Abstract: The element of justice or al-‘adl in the context of
Islamic critical thinking deals with the notion of justice in a thinking
process which critically rationalizes the truth in a fair and objective
manner with no irrelevant interference that can jeopardize a sound
judgment. This Islamic axiological element is vital in technological
decision making as it addresses the issues of religious values and
ethics that are primarily set to fulfill the purpose of human life on
earth. The main objective of this study was to examine and analyze
the perception of Muslim engineering students in Malaysian higher
education institutions towards the concept of al-‘adl as an essential
element of Islamic critical thinking. The study employed mixed
methods approach that comprises data collection from the
questionnaire survey and the interview responses. A total of 557
Muslim engineering undergraduates from six Malaysian universities
participated in the study. The study generally indicated that Muslim
engineering undergraduates in the higher institutions have rather
good comprehension and consciousness for al-‘adl with a slight
awareness on the importance of objective thinking. Nonetheless there
were a few items on the concept that have implied a comparatively
low perception on the rational justice in Islam as the means to grasp
the ultimate truth.
Abstract: Serious games have proven to be a useful instrument
to engage learners and increase motivation. Nevertheless, a broadly
accepted, practical instructional design approach to serious games
does not exist. In this paper, we introduce the use of an instructional
design model that has not been applied to serious games yet, and has
some advantages compared to other design approaches. We present
the case of mechanics mechatronics education to illustrate the close
match with timing and role of knowledge and information that the
instructional design model prescribes and how this has been
translated to a rigidly structured game design. The structured
approach answers the learning needs of applicable knowledge within
the target group. It combines advantages of simulations with
strengths of entertainment games to foster learner-s motivation in the
best possible way. A prototype of the game will be evaluated along a
well-respected evaluation method within an advanced test setting
including test and control group.
Abstract: Positioning the organization in the strategic
environment of its industry is one of the first and most important
phases of the organizational strategic planning and in today
knowledge-based economy has its importance been duplicated for
higher education institutes as the centers of education, knowledge
creation and knowledge worker training. Up to now, various models
with diverse approaches have been applied to investigate
organizations- strategic position in different industries. Regarding the
essential importance and strategic role of quality in higher education
institutes, in this study, a quality-oriented approach has been
suggested to positioning them in their strategic environment. Then
the European Foundation of Quality Management (EFQM) model has
been adopted to position the top Iranian business schools in their
strategic environment. The result of this study can be used in strategic
planning of these institutes as well as the other Iranian business
schools.
Abstract: This paper aims to argue that religion and Faith-based
Organizations (FBOs) contribute to building democratic process
through the provision of education in Sierra Leone. Sierra Leone
experienced a civil war from 1991 to 2002 and about 70 percent of the
population lives in poverty. While the government has been in the
process of rebuilding the nation, many forms of Civil Society
Organizations (CSOs), including FBOs, have played a significant role
in promoting social development. Education plays an important role in
supporting people-s democratic movements through knowledge
acquisition, spiritual enlightenment and empowerment. This paper
discusses religious tolerance in Sierra Leone and how FBOs have
contributed to the provision of primary education in Sierra Leone. This
study is based on the author-s field research, which involved
interviews with teachers and development stakeholders, notably
government officials, Non-governmental Organizations (NGOs) and
FBOs, as well as questionnaires completed by pupils, parents and
teachers.
Abstract: The process of constructing a scale measuring the attitudes of youth toward violence on televisions is reported. A 30-item draft attitude scale was applied to a working group of 232 students attending the Faculty of Educational Sciences at Ankara University between the years 2005-2006. To introduce the construct validity and dimensionality of the scale, exploratory and confirmatory factor analysis was applied to the data. Results of the exploratory factor analysis showed that the scale had three factors that accounted for 58,44% (22,46% for the first, 22,15% for the second and 13,83% for the third factor) of the common variance. It is determined that the first factor considered issues related individual effects of violence on televisions, the second factor concerned issues related social effects of violence on televisions and the third factor concerned issues related violence on television programs. Results of the confirmatory factor analysis showed that all the items under each factor are fitting the concerning factors structure. An alpha reliability of 0,90 was estimated for the whole scale. It is concluded that the scale is valid and reliable.
Abstract: The evaluation of non-conventional water resources
on seed germination and seedling growth performance at early
growth stages is still in progress especially in forage crops. This
study was designed to test the effect of four types of water qualities
(treated wastewater (TWW), industrial water (IW), grey water (GW),
and Distilled water (DW)) on germination and early seedling vigor of
Leucaena leucocephala. The results showed that the germination
was not significantly affected by the different water qualities. Seed
germination reached maximum after 17, 14, 14, and 21 days under
GW, IW, TWW, and DW treatments, respectively. The highest mean
of shoot length was scored under the GW treatment. And, the highest
mean of root length was scored under DW which was not significant
from GW treatment. The means of shoot fresh was the highest under
the TWW. The means of root fresh weight was not significantly
different from each other's under different treatments. The growth
performance was in progress with no mortality during 21 days of
growth. Thus, the best non-conventional water qualities alternatives
based on the cleanness, nutrients, and toxicity are the GW, TWW and
IW, respectively.
Abstract: The fundamental objective of the university is to
genuinely provide a higher education to mankind and society. Higher
education institutions earn billions of dollars in research funds, granted
by national government or related institutions, which literally came
from taxpayers. Everyday universities consume those grants; in return,
provide society with a human resource and research developments.
However, not all taxpayers have their major concerns on those
researches, other than that they are more curiously to see the project
being build tangibly and evidently to certify what they pay for. This
paper introduces the concept of University – Community Business
Continuity Management for Disaster – Resilient City, which modified
the concept of Business Continuity Management (BCM) toward
university community to create advancing collaboration leading to the
disaster – resilient community and city. This paper focuses on
describing in details the backgrounds and principles of the concept and
discussing the advantages and limitations of the concept.
Abstract: The primary education system in Indonesia involved the community recognized as the school committee, to take a part in the process of achieving the quality of education via the school facility performance, the low level of school committee involvement in the education system has become the issue in the development of education and reflected to the quality of education. This paper will discuss the conceptual framework and methodology for the performance of school committees within the management of school facilities in Batubara district of Indonesia. The concepts of Community based Facility Management (CbFM) and Logometrix are used as a basis to measure the school committee performance in order to address the needs of quality school management. The data will be taken from questionnaires distributed for those who work and use school facilities spread over seven sub district of Batubara, Indonesia. The result of this study is expected to provide a guide for evaluating the performance of existing school committee in improving the quality of education in Indonesia.
Abstract: With the rapid expansion of city scale and the
excessive concentration of population, achieving relative equality of
extracurricular education resources and improving spatial service
performance of relevant facilities become necessary arduous tasks. In
urban space, extracurricular education facilities should offer better
service to its targeted area and promote the equality and efficiency of
education, which is accomplished by the allocation of facilities. Based
on questionnaire and survey for local students in Hangzhou City in
2009, this study classifies extracurricular education facilities in
meg-city and defines the equalization of these facilities. Then it is
suggested to establish extracurricular education facilities system
according to the development level of city and demands of local
students, and to introduce a spatial analysis method into urban
planning through the aspects of spatial distribution, travel cost and
spatial service scope. Finally, the practice of nine sub-districts of
Hangzhou is studied.
Abstract: User interaction components of Augmented Reality (AR) systems have to be tested with users in order to find and fix usability problems as early as possible. In this paper we will report on a user-centered design approach for AR systems following the experience acquired during the design and evaluation of a software prototype for an AR-based educational platform. In this respect we will focus on the re-design of the user task based on the results from a formative usability evaluation. The basic idea of our approach is to describe task scenarios in a tabular format, to develop a task model in a task modeling environment and then to simulate the execution.
Abstract: Group work, projects and discussions are important
components of teacher education courses whether they are face-toface,
blended or exclusively online formats. This paper examines the varieties of tasks and challenges with this learning format in a face to
face class teacher education class providing specific examples of both
failure and success from both the student and instructor perspective.
The discussion begins with a brief history of collaborative and cooperative learning, moves to an exploration of the promised
benefits and then takes a look at some of the challenges which can
arise specifically from the use of new technologies. The discussion concludes with guidelines and specific suggestions.
Abstract: Never has a revolution affected all aspects of
humanity as the communication revolution during the past two
decades. This revolution, with all its advances and utilities, swept the
world thus becoming an integral part of our lives, hence giving way
to emerging applications at the social, economic, political, and
educational levels. More specifically, such applications have changed
the delivery system through which learning is acquired by students.
Interaction with educators, accessibility to content, and creative
delivery options are but a few facets of the new learning experience
now being offered through the use of technology in the educational
field. With different success rates, third world countries have tried to
pace themselves with use of educational technology in advanced
parts of the world. One such country is the small rich-oil state of
Kuwait which has tried to adopt the e-educational model, however,
an evaluation of such trial is yet to be done. This study aimed to fill
the void of research conducted around that topic. The study explored
students' acceptance of incorporating communication technologies in
higher education in Kuwait. Students' responses to survey questions
presented an overview of the e-learning experience in this country,
and drew a framework through which implications and suggestions
for future research were discussed to better serve the advancement of
e-education in developing countries.
Abstract: The project describes the modeling of various
architectures mechatronics specifically morphologies of robots in an educational environment. Each structure developed by students of
pre-school, primary and secondary was created using the concept of
reverse engineering in a constructivist environment, to later be integrated in educational software that promotes the teaching of
educational Robotics in a virtual and economic environment.
Abstract: This paper describes the challenges on the requirements engineering for developing an enterprise applications in higher
education environment. The development activities include software implementation, maintenance, and enhancement and support for online
transaction processing and overnight batch processing.
Generally, an enterprise application for higher education environment
may include Student Information System (SIS), HR/Payroll system,
Financial Systems etc. By the way, there are so many challenges in
requirement engineering phases in order to provide two distinctive
services that are production processing support and systems
development.
Abstract: The aims of this study were to compare the
differences of being good membership behavior among faculties and
staffs of Suan Sunandha Rajabhat University with different sex, age,
income, education, marital status, and working period, and
investigate the relationships between organizational commitment and
being good membership behavior. The research methodology
employed a questionnaire as a quantitative method. The respondents
were 305 faculties and staffs of Suan Sunandha Rajabhat University.
This research used Percentage, Mean, Standard Deviation, t-test,
One-Way ANOVA Analysis of Variance, and Pearson’s Product
Moment Correlation Coefficient in data analysis. The results showed
that organizational commitment among faculties and staffs of Suan
Sunandha Rajabhat University was at a high level. In addition,
differences in sex, age, income, education, marital status, and
working period revealed differences in being good membership
behavior. The results also indicated that organizational commitment
was significantly related to being good membership behavior.
Abstract: Defining strategic position of the organizations within
the industry environment is one of the basic and most important
phases of strategic planning to which extent that one of the
fundamental schools of strategic planning is the strategic positioning
school. In today-s knowledge-based economy and dynamic
environment, it is essential for universities as the centers of
education, knowledge creation and knowledge worker evolvement.
Till now, variant models with different approaches to strategic
positioning are deployed in defining the strategic position within the
various industries. Balanced Scorecard as one of the powerful models
for strategic positioning, analyzes all aspects of the organization
evenly. In this paper with the consideration of BSC strength in
strategic evaluation, it is used for analyzing the environmental
position of the best-s Iranian Business Schools. The results could be
used in developing strategic plans for these schools as well as other
Iranian Management and Business Schools.
Abstract: Computers are increasingly being used as educational
tools in elementary/primary schools worldwide. A specific
application of such computer use, is that of multimedia games, where
the aim is to combine pedagogy and entertainment. This study
reports on a case-study whereby an educational multimedia game has
been developed for use by elementary school children. The stages of
the application-s design, implementation and evaluation are
presented. Strengths of the game are identified and discussed, and its
weaknesses are identified, allowing for suggestions for future redesigns.
The results show that the use of games can engage children
in the learning process for longer periods of time with the added
benefit of the entertainment factor.
Abstract: From past many decades human beings are suffering
from plethora of natural disasters. Occurrence of disasters is a
frequent process; it changes conceptual myths as more and more
advancement are made. Although we are living in technological era
but in developing countries like Pakistan disasters are shaped by
socially constructed roles. The need is to understand the most
vulnerable group of society i.e. females; their issues are complex in
nature because of undermined gender status in the society. There is a
need to identify maximum issues regarding females and to enhance
the achievement of millennium development goals (MDGs). Gender
issues are of great concern all around the globe including Pakistan.
Here female visibility in society is low, and also during disasters, the
failure to understand the reality that concentrates on double burden
including productive and reproductive care. Women have to
contribute a lot in society so we need to make them more disaster
resilient. For this non-structural measures like awareness, trainings
and education must be carried out. In rural and in urban settings in
any disaster like earthquake or flood, elements like gender
perspective, their age, physical health, demographic issues contribute
towards vulnerability. In Pakistan the gender issues in disasters were
of less concern before 2005 earthquake and 2010 floods. Significant
achievements are made after 2010 floods when gender and child cell
was created to provide all facilities to women and girls. The aim of
the study is to highlight all necessary facilities in a disaster to build
coping mechanism in females from basic rights till advance level
including education.
Abstract: Assessment of IEP (Individual Education Plan) is an
important stage in the area of special education. This paper deals
with this problem by introducing computer software which process
the data gathered from application of IEP. The software is intended
to be used by special education institution in Turkey and allows
assessment of school and family trainings. The software has a user
friendly interface and its design includes graphical developer tools.
Abstract: This paper presents the outcomes of a qualitative
study which aims to investigate the pedagogical potentials of serious
games in the preparation of future teachers. The authors discuss the
existing problems and barriers associated with the organization of
teaching practices in Bulgaria as part of the pre-service teacher
training, as well as the attitudes and perceptions of the interviewed
academics, teachers and trainees concerning the integration of serious
games in the teaching practicum. The study outcomes strongly
confirm the positive attitudes of the respondents to the introduction
of virtual learning environments for the development of professional
skills of future teachers as a supplement to the traditional forms of
education. Through the inclusion of serious games it is expected to
improve the quality of practical training of pre-service teachers as
they overcome many of the problems identified in the existing
teaching practices. The outcomes of the study will inform the design
of the educational simulation software which is part of the project
SimAula Tomorrow's Teachers Training.