Abstract: This paper presents an effective method for detecting vehicles in front of the camera-assisted car during nighttime driving. The proposed method detects vehicles based on detecting vehicle headlights and taillights using techniques of image segmentation and clustering. First, to effectively extract spotlight of interest, a segmentation process based on automatic multi-level threshold method is applied on the road-scene images. Second, to spatial clustering vehicle of detecting lamps, a grouping process based on light tracking and locating vehicle lighting patterns. For simulation, we are implemented through Da-vinci 7437 DSP board with near infrared mono-camera and tested it in the urban and rural roads. Through the test, classification performances are above 97% of true positive rate evaluated on real-time environment. Our method also has good performance in the case of clear, fog and rain weather.
Abstract: Use of the Internet and the World-Wide-Web
(WWW) has become widespread in recent years and mobile agent
technology has proliferated at an equally rapid rate. In this scenario
load balancing becomes important for P2P systems. Beside P2P
systems can be highly heterogeneous, i.e., they may consists of peers
that range from old desktops to powerful servers connected to
internet through high-bandwidth lines. There are various loads
balancing policies came into picture. Primitive one is Message
Passing Interface (MPI). Its wide availability and portability make it
an attractive choice; however the communication requirements are
sometimes inefficient when implementing the primitives provided by
MPI. In this scenario we use the concept of mobile agent because
Mobile agent (MA) based approach have the merits of high
flexibility, efficiency, low network traffic, less communication
latency as well as highly asynchronous. In this study we present
decentralized load balancing scheme using mobile agent technology
in which when a node is overloaded, task migrates to less utilized
nodes so as to share the workload. However, the decision of which
nodes receive migrating task is made in real-time by defining certain
load balancing policies. These policies are executed on PMADE (A
Platform for Mobile Agent Distribution and Execution) in
decentralized manner using JuxtaNet and various load balancing
metrics are discussed.
Abstract: This paper presents a modified version of the
maximum urgency first scheduling algorithm. The maximum
urgency algorithm combines the advantages of fixed and dynamic
scheduling to provide the dynamically changing systems with
flexible scheduling. This algorithm, however, has a major
shortcoming due to its scheduling mechanism which may cause a
critical task to fail. The modified maximum urgency first scheduling
algorithm resolves the mentioned problem. In this paper, we propose
two possible implementations for this algorithm by using either
earliest deadline first or modified least laxity first algorithms for
calculating the dynamic priorities. These two approaches are
compared together by simulating the two algorithms. The earliest
deadline first algorithm as the preferred implementation is then
recommended. Afterwards, we make a comparison between our
proposed algorithm and maximum urgency first algorithm using
simulation and results are presented. It is shown that modified
maximum urgency first is superior to maximum urgency first, since it
usually has less task preemption and hence, less related overhead. It
also leads to less failed non-critical tasks in overloaded situations.
Abstract: In this paper a real-time trajectory generation algorithm for computing 2-D optimal paths for autonomous aerial vehicles has been discussed. A dynamic programming approach is adopted to compute k-best paths by minimizing a cost function. Collision detection is implemented to detect intersection of the paths with obstacles. Our contribution is a novel approach to the problem of trajectory generation that is computationally efficient and offers considerable gain over existing techniques.
Abstract: Verification of real-time software systems can be
expensive in terms of time and resources. Testing is the main method
of proving correctness but has been shown to be a long and time
consuming process. Everyday engineers are usually unwilling to
adopt formal approaches to correctness because of the overhead
associated with developing their knowledge of such techniques.
Performance modelling techniques allow systems to be evaluated
with respect to timing constraints. This paper describes PARTES, a
framework which guides the extraction of performance models from
programs written in an annotated subset of C.
Abstract: Creating3D environments, including characters and
cities, is a significantly time consuming process due to a large amount
of workinvolved in designing and modelling.There have been a
number of attempts to automatically generate 3D objects employing
shape grammars. However it is still too early to apply the mechanism
to real problems such as real-time computer games.The purpose of this
research is to introduce a time efficient and cost effective method to
automatically generatevarious 3D objects for real-time 3D games.
This Shape grammar-based real-time City Generation (RCG) model is
a conceptual model for generating 3Denvironments in real-time and
can be applied to 3D gamesoranimations. The RCG system can
generate even a large cityby applying fundamental principles of shape
grammars to building elementsin various levels of detailin real-time.
Abstract: An optical fault monitoring in FTTH-PON using ACS
is demonstrated. This device can achieve real-time fault monitoring
for protection feeder fiber. In addition, the ACS can distinguish
optical fiber fault from the transmission services to other customers
in the FTTH-PON. It is essential to use a wavelength different from
the triple-play services operating wavelengths for failure detection.
ACS is using the operating wavelength 1625 nm for monitoring and
failure detection control. Our solution works on a standard local area
network (LAN) using a specially designed hardware interfaced with a
microcontroller integrated Ethernet.
Abstract: The algorithms of convex hull have been extensively studied in literature, principally because of their wide range of applications in different areas. This article presents an efficient algorithm to construct approximate convex hull from a set of n points in the plane in O(n + k) time, where k is the approximation error control parameter. The proposed algorithm is suitable for applications preferred to reduce the computation time in exchange of accuracy level such as animation and interaction in computer graphics where rapid and real-time graphics rendering is indispensable.
Abstract: In this paper, we propose a fully-utilized, block-based 2D DWT (discrete wavelet transform) architecture, which consists of four 1D DWT filters with two-channel QMF lattice structure. The proposed architecture requires about 2MN-3N registers to save the intermediate results for higher level decomposition, where M and N stand for the filter length and the row width of the image respectively. Furthermore, the proposed 2D DWT processes in horizontal and vertical directions simultaneously without an idle period, so that it computes the DWT for an N×N image in a period of N2(1-2-2J)/3. Compared to the existing approaches, the proposed architecture shows 100% of hardware utilization and high throughput rates. To mitigate the long critical path delay due to the cascaded lattices, we can apply the pipeline technique with four stages, while retaining 100% of hardware utilization. The proposed architecture can be applied in real-time video signal processing.
Abstract: This paper presents the design and implements the prototype of an intelligent data processing framework in ubiquitous sensor networks. Much focus is put on how to handle the sensor data stream as well as the interoperability between the low-level sensor data and application clients. Our framework first addresses systematic middleware which mitigates the interaction between the application layer and low-level sensors, for the sake of analyzing a great volume of sensor data by filtering and integrating to create value-added context information. Then, an agent-based architecture is proposed for real-time data distribution to efficiently forward a specific event to the appropriate application registered in the directory service via the open interface. The prototype implementation demonstrates that our framework can host a sophisticated application on the ubiquitous sensor network and it can autonomously evolve to new middleware, taking advantages of promising technologies such as software agents, XML, cloud computing, and the like.
Abstract: Intelligent traffic surveillance technology is an issue in
the field of traffic data analysis. Therefore, we need the technology to
detect moving objects in real-time while there are variations in background and natural light. In this paper, we proposed a Weighted-Center Surround Difference
method for object detection in outdoor environments. The proposed system detects objects using the saliency map that is obtained by
analyzing the weight of each layers of Gaussian pyramid. In order to validate the effectiveness of our system, we implemented the proposed
method using a digital signal processor, TMS320DM6437.
Experimental results show that blurred noisy around objects was effectively eliminated and the object detection accuracy is improved.
Abstract: Higher-order Statistics (HOS), also known as
cumulants, cross moments and their frequency domain counterparts,
known as poly spectra have emerged as a powerful signal processing
tool for the synthesis and analysis of signals and systems. Algorithms
used for the computation of cross moments are computationally
intensive and require high computational speed for real-time
applications. For efficiency and high speed, it is often advantageous
to realize computation intensive algorithms in hardware. A promising
solution that combines high flexibility together with the speed of a
traditional hardware is Field Programmable Gate Array (FPGA). In
this paper, we present FPGA-based parallel architecture for the
computation of third-order cross moments. The proposed design is
coded in Very High Speed Integrated Circuit (VHSIC) Hardware
Description Language (VHDL) and functionally verified by
implementing it on Xilinx Spartan-3 XC3S2000FG900-4 FPGA.
Implementation results are presented and it shows that the proposed
design can operate at a maximum frequency of 86.618 MHz.
Abstract: This paper describes a method of modeling to model
shadow play puppet using sophisticated computer graphics techniques
available in OpenGL in order to allow interactive play in real-time
environment as well as producing realistic animation. This paper
proposes a novel real-time method is proposed for modeling of puppet
and its shadow image that allows interactive play of virtual shadow
play using texture mapping and blending techniques. Special effects
such as lighting and blurring effects for virtual shadow play
environment are also developed. Moreover, the use of geometric
transformations and hierarchical modeling facilitates interaction
among the different parts of the puppet during animation. Based on the
experiments and the survey that were carried out, the respondents
involved are very satisfied with the outcomes of these techniques.
Abstract: This paper presents a real-time defect detection
algorithm for high-speed steel bar in coil. Because the target speed is
very high, proposed algorithm should process quickly the large
volumes of image for real-time processing. Therefore, defect detection
algorithm should satisfy two conflicting requirements of reducing the
processing time and improving the efficiency of defect detection. To
enhance performance of detection, edge preserving method is
suggested for noise reduction of target image. Finally, experiment
results show that the proposed algorithm guarantees the condition of
the real-time processing and accuracy of detection.
Abstract: This paper introduces a hand gesture recognition system to recognize real time gesture in unstrained environments. Efforts should be made to adapt computers to our natural means of communication: Speech and body language. A simple and fast algorithm using orientation histograms will be developed. It will recognize a subset of MAL static hand gestures. A pattern recognition system will be using a transforrn that converts an image into a feature vector, which will be compared with the feature vectors of a training set of gestures. The final system will be Perceptron implementation in MATLAB. This paper includes experiments of 33 hand postures and discusses the results. Experiments shows that the system can achieve a 90% recognition average rate and is suitable for real time applications.
Abstract: This paper includes a review of three physics simulation packages that can be used to provide researchers with a virtual ground for modeling, implementing and simulating complex models, as well as testing their control methods with less cost and time of development. The inverted pendulum model was used as a test bed for comparing ODE, DANCE and Webots, while Linear State Feedback was used to control its behavior. The packages were compared with respect to model creation, solving systems of differential equation, data storage, setting system variables, control the experiment and ease of use. The purpose of this paper is to give an overview about our experience with these environments and to demonstrate some of the benefits and drawbacks involved in practice for each package.
Abstract: Based on a non-linear single track model which
describes the dynamics of vehicle, an optimal path planning strategy
is developed. Real time optimization is used to generate reference
control values to allow leading the vehicle alongside a calculated lane
which is optimal for different objectives such as energy consumption,
run time, safety or comfort characteristics. Strict mathematic
formulation of the autonomous driving allows taking decision on
undefined situation such as lane change or obstacle avoidance. Based
on position of the vehicle, lane situation and obstacle position, the
optimization problem is reformulated in real-time to avoid the
obstacle and any car crash.
Abstract: This purpose of this paper is to develop and validate a
model to accurately predict the cell temperature of a PV module that
adapts to various mounting configurations, mounting locations, and
climates while only requiring readily available data from the module
manufacturer. Results from this model are also compared to results
from published cell temperature models. The models were used to
predict real-time performance from a PV water pumping systems in
the desert of Medenine, south of Tunisia using 60-min intervals of
measured performance data during one complete year. Statistical
analysis of the predicted results and measured data highlight possible
sources of errors and the limitations and/or adequacy of existing
models, to describe the temperature and efficiency of PV-cells and
consequently, the accuracy of performance of PV water pumping
systems prediction models.
Abstract: Previous the 3D model texture generation from multi-view images and mapping algorithms has issues in the texture chart generation which are the self-intersection and the concentration of the texture in texture space. Also we may suffer from some problems due to the occluded areas, such as inside parts of thighs. In this paper we propose a texture mapping technique for 3D models using multi-view images on the GPU. We do texture mapping directly on the GPU fragment shader per pixel without generation of the texture map. And we solve for the occluded area using the 3D model depth information. Our method needs more calculation on the GPU than previous works, but it has shown real-time performance and previously mentioned problems do not occur.
Abstract: The highly nonlinear characteristics of drying
processes have prompted researchers to seek new nonlinear control
solutions. However, the relation between the implementation
complexity, on-line processing complexity, reliability control
structure and controller-s performance is not well established. The
present paper proposes high performance nonlinear fuzzy controllers
for a real-time operation of a drying machine, being developed under
a consistent match between those issues. A PCI-6025E data
acquisition device from National Instruments® was used, and the
control system was fully designed with MATLAB® / SIMULINK
language. Drying parameters, namely relative humidity and
temperature, were controlled through MIMOs Hybrid Bang-bang+PI
(BPI) and Four-dimensional Fuzzy Logic (FLC) real-time-based
controllers to perform drying tests on biological materials. The
performance of the drying strategies was compared through several
criteria, which are reported without controllers- retuning. Controllers-
performance analysis has showed much better performance of FLC
than BPI controller. The absolute errors were lower than 8,85 % for
Fuzzy Logic Controller, about three times lower than the
experimental results with BPI control.