Real-Time Visual Simulation and Interactive Animation of Shadow Play Puppets Using OpenGL
This paper describes a method of modeling to model
shadow play puppet using sophisticated computer graphics techniques
available in OpenGL in order to allow interactive play in real-time
environment as well as producing realistic animation. This paper
proposes a novel real-time method is proposed for modeling of puppet
and its shadow image that allows interactive play of virtual shadow
play using texture mapping and blending techniques. Special effects
such as lighting and blurring effects for virtual shadow play
environment are also developed. Moreover, the use of geometric
transformations and hierarchical modeling facilitates interaction
among the different parts of the puppet during animation. Based on the
experiments and the survey that were carried out, the respondents
involved are very satisfied with the outcomes of these techniques.
[1] P. Matusky, (1993) Malaysian Shadow Play and Music: Continuity of an
Oral Tradition: Oxford University Press.
[2] V. N. Edward, (1980) Javanese Wayang Kulit: An Introduction: Oxford
University Press.
[3] H. J. Salij, (1982) Shadow Play and other Stories: Heinemann Singapore.
[4] J. Liu, (1998) Chinese Shadow Puppet Plays: Morning Glory Publishers.
[5] C. David, (2008) Shadow Puppets & Shadow Play: Crowood Press.
[6] A. Silva, M. Vala, and A. Paiva, (2001) Papous: The Virtual Storyteller,
Proc. Intelligent Virtual Agents 2001, pp. 171-180.
[7] M. Theune, S. Faas, A. Nijholt, D. Heylen, (2002) The Virtual Storyteller,
ACM SIGGROUP Bulletin, Volume 23(2), pp. 20-21.
[8] M. Theune, S. Faas, A. Nijholt, D. Heylen, (2003) The Virtual Storyteller:
Story Creation by Intelligent Agents, Proc. Technologies for Interactive
Digital Storytelling and Entertainment, pp. 204-215.
[9] H. Ma, P. Mc Kevitt, (2003) Building Character Animation for Intelligent
Storytelling with the H-Anim Standard, Proc. of Eurographics Ireland, pp.
9-15.
[10] M. Cavazza, O. Charles, F. Mead, X. Marichal, (2003) Users Acting in
Mixed Reality Interactive Storytelling, Proc. 2nd International
Conference on Virtual Storytelling, pp. 30-39.
[11] J. Chee, A. Z. Talib, (2006) A Framework for Virtual Storytelling Using
Traditional Shadow Play, Proc. International Conference on Computing
and Informatics (ICOCI 06), (CD Proc.).
[12] K. A. Rahman, (1999) Wayang "Virtual" Integration of Computer Media
in Traditional Wayang Kulit (Shadow Play) Performance, [Online].
[Accessed 9th Feb 2008]. Available from World Wide Web:
http://www.itaucultural.org.br/invencao/papers/Rahman.html
[13] Y. B. Zhu, C. J. Lee, I. F. Shen, K. L. Ma, A. Stompel, (2003) A New
Form of Traditional Art: Visual Simulation of Chinese Shadow Play,
International Conference on Computer Graphics and Interactive
Techniques Sketches and Applications, pp. 1-1.
[14] W. S. Hwu, T. Ye, (2005) Planning Character Motions for Shadow Play
Animations, Proc. of International Conference on Computer Animation
and Social Agents (CASA-05), pp. 184-190.
[15] W. Mason, N. Jackie, S. Dave, (1997) OpenGL Programming Guide:
Addison Wesley Developers Press.
[16] H. Donald, B. Pauline, (2004) Computer Graphics with OpenGL: Pearson
Prentice Hall.
[17] S. W. Richard, S. Michael, (2001) OpenGL Super Bible Second Edition:
Waite Group Press.
[1] P. Matusky, (1993) Malaysian Shadow Play and Music: Continuity of an
Oral Tradition: Oxford University Press.
[2] V. N. Edward, (1980) Javanese Wayang Kulit: An Introduction: Oxford
University Press.
[3] H. J. Salij, (1982) Shadow Play and other Stories: Heinemann Singapore.
[4] J. Liu, (1998) Chinese Shadow Puppet Plays: Morning Glory Publishers.
[5] C. David, (2008) Shadow Puppets & Shadow Play: Crowood Press.
[6] A. Silva, M. Vala, and A. Paiva, (2001) Papous: The Virtual Storyteller,
Proc. Intelligent Virtual Agents 2001, pp. 171-180.
[7] M. Theune, S. Faas, A. Nijholt, D. Heylen, (2002) The Virtual Storyteller,
ACM SIGGROUP Bulletin, Volume 23(2), pp. 20-21.
[8] M. Theune, S. Faas, A. Nijholt, D. Heylen, (2003) The Virtual Storyteller:
Story Creation by Intelligent Agents, Proc. Technologies for Interactive
Digital Storytelling and Entertainment, pp. 204-215.
[9] H. Ma, P. Mc Kevitt, (2003) Building Character Animation for Intelligent
Storytelling with the H-Anim Standard, Proc. of Eurographics Ireland, pp.
9-15.
[10] M. Cavazza, O. Charles, F. Mead, X. Marichal, (2003) Users Acting in
Mixed Reality Interactive Storytelling, Proc. 2nd International
Conference on Virtual Storytelling, pp. 30-39.
[11] J. Chee, A. Z. Talib, (2006) A Framework for Virtual Storytelling Using
Traditional Shadow Play, Proc. International Conference on Computing
and Informatics (ICOCI 06), (CD Proc.).
[12] K. A. Rahman, (1999) Wayang "Virtual" Integration of Computer Media
in Traditional Wayang Kulit (Shadow Play) Performance, [Online].
[Accessed 9th Feb 2008]. Available from World Wide Web:
http://www.itaucultural.org.br/invencao/papers/Rahman.html
[13] Y. B. Zhu, C. J. Lee, I. F. Shen, K. L. Ma, A. Stompel, (2003) A New
Form of Traditional Art: Visual Simulation of Chinese Shadow Play,
International Conference on Computer Graphics and Interactive
Techniques Sketches and Applications, pp. 1-1.
[14] W. S. Hwu, T. Ye, (2005) Planning Character Motions for Shadow Play
Animations, Proc. of International Conference on Computer Animation
and Social Agents (CASA-05), pp. 184-190.
[15] W. Mason, N. Jackie, S. Dave, (1997) OpenGL Programming Guide:
Addison Wesley Developers Press.
[16] H. Donald, B. Pauline, (2004) Computer Graphics with OpenGL: Pearson
Prentice Hall.
[17] S. W. Richard, S. Michael, (2001) OpenGL Super Bible Second Edition:
Waite Group Press.
@article{"International Journal of Information, Control and Computer Sciences:56548", author = "Tan Kian Lam and Abdullah Zawawi bin Haji Talib and Mohd. Azam Osman", title = "Real-Time Visual Simulation and Interactive Animation of Shadow Play Puppets Using OpenGL", abstract = "This paper describes a method of modeling to model
shadow play puppet using sophisticated computer graphics techniques
available in OpenGL in order to allow interactive play in real-time
environment as well as producing realistic animation. This paper
proposes a novel real-time method is proposed for modeling of puppet
and its shadow image that allows interactive play of virtual shadow
play using texture mapping and blending techniques. Special effects
such as lighting and blurring effects for virtual shadow play
environment are also developed. Moreover, the use of geometric
transformations and hierarchical modeling facilitates interaction
among the different parts of the puppet during animation. Based on the
experiments and the survey that were carried out, the respondents
involved are very satisfied with the outcomes of these techniques.", keywords = "Animation, blending, hierarchical modeling,
interactive play, real-time, shadow play, visual simulation.", volume = "2", number = "9", pages = "3032-7", }