Abstract: This paper presents a modified version of the
maximum urgency first scheduling algorithm. The maximum
urgency algorithm combines the advantages of fixed and dynamic
scheduling to provide the dynamically changing systems with
flexible scheduling. This algorithm, however, has a major
shortcoming due to its scheduling mechanism which may cause a
critical task to fail. The modified maximum urgency first scheduling
algorithm resolves the mentioned problem. In this paper, we propose
two possible implementations for this algorithm by using either
earliest deadline first or modified least laxity first algorithms for
calculating the dynamic priorities. These two approaches are
compared together by simulating the two algorithms. The earliest
deadline first algorithm as the preferred implementation is then
recommended. Afterwards, we make a comparison between our
proposed algorithm and maximum urgency first algorithm using
simulation and results are presented. It is shown that modified
maximum urgency first is superior to maximum urgency first, since it
usually has less task preemption and hence, less related overhead. It
also leads to less failed non-critical tasks in overloaded situations.
Abstract: Soccer simulation is an effort to motivate researchers and practitioners to do artificial and robotic intelligence research; and at the same time put into practice and test the results. Many researchers and practitioners throughout the world are continuously working to polish their ideas and improve their implemented systems. At the same time, new groups are forming and they bring bright new thoughts to the field. The research includes designing and executing robotic soccer simulation algorithms. In our research, a soccer simulation player is considered to be an intelligent agent that is capable of receiving information from the environment, analyze it and to choose the best action from a set of possible ones, for its next move. We concentrate on developing a two-phase method for the soccer player agent to choose its best next move. The method is then implemented into our software system called Nexus simulation team of Ferdowsi University. This system is based on TsinghuAeolus[1] team that was the champion of the world RoboCup soccer simulation contest in 2001 and 2002.