Abstract: Both the minimum energy consumption and
smoothness, which is quantified as a function of jerk, are generally
needed in many dynamic systems such as the automobile and the
pick-and-place robot manipulator that handles fragile equipments.
Nevertheless, many researchers come up with either solely
concerning on the minimum energy consumption or minimum jerk
trajectory. This research paper proposes a simple yet very interesting
when combining the minimum energy and jerk of indirect jerks
approaches in designing the time-dependent system yielding an
alternative optimal solution. Extremal solutions for the cost functions
of the minimum energy, the minimum jerk and combining them
together are found using the dynamic optimization methods together
with the numerical approximation. This is to allow us to simulate
and compare visually and statistically the time history of state inputs
employed by combining minimum energy and jerk designs. The
numerical solution of minimum direct jerk and energy problem are
exactly the same solution; however, the solutions from problem of
minimum energy yield the similar solution especially in term of
tendency.
Abstract: The purpose of this study is to find natural gait of
biped robot such as human being by analyzing the COG (Center Of
Gravity) trajectory of human being's gait. It is discovered that human
beings gait naturally maintain the stability and use the minimum
energy. This paper intends to find the natural gait pattern of biped
robot using the minimum energy as well as maintaining the stability by
analyzing the human's gait pattern that is measured from gait image on
the sagittal plane and COG trajectory on the frontal plane. It is not
possible to apply the torques of human's articulation to those of biped
robot's because they have different degrees of freedom. Nonetheless,
human and 5-link biped robots are similar in kinematics. For this, we
generate gait pattern of the 5-link biped robot by using the GA
algorithm of adaptation gait pattern which utilize the human's ZMP
(Zero Moment Point) and torque of all articulation that are measured
from human's gait pattern. The algorithm proposed creates biped
robot's fluent gait pattern as that of human being's and to minimize
energy consumption because the gait pattern of the 5-link biped robot
model is modeled after consideration about the torque of human's each
articulation on the sagittal plane and ZMP trajectory on the frontal
plane. This paper demonstrate that the algorithm proposed is superior
by evaluating 2 kinds of the 5-link biped robot applied to each gait
patterns generated both in the general way using inverse kinematics
and in the special way in which by considering visuality and
efficiency.
Abstract: In this paper we investigated a number of the Internet
congestion control algorithms that has been developed in the last few
years. It was obviously found that many of these algorithms were
designed to deal with the Internet traffic merely as a train of
consequent packets. Other few algorithms were specifically tailored
to handle the Internet congestion caused by running media traffic that
represents audiovisual content. This later set of algorithms is
considered to be aware of the nature of this media content. In this
context we briefly explained a number of congestion control
algorithms and hence categorized them into the two following
categories: i) Media congestion control algorithms. ii) Common
congestion control algorithms. We hereby recommend the usage of
the media congestion control algorithms for the reason of being
media content-aware rather than the other common type of
algorithms that blindly manipulates such traffic. We showed that the
spread of such media content-aware algorithms over Internet will
lead to better congestion control status in the coming years. This is
due to the observed emergence of the era of digital convergence
where the media traffic type will form the majority of the Internet
traffic.
Abstract: For most image fusion algorithms separate
relationship by pixels in the image and treat them more or less
independently. In addition, they have to be adjusted different
parameters in different time or weather. In this paper, we propose a
region–based image fusion which combines aspects of feature and
pixel-level fusion method to replace only by pixel. The basic idea is
to segment far infrared image only and to add information of each
region from segmented image to visual image respectively. Then we
determine different fused parameters according different region. At
last, we adopt artificial neural network to deal with the problems of
different time or weather, because the relationship between fused
parameters and image features are nonlinear. It render the fused
parameters can be produce automatically according different states.
The experimental results present the method we proposed indeed
have good adaptive capacity with automatic determined fused
parameters. And the architecture can be used for lots of applications.
Abstract: This paper describes a method of modeling to model
shadow play puppet using sophisticated computer graphics techniques
available in OpenGL in order to allow interactive play in real-time
environment as well as producing realistic animation. This paper
proposes a novel real-time method is proposed for modeling of puppet
and its shadow image that allows interactive play of virtual shadow
play using texture mapping and blending techniques. Special effects
such as lighting and blurring effects for virtual shadow play
environment are also developed. Moreover, the use of geometric
transformations and hierarchical modeling facilitates interaction
among the different parts of the puppet during animation. Based on the
experiments and the survey that were carried out, the respondents
involved are very satisfied with the outcomes of these techniques.
Abstract: The computer, among the most important inventions of the twentieth century, has become an increasingly important component in our everyday lives. Computer games also have become increasingly popular among people day-by-day, owing to their features based on realistic virtual environments, audio and visual features, and the roles they offer players. In the present study, the metaphors students have for computer games are investigated, as well as an effort to fill the gap in the literature. Students were asked to complete the sentence—‘Computer game is like/similar to….because….’— to determine the middle school students’ metaphorical images of the concept for ‘computer game’. The metaphors created by the students were grouped in six categories, based on the source of the metaphor. These categories were ordered as ‘computer game as a means of entertainment’, ‘computer game as a beneficial means’, ‘computer game as a basic need’, ‘computer game as a source of evil’, ‘computer game as a means of withdrawal’, and ‘computer game as a source of addiction’, according to the number of metaphors they included.
Abstract: This paper deals with the development of a Jacobean model for a 4-axes indigenously developed scara robot arm in the laboratory. This model is used to study the relation between the velocities and the forces in the robot while it is doing the pick and place operation.
Abstract: This paper presents a method to support dynamic
packing in cases when no collision-free path can be found. The
method, which is primarily based on path planning and shrinking of
geometries, suggests a minimal geometry design change that results
in a collision-free assembly path. A supplementing approach to
optimize geometry design change with respect to redesign cost is
described. Supporting this dynamic packing method, a new method
to shrink geometry based on vertex translation, interweaved with
retriangulation, is suggested. The shrinking method requires neither
tetrahedralization nor calculation of medial axis and it preserves the
topology of the geometry, i.e. holes are neither lost nor introduced.
The proposed methods are successfully applied on industrial
geometries.
Abstract: While compressing text files is useful, compressing
still image files is almost a necessity. A typical image takes up much
more storage than a typical text message and without compression
images would be extremely clumsy to store and distribute. The
amount of information required to store pictures on modern
computers is quite large in relation to the amount of bandwidth
commonly available to transmit them over the Internet and
applications. Image compression addresses the problem of reducing
the amount of data required to represent a digital image. Performance
of any image compression method can be evaluated by measuring the
root-mean-square-error & peak signal to noise ratio. The method of
image compression that will be analyzed in this paper is based on the
lossy JPEG image compression technique, the most popular
compression technique for color images. JPEG compression is able to
greatly reduce file size with minimal image degradation by throwing
away the least “important" information. In JPEG, both color
components are downsampled simultaneously, but in this paper we
will compare the results when the compression is done by
downsampling the single chroma part. In this paper we will
demonstrate more compression ratio is achieved when the
chrominance blue is downsampled as compared to downsampling the
chrominance red in JPEG compression. But the peak signal to noise
ratio is more when the chrominance red is downsampled as compared
to downsampling the chrominance blue in JPEG compression. In
particular we will use the hats.jpg as a demonstration of JPEG
compression using low pass filter and demonstrate that the image is
compressed with barely any visual differences with both methods.
Abstract: Demand of energy is increasing faster than the
generation. It leads shortage of power in all sectors of society. At
peak hours this shortage is higher. Unless we utilize energy efficient
technology, it is very difficult to minimize the shortage of energy. So
energy efficiency program and energy conservation has an important
role. Energy efficient technologies are cost intensive hence it is
always not possible to implement in country like India. In the recent
study, an educational building with operating hours from 10:00 a.m.
to 05:00 p.m. has been selected to quantify the possibility of lighting
energy conservation. As the operating hour is in daytime, integration
of daylight with artificial lighting system will definitely reduce the
lighting energy consumption. Moreover the initial investment has
been given priority and hence the existing lighting installation was
unaltered. An automatic controller has been designed which will be
operated as a function of daylight through windows and the lighting
system of the room will function accordingly. The result of the study
of integrating daylight gave quite satisfactory for visual comfort as
well as energy conservation.
Abstract: Dynamic Causal Modeling (DCM) functional
Magnetic Resonance Imaging (fMRI) is a promising technique to
study the connectivity among brain regions and effects of stimuli
through modeling neuronal interactions from time-series
neuroimaging. The aim of this study is to study characteristics of a
mirror neuron system (MNS) in elderly group (age: 60-70 years old).
Twenty volunteers were MRI scanned with visual stimuli to study a
functional brain network. DCM was employed to determine the
mechanism of mirror neuron effects. The results revealed major
activated areas including precentral gyrus, inferior parietal lobule,
inferior occipital gyrus, and supplementary motor area. When visual
stimuli were presented, the feed-forward connectivity from visual
area to conjunction area was increased and forwarded to motor area.
Moreover, the connectivity from the conjunction areas to premotor
area was also increased. Such findings can be useful for future
diagnostic process for elderly with diseases such as Parkinson-s and
Alzheimer-s.
Abstract: Prickly pear juice has received renewed attention with regard to the effects of processing and preservation on its sensory qualities (colour, taste, flavour, aroma, astringency, visual browning and overall acceptability). Juice was prepared by homogenizing fruit and treating the pulp with pectinase (Aspergillus niger). Juice treatments applied were sugar addition, acidification, heat-treatment, refrigeration, and freezing and thawing. Prickly pear pulp and juice had unique properties (low pH 3.88, soluble solids 3.68 oBrix and high titratable acidity 0.47). Sensory profiling and descriptive analyses revealed that non-treated juice had a bitter taste with high astringency whereas treated prickly pear was significantly sweeter. All treated juices had a good sensory acceptance with values approximating or exceeding 7. Regression analysis of the consumer sensory attributes for non-treated prickly pear juice indicated an overwhelming rejection, while treated prickly pear juice received overall acceptability. Thus, educed favourable sensory responses and may have positive implications for consumer acceptability.
Abstract: The success of an e-learning system is highly
dependent on the quality of its educational content and how effective,
complete, and simple the design tool can be for teachers. Educational
modeling languages (EMLs) are proposed as design languages
intended to teachers for modeling diverse teaching-learning
experiences, independently of the pedagogical approach and in
different contexts. However, most existing EMLs are criticized for
being too abstract and too complex to be understood and manipulated
by teachers. In this paper, we present a visual EML that simplifies the
process of designing learning scenarios for teachers with no
programming background. Based on the conceptual framework of the
activity theory, our resulting visual EML focuses on using Domainspecific
modeling techniques to provide a pedagogical level of
abstraction in the design process.
Abstract: The vast rural landscape in the southern United States
is conspicuously characterized by the hedgerow trees or groves. The
patchwork landscape of fields surrounded by high hedgerows is a
traditional and familiar feature of the American countryside.
Hedgerows are in effect linear strips of trees, groves, or woodlands,
which are often critical habitats for wildlife and important for the
visual quality of the landscape. As landscape interfaces, hedgerows
define the spaces in the landscape, give the landscape life and
meaning, and enrich ecologies and cultural heritages of the American
countryside. Although hedgerows were originally intended as fences
and to mark property and townland boundaries, they are not merely
the natural or man-made additions to the landscape--they have
gradually become “naturalized" into the landscape, deeply rooted in
the rural culture, and now formed an important component of the
southern American rural environment. However, due to the ever
expanding real estate industry and high demand for new residential
development, substantial areas of authentic hedgerow landscape in
the southern United States are being urbanized. Using Hudson Farm
as an example, this study illustrated guidelines of how hedgerows can
be integrated into town planning as green infrastructure and
landscape interface to innovate and direct sustainable land use, and
suggest ways in which such vernacular landscapes can be preserved
and integrated into new development without losing their contextual
inspiration.
Abstract: Quality Function Deployment (QFD) is an expounded, multi-step planning method for delivering commodity, services, and processes to customers, both external and internal to an organization. It is a way to convert between the diverse customer languages expressing demands (Voice of the Customer), and the organization-s languages expressing results that sate those demands. The policy is to establish one or more matrices that inter-relate producer and consumer reciprocal expectations. Due to its visual presence is called the “House of Quality" (HOQ). In this paper, we assumed HOQ in multi attribute decision making (MADM) pattern and through a proposed MADM method, rank technical specifications. Thereafter compute satisfaction degree of customer requirements and for it, we apply vagueness and uncertainty conditions in decision making by fuzzy set theory. This approach would propound supervised neural network (perceptron) for MADM problem solving.
Abstract: This paper describes the results and implications of a correlational study of learning styles and learner satisfaction. The relationship of these empirical concepts was examined in the context of traditional versus e-blended modes of course delivery in an introductory graduate research course. Significant results indicated that the visual side of the visual-verbal dimension of students- learning style(s) was positively correlated to satisfaction with themselves as learners in an e-blended course delivery mode and negatively correlated to satisfaction with the classroom environment in the context of a traditional classroom course delivery mode.
Abstract: Multimedia information availability has increased
dramatically with the advent of video broadcasting on handheld
devices. But with this availability comes problems of maintaining the
security of information that is displayed in public. ISMA Encryption
and Authentication (ISMACryp) is one of the chosen technologies for
service protection in DVB-H (Digital Video Broadcasting-
Handheld), the TV system for portable handheld devices. The
ISMACryp is encoded with H.264/AVC (advanced video coding),
while leaving all structural data as it is. Two modes of ISMACryp are
available; the CTR mode (Counter type) and CBC mode (Cipher
Block Chaining) mode. Both modes of ISMACryp are based on 128-
bit AES algorithm. AES algorithms are more complex and require
larger time for execution which is not suitable for real time
application like live TV. The proposed system aims to gain a deep
understanding of video data security on multimedia technologies and
to provide security for real time video applications using selective
encryption for H.264/AVC. Five level of security proposed in this
paper based on the content of NAL unit in Baseline Constrain profile
of H.264/AVC. The selective encryption in different levels provides
encryption of intra-prediction mode, residue data, inter-prediction
mode or motion vectors only. Experimental results shown in this
paper described that fifth level which is ISMACryp provide higher
level of security with more encryption time and the one level provide
lower level of security by encrypting only motion vectors with lower
execution time without compromise on compression and quality of
visual content. This encryption scheme with compression process
with low cost, and keeps the file format unchanged with some direct
operations supported. Simulation was being carried out in Matlab.
Abstract: Knowledge is attributed to human whose problemsolving
behavior is subjective and complex. In today-s knowledge
economy, the need to manage knowledge produced by a community
of actors cannot be overemphasized. This is due to the fact that
actors possess some level of tacit knowledge which is generally
difficult to articulate. Problem-solving requires searching and sharing
of knowledge among a group of actors in a particular context.
Knowledge expressed within the context of a problem resolution
must be capitalized for future reuse. In this paper, an approach that
permits dynamic capitalization of relevant and reliable actors-
knowledge in solving decision problem following Economic
Intelligence process is proposed. Knowledge annotation method and
temporal attributes are used for handling the complexity in the
communication among actors and in contextualizing expressed
knowledge. A prototype is built to demonstrate the functionalities of
a collaborative Knowledge Management system based on this
approach. It is tested with sample cases and the result showed that
dynamic capitalization leads to knowledge validation hence
increasing reliability of captured knowledge for reuse. The system
can be adapted to various domains.
Abstract: This paper covered a series of key points in terms of 2D to 3D stereoscopic conversion. A successfully applied stereoscopic conversion approach in current visual effects industry was presented. The purpose of this paper is to cover a detailed workflow and concept, which has been successfully used in 3D stereoscopic conversion for feature films in visual effects industry, and therefore to clarify the process in stereoscopic conversion production and provide a clear idea for those entry-level artists to improve an overall understanding of 3D stereoscopic in digital compositing field as well as to the higher education factor of visual effects and hopefully inspire further collaboration and participants particularly between academia and industry.
Abstract: The ElectroEncephaloGram (EEG) is useful for
clinical diagnosis and biomedical research. EEG signals often
contain strong ElectroOculoGram (EOG) artifacts produced
by eye movements and eye blinks especially in EEG recorded
from frontal channels. These artifacts obscure the underlying
brain activity, making its visual or automated inspection
difficult. The goal of ocular artifact removal is to remove
ocular artifacts from the recorded EEG, leaving the underlying
background signals due to brain activity. In recent times,
Independent Component Analysis (ICA) algorithms have
demonstrated superior potential in obtaining the least
dependent source components. In this paper, the independent
components are obtained by using the JADE algorithm (best
separating algorithm) and are classified into either artifact
component or neural component. Neural Network is used for
the classification of the obtained independent components.
Neural Network requires input features that exactly represent
the true character of the input signals so that the neural
network could classify the signals based on those key
characters that differentiate between various signals. In this
work, Auto Regressive (AR) coefficients are used as the input
features for classification. Two neural network approaches
are used to learn classification rules from EEG data. First, a
Polynomial Neural Network (PNN) trained by GMDH (Group
Method of Data Handling) algorithm is used and secondly,
feed-forward neural network classifier trained by a standard
back-propagation algorithm is used for classification and the
results show that JADE-FNN performs better than JADEPNN.