Abstract: Intelligence tests are series of tasks designed to measure the capacity to make abstractions, to learn, and to deal with novel situations. Testing of the visual abilities of the shape understanding system (SUS) is performed based on the visual intelligence tests. In this paper the progressive matrices tests are formulated as tasks given to SUS. These tests require good visual problem solving abilities of the human subject. SUS solves these tests by performing complex visual reasoning transforming the visual forms (tests) into the string forms. The experiment proved that the proposed method, which is part of the SUS visual understanding abilities, can solve a test that is very difficult for human subject.
Abstract: In this paper, we construct and implement a new
Steganography algorithm based on learning system to hide a large
amount of information into color BMP image. We have used adaptive
image filtering and adaptive non-uniform image segmentation with
bits replacement on the appropriate pixels. These pixels are selected
randomly rather than sequentially by using new concept defined by
main cases with sub cases for each byte in one pixel. According to
the steps of design, we have been concluded 16 main cases with their
sub cases that covere all aspects of the input information into color
bitmap image. High security layers have been proposed through four
layers of security to make it difficult to break the encryption of the
input information and confuse steganalysis too. Learning system has
been introduces at the fourth layer of security through neural
network. This layer is used to increase the difficulties of the statistical
attacks. Our results against statistical and visual attacks are discussed
before and after using the learning system and we make comparison
with the previous Steganography algorithm. We show that our
algorithm can embed efficiently a large amount of information that
has been reached to 75% of the image size (replace 18 bits for each
pixel as a maximum) with high quality of the output.
Abstract: Because today-s media centric students have adopted
digital as their native form of communication, teachers are having
increasingly difficult time motivating reluctant readers to read and
write. Our research has shown these text-averse individuals can learn
to understand the importance of reading and writing if the instruction
is based on digital narratives. While these students are naturally
attracted to story, they are better at consuming them than creating
them. Therefore, any intervention that utilizes story as its basis needs
to include instruction on the elements of story making. This paper
presents a series of digitally-based tools to identify potential
weaknesses of visually impaired visual learners and to help motivate
these and other media-centric students to select and complete books
that are assigned to them
Abstract: Cluster analysis is the name given to a diverse collection of techniques that can be used to classify objects (e.g. individuals, quadrats, species etc). While Kohonen's Self-Organizing Feature Map (SOFM) or Self-Organizing Map (SOM) networks have been successfully applied as a classification tool to various problem domains, including speech recognition, image data compression, image or character recognition, robot control and medical diagnosis, its potential as a robust substitute for clustering analysis remains relatively unresearched. SOM networks combine competitive learning with dimensionality reduction by smoothing the clusters with respect to an a priori grid and provide a powerful tool for data visualization. In this paper, SOM is used for creating a toroidal mapping of two-dimensional lattice to perform cluster analysis on results of a chemical analysis of wines produced in the same region in Italy but derived from three different cultivators, referred to as the “wine recognition data" located in the University of California-Irvine database. The results are encouraging and it is believed that SOM would make an appealing and powerful decision-support system tool for clustering tasks and for data visualization.
Abstract: In this paper, a novel feature-based image
watermarking scheme is proposed. Zernike moments which have
invariance properties are adopted in the scheme. In the proposed
scheme, feature points are first extracted from host image and several
circular patches centered on these points are generated. The patches
are used as carriers of watermark information because they can be
regenerated to locate watermark embedding positions even when
watermarked images are severely distorted. Zernike transform is then
applied to the patches to calculate local Zernike moments. Dither
modulation is adopted to quantize the magnitudes of the Zernike
moments followed by false alarm analysis. Experimental results show
that quality degradation of watermarked image is visually
transparent. The proposed scheme is very robust against image
processing operations and geometric attacks.
Abstract: The paper deals with cartographic visualisation of
results of transport accessibility monitoring with the use of a semiautomated
method of unipolar anamorphosis, developed by the
authors in the GIS environment. The method is based on
transformation of distance in the map to values of a geographical
phenomenon. In the case of time accessibility it is based on
transformation of isochrones converted into the form of concentric
circles, taking into account selected topographic and thematic
elements in the map. The method is most suitable for analyses of
accessibility to or from a centre and for modelling its long-term
context.
The paper provides a detailed analysis of the procedures and
functionality of the method, discussing the issues of coordinates,
transformation, scale and visualisation. It also offers a discussion of
possible problems and inaccuracies. A practical application of the
method is illustrated by previous research results by the authors in
the filed of accessibility in Czechia.
Abstract: The posteroanterior manipulation technique is usually include in the procedure of the lumbar spine to evaluate the intervertebral motion according to mechanical resistance. The mechanical device with visual feedback was proposed that allows one to analysis the lumbar segments mobility “in vivo" facilitating for the therapist to take its treatment evolution. The measuring system uses load cell and displacement sensor to estimate spine stiffness. In this work, the device was tested by 2 therapists, female, applying posteroanterior force techniques to 5 volunteers, female, with frequency of approximately 1.2-1.8 Hz. A test-retest procedure was used for 2 periods of day. The visual feedback results small variation of forces and cycle time during 6 cycles rhythmic application. The stiffness values showed good agreement between test-retest procedures when used same order of maximum forces.
Abstract: The paper proposes a new concept in developing
collaborative design system. The concept framework involves
applying simulation of supply chain management to collaborative
design called – 'SCM–Based Design Tool'. The system is developed
particularly to support design activities and to integrate all facilities
together. The system is aimed to increase design productivity and
creativity. Therefore, designers and customers can collaborate by the
system since conceptual design. JAG: Jewelry Art Generator based
on artificial intelligence techniques is integrated into the system.
Moreover, the proposed system can support users as decision tool
and data propagation. The system covers since raw material supply
until product delivery. Data management and sharing information are
visually supported to designers and customers via user interface. The
system is developed on Web–assisted product development
environment. The prototype system is presented for Thai jewelry
industry as a system prototype demonstration, but applicable for
other industry.
Abstract: In this project, a tele-operated anthropomorphic
robotic arm and hand is designed and built as a versatile robotic arm
system. The robot has the ability to manipulate objects such as pick
and place operations. It is also able to function by itself, in
standalone mode.
Firstly, the robotic arm is built in order to interface with a personal
computer via a serial servo controller circuit board. The circuit board
enables user to completely control the robotic arm and moreover,
enables feedbacks from user. The control circuit board uses a
powerful integrated microcontroller, a PIC (Programmable Interface
Controller). The PIC is firstly programmed using BASIC (Beginner-s
All-purpose Symbolic Instruction Code) and it is used as the 'brain'
of the robot. In addition a user friendly Graphical User Interface
(GUI) is developed as the serial servo interface software using
Microsoft-s Visual Basic 6.
The second part of the project is to use speech recognition control
on the robotic arm. A speech recognition circuit board is constructed
with onboard components such as PIC and other integrated circuits. It
replaces the computers- Graphical User Interface. The robotic arm is
able to receive instructions as spoken commands through a
microphone and perform operations with respect to the commands
such as picking and placing operations.
Abstract: This paper proposes an Interactive Chinese Character
Learning System (ICCLS) based on pictorial evolution as an
edutainment concept in computer-based learning of language. The
advantage of the language origination itself is taken as a learning
platform due to the complexity in Chinese language as compared to
other types of languages. Users especially children enjoy more by
utilize this learning system because they are able to memories the
Chinese Character easily and understand more of the origin of the
Chinese character under pleasurable learning environment, compares
to traditional approach which children need to rote learning Chinese
Character under un-pleasurable environment. Skeletonization is used
as the representation of Chinese character and object with an animated
pictograph evolution to facilitate the learning of the language. Shortest
skeleton path matching technique is employed for fast and accurate
matching in our implementation. User is required to either write a
word or draw a simple 2D object in the input panel and the matched
word and object will be displayed as well as the pictograph evolution
to instill learning. The target of computer-based learning system is for
pre-school children between 4 to 6 years old to learn Chinese
characters in a flexible and entertaining manner besides utilizing
visual and mind mapping strategy as learning methodology.
Abstract: Modular fixtures (MFs) are very important tools in
manufacturing processes in terms of reduction the cost and the
production time. This paper introduces an automated approach for
assembling MFs elements by employing SolidWorks as a powerful
3D CAD software. Visual Basic (VB) programming language was
applied integrating with SolidWorks API (Application programming
interface) functions. This integration allowed creating plug-in file and
generating new menus in the SolidWorks environment. The menus
allow the user to select, insert, and assemble MFs elements.
Abstract: This paper proposes a method, combining color and
layout features, for identifying documents captured from lowresolution
handheld devices. On one hand, the document image color
density surface is estimated and represented with an equivalent
ellipse and on the other hand, the document shallow layout structure
is computed and hierarchically represented. The combined color and
layout features are arranged in a symbolic file, which is unique for
each document and is called the document-s visual signature. Our
identification method first uses the color information in the
signatures in order to focus the search space on documents having a
similar color distribution, and finally selects the document having the
most similar layout structure in the remaining search space. Finally,
our experiment considers slide documents, which are often captured
using handheld devices.
Abstract: This paper reports a case study on how a conceptual
and analytical thinking approach was used in Art and Design Department at Multimedia University (Malaysia) in addressing the
issues of one nation and its impact in the society through artworks. The art project was designed for students to increase the know-how
and develop creative thinking in design and communication. Goals of the design project were: (1) to develop creative thinking in design
and communication, (2) to increase student understanding on the
process of problem solving for design work, and (3) to use design
elements and principles to generate interest, attention and emotional responses. An exhibition entitled "One Nation" was showcased to
local and international viewers consisting of the general public, professionals, academics, artists and students. Findings indicate that the project supported several visual art standards, as well as
generated awareness in the society. This project may be of interest to
current and future art educators and others interested in the potential
of utilizing global issues as content for art, community and environment studies for the purpose of educational art.
Abstract: This paper describes the process used in the
automation of the Maritime UAV commands using the Kinect sensor.
The AR Drone is a Quadrocopter manufactured by Parrot [1] to be
controlled using the Apple operating systems such as iPhones and
Ipads. However, this project uses the Microsoft Kinect SDK and
Microsoft Visual Studio C# (C sharp) software, which are compatible
with Windows Operating System for the automation of the navigation
and control of the AR drone.
The navigation and control software for the Quadrocopter runs on
a windows 7 computer. The project is divided into two sections; the
Quadrocopter control system and the Kinect sensor control system.
The Kinect sensor is connected to the computer using a USB cable
from which commands can be sent to and from the Kinect sensors.
The AR drone has Wi-Fi capabilities from which it can be connected
to the computer to enable transfer of commands to and from the
Quadrocopter.
The project was implemented in C#, a programming language that
is commonly used in the automation systems. The language was
chosen because there are more libraries already established in C# for
both the AR drone and the Kinect sensor.
The study will contribute toward research in automation of
systems using the Quadrocopter and the Kinect sensor for navigation
involving a human operator in the loop. The prototype created has
numerous applications among which include the inspection of vessels
such as ship, airplanes and areas that are not accessible by human
operators.
Abstract: Digital watermarking has become an important technique for copyright protection but its robustness against attacks remains a major problem. In this paper, we propose a normalizationbased robust image watermarking scheme. In the proposed scheme, original host image is first normalized to a standard form. Zernike transform is then applied to the normalized image to calculate Zernike moments. Dither modulation is adopted to quantize the magnitudes of Zernike moments according to the watermark bit stream. The watermark extracting method is a blind method. Security analysis and false alarm analysis are then performed. The quality degradation of watermarked image caused by the embedded watermark is visually transparent. Experimental results show that the proposed scheme has very high robustness against various image processing operations and geometric attacks.
Abstract: We present a simulation and realization of a battery
charge regulator (BCR) in microsatellite earth observation. The tests
were performed on battery pack 12volt, capacity 24Ah and the solar array open circuit voltage of 100 volt and optimum power of about
250 watt. The battery charge is made by solar module. The principle is to adapt the output voltage of the solar module to the battery by
using the technique of pulse width modulation (PWM). Among the different techniques of charge battery, we opted for the technique of
the controller ON/OFF is a standard technique and simple, it-s easy to
be board executed validation will be made by simulation "Proteus Isis
Professional software ". The circuit and the program of this prototype
are based on the PIC16F877 microcontroller, a serial interface connecting a PC is also realized, to view and save data and graphics
in real time, for visualization of data and graphs we develop an interface tool “visual basic.net (VB)--.
Abstract: Nowadays, with the emerging of the new applications
like robot control in image processing, artificial vision for visual
servoing is a rapidly growing discipline and Human-machine
interaction plays a significant role for controlling the robot. This
paper presents a new algorithm based on spatio-temporal volumes for
visual servoing aims to control robots. In this algorithm, after
applying necessary pre-processing on video frames, a spatio-temporal
volume is constructed for each gesture and feature vector is extracted.
These volumes are then analyzed for matching in two consecutive
stages. For hand gesture recognition and classification we tested
different classifiers including k-Nearest neighbor, learning vector
quantization and back propagation neural networks. We tested the
proposed algorithm with the collected data set and results showed the
correct gesture recognition rate of 99.58 percent. We also tested the
algorithm with noisy images and algorithm showed the correct
recognition rate of 97.92 percent in noisy images.
Abstract: In this paper, acoustic techniques are used to detect hidden insect infestations of date palm tress (Phoenix dactylifera L.). In particular, we use an acoustic instrument for early discovery of the presence of a destructive insect pest commonly known as the Red Date Palm Weevil (RDPW) and scientifically as Rhynchophorus ferrugineus (Olivier). This type of insect attacks date palm tress and causes irreversible damages at late stages. As a result, the infected trees must be destroyed. Therefore, early presence detection is a major part in controlling the spread and economic damage caused by this type of infestation. Furthermore monitoring and early detection of the disease can asses in taking appropriate measures such as isolating or treating the infected trees. The acoustic system is evaluated in terms of its ability for early discovery of hidden bests inside the tested tree. When signal acquisitions is completed for a number of date palms, a signal processing technique known as time-frequency analysis is evaluated in terms of providing an estimate that can be visually used to recognize the acoustic signature of the RDPW. The testing instrument was tested in the laboratory first then; it was used on suspected or infested tress in the field. The final results indicate that the acoustic monitoring approach along with signal processing techniques are very promising for the early detection of presence of the larva as well as the adult pest in the date palms.
Abstract: Functional Magnetic Resonance Imaging(fMRI) is a
noninvasive imaging technique that measures the hemodynamic
response related to neural activity in the human brain. Event-related
functional magnetic resonance imaging (efMRI) is a form of
functional Magnetic Resonance Imaging (fMRI) in which a series of
fMRI images are time-locked to a stimulus presentation and averaged
together over many trials. Again an event related potential (ERP) is a
measured brain response that is directly the result of a thought or
perception. Here the neuronal response of human visual cortex in
normal healthy patients have been studied. The patients were asked
to perform a visual three choice reaction task; from the relative
response of each patient corresponding neuronal activity in visual
cortex was imaged. The average number of neurons in the adult
human primary visual cortex, in each hemisphere has been estimated
at around 140 million. Statistical analysis of this experiment was
done with SPM5(Statistical Parametric Mapping version 5) software.
The result shows a robust design of imaging the neuronal activity of
human visual cortex.
Abstract: One of the main research methods in humanistic studies is the collection and process of data through questionnaires. This paper reports our experiences of localizing and adapting the phpESP package of electronic surveys, which led to a friendly on-line questionnaire environment offered through our department web site. After presenting the characteristics of this environment, we identify the expected benefits and present a questionnaire carried out through both the traditional and electronic way. We present the respondents' feedback and then we report the researchers' opinions.Finally, we propose ideas we intend to implement in order to further assist and enhance the research based on this web accessed,electronic questionnaire environment.