Interactive Chinese Character Learning System though Pictograph Evolution
This paper proposes an Interactive Chinese Character
Learning System (ICCLS) based on pictorial evolution as an
edutainment concept in computer-based learning of language. The
advantage of the language origination itself is taken as a learning
platform due to the complexity in Chinese language as compared to
other types of languages. Users especially children enjoy more by
utilize this learning system because they are able to memories the
Chinese Character easily and understand more of the origin of the
Chinese character under pleasurable learning environment, compares
to traditional approach which children need to rote learning Chinese
Character under un-pleasurable environment. Skeletonization is used
as the representation of Chinese character and object with an animated
pictograph evolution to facilitate the learning of the language. Shortest
skeleton path matching technique is employed for fast and accurate
matching in our implementation. User is required to either write a
word or draw a simple 2D object in the input panel and the matched
word and object will be displayed as well as the pictograph evolution
to instill learning. The target of computer-based learning system is for
pre-school children between 4 to 6 years old to learn Chinese
characters in a flexible and entertaining manner besides utilizing
visual and mind mapping strategy as learning methodology.
[1] W. Baxter, "How hard is Chinese?, " The Defense Language Institution,
Monterey, California. Available:
http://www-personal.umich.edu/~wbaxter/howhard.html
[2] A. Hollingworth, C.C. Wiliam and J.M. Henderson, "To see and
remember: Visually specific information is retained in memory from
previously attend objects in natural scenes," Psychonomic Society
Publication, Phychomic Bulletin & Review.8,4 (Dec 2001), 761-768(8).
[3] X. Bai and L.J. Latecki, "Path Similarity Skeleton Graph Matching, "
PAMI, IEEE Trans, Jul 2008, Vol.30, No.7, pp 1282-1292.
[4] K.T. Tang, K.K. Li and H.A. Leung, "Web-based Chinese handwriting
education system with automatic feedback and analysis," LNCS
Springer, Oct 2006, Vol 4181/2006, session 3, pp 176-188.
[5] C.H. Chen, C.C. Su, P.Y. Lee and F.G. Wu, "Augmented Interface for
Children Chinese Leaning," ICALT 2007, IEEE, July 2007, pp 268-270.
[6] E. Peterson, "Chinese charater flashcards," 1996-2005 Online Chinese
Tool. Available: http://www.mandarintools.com/flashcard.html
[7] J. Lau, "Yellow Bridge flash cards," Yellow Bridge-Chinese Language
Center, 2003-2008. Available :
http://www.yellowbridge.com/chinese/flashcards.php
[8] J. Winters, "Language Lab Project: Activity Builder." Available :
http://www.csulb.edu/labs/langlabs/builder/
[9] L. Wieger, "Chinese characters: Their Origin, Etymology, history,
classification and signification a thorough study from Chinese
documents," Dover Publication, 1965. Available :
http://books.google.com/books?hl=en&lr=&id=odrkZvbqJQoC&oi=fnd
&pg=PA1&dq=history+of+chinese+character+&ots=qjOysgvFIL&sig=J
cWQKE2zG0YmZdFAfg6OKL2Hy-o#PPA2,M1
[10] Y.X. Jiang, "Carvings may rewrite history of Chinese characters,"
Xinhua net, May 2007. Available :
http://news.xinhuanet.com/english/2007-05/18/content_6118003.htm
[11] "How hard is it to learn Chinese?," Jan 2006. Available :
http://news.bbc.co.uk/2/hi/uk_news/magazine/4617646.stm
[12] Y.B. Liu, "Teacher- student talk in Singapore Chinese language
classrooms: a case study of initiation/response/follow-up (IRF)," Asia
Pacific Journal of Education, Mar 2008, Vol. 28, Issue 1, pp. 87-102.
[13] C. Tan, "Change and continuity: Chinese Language Policy in Singapore,"
Language Policy, Springer, Mar 2006 Vol. 5, No. 1, pp. 41-62(22).
[14] D.Reniers and A. Telea, "Tolerance-based Feature Transforms," VISAPP,
Springer, Feb 2006, Vol. 4, pp 187-200.
[15] A.K. Robert and M.P. Stephen, "Untangling the Blum Medial Axis
Transform," IJCV 2003, Vol. 55, Issue 2-3, pp. 139-153.
[16] J.G. Wang, P.K. He and W. Coo, "Study on the Hungarian algorithm for
the maximum likelihood data associated problem," Journal of System
Engineering and Electronics, Mar 2007, Vol. 18. Issues 1, pp 27-32.
[1] W. Baxter, "How hard is Chinese?, " The Defense Language Institution,
Monterey, California. Available:
http://www-personal.umich.edu/~wbaxter/howhard.html
[2] A. Hollingworth, C.C. Wiliam and J.M. Henderson, "To see and
remember: Visually specific information is retained in memory from
previously attend objects in natural scenes," Psychonomic Society
Publication, Phychomic Bulletin & Review.8,4 (Dec 2001), 761-768(8).
[3] X. Bai and L.J. Latecki, "Path Similarity Skeleton Graph Matching, "
PAMI, IEEE Trans, Jul 2008, Vol.30, No.7, pp 1282-1292.
[4] K.T. Tang, K.K. Li and H.A. Leung, "Web-based Chinese handwriting
education system with automatic feedback and analysis," LNCS
Springer, Oct 2006, Vol 4181/2006, session 3, pp 176-188.
[5] C.H. Chen, C.C. Su, P.Y. Lee and F.G. Wu, "Augmented Interface for
Children Chinese Leaning," ICALT 2007, IEEE, July 2007, pp 268-270.
[6] E. Peterson, "Chinese charater flashcards," 1996-2005 Online Chinese
Tool. Available: http://www.mandarintools.com/flashcard.html
[7] J. Lau, "Yellow Bridge flash cards," Yellow Bridge-Chinese Language
Center, 2003-2008. Available :
http://www.yellowbridge.com/chinese/flashcards.php
[8] J. Winters, "Language Lab Project: Activity Builder." Available :
http://www.csulb.edu/labs/langlabs/builder/
[9] L. Wieger, "Chinese characters: Their Origin, Etymology, history,
classification and signification a thorough study from Chinese
documents," Dover Publication, 1965. Available :
http://books.google.com/books?hl=en&lr=&id=odrkZvbqJQoC&oi=fnd
&pg=PA1&dq=history+of+chinese+character+&ots=qjOysgvFIL&sig=J
cWQKE2zG0YmZdFAfg6OKL2Hy-o#PPA2,M1
[10] Y.X. Jiang, "Carvings may rewrite history of Chinese characters,"
Xinhua net, May 2007. Available :
http://news.xinhuanet.com/english/2007-05/18/content_6118003.htm
[11] "How hard is it to learn Chinese?," Jan 2006. Available :
http://news.bbc.co.uk/2/hi/uk_news/magazine/4617646.stm
[12] Y.B. Liu, "Teacher- student talk in Singapore Chinese language
classrooms: a case study of initiation/response/follow-up (IRF)," Asia
Pacific Journal of Education, Mar 2008, Vol. 28, Issue 1, pp. 87-102.
[13] C. Tan, "Change and continuity: Chinese Language Policy in Singapore,"
Language Policy, Springer, Mar 2006 Vol. 5, No. 1, pp. 41-62(22).
[14] D.Reniers and A. Telea, "Tolerance-based Feature Transforms," VISAPP,
Springer, Feb 2006, Vol. 4, pp 187-200.
[15] A.K. Robert and M.P. Stephen, "Untangling the Blum Medial Axis
Transform," IJCV 2003, Vol. 55, Issue 2-3, pp. 139-153.
[16] J.G. Wang, P.K. He and W. Coo, "Study on the Hungarian algorithm for
the maximum likelihood data associated problem," Journal of System
Engineering and Electronics, Mar 2007, Vol. 18. Issues 1, pp 27-32.
@article{"International Journal of Business, Human and Social Sciences:54924", author = "J.H. Low and C.O. Wong and E.J. Han and K.R Kim K.C. Jung and H.K. Yang", title = "Interactive Chinese Character Learning System though Pictograph Evolution", abstract = "This paper proposes an Interactive Chinese Character
Learning System (ICCLS) based on pictorial evolution as an
edutainment concept in computer-based learning of language. The
advantage of the language origination itself is taken as a learning
platform due to the complexity in Chinese language as compared to
other types of languages. Users especially children enjoy more by
utilize this learning system because they are able to memories the
Chinese Character easily and understand more of the origin of the
Chinese character under pleasurable learning environment, compares
to traditional approach which children need to rote learning Chinese
Character under un-pleasurable environment. Skeletonization is used
as the representation of Chinese character and object with an animated
pictograph evolution to facilitate the learning of the language. Shortest
skeleton path matching technique is employed for fast and accurate
matching in our implementation. User is required to either write a
word or draw a simple 2D object in the input panel and the matched
word and object will be displayed as well as the pictograph evolution
to instill learning. The target of computer-based learning system is for
pre-school children between 4 to 6 years old to learn Chinese
characters in a flexible and entertaining manner besides utilizing
visual and mind mapping strategy as learning methodology.", keywords = "Computer-based learning, Chinese character,pictograph evolution, skeletonization.", volume = "2", number = "8", pages = "861-7", }