Abstract: The objective of the paper was to understand the use
of an important element of design, namely color in a Semiotic
system. Semiotics is the study of signs and sign processes, it is often
divided into three branches namely (i) Semantics that deals with the
relation between signs and the things to which they refer to mean, (ii)
Syntactics which addresses the relations among signs in formal
structures and (iii) Pragmatics that relates between signs and its
effects on they have on the people who use them to create a plan for
an object or a system referred to as design. Cubism with its versatility
was the key design tool prevalent across the 20th century. In order to
analyze the user's understanding of interaction and appreciation of
color through the movement of Cubism, an exercise was undertaken
in Dept. of Design, IIT Guwahati. This included tasks to design a
composition using color and sign process to the theme 'Between the
Lines' on a given tessellation where the users relate their work to the
world they live in, which in this case was the college campus of IIT
Guwahati. The findings demonstrate impact of the key design
element color on the principles of visual perception based on image
analysis of specific compositions.
Abstract: For a variety of safety and economic reasons, engineering undergraduates in Australia have experienced diminishing access to the real hardware that is typically the embodiment of their theoretical studies. This trend will delay the development of practical competence, decrease the ability to model and design, and suppress motivation. The author has attempted to address this concern by creating a software tool that contains both photographic images of real machinery, and sets of graphical modeling 'tools'. Academics from a range of disciplines can use the software to set tutorial tasks, and incorporate feedback comments for a range of student responses. An evaluation of the software demonstrated that students who had solved modeling problems with the aid of the electronic tutor performed significantly better in formal examinations with similar problems. The 2-D graphical diagnostic routines in the Tutor have the potential to be used in a wider range of problem-solving tasks.
Abstract: A highly optimized implementation of binary mixture
diffusion with no initial bulk velocity on graphics processors is
presented. The lattice Boltzmann model is employed for simulating
the binary diffusion of oxygen and nitrogen into each other with
different initial concentration distributions. Simulations have been
performed using the latest proposed lattice Boltzmann model that
satisfies both the indifferentiability principle and the H-theorem for
multi-component gas mixtures. Contemporary numerical
optimization techniques such as memory alignment and increasing
the multiprocessor occupancy are exploited along with some novel
optimization strategies to enhance the computational performance on
graphics processors using the C for CUDA programming language.
Speedup of more than two orders of magnitude over single-core
processors is achieved on a variety of Graphical Processing Unit
(GPU) devices ranging from conventional graphics cards to
advanced, high-end GPUs, while the numerical results are in
excellent agreement with the available analytical and numerical data
in the literature.
Abstract: The current of professional bicycle pedal-s
manufacturing model mostly used casting, forging, die-casting
processing methods, so the paper used 7075 aluminum alloy which is
to produce the bicycle parts most commonly, and employs the
rigid-plastic finite element (FE) DEFORMTM 3D software to simulate
and to analyze the professional bicycle pedal design. First we use Solid
works 2010 3D graphics software to design the professional bicycle
pedal of the mold and appearance, then import finite element (FE)
DEFORMTM 3D software for analysis. The paper used rigid-plastic
model analytical methods, and assuming mode to be rigid body. A
series of simulation analyses in which the variables depend on
different temperature of forging billet, friction factors, forging speed,
mold temperature are reveal to effective stress, effective strain, damage
and die radial load distribution for forging bicycle pedal. The analysis
results hope to provide professional bicycle pedal forming mold
references to identified whether suit with the finite element results for
high-strength design suitability of aluminum alloy.
Abstract: Recently, the health of retired National Football
League players, particularly lineman has been investigated. A
number of studies have reported increased cardiometabolic risk,
premature cardiovascular disease and incidence of type 2 diabetes.
Rugby union players have somatotypes very similar to National
Football League players which suggests that rugby players may have
similar health risks. The International Golden Oldies World Rugby
Festival (GORF) provided a unique opportunity to investigate the
demographics of veteran rugby players. METHODOLOGIES: A
cross-sectional, observational study was completed using an online
web-based questionnaire that consisted of medical history and
physiological measures. Data analysis was completed using a one
sample t-test (50yrs) and Chi-square test. RESULTS:
A total of 216 veteran rugby competitors (response rate = 6.8%)
representing 10 countries, aged 35-72 yrs (mean 51.2, S.D. ±8.0),
participated in the online survey. As a group, the incidence of current
smokers was low at 8.8% (avg 72.4 cigs/wk) whilst the percentage
consuming alcohol was high (93.1% (avg 11.2 drinks/wk).
Competitors reported the following top six chronic
diseases/disorders; hypertension (18.6%), arthritis (OA/RA, 11.5%),
asthma (9.3%), hyperlipidemia (8.2%), diabetes (all types, 7.5%) and
gout (6%), there were significant differences between groups with
regard to cancer (all types) and migraines. When compared to the
Australian general population (Australian Bureau of Statistics data,
n=18,000), GORF competitors had a significantly lower incidence of
anxiety (p
Abstract: Although a picture can be automatically a graphic
work, but especially in the field of graphics and images based on the
idea of advertising and graphic design will be prepared and
photographers to realize the design using his own knowledge and
skills to help does. It is evident that knowledge of photography,
photographer and designer of the facilities, fields of reaching a
higher level of quality offers. At the same time do not have a graphic
designer is also skilled photographer, but can execute your idea may
delegate to an expert photographer. Using technology and methods in
all fields of photography, graphic art may be applicable. But most of
its application in Iran, in works such as packaging, posters, Bill
Board, advertising, brochures and catalogs are. In this study, we
review how the images and techniques in the chart should be used in
Iranian graphic photo what impact has left. Using photography
techniques and procedures can be designed and helped advance the
goals graphic. Technique could not determine the idea. But what is
important to think about design and photography and his creativity
can flourish as a tool to be effective graphic designer in mind.
Computer software to help it's very promotes creativity techniques
shall graphic designer but also it is as a tool. Using images in various
fields, especially graphic arts and only because it is not being
documented, but applications are beautiful. As to his photographic
style from today is graphics. Graphic works try to affect impacts on
their audience. Hence the photo as an important factor is attention.
The other hand saw the man with the extent of forgiving and
understanding people's image, instead of using the word to your files,
allows large messages and concepts should be sent in the shortest
time. Posters, advertisements, brochures, catalog and packaging
products very diverse agricultural, industrial and food could not be
self-image. Today, the use of graphic images for a big score and the
photos to richen the role graphic design plays a major.
Abstract: The use of new technologies such internet (e-mail, chat
rooms) and cell phones has steeply increased in recent years.
Especially among children and young people, use of technological
tools and equipments is widespread. Although many teachers and
administrators now recognize the problem of school bullying, few are
aware that students are being harassed through electronic
communication. Referred to as electronic bullying, cyber bullying, or
online social cruelty, this phenomenon includes bullying through email,
instant messaging, in a chat room, on a website, or through
digital messages or images sent to a cell phone. Cyber bullying is
defined as causing deliberate/intentional harm to others using internet
or other digital technologies. It has a quantitative research design nd
uses relational survey as its method. The participants consisted of
300 secondary school students in the city of Konya, Turkey. 195
(64.8%) participants were female and 105 (35.2%) were male. 39
(13%) students were at grade 1, 187 (62.1%) were at grade 2 and 74
(24.6%) were at grade 3. The “Cyber Bullying Question List"
developed by Ar─▒cak (2009) was given to students. Following
questions about demographics, a functional definition of cyber
bullying was provided. In order to specify students- human values,
“Human Values Scale (HVS)" developed by Dilmaç (2007) for
secondary school students was administered. The scale consists of 42
items in six dimensions. Data analysis was conducted by the primary
investigator of the study using SPSS 14.00 statistical analysis
software. Descriptive statistics were calculated for the analysis of
students- cyber bullying behaviour and simple regression analysis was
conducted in order to test whether each value in the scale could
explain cyber bullying behaviour.
Abstract: This study links up the theories of social psychology,
economics and sport management to assess the impact of sport
participation on subjective well-being (SWB) and use a simple statistic
method to estimate the relative monetary value that sport participation
derives SWB for Taiwan-s college students. By constructing proper
measurements on sport participation and SWB respectively, a
structural equation model (SEM) is developed to perform a
confirmatory factory analysis, and the causal relationship between
sport participation and SWB as well as the effect of the demographic
variables on these two concepts are also discussed.
Abstract: The objective of the paper is to develop the forecast
model for the HW flows. The methodology of the research included
6 modules: historical data, assumptions, choose of indicators, data
processing, and data analysis with STATGRAPHICS, and forecast
models. The proposed methodology was validated for the case study
for Latvia. Hypothesis on the changes in HW for time period of
2010-2020 have been developed and mathematically described with
confidence level of 95.0% and 50.0%. Sensitivity analysis for the
analyzed scenarios was done. The results show that the growth of
GDP affects the total amount of HW in the country. The total amount
of the HW is projected to be within the corridor of – 27.7% in the
optimistic scenario up to +87.8% in the pessimistic scenario with
confidence level of 50.0% for period of 2010-2020. The optimistic
scenario has shown to be the least flexible to the changes in the GDP
growth.
Abstract: Background: Regular physical activity contributes
positively to physical and psychological health. In the present study,
the stages of change of physical activity and the total physical
Aims: The aim of this study was to investigate the proportion of
adolescent girls in each stages of change and the causative factors
associated with physical activity such as the related social support
and self efficacy in a sample of the high school students.
Methods: In this study, Social Cognitive Theory (SCT) and the
Transtheorical Model (TTM) guided instrument development. The
data regarding the demographics, psychosocial determinants of
physical activity, stage of change and physical activity was gathered
by questionnaires. Several measures of psychosocial determinants of
physical activity were translated from English into Persian using the
back-translation technique. These translated measures were
administered to 512 ninth and tenth-grade Iranian high school
students for factor analysis.
Results: The distribution of the stage of change for physical activity
was as follow: 18/5% in precontemplation, 23.4% in contemplation,
38.2% in preparation, 4.6% in action and 15.3% in maintenance.
They were in 80.1% pre-adoption stages (precontemplation stage,
contemplation stage and preparation stage) and 19.9% post-adoption
stages (action stage and maintenance stage) of physical activity.
There was a significant relate between age and physical activity in
adolescent girls (age-related decline of physical activity) p
Abstract: Food safety is an important concern for holiday
makers in foreign and unfamiliar tourist destinations. In fact, risk
from food in these tourist destinations has an influence on tourist
perception. This risk can potentially affect physical health and lead to
an inability to pursue planned activities. The objective of this paper
was to compare foreign tourists- demographics including gender, age
and education level, with the level of perceived risk towards food
safety. A total of 222 foreign tourists during their stay at Khao San
Road in Bangkok were used as the sample. Independent- samples ttest,
analysis of variance, and Least Significant Difference or LSD
post hoc test were utilized. The findings revealed that there were few
demographic differences in level of perceived risk among the foreign
tourists. The post hoc test indicated a significant difference among
the old and the young tourists, and between the higher and lower
level of education. Ranks of tourists- perceived risk towards food
safety unveiled some interesting results. Tourists- perceived risk of
food safety in established restaurants can be ranked as i) cleanliness
of dining utensils, ii) sanitation of food preparation area, and iii)
cleanliness of food seasoning and ingredients. Whereas, the tourists-
perceived risk of food safety in street food and drink can be ranked
as i) cleanliness of stalls and pushcarts, ii) cleanliness of food sold,
and iii) personal hygiene of street food hawkers or vendors.
Abstract: The new programming technologies allow for the
creation of components which can be automatically or manually
assembled to reach a new experience in knowledge understanding
and mastering or in getting skills for a specific knowledge area. The
project proposes an interactive framework that permits the creation,
combination and utilization of components that are specific to
mathematical training in high schools.
The main framework-s objectives are:
• authoring lessons by the teacher or the students; all they need
are simple operating skills for Equation Editor (or something
similar, or Latex); the rest are just drag & drop operations,
inserting data into a grid, or navigating through menus
• allowing sonorous presentations of mathematical texts and
solving hints (easier understood by the students)
• offering graphical representations of a mathematical function
edited in Equation
• storing of learning objects in a database
• storing of predefined lessons (efficient for expressions and
commands, the rest being calculations; allows a high
compression)
• viewing and/or modifying predefined lessons, according to the
curricula
The whole thing is focused on a mathematical expressions minicompiler,
storing the code that will be later used for different
purposes (tables, graphics, and optimisations).
Programming technologies used. A Visual C# .NET
implementation is proposed. New and innovative digital learning
objects for mathematics will be developed; they are capable to
interpret, contextualize and react depending on the architecture
where they are assembled.
Abstract: The algorithms of convex hull have been extensively studied in literature, principally because of their wide range of applications in different areas. This article presents an efficient algorithm to construct approximate convex hull from a set of n points in the plane in O(n + k) time, where k is the approximation error control parameter. The proposed algorithm is suitable for applications preferred to reduce the computation time in exchange of accuracy level such as animation and interaction in computer graphics where rapid and real-time graphics rendering is indispensable.
Abstract: In this work, we developed the concept of
supercompression, i.e., compression above the compression standard
used. In this context, both compression rates are multiplied. In fact,
supercompression is based on super-resolution. That is to say,
supercompression is a data compression technique that superpose
spatial image compression on top of bit-per-pixel compression to
achieve very high compression ratios. If the compression ratio is very
high, then we use a convolutive mask inside decoder that restores the
edges, eliminating the blur. Finally, both, the encoder and the
complete decoder are implemented on General-Purpose computation
on Graphics Processing Units (GPGPU) cards. Specifically, the
mentio-ned mask is coded inside texture memory of a GPGPU.
Abstract: This paper describes a method of modeling to model
shadow play puppet using sophisticated computer graphics techniques
available in OpenGL in order to allow interactive play in real-time
environment as well as producing realistic animation. This paper
proposes a novel real-time method is proposed for modeling of puppet
and its shadow image that allows interactive play of virtual shadow
play using texture mapping and blending techniques. Special effects
such as lighting and blurring effects for virtual shadow play
environment are also developed. Moreover, the use of geometric
transformations and hierarchical modeling facilitates interaction
among the different parts of the puppet during animation. Based on the
experiments and the survey that were carried out, the respondents
involved are very satisfied with the outcomes of these techniques.
Abstract: We present a method for fast volume rendering using
graphics hardware (GPU). To our knowledge, it is the first implementation
on the GPU. Based on the Shear-Warp algorithm, our
GPU-based method provides real-time frame rates and outperforms
the CPU-based implementation. When the number of slices is not
sufficient, we add in-between slices computed by interpolation. This
improves then the quality of the rendered images. We have also
implemented the ray marching algorithm on the GPU. The results
generated by the three algorithms (CPU-based and GPU-based Shear-
Warp, GPU-based Ray Marching) for two test models has proved that
the ray marching algorithm outperforms the shear-warp methods in
terms of speed up and image quality.
Abstract: Color Image quantization (CQ) is an important
problem in computer graphics, image and processing. The aim of
quantization is to reduce colors in an image with minimum distortion.
Clustering is a widely used technique for color quantization; all
colors in an image are grouped to small clusters. In this paper, we
proposed a new hybrid approach for color quantization using firefly
algorithm (FA) and K-means algorithm. Firefly algorithm is a swarmbased
algorithm that can be used for solving optimization problems.
The proposed method can overcome the drawbacks of both
algorithms such as the local optima converge problem in K-means
and the early converge of firefly algorithm. Experiments on three
commonly used images and the comparison results shows that the
proposed algorithm surpasses both the base-line technique k-means
clustering and original firefly algorithm.
Abstract: L-system is a tool commonly used for modeling and simulating the growth of fractal plants. The aim of this paper is to join some problems of the computational geometry with the fractal geometry by using the L-system technique to generate fractal plant in 3D. L-system constructs the fractal structure by applying rewriting rules sequentially and this technique depends on recursion process with large number of iterations to get different shapes of 3D fractal plants. Instead, it was reiterated a specific number of iterations up to three iterations. The vertices generated from the last stage of the Lsystem rewriting process are used as input to the triangulation algorithm to construct the triangulation shape of these vertices. The resulting shapes can be used as covers for the architectural objects and in different computer graphics fields. The paper presents a gallery of triangulation forms which application in architecture creates an alternative for domes and other traditional types of roofs.
Abstract: The demand for higher performance graphics
continues to grow because of the incessant desire towards realism.
And, rapid advances in fabrication technology have enabled us to
build several processor cores on a single die. Hence, it is important to
develop single chip parallel architectures for such data-intensive
applications. In this paper, we propose an efficient PIM architectures
tailored for computer graphics which requires a large number of
memory accesses. We then address the two important tasks necessary
for maximally exploiting the parallelism provided by the architecture,
namely, partitioning and placement of graphic data, which affect
respectively load balances and communication costs. Under the
constraints of uniform partitioning, we develop approaches for optimal
partitioning and placement, which significantly reduce search space.
We also present heuristics for identifying near-optimal placement,
since the search space for placement is impractically large despite our
optimization. We then demonstrate the effectiveness of our partitioning
and placement approaches via analysis of example scenes; simulation
results show considerable search space reductions, and our heuristics
for placement performs close to optimal – the average ratio of
communication overheads between our heuristics and the optimal was
1.05. Our uniform partitioning showed average load-balance ratio of
1.47 for geometry processing and 1.44 for rasterization, which is
reasonable.
Abstract: Multimedia distributed systems deal with heterogeneous
data, such as texts, images, graphics, video and audio. The specification
of temporal relations among different data types and distributed
sources is an open research area. This paper proposes a fully
distributed synchronization model to be used in multimedia systems.
One original aspect of the model is that it avoids the use of a common
reference (e.g. wall clock and shared memory). To achieve this, all
possible multimedia temporal relations are specified according to
their causal dependencies.