Abstract: The next generation wireless systems, especially the
cognitive radio networks aim at utilizing network resources more
efficiently. They share a wide range of available spectrum in an
opportunistic manner. In this paper, we propose a quality
management model for short-term sub-lease of unutilized spectrum
bands to different service providers. We built our model on
competitive secondary market architecture. To establish the
necessary conditions for convergent behavior, we utilize techniques
from game theory. Our proposed model is based on potential game
approach that is suitable for systems with dynamic decision making.
The Nash equilibrium point tells the spectrum holders the ideal price
values where profit is maximized at the highest level of customer
satisfaction. Our numerical results show that the price decisions of
the network providers depend on the price and QoS of their own
bands as well as the prices and QoS levels of their opponents- bands.
Abstract: This paper mainly investigates the environmental and
economic impacts of worldwide use of electric vehicles. It can be
concluded that governments have good reason to promote the use of
electric vehicles. First, the global vehicles population is evaluated with
the help of grey forecasting model and the amount of oil saving is
estimated through approximate calculation. After that, based on the
game theory, the amount and types of electricity generation needed by
electronic vehicles are established. Finally, some conclusions on the
government-s attitudes are drawn.
Abstract: Game theory could be used to analyze the conflicted
issues in the field of information hiding. In this paper, 2-phase game
can be used to build the embedder-attacker system to analyze the
limits of hiding capacity of embedding algorithms: the embedder
minimizes the expected damage and the attacker maximizes it. In the
system, the embedder first consumes its resource to build embedded
units (EU) and insert the secret information into EU. Then the attacker
distributes its resource evenly to the attacked EU. The expected
equilibrium damage, which is maximum damage in value from the
point of view of the attacker and minimum from the embedder against
the attacker, is evaluated by the case when the attacker attacks a
subset from all the EU. Furthermore, the optimal equilibrium capacity
of hiding information is calculated through the optimal number of EU
with the embedded secret information. Finally, illustrative examples
of the optimal equilibrium capacity are presented.
Abstract: This paper presents a conceptual model of agreement
options on negotiation support for civil engineering decision. The
negotiation support facilitates the solving of group choice decision
making problems in civil engineering decision to reduce the impact
of mud volcano disaster in Sidoarjo, Indonesia. The approach based
on application of analytical hierarchy process (AHP) method for
multi criteria decision on three level of decision hierarchy.
Decisions for reducing impact is very complicated since many
parties involved in a critical time. Where a number of stakeholders
are involved in choosing a single alternative from a set of solution
alternatives, there are different concern caused by differing
stakeholder preferences, experiences, and background. Therefore, a
group choice decision support is required to enable each stakeholder
to evaluate and rank the solution alternatives before engaging into
negotiation with the other stakeholders. Such civil engineering
solutions as alternatives are referred to as agreement options that are
determined by identifying the possible stakeholder choice, followed
by determining the optimal solution for each group of stakeholder.
Determination of the optimal solution is based on a game theory
model of n-person general sum game with complete information that
involves forming coalitions among stakeholders.
Abstract: Fine-grained data replication over the Internet allows duplication of frequently accessed data objects, as opposed to entire sites, to certain locations so as to improve the performance of largescale content distribution systems. In a distributed system, agents representing their sites try to maximize their own benefit since they are driven by different goals such as to minimize their communication costs, latency, etc. In this paper, we will use game theoretical techniques and in particular auctions to identify a bidding mechanism that encapsulates the selfishness of the agents, while having a controlling hand over them. In essence, the proposed game theory based mechanism is the study of what happens when independent agents act selfishly and how to control them to maximize the overall performance. A bidding mechanism asks how one can design systems so that agents- selfish behavior results in the desired system-wide goals. Experimental results reveal that this mechanism provides excellent solution quality, while maintaining fast execution time. The comparisons are recorded against some well known techniques such as greedy, branch and bound, game theoretical auctions and genetic algorithms.
Abstract: This paper deals with stakeholders’ decisions within energy neutral urban redevelopment processes. The decisions of these stakeholders during the process will make or break energy neutral ambitions. An extensive form of game theory model gave insight in the behavioral differences of stakeholders regarding energy neutral ambitions and the effects of the changing legislation. The results show that new legislation regarding spatial planning slightly influences the behavior of stakeholders. An active behavior of the municipality will still result in the best outcome. Nevertheless, the municipality becomes more powerful when acting passively and can make the use of planning tools to provide governance towards energy neutral urban redevelopment. Moreover, organizational support, recognizing the necessity for energy neutrality, keeping focused and collaboration among stakeholders are crucial elements to achieve the objective of an energy neutral urban (re)development.
Abstract: This paper presents a conceptual model of agreement
options for negotiation support in multi-person decision on
optimizing high-rise building columns. The decision is complicated
since many parties involved in choosing a single alternative from a
set of solutions. There are different concern caused by differing
preferences, experiences, and background. Such building columns as
alternatives are referred to as agreement options which are
determined by identifying the possible decision maker group,
followed by determining the optimal solution for each group. The
group in this paper is based on three-decision makers preferences that
are designer, programmer, and construction manager. Decision
techniques applied to determine the relative value of the alternative
solutions for performing the function. Analytical Hierarchy Process
(AHP) was applied for decision process and game theory based agent
system for coalition formation. An n-person cooperative game is
represented by the set of all players. The proposed coalition
formation model enables each agent to select individually its allies or
coalition. It further emphasizes the importance of performance
evaluation in the design process and value-based decision.
Abstract: A Negotiation Support is required on a value-based decision to enable each stakeholder to evaluate and rank the solution alternatives before engaging into negotiation with the other stakeholders. This study demonstrates a process of negotiation support model for selection of a building system from value-based design perspective. The perspective is based on comparison of function and cost of a building system. Multi criteria decision techniques were applied to determine the relative value of the alternative solutions for performing the function. A satisfying option game theory are applied to the criteria of value-based decision which are LCC (life cycle cost) and function based FAST. The results demonstrate a negotiation process to select priorities of a building system. The support model can be extended to an automated negotiation by combining value based decision method, group decision and negotiation support.
Abstract: The problem of mapping tasks onto a computational grid with the aim to minimize the power consumption and the makespan subject to the constraints of deadlines and architectural requirements is considered in this paper. To solve this problem, we propose a solution from cooperative game theory based on the concept of Nash Bargaining Solution. The proposed game theoretical technique is compared against several traditional techniques. The experimental results show that when the deadline constraints are tight, the proposed technique achieves superior performance and reports competitive performance relative to the optimal solution.
Abstract: Trust is essential for further and wider acceptance of
contemporary e-services. It was first addressed almost thirty years
ago in Trusted Computer System Evaluation Criteria standard by
the US DoD. But this and other proposed approaches of that
period were actually solving security. Roughly some ten years ago,
methodologies followed that addressed trust phenomenon at its core,
and they were based on Bayesian statistics and its derivatives, while
some approaches were based on game theory. However, trust is a
manifestation of judgment and reasoning processes. It has to be dealt
with in accordance with this fact and adequately supported in cyber
environment. On the basis of the results in the field of psychology
and our own findings, a methodology called qualitative algebra has
been developed, which deals with so far overlooked elements of trust
phenomenon. It complements existing methodologies and provides a
basis for a practical technical solution that supports management of
trust in contemporary computing environments. Such solution is also
presented at the end of this paper.
Abstract: The goal of this paper is to find Wardrop equilibrium
in transport networks at case of uncertainty situations, where the
uncertainty comes from lack of information. We use simulation tool
to find the equilibrium, which gives only approximate solution, but
this is sufficient for large networks as well. In order to take the
uncertainty into account we have developed an interval-based
procedure for finding the paths with minimal cost using the
Dempster-Shafer theory. Furthermore we have investigated the users-
behaviors using game theory approach, because their path choices
influence the costs of the other users- paths.