Abstract: In this paper the General Game problem is described.
In this problem the competition or cooperation dilemma occurs as the
two basic types of strategies. The strategy possibilities have been
analyzed for finding winning strategy in uncertain situations (no
information about the number of players and their strategy types).
The winning strategy is missing, but a good solution can be found by
simulation by varying the ratio of the two types of strategies. This
new method has been used in a real contest with human players,
where the created strategies by simulation have reached very good
ranks. This construction can be applied in other real social games as
well.
Abstract: The goal of this paper is to find Wardrop equilibrium
in transport networks at case of uncertainty situations, where the
uncertainty comes from lack of information. We use simulation tool
to find the equilibrium, which gives only approximate solution, but
this is sufficient for large networks as well. In order to take the
uncertainty into account we have developed an interval-based
procedure for finding the paths with minimal cost using the
Dempster-Shafer theory. Furthermore we have investigated the users-
behaviors using game theory approach, because their path choices
influence the costs of the other users- paths.