Abstract: The segregation of waste of electrical and electronic equipment (WEEE) in the generating source, its characterization (quali-quantitative) and identification of origin, besides being integral parts of classification reports, are crucial steps to the success of its integrated management. The aim of this paper was to count WEEE generation at the Federal University of Espírito Santo (UFES), Brazil, as well as to define sources, temporary storage sites, main transportations routes and destinations, the most generated WEEE and its recycling potential. Quantification of WEEE generated at the University in the years between 2010 and 2015 was performed using data analysis provided by UFES’s sector of assets management. EEE and WEEE flow in the campuses information were obtained through questionnaires applied to the University workers. It was recorded 6028 WEEEs units of data processing equipment disposed by the university between 2010 and 2015. Among these waste, the most generated were CRT screens, desktops, keyboards and printers. Furthermore, it was observed that these WEEEs are temporarily stored in inappropriate places at the University campuses. In general, these WEEE units are donated to NGOs of the city, or sold through auctions (2010 and 2013). As for recycling potential, from the primary processing and further sale of printed circuit boards (PCB) from the computers, the amount collected could reach U$ 27,839.23. The results highlight the importance of a WEEE management policy at the University.
Abstract: An online advertisement system and its implementation
for the Yioop open source search engine are presented. This system
supports both selling advertisements and displaying them within
search results. The selling of advertisements is done using a system
to auction off daily impressions for keyword searches. This is an
open, ascending price auction system in which all accepted bids will
receive a fraction of the auctioned day’s impressions. New bids in
our system are required to be at least one half of the sum of all
previous bids ensuring the number of accepted bids is logarithmic
in the total ad spend on a keyword for a day. The mechanics of
creating an advertisement, attaching keywords to it, and adding it
to an advertisement inventory are described. The algorithm used to
go from accepted bids for a keyword to which ads are displayed at
search time is also presented. We discuss properties of our system
and compare it to existing auction systems and systems for selling
online advertisements.
Abstract: Electronic market place plays an important
intermediary role for connecting dealers and retail customers. The
main aim of this paper is to design a value co-creation model in
used-car auctions. More specifically, the study has been designed in
order to describe the process of value co-creation in used-car auctions,
to explore the co-created values in used-car auctions, and finally
conclude the paper indicating the future research directions. Our
analysis shows that economic values as well as non-economic values
are co-created in used-car auctions. In addition, this paper contributes
to the academic society broadening the view of value co-creation in
service science.
Abstract: Fine-grained data replication over the Internet allows duplication of frequently accessed data objects, as opposed to entire sites, to certain locations so as to improve the performance of largescale content distribution systems. In a distributed system, agents representing their sites try to maximize their own benefit since they are driven by different goals such as to minimize their communication costs, latency, etc. In this paper, we will use game theoretical techniques and in particular auctions to identify a bidding mechanism that encapsulates the selfishness of the agents, while having a controlling hand over them. In essence, the proposed game theory based mechanism is the study of what happens when independent agents act selfishly and how to control them to maximize the overall performance. A bidding mechanism asks how one can design systems so that agents- selfish behavior results in the desired system-wide goals. Experimental results reveal that this mechanism provides excellent solution quality, while maintaining fast execution time. The comparisons are recorded against some well known techniques such as greedy, branch and bound, game theoretical auctions and genetic algorithms.
Abstract: This paper provides an overview of auction theory literature. We present a general review on literature of various auctions and focus ourselves specifically on an English auction. We are interested in modelling bidder's behavior in an English auction environment. And hence, we present an overview of the New Zealand wool auction followed by a model that would describe a bidder's decision making behavior from the New Zealand wool auction. The mathematical assumptions in an English auction environment are demonstrated from the perspective of the New Zealand wool auction.
Abstract: The study aimed to identify the logical structure of
data and particularities of developing and testing a website designed
for selling farm products through online auctions.
The research is based on a short literature review in the field and
exploratory trials of some successful models from other industries, in
order to identify the advantages of using such tool, as well as the
optimal structure and functionality of an auction portal. In the last
part, the study focuses on the results of testing the website by the
potential beneficiaries.
Conclusions of the study underlines that the particularities of some
agricultural products could raise difficulties in the process of selling
them through online auctions, but the use of such system it is
perceived to bring significant improvements in the supply chain.
The results of scientific investigations require a more detailed
study regarding the importance of using quality standards for
agricultural products sold via online auction, the impact that
implementation of an online payment system could have on trade
with agricultural products and problems which could arise in using
the website in different countries.
Abstract: In this paper, a mathematical model for data object replication in ad hoc networks is formulated. The derived model is general, flexible and adaptable to cater for various applications in ad hoc networks. We propose a game theoretical technique in which players (mobile hosts) continuously compete in a non-cooperative environment to improve data accessibility by replicating data objects. The technique incorporates the access frequency from mobile hosts to each data object, the status of the network connectivity, and communication costs. The proposed technique is extensively evaluated against four well-known ad hoc network replica allocation methods. The experimental results reveal that the proposed approach outperforms the four techniques in both the execution time and solution quality
Abstract: The one of best robust search technique on large scale
search area is heuristic and meta heuristic approaches. Especially in
issue that the exploitation of combinatorial status in the large scale
search area prevents the solution of the problem via classical
calculating methods, so such problems is NP-complete. in this
research, the problem of winner determination in combinatorial
auctions have been formulated and by assessing older heuristic
functions, we solve the problem by using of genetic algorithm and
would show that this new method would result in better performance
in comparison to other heuristic function such as simulated annealing
greedy approach.
Abstract: Fine-grained data replication over the Internet allows duplication of frequently accessed data objects, as opposed to entire sites, to certain locations so as to improve the performance of largescale content distribution systems. In a distributed system, agents representing their sites try to maximize their own benefit since they are driven by different goals such as to minimize their communication costs, latency, etc. In this paper, we will use game theoretical techniques and in particular auctions to identify a bidding mechanism that encapsulates the selfishness of the agents, while having a controlling hand over them. In essence, the proposed game theory based mechanism is the study of what happens when independent agents act selfishly and how to control them to maximize the overall performance. A bidding mechanism asks how one can design systems so that agents- selfish behavior results in the desired system-wide goals. Experimental results reveal that this mechanism provides excellent solution quality, while maintaining fast execution time. The comparisons are recorded against some well known techniques such as greedy, branch and bound, game theoretical auctions and genetic algorithms.
Abstract: This paper considers the exclusion of consumer rights by the New Zealand Consumer Guarantees Act 1993 in eauctions. The paper asserts that the absence of an individual auctioneer conducting each e-auction means that e-auctions may not be auctions at all. The paper also questions the justification for excluding consumer rights in e-auctions because the rationale for excluding consumer rights in traditional auctions does not fit with e-auctions due to the significant differences in the sale processes. The paper recommends reform by way of statutory amendment.
Abstract: This paper proposes a novel game theoretical
technique to address the problem of data object replication in largescale
distributed computing systems. The proposed technique draws
inspiration from computational economic theory and employs the
extended Vickrey auction. Specifically, players in a non-cooperative
environment compete for server-side scarce memory space to
replicate data objects so as to minimize the total network object
transfer cost, while maintaining object concurrency. Optimization of
such a cost in turn leads to load balancing, fault-tolerance and
reduced user access time. The method is experimentally evaluated
against four well-known techniques from the literature: branch and
bound, greedy, bin-packing and genetic algorithms. The experimental
results reveal that the proposed approach outperforms the four
techniques in both the execution time and solution quality.
Abstract: This paper provides an overview of auction theory
literature. We present a general review on literature of various
auctions and focus ourselves specifically on an English auction. We
are interested in modelling bidder-s behavior in an English auction
environment. And hence, we present an overview of the New Zealand
wool auction followed by a model that would describe a bidder-s
decision making behavior from the New Zealand wool auction. The
mathematical assumptions in an English auction environment are
demonstrated from the perspective of the New Zealand wool auction.
Abstract: Limited competition has been a serious concern in infrastructure procurement. Importantly, however, there are normally a number of potential bidders initially showing interest in proposed projects. This paper focuses on tackling the question why these initially interested bidders fade out. An empirical problem is that no bids of fading-out firms are observable. They could decide not to enter the process at the beginning of the tendering or may be technically disqualified at any point in the selection process. The paper applies the double selection model to procurement data from road development projects in developing countries and shows that competition ends up restricted, because bidders are self-selective and auctioneers also tend to limit participation depending on the size of contracts.Limited competition would likely lead to high infrastructure procurement costs, threatening fiscal sustainability and economic growth.
Abstract: Online auctions are not very popular in Croatia. The
main reason for this is a very limited number of services which can
be used by Croatian users. Until recent times, even selling through
the most popular online auction site eBay wasn't possible because
PayPal services could not make payment to bank or debit card
accounts in Croatia. Furthermore, many foreign sellers do not offer
delivery of their products to Croatia which means that large
quantities of goods initially offered on such sites are not available.
With that in mind, it is necessary to analyze the buying and selling
habits of Croatian users and existing online auction sites, both
Croatian and foreign, and create a model for new domestic site. This
site will have to exploit every positive aspect of existing models and
neutralize every negative perception indicated by users in the survey
so that, hopefully, it would attract new users.