Abstract: This paper presents a low-area and fully-reconfigurable Fast Fourier Transform (FFT) hardware design for 3GPP-LTE communication standard. It can fully support 32 different FFT sizes, up to 2048 FFT points. Besides, a special processing element is developed for making reconfigurable computing characteristics possible, while first-in first-out (FIFO) scheduling scheme design technique is proposed for hardware-friendly FIFO resource arranging. In a synthesis chip realization via TSMC 40 nm CMOS technology, the hardware circuit only occupies core area of 0.2325 mm2 and dissipates 233.5 mW at maximal operating frequency of 250 MHz.
Abstract: In wireless communications, 3GPP LTE is one of the solutions to meet the greater transmission data rate demand. One issue inherent to this technology is the PAPR (Peak-to-Average Power Ratio) of OFDM (Orthogonal Frequency Division Multiplexing) modulation. This high PAPR affects the efficiency of power amplifiers. One approach to mitigate this effect is the Crest Factor Reduction (CFR) technique. In this work, we simulate the impact of Hard Limited Clipping Crest Factor Reduction technique on BER (Bit Error Rate) in OFDM based Systems. In general, the results showed that CFR has more effects on higher digital modulation schemes, as expected. More importantly, we show the worst-case degradation due to CFR on QPSK, 16QAM, and 64QAM signals in a linear system. For example, hard clipping of 9 dB results in a 2 dB increase in signal to noise energy at a 1% BER for 64-QAM modulation.
Abstract: Vertical Handover(VHO) among different
communication technologies ensuring uninterruption and service
continuity is one of the most important performance parameter in
Heterogenous networks environment. In an integrated Universal
Mobile Telecommunicatin System(UMTS) and Wireless Local
Area Network(WLAN), WLAN is given an inherent priority over
UMTS because of its high data rates with low cost. Therefore
mobile users want to be associated with WLAN maximum of the
time while roaming, to enjoy best possible services with low cost.
That encourages reduction of number of VHO. In this work the
reduction of number of VHO with respect to varying number of
WLAN Access Points(APs) in an integrated UMTS and WLAN
network is investigated through simulation to provide best possible
cost effective service to the users. The simulation has been carried
out for an area (7800 × 9006)m2 where COST-231 Hata model
and 3GPP (TR 101 112 V 3.1.0) specified models are used for
WLAN and UMTS path loss models respectively. The handover
decision is triggered based on the received signal level as compared
to the fade margin. Fade margin gives a probabilistic measure of
the reliability of the communication link. A relationship between
number of WLAN APs and the number of VHO is also established
in this work.
Abstract: The society of 3rd Generation Partnership Project (3GPP) is completed developing Long Term Evolution Advanced (LTE-Advanced) systems as a standard 4G cellular system. This generation goals to produce conditions for a new radio-access technology geared to higher data rates, low latency, and better spectral efficiency. LTE-Advanced is an evolutionary step in the continuing development of LTE where the description in this article is based on LTE release 10. This paper provides a model of the traffic links of 4G system represented by LTE-Advanced system with the effect of the Transmission Control Protocols (TCP) and Stream Control Transmission Protocol (SCTP) in term of throughput and packet loss. Furthermore, the article presents the investigation and the analysis the behavior of SCTP and TCP variants over the 4G cellular systems. The traffic model and the scenario of the simulation developed using the network simulator NS-2 using different TCP source variants.
Abstract: In mobile communication systems, performance and capacity are affected by multi-path fading, delay spread and Co-Channel Interference (CCI). For this reason Orthogonal Frequency Division Multiplexing (OFDM) and adaptive antenna array are used is required. The goal of the OFDM is to improve the system performance against Inter-Symbol Interference (ISI). An array of adaptive antennas has been employed to suppress CCI by spatial technique. To suppress CCI in OFDM systems two main schemes the pre-FFT and the post-FFT have been proposed. In this paper, through a system level simulation, the behavior of the pre-FFT and post-FFT beamformers for OFDM system has been investigated based on two algorithms namely, Least Mean Squares (LMS) and Recursive Least Squares (RLS). The performance of the system is also discussed in multipath fading channel system specified by 3GPP Long Term Evolution (LTE).
Abstract: Long Term Evolution Advanced (LTE-Advanced) LTE-Advanced is not new as a radio access technology, but it is an evolution of LTE to enhance the performance. This generation is the continuation of 3GPP-LTE (3GPP: 3rd Generation Partnership Project) and it is targeted for advanced development of the requirements of LTE in terms of throughput and coverage. The performance evaluation process of any network should be based on many models and simulations to investigate the network layers and functions and monitor the employment of the new technologies especially when this network includes large-bandwidth and low-latency links such as LTE and LTE-Advanced networks. Therefore, it’s necessary to enhance the proposed models of high-speed and high-congested link networks to make these links and traffics fulfill the needs of the huge data which transferred over the congested links. This article offered an innovative model of the most correlated links of LTE-Advanced system using the Network Simulator 2 (NS-2) with investigation of the link parameters.
Abstract: The paper focuses on the area of context modeling with respect to the specification of context-aware systems supporting ubiquitous applications. The proposed approach, followed within the SIMPLICITY IST project, uses a high-level system ontology to derive context models for system components which consequently are mapped to the system's physical entities. For the definition of user and device-related context models in particular, the paper suggests a standard-based process consisting of an analysis phase using the Common Information Model (CIM) methodology followed by an implementation phase that defines 3GPP based components. The benefits of this approach are further depicted by preliminary examples of XML grammars defining profiles and components, component instances, coupled with descriptions of respective ubiquitous applications.
Abstract: Long Term Evolution (LTE) is a 4G wireless
broadband technology developed by the Third Generation
Partnership Project (3GPP) release 8, and it's represent the
competitiveness of Universal Mobile Telecommunications System
(UMTS) for the next 10 years and beyond. The concepts for LTE
systems have been introduced in 3GPP release 8, with objective of
high-data-rate, low-latency and packet-optimized radio access
technology. In this paper, performance of different TCP variants
during LTE network investigated. The performance of TCP over
LTE is affected mostly by the links of the wired network and total
bandwidth available at the serving base station. This paper describes
an NS-2 based simulation analysis of TCP-Vegas, TCP-Tahoe, TCPReno,
TCP-Newreno, TCP-SACK, and TCP-FACK, with full
modeling of all traffics of LTE system. The Evaluation of the
network performance with all TCP variants is mainly based on
throughput, average delay and lost packet. The analysis of TCP
performance over LTE ensures that all TCP's have a similar
throughput and the best performance return to TCP-Vegas than other
variants.
Abstract: This paper presents a integer frequency offset (IFO)
estimation scheme for the 3GPP long term evolution (LTE) downlink
system. Firstly, the conventional joint detection method for IFO and
sector cell index (CID) information is introduced. Secondly, an IFO
estimation without explicit sector CID information is proposed, which
can operate jointly with the proposed IFO estimation and reduce
the time delay in comparison with the conventional joint method.
Also, the proposed method is computationally efficient and has almost
similar performance in comparison with the conventional method over
the Pedestrian and Vehicular channel models.
Abstract: HSDPA is a new feature which is introduced in
Release-5 specifications of the 3GPP WCDMA/UTRA standard to
realize higher speed data rate together with lower round-trip times.
Moreover, the HSDPA concept offers outstanding improvement of
packet throughput and also significantly reduces the packet call
transfer delay as compared to Release -99 DSCH. Till now the
HSDPA system uses turbo coding which is the best coding technique
to achieve the Shannon limit. However, the main drawbacks of turbo
coding are high decoding complexity and high latency which makes
it unsuitable for some applications like satellite communications,
since the transmission distance itself introduces latency due to
limited speed of light. Hence in this paper it is proposed to use LDPC
coding in place of Turbo coding for HSDPA system which decreases
the latency and decoding complexity. But LDPC coding increases the
Encoding complexity. Though the complexity of transmitter
increases at NodeB, the End user is at an advantage in terms of
receiver complexity and Bit- error rate. In this paper LDPC Encoder
is implemented using “sparse parity check matrix" H to generate a
codeword at Encoder and “Belief Propagation algorithm "for LDPC
decoding .Simulation results shows that in LDPC coding the BER
suddenly drops as the number of iterations increase with a small
increase in Eb/No. Which is not possible in Turbo coding. Also same
BER was achieved using less number of iterations and hence the
latency and receiver complexity has decreased for LDPC coding.
HSDPA increases the downlink data rate within a cell to a theoretical
maximum of 14Mbps, with 2Mbps on the uplink. The changes that
HSDPA enables includes better quality, more reliable and more
robust data services. In other words, while realistic data rates are
only a few Mbps, the actual quality and number of users achieved
will improve significantly.