Abstract: Continuous self-assessment becomes crucial in self-paced online learning environments. Students often depend on themselves to assess their progress; which is considered an essential requirement for any successful learning process. Today’s education institutions face major problems around student motivation and engagement. Thus, personalized e-learning systems aim to help and guide the students. Gamification provides an opportunity to help students for self-assessment and social comparison with other students through attempting to harness the motivational power of games and apply it to the learning environment. Furthermore, Open Social Student Modeling (OSSM) as considered as the latest user modeling technologies is believed to improve students’ self-assessment and to allow them to social comparison with other students. This research integrates OSSM approach and gamification concepts in order to provide self-assessment for English language learners at King Abdulaziz University (KAU). This is achieved through an interactive visual representation of their learning progress.
Abstract: Nowadays websites provide a vast number of resources for users. Recommender systems have been developed as an essential element of these websites to provide a personalized environment for users. They help users to retrieve interested resources from large sets of available resources. Due to the dynamic feature of user preference, constructing an appropriate model to estimate the user preference is the major task of recommender systems. Profile matching and latent factors are two main approaches to identify user preference. In this paper, we employed the latent factor and profile matching to cluster the user profile and identify user preference, respectively. The method uses the Distance Dependent Chines Restaurant Process as a Bayesian nonparametric framework to extract the latent factors from the user profile. These latent factors are mapped to user interests and a weighted distribution is used to identify user preferences. We evaluate the proposed method using a real-world data-set that contains news tweets of a news agency (BBC). The experimental results and comparisons show the superior recommendation accuracy of the proposed approach related to existing methods, and its ability to effectively evolve over time.
Abstract: The paper focuses on the area of context modeling with respect to the specification of context-aware systems supporting ubiquitous applications. The proposed approach, followed within the SIMPLICITY IST project, uses a high-level system ontology to derive context models for system components which consequently are mapped to the system's physical entities. For the definition of user and device-related context models in particular, the paper suggests a standard-based process consisting of an analysis phase using the Common Information Model (CIM) methodology followed by an implementation phase that defines 3GPP based components. The benefits of this approach are further depicted by preliminary examples of XML grammars defining profiles and components, component instances, coupled with descriptions of respective ubiquitous applications.
Abstract: Interaction Model plays an important role in Modelbased
Intelligent Interface Agent Architecture for developing
Intelligent User Interface. In this paper we are presenting some
improvements in the algorithms for development interaction model of
interface agent including: the action segmentation algorithm, the
action pair selection algorithm, the final action pair selection
algorithm, the interaction graph construction algorithm and the
probability calculation algorithm. The analysis of the algorithms also
presented. At the end of this paper, we introduce an experimental
program called “Personal Transfer System".
Abstract: Cognitive models allow predicting some aspects of utility
and usability of human machine interfaces (HMI), and simulating
the interaction with these interfaces. The action of predicting is based
on a task analysis, which investigates what a user is required to do
in terms of actions and cognitive processes to achieve a task. Task
analysis facilitates the understanding of the system-s functionalities.
Cognitive models are part of the analytical approaches, that do not
associate the users during the development process of the interface.
This article presents a study about the evaluation of a human
machine interaction with a contextual assistant-s interface using ACTR
and GOMS cognitive models. The present work shows how these
techniques may be applied in the evaluation of HMI, design and
research by emphasizing firstly the task analysis and secondly the
time execution of the task. In order to validate and support our
results, an experimental study of user performance is conducted at
the DOMUS laboratory, during the interaction with the contextual
assistant-s interface. The results of our models show that the GOMS
and ACT-R models give good and excellent predictions respectively
of users performance at the task level, as well as the object level.
Therefore, the simulated results are very close to the results obtained
in the experimental study.
Abstract: In this contribution a newly developed e-learning environment is presented, which incorporates Intelligent Agents and Computational Intelligence Techniques. The new e-learning environment is constituted by three parts, the E-learning platform Front-End, the Student Questioner Reasoning and the Student Model Agent. These parts are distributed geographically in dispersed computer servers, with main focus on the design and development of these subsystems through the use of new and emerging technologies. These parts are interconnected in an interoperable way, using web services for the integration of the subsystems, in order to enhance the user modelling procedure and achieve the goals of the learning process.
Abstract: Web usage mining algorithms have been widely
utilized for modeling user web navigation behavior. In this study we
advance a model for mining of user-s navigation pattern. The model
makes user model based on expectation-maximization (EM)
algorithm.An EM algorithm is used in statistics for finding maximum
likelihood estimates of parameters in probabilistic models, where the
model depends on unobserved latent variables. The experimental
results represent that by decreasing the number of clusters, the log
likelihood converges toward lower values and probability of the
largest cluster will be decreased while the number of the clusters
increases in each treatment.
Abstract: In this contribution a newly developed elearning environment is presented, which incorporates Intelligent Agents and Computational Intelligence Techniques. The new e-learning environment is constituted by three parts, the E-learning platform Front-End, the Student Questioner Reasoning and the Student Model Agent. These parts are distributed geographically in dispersed computer servers, with main focus on the design and development of these subsystems through the use of new and emerging technologies. These parts are interconnected in an interoperable way, using web services for the integration of the subsystems, in order to enhance the user modelling procedure and achieve the goals of the learning process.
Abstract: In this paper an open agent-based modular framework
for personalized and adaptive curriculum generation in e-learning
environment is proposed. Agent-based approaches offer several
potential advantages over alternative approaches. Agent-based
systems exhibit high levels of flexibility and robustness in dynamic
or unpredictable environments by virtue of their intrinsic autonomy.
The presented framework enables integration of different types of
expert agents, various kinds of learning objects and user modeling
techniques. It creates possibilities for adaptive e-learning process.
The KM e-learning system is in a process of implementation in
Varna Free University and will be used for supporting the
educational process at the University.