Abstract: Empirical insights into the implementation of logistics competencies at the top management level are scarce. This paper addresses this issue with an explorative approach which is based on a dataset of 872 observations in the years 2000, 2004 and 2008 using quantitative content analysis from annual reports of the 500 publicly listed firms with the highest global research and development expenditures according to the British Department for Business Innovation and Skills. We find that logistics competencies are more pronounced in Asian companies than in their European or American counterparts. On an industrial level the results are quite mixed. Using partial point-biserial correlations we show that logistics competencies are positively related to financial performance.
Abstract: This study presents a hybrid neural network and Gravitational Search Algorithm (HNGSA) method to solve well known Wessinger's equation. To aim this purpose, gravitational search algorithm (GSA) technique is applied to train a multi-layer perceptron neural network, which is used as approximation solution of the Wessinger's equation. A trial solution of the differential equation is written as sum of two parts. The first part satisfies the initial/ boundary conditions and does not contain any adjustable parameters and the second part which is constructed so as not to affect the initial/boundary conditions. The second part involves adjustable parameters (the weights and biases) for a multi-layer perceptron neural network. In order to demonstrate the presented method, the obtained results of the proposed method are compared with some known numerical methods. The given results show that presented method can introduce a closer form to the analytic solution than other numerical methods. Present method can be easily extended to solve a wide range of problems.
Abstract: The aim of this study is to emphasize the opportunities in space design under the aspect of HCI as performance areas. HCI is a multidisciplinary approach that could be identified in many different areas. The aesthetical reflections of HCI by virtual reality in space design are the high-tech solutions of the new innovations as computational facilities by artistic features. The method of this paper is to identify the subject in 3 main parts. In the first part a general approach and definition of interactivity on the basis of space design; in the second part the concept of multimedia interactive theater by some chosen samples from the world and interactive design aspects; in the third part the samples from Turkey will be identified by stage designing principles. In the results it could be declared that the multimedia database is the virtual approach of theatre stage designing regarding interactive means by computational facilities according to aesthetical aspects. HCI is mostly identified in theatre stages as computational intelligence under the affect of interactivity.
Abstract: Animation is simply defined as the sequencing of a
series of static images to generate the illusion of movement. Most
people believe that actual drawings or creation of the individual
images is the animation, when in actuality it is the arrangement of
those static images that conveys the motion. To become an animator,
it is often assumed that needed the ability to quickly design
masterpiece after masterpiece. Although some semblance of artistic
skill is a necessity for the job, the real key to becoming a great
animator is in the comprehension of timing. This paper will use a
combination of sprite animation, frame animation, and some other
techniques to cause a group of multi-colored static images to slither
around in the bounded area. In addition to slithering, the images
will also change the color of different parts of their body, much like
the real world creatures that have this amazing ability to change the
colors on their bodies do. This paper was implemented by using
Java 2 Standard Edition (J2SE).
It is both time-consuming and expensive to create animations,
regardless if they are created by hand or by using motion-capture
equipment. If the animators could reuse old animations and even
blend different animations together, a lot of work would be saved in
the process. The main objective of this paper is to examine a method
for blending several animations together in real time. This paper
presents and analyses a solution using Weighted Skeleton
Animation (WSA) resulting in limited CPU time and memory waste
as well as saving time for the animators. The idea presented is
described in detail and implemented. In this paper, text animation,
vertex animation, sprite part animation and whole sprite animation
were tested.
In this research paper, the resolution, smoothness and movement
of animated images will be carried out from the parameters, which
will be obtained from the experimental research of implementing
this paper.
Abstract: Genetic Zone Routing Protocol (GZRP) is a new
hybrid routing protocol for MANETs which is an extension of ZRP
by using Genetic Algorithm (GA). GZRP uses GA on IERP and BRP
parts of ZRP to provide a limited set of alternative routes to the
destination in order to load balance the network and robustness
during node/link failure during the route discovery process. GZRP is
studied for its performance compared to ZRP in many folds like
scalability for packet delivery and proved with improved results. This
paper presents the results of the effect of load balancing on GZRP.
The results show that GZRP outperforms ZRP while balancing the
load.
Abstract: Morgan-s refinement calculus (MRC) is one of the
well-known methods allowing the formality presented in the program
specification to be continued all the way to code. On the other hand,
Object-Z (OZ) is an extension of Z adding support for classes and
objects. There are a number of methods for obtaining code from OZ
specifications that can be categorized into refinement and animation
methods. As far as we know, only one refinement method exists
which refines OZ specifications into code. However, this method
does not have fine-grained refinement rules and thus cannot be
automated. On the other hand, existing animation methods do not
present mapping rules formally and do not support the mapping of
several important constructs of OZ, such as all cases of operation
expressions and most of constructs in global paragraph. In this paper,
with the aim of providing an automatic path from OZ specifications
to code, we propose an approach to map OZ specifications into their
counterparts in MRC in order to use fine-grained refinement rules of
MRC. In this way, having counterparts of our specifications in MRC,
we can refine them into code automatically using MRC tools such as
RED. Other advantages of our work pertain to proposing mapping
rules formally, supporting the mapping of all important constructs of
Object-Z, and considering dynamic instantiation of objects while OZ
itself does not cover this facility.
Abstract: Thermal load calculations have been performed for
multi-layered walls that are composed of three different parts; a
common (sand and cement) plaster, and two types of locally
produced soft and hard bricks. The masonry construction of these
layered walls was based on concrete-backed stone masonry made of
limestone bricks joined by mortar. These multilayered walls are
forming the outer walls of the building envelope of a typical Libyan
house. Based on the periodic seasonal weather conditions, within the
Libyan cost region during summer and winter, measured thermal
conductivity values were used to implement such seasonal variation
of heat flow and the temperature variations through the walls. The
experimental measured thermal conductivity values were obtained
using the Hot Disk technique. The estimation of the thermal
resistance of the wall layers ( R-values) is based on measurements
and calculations. The numerical calculations were done using a
simplified analytical model that considers two different wall
constructions which are characteristics of such houses. According to
the obtained results, the R-values were quite low and therefore,
several suggestions have been proposed to improve the thermal
loading performance that will lead to a reasonable human comfort
and reduce energy consumption.
Abstract: In this paper, low end Digital Signal Processors (DSPs)
are applied to accelerate integer neural networks. The use of DSPs
to accelerate neural networks has been a topic of study for some
time, and has demonstrated significant performance improvements.
Recently, work has been done on integer only neural networks, which
greatly reduces hardware requirements, and thus allows for cheaper
hardware implementation. DSPs with Arithmetic Logic Units (ALUs)
that support floating or fixed point arithmetic are generally more
expensive than their integer only counterparts due to increased circuit
complexity. However if the need for floating or fixed point math
operation can be removed, then simpler, lower cost DSPs can be
used. To achieve this, an integer only neural network is created in
this paper, which is then accelerated by using DSP instructions to
improve performance.
Abstract: When cars are released from the factory, strut noises are very small and therefore it is difficult to perceive them. As the use time and travel distance increase, however, strut noises get larger so as to cause users much uneasiness. The noises generated at the field include engine noises and flow noises and therefore it is difficult to clearly discern the noises generated from struts. This study developed a test method which can reproduce field strut noises in the lab. Using the newly developed noise evaluation test, this study analyzed the effects that insulator performance degradation and failure can have on car noises. The study also confirmed that the insulator durability test by the simple back-and-forth motion cannot completely reflect the state of the parts failure in the field. Based on this, the study also confirmed that field noises can be reproduced through a durability test that considers heat aging.
Abstract: Out of all visual arts including: painting, sculpture,
graphics, photography, architecture, and others, architecture is by far
the most complex one, because the art category is only one of its
determinants. Architecture, to some extent includes other arts which
can significantly influence the shaping of an urban space (artistic
interventions). These arts largely shape the visual culture in
combination with other categories: film, TV, Internet, information
technologies that are "changing the world" etc. In the area of
architecture and urbanism, visual culture is achieved through the
aspects of visual spatial effects. In this context, a complex visual
deliberation about designing urban areas in order to contribute to the
urban visual culture, and with it restore the cultural identity of the
city, is becoming almost the primary concept of contemporary urban
and architectural practice. Research in this paper relate to the city of
Niksic and its place in the visual urban culture. We are looking at the
city’s existing visual effects and determining the directions of
transformability of its physical structure in order to achieve the visual
realization of an urban area and the renewal of cultural identity of a
modern city.
Abstract: Users of computer systems may often require the
private transfer of messages/communications between parties across
a network. Information warfare and the protection and dominance of
information in the military context is a prime example of an
application area in which the confidentiality of data needs to be
maintained. The safe transportation of critical data is therefore often
a vital requirement for many private communications. However,
unwanted interception/sniffing of communications is also a
possibility. An elementary stealthy transfer scheme is therefore
proposed by the authors. This scheme makes use of encoding,
splitting of a message and the use of a hashing algorithm to verify the
correctness of the reconstructed message. For this proof-of-concept
purpose, the authors have experimented with the random sending of
encoded parts of a message and the construction thereof to
demonstrate how data can stealthily be transferred across a network
so as to prevent the obvious retrieval of data.
Abstract: In the present work, we have developed a symmetric electrochemical capacitor based on the nanostructured iron oxide (Fe3O4)-activated carbon (AC) nanocomposite materials. The physical properties of the nanocomposites were characterized by Scanning Electron Microscopy (SEM) and Brunauer-Emmett-Teller (BET) analysis. The electrochemical performances of the composite electrode in 1.0 M Na2SO3 and 1.0 M Na2SO4 aqueous solutions were evaluated using cyclic voltammetry (CV) and electrochemical impedance spectroscopy (EIS). The composite electrode with 4 wt% of iron oxide nanomaterials exhibits the highest capacitance of 86 F/g. The experimental results clearly indicate that the incorporation of iron oxide nanomaterials at low concentration to the composite can improve the capacitive performance, mainly attributed to the contribution of the pseudocapacitance charge storage mechanism and the enhancement on the effective surface area of the electrode. Nevertheless, there is an optimum threshold on the amount of iron oxide that needs to be incorporated into the composite system. When this optimum threshold is exceeded, the capacitive performance of the electrode starts to deteriorate, as a result of the undesired particle aggregation, which is clearly indicated in the SEM analysis. The electrochemical performance of the composite electrode is found to be superior when Na2SO3 is used as the electrolyte, if compared to the Na2SO4 solution. It is believed that Fe3O4 nanoparticles can provide favourable surface adsorption sites for sulphite (SO3 2-) anions which act as catalysts for subsequent redox and intercalation reactions.
Abstract: Hot tear cracking and residual stress are two different consequences of thermal stress both of which can be considered as casting problem. The purpose of the present study is simulation of the effect of casting shape characteristic on hot tearing and residual stress. This study shows that the temperature range for simulation of hot tearing and residual stress are different. In this study, in order to study the development of thermal stress and to predict the hot tearing and residual stress of shaped casting, MAGMASOFT simulation program was used. The strategy of this research was the prediction of hot tear location using pinpointing hot spot and thermal stress concentration zones. The results shows that existing of stress concentration zone increases the hot tearing probability and consequently reduces the amount of remaining residual stress in casting parts.
Abstract: The exact solutions of the equations describing the steady plane motion of an incompressible fluid of variable viscosity for an arbitrary state equation are determined in the (ξ,ψ) − or (η,ψ )- coordinates where ψ(x,y) is the stream function, ξ and η are the parts of the analytic function, ϖ =ξ( x,y )+iη( x,y ). Most of the solutions involve arbitrary function/ functions indicating
that the flow equations possess an infinite set of solutions.
Abstract: This paper examines and compares several of the most common real time methods. These methods are CORE, YSM, MASCOT, JSD, DARTS, RTSAD, ADARTS, CODARTS, HOOD, HRT-HOOD, ROOM, UML, UML-RT. The methods are compared using attributes like i) usability, ii) compositionality and iii) proper RT notations available. Finally some comparison results are given and discussed.
Abstract: The fuzzy technique is an operator introduced in order
to simulate at a mathematical level the compensatory behavior in
process of decision making or subjective evaluation. The following
paper introduces such operators on hand of computer vision
application.
In this paper a novel method based on fuzzy logic reasoning
strategy is proposed for edge detection in digital images without
determining the threshold value. The proposed approach begins by
segmenting the images into regions using floating 3x3 binary matrix.
The edge pixels are mapped to a range of values distinct from each
other. The robustness of the proposed method results for different
captured images are compared to those obtained with the linear Sobel
operator. It is gave a permanent effect in the lines smoothness and
straightness for the straight lines and good roundness for the curved
lines. In the same time the corners get sharper and can be defined
easily.
Abstract: Memristor is also known as the fourth fundamental
passive circuit element. When current flows in one direction through
the device, the electrical resistance increases and when current flows
in the opposite direction, the resistance decreases. When the current
is stopped, the component retains the last resistance that it had, and
when the flow of charge starts again, the resistance of the circuit will
be what it was when it was last active. It behaves as a nonlinear
resistor with memory. Recently memristors have generated wide
research interest and have found many applications. In this paper we
survey the various applications of memristors which include non
volatile memory, nanoelectronic memories, computer logic,
neuromorphic computer architectures low power remote sensing
applications, crossbar latches as transistor replacements, analog
computations and switches.
Abstract: Contemporary science and technologies largely widen
the gap between the spiritual and rational of the society. Industrial
and technological breakthroughs might radically affect most
processes in the society, thus losing the cultural heritage. The
thinkers recognized the dangers of the decadence in the first place. In
the present article the ways of preserving cultural heritage have been
investigated. Memory has always been a necessary condition for selfidentification,
- continuity is based on this. The authors have
supported the hypothesis that continuity and ethnic memory are the
very mechanisms that preserve cultural heritage. Such problemformulating
will facilitate another, new look at the material, spiritual
and arts spheres of the cultural heritage of numerous ethnic groups.
The fundamental works by major European and Kazakh scientists
have been taken as a basis for the research done.
Abstract: In reality, the process observations are away from the assumption that are normal distributed. The observations could be skew distributions which should use an asymmetric chart rather than symmetric chart. Consequently, this research aim to study the robustness of the asymmetric Tukey’s control chart for skew and non-skew distributions as Lognormal and Laplace distributions. Furthermore, the performances in detecting of a change in parameter of asymmetric and symmetric Tukey’s control charts are compared by Average ARL (AARL). The results found that the asymmetric performs better than symmetric Tukey’s control chart for both cases of skew and non-skew process observation.
Abstract: We propose a novel prioritized limited
processor-sharing (PS) rule and a simulation algorithm for the performance evaluation of this rule. The performance measures of practical interest are evaluated using this algorithm. Suppose that there
are two classes and that an arriving (class-1 or class-2) request encounters n1 class-1 and n2 class-2 requests (including the arriving
one) in a single-server system. According to the proposed rule, class-1
requests individually and simultaneously receive m / (m * n1+ n2) of the service-facility capacity, whereas class-2 requests receive 1 / (m *n1 + n2) of it, if m * n1 + n2 ≤ C. Otherwise (m * n1 + n2 > C), the arriving request will be queued in the corresponding class waiting
room or rejected. Here, m (1) denotes the priority ratio, and C ( ∞), the service-facility capacity. In this rule, when a request arrives at [or
departs from] the system, the extension [shortening] of the remaining
sojourn time of each request receiving service can be calculated using
the number of requests of each class and the priority ratio. Employing
a simulation program to execute these events and calculations enables
us to analyze the performance of the proposed prioritized limited PS
rule, which is realistic in a time-sharing system (TSS) with a
sufficiently small time slot. Moreover, this simulation algorithm is
expanded for the evaluation of the prioritized limited PS system with
N 3 priority classes.