Abstract: One of the major cause of eye strain and other
problems caused while watching television is the relative illumination between the screen and its surrounding. This can be
overcome by adjusting the brightness of the screen with respect to the surrounding light. A controller based on fuzzy logic is proposed
in this paper. The fuzzy controller takes in the intensity of light
surrounding the screen and the present brightness of the screen as input. The output of the fuzzy controller is the grid voltage corresponding to the required brightness. This voltage is given to CRT and brightness is controller dynamically. For the given test system data, different de-fuzzifier methods have been implemented and the results are compared. In order to validate the effectiveness of
the proposed approach, a fuzzy controller has been designed by obtaining a test data from a real time system. The simulations are
performed in MATLAB and are verified with standard system data. The proposed approach can be implemented for real time
applications.
Abstract: This paper presents a review on vision aided systems
and proposes an approach for visual rehabilitation using stereo vision
technology. The proposed system utilizes stereo vision, image
processing methodology and a sonification procedure to support
blind navigation. The developed system includes a wearable
computer, stereo cameras as vision sensor and stereo earphones, all
moulded in a helmet. The image of the scene infront of visually
handicapped is captured by the vision sensors. The captured images
are processed to enhance the important features in the scene in front,
for navigation assistance. The image processing is designed as model
of human vision by identifying the obstacles and their depth
information. The processed image is mapped on to musical stereo
sound for the blind-s understanding of the scene infront. The
developed method has been tested in the indoor and outdoor
environments and the proposed image processing methodology is
found to be effective for object identification.
Abstract: Optical 1x12 fused-taper-twisted polymer optical fiber (POF) couplers has been fabricated by a perform technique. Characterization of the coupler which proposed to be used in passive night vision application to tracking a blind sport area was reported. During the development process of fused-taper-twisted POF couplers was carried out, red LED fully utilized to be injected into the couplers to test the quality of fabricated couplers. Some characterization parameters, such as optical output power, POFs attenuation characteristics and power losses on the network were observed. The maximum output power efficiency of the coupler is about 40%, but it can be improved gradually through experience and practice.
Abstract: This study aims to identify processes, current
situations, and issues of recycling systems for four home appliances,
namely, air conditioners, television receivers, refrigerators, and
washing machines, among e-wastes in China and Japan for
understanding and comparison of their characteristics. In accordance
with results of a literature search, review of information disclosed
online, and questionnaire survey conducted, conclusions of the study
boil down to:
(1)The results show that in Japan most of the home appliances
mentioned above have been collected through home appliance
recycling tickets, resulting in an issue of “requiring some effort" in
treatment and recycling stages, and most plants have contracted out
their e-waste recycling.
(2)It is found out that advantages of the recycling system in Japan
include easiness to monitor concrete data and thorough
environmental friendliness ensured while its disadvantages include
illegal dumping and export. It becomes apparent that advantages of
the recycling system in China include a high reuse rate, low
treatment cost, and fewer illegal dumping while its disadvantages
include less safe reused products, environmental pollution caused by
e-waste treatment, illegal import, and difficulty in obtaining data.
Abstract: Architecture education was based on apprenticeship
models and its nature has not changed much during long period but
the Source of changes was its evaluation process and system. It is
undeniable that art and architecture education is completely based on
transmitting knowledge from instructor to students. In contrast to
other majors this transmitting is by iteration and practice and studio
masters try to control the design process and improving skills in the
form of supervision and criticizing. Also the evaluation will end by
giving marks to students- achievements. Therefore the importance of
the evaluation and assessment role is obvious and it is not irrelevant
to say that if we want to know about the architecture education
system, we must first study its assessment procedures. The evolution
of these changes in western countries has literate and documented
well. However it seems that this procedure has unregarded in
Malaysia and there is a severe lack of research and documentation in
this area. Malaysia as an under developing and multicultural country
which is involved different races and cultures is a proper origin for
scrutinizing and understanding the evaluation systems and
acceptability amount of current implemented models to keep the
evaluation and assessment procedure abreast with needs of different
generations, cultures and even genders. This paper attempts to
answer the questions of how evaluation and assessments are
performed and how students perceive this evaluation system in the
context Malaysia. The main advantage of this work is that it
contributes in international debate on evaluation model.
Abstract: In this contribution an innovative platform is being
presented that integrates intelligent agents and evolutionary
computation techniques in legacy e-learning environments. It
introduces the design and development of a scalable and
interoperable integration platform supporting:
I) various assessment agents for e-learning environments,
II) a specific resource retrieval agent for the provision of
additional information from Internet sources matching the
needs and profile of the specific user and
III) a genetic algorithm designed to extract efficient information
(classifying rules) based on the students- answering input
data.
The agents are implemented in order to provide intelligent
assessment services based on computational intelligence techniques
such as Bayesian Networks and Genetic Algorithms.
The proposed Genetic Algorithm (GA) is used in order to extract
efficient information (classifying rules) based on the students-
answering input data. The idea of using a GA in order to fulfil this
difficult task came from the fact that GAs have been widely used in
applications including classification of unknown data.
The utilization of new and emerging technologies like web
services allows integrating the provided services to any web based
legacy e-learning environment.
Abstract: In this paper, we study on color transformation
method on website images for the color blind. The most common
category of color blindness is red-green color blindness which is
viewed as beige color. By transforming the colors of the images, the
color blind can improve their color visibility. They can have a better
view when browsing through the websites. To transform colors on
the website images, we study on two algorithms which are the
conversion techniques from RGB color space to HSV color space and
self-organizing color transformation. The comparative study focuses
on criteria based on the ease of use, quality, accuracy and efficiency.
The outcome of the study leads to enhancement of website images to
meet the color blinds- vision requirements in perceiving image
detailed.
Abstract: Scene interpretation systems need to match (often ambiguous)
low-level input data to concepts from a high-level ontology.
In many domains, these decisions are uncertain and benefit greatly
from proper context. This paper demonstrates the use of decision
trees for estimating class probabilities for regions described by feature
vectors, and shows how context can be introduced in order to improve
the matching performance.
Abstract: Multicarrier transmission system such as Orthogonal
Frequency Division Multiplexing (OFDM) is a promising technique
for high bit rate transmission in wireless communication system.
OFDM is a spectrally efficient modulation technique that can achieve
high speed data transmission over multipath fading channels without
the need for powerful equalization techniques. However the price
paid for this high spectral efficiency and less intensive equalization
is low power efficiency. OFDM signals are very sensitive to nonlinear
effects due to the high Peak-to-Average Power Ratio (PAPR),
which leads to the power inefficiency in the RF section of the
transmitter. This paper investigates the effect of PAPR reduction on
the performance parameter of multicarrier communication system.
Performance parameters considered are power consumption of Power
Amplifier (PA) and Digital-to-Analog Converter (DAC), power amplifier
efficiency, SNR of DAC and BER performance of the system.
From our analysis it is found that irrespective of PAPR reduction
technique being employed, the power consumption of PA and DAC
reduces and power amplifier efficiency increases due to reduction in
PAPR. Moreover, it has been shown that for a given BER performance
the requirement of Input-Backoff (IBO) reduces with reduction in
PAPR.
Abstract: With the development of ubiquitous computing,
current user interaction approaches with keyboard, mouse and pen
are not sufficient. Due to the limitation of these devices the useable
command set is also limited. Direct use of hands as an input device is
an attractive method for providing natural Human Computer
Interaction which has evolved from text-based interfaces through 2D
graphical-based interfaces, multimedia-supported interfaces, to fully
fledged multi-participant Virtual Environment (VE) systems.
Imagine the human-computer interaction of the future: A 3Dapplication
where you can move and rotate objects simply by moving
and rotating your hand - all without touching any input device. In this
paper a review of vision based hand gesture recognition is presented.
The existing approaches are categorized into 3D model based
approaches and appearance based approaches, highlighting their
advantages and shortcomings and identifying the open issues.
Abstract: Pressures for urban redevelopment are intensifying in
all large cities. A new logic for urban development is required –
green urbanism – that provides a spatial framework for directing
population and investment inwards to brownfields and greyfields
precincts, rather than outwards to the greenfields. This represents
both a major opportunity and a major challenge for city planners in
pluralist liberal democracies. However, plans for more compact
forms of urban redevelopment are stalling in the face of community
resistance. A new paradigm and spatial planning platform is required
that will support timely multi-level and multi-actor stakeholder
engagement, resulting in the emergence of consensus plans for
precinct-level urban regeneration capable of more rapid
implementation. Using Melbourne, Australia as a case study, this
paper addresses two of the urban intervention challenges – where and
how – via the application of a 21st century planning tool ENVISION
created for this purpose.
Abstract: Concerning the measurement of friction properties of
textiles and fabrics using Kawabata Evaluation System (KES), whose
output is constrained to the surface friction factor of fabric, and no
other data would be generated; this research has been conducted to
gain information about surface roughness regarding its surface
friction factor. To assess roughness properties of light nonwovens, a
3-dimensional model of a surface has been simulated with regular
sinuous waves through it as an ideal surface. A new factor was
defined, namely Surface Roughness Factor, through comparing
roughness properties of simulated surface and real specimens. The
relation between the proposed factor and friction factor of specimens
has been analyzed by regression, and results showed a meaningful
correlation between them. It can be inferred that the new presented
factor can be used as an acceptable criterion for evaluating the
roughness properties of light nonwoven fabrics.
Abstract: This paper proposes and analyses the wireless
telecommunication system with multiple antennas to the emission
and reception MIMO (multiple input multiple output) with space
diversity in a OFDM context. In particular it analyses the
performance of a DTT (Digital Terrestrial Television) broadcasting
system that includes MIMO-OFDM techniques. Different
propagation channel models and configurations are considered for
each diversity scheme. This study has been carried out in the context
of development of the next generation DVB-T/H and WRAN.
Abstract: A given polynomial, possibly with multiple roots, is
factored into several lower-degree distinct-root polynomials with
natural-order-integer powers. All the roots, including multiplicities,
of the original polynomial may be obtained by solving these lowerdegree
distinct-root polynomials, instead of the original high-degree
multiple-root polynomial directly.
The approach requires polynomial Greatest Common Divisor
(GCD) computation. The very simple and effective process, “Monic
polynomial subtractions" converted trickily from “Longhand
polynomial divisions" of Euclidean algorithm is employed. It
requires only simple elementary arithmetic operations without any
advanced mathematics.
Amazingly, the derived routine gives the expected results for the
test polynomials of very high degree, such as p( x) =(x+1)1000.
Abstract: In this paper the use of sequential machines for recognizing actions taken by the objects detected by a general tracking algorithm is proposed. The system may deal with the uncertainty inherent in medium-level vision data. For this purpose, fuzzification of input data is performed. Besides, this transformation allows to manage data independently of the tracking application selected and enables adding characteristics of the analyzed scenario. The representation of actions by means of an automaton and the generation of the input symbols for finite automaton depending on the object and action compared are described. The output of the comparison process between an object and an action is a numerical value that represents the membership of the object to the action. This value is computed depending on how similar the object and the action are. The work concludes with the application of the proposed technique to identify the behavior of vehicles in road traffic scenes.
Abstract: We investigate efficient spreading codes for transmitter based techniques of code division multiple access (CDMA) systems. The channel is considered to be known at the transmitter which is usual in a time division duplex (TDD) system where the channel is assumed to be the same on uplink and downlink. For such a TDD/CDMA system, both bitwise and blockwise multiuser transmission schemes are taken up where complexity is transferred to the transmitter side so that the receiver has minimum complexity. Different spreading codes are considered at the transmitter to spread the signal efficiently over the entire spectrum. The bit error rate (BER) curves portray the efficiency of the codes in presence of multiple access interference (MAI) as well as inter symbol interference (ISI).
Abstract: Traffic management in an urban area is highly facilitated by the knowledge of the traffic conditions in every street or highway involved in the vehicular mobility system. Aim of the paper is to propose a neuro-fuzzy approach able to compute the main parameters of a traffic system, i.e., car density, velocity and flow, by using the images collected by the web-cams located at the crossroads of the traffic network. The performances of this approach encourage its application when the traffic system is far from the saturation. A fuzzy model is also outlined to evaluate when it is suitable to use more accurate, even if more time consuming, algorithms for measuring traffic conditions near to saturation.
Abstract: The objective of this research is to explore the role of actors at the local level in managing the Pre-hospital Emergency Medical Service (EMS) system in Thailand. The research method was done through documentary research, individual interviews, and one forum conducted in each province. This paper uses the case of three provinces located in three regions in Thailand including; Ubon Ratchathani (North-eastern region), Lampang (Northern Region), and Songkhla (Southern Region). The result shows that, recently, the role of the local government in being the service provider for their local people is increasingly concerned. In identifying the key success factors towards the EMS system, it includes; (i) the local executives- vision and influence that the decisions made by them, for both PAO (Provincial Administration Organisation (PAO) and TAO (Tambon Administration Organisation), is vital to address the overall challenges in EMS development, (ii) the administrative system through reforming their working style create the flexibility in running the EMS task, (iii) the network-based management among different agencies at the local level leads to the better EMS practices, and (iv) the development in human resource is very vital in delivering the effective services.
Abstract: Computerized lip reading has been one of the most
actively researched areas of computer vision in recent past because
of its crime fighting potential and invariance to acoustic environment.
However, several factors like fast speech, bad pronunciation,
poor illumination, movement of face, moustaches and beards make
lip reading difficult. In present work, we propose a solution for
automatic lip contour tracking and recognizing letters of English
language spoken by speakers using the information available from
lip movements. Level set method is used for tracking lip contour
using a contour velocity model and a feature vector of lip movements
is then obtained. Character recognition is performed using modified
k nearest neighbor algorithm which assigns more weight to nearer
neighbors. The proposed system has been found to have accuracy
of 73.3% for character recognition with speaker lip movements as
the only input and without using any speech recognition system in
parallel. The approach used in this work is found to significantly
solve the purpose of lip reading when size of database is small.
Abstract: Despite the internet, which is one of the mass media
that has become quite common in recent years, the relationship of
Advertisement with Television and Cinema, which have always
drawn attention of researchers as basic media and where visual use is
in the foreground, have also become the subject of various studies.
Based on the assumption that the known fundamental effects of
advertisements on consumers are closely related to the creative
process of advertisements as well as the nature and characteristics of
the medium where they are used, these basic mass media (Television
and Cinema) and the consumer motivations of the advertisements
they broadcast have become a focus of study.
Given that the viewers of the mass media in question have shifted
from a passive position to a more active one especially in recent years
and approach contents of advertisements, as they do all contents, in a
more critical and “pitiless" manner, it is possible to say that
individuals make more use of advertisements than in the past and
combine their individual goals with the goals of the advertisements.
This study, which aims at finding out what the goals of these new
individual advertisement use are, how they are shaped by the distinct
characteristics of Television and Cinema, where visuality takes
precedence as basic mass media, and what kind of places they occupy
in the minds of consumers, has determined consumers- motivations
as: “Entertainment", “Escapism", “Play", “Monitoring/Discovery",
“Opposite Sex" and “Aspirations and Role Models".
This study intends to reveal the differences or similarities among
the needs and hence the gratifications of viewers who consume
advertisements on Television or at the Cinema, which are two basic
media where visuality is prioritized.