Abstract: The use of technology in the classroom is an issue that
is constantly evolving. Digital age students learn differently than their
teachers did, so now the teacher should be constantly evolving their
methods and teaching techniques to be more in touch with the
student. In this paper a case study presents how were used some of
these technologies by accompanying a classroom course, this in order
to provide students with a different and innovative experience as their
teacher usually presented the activities to develop. As students
worked in the various activities, they increased their digital skills by
employing unknown tools that helped them in their professional
training. The twenty-first century teacher should consider the use of
Information and Communication Technologies in the classroom
thinking in skills that students of the digital age should possess. It
also takes a brief look at the history of distance education and it is
also highlighted the importance of integrating technology as part of
the student's training.
Abstract: In this paper the use of sequential machines for recognizing actions taken by the objects detected by a general tracking algorithm is proposed. The system may deal with the uncertainty inherent in medium-level vision data. For this purpose, fuzzification of input data is performed. Besides, this transformation allows to manage data independently of the tracking application selected and enables adding characteristics of the analyzed scenario. The representation of actions by means of an automaton and the generation of the input symbols for finite automaton depending on the object and action compared are described. The output of the comparison process between an object and an action is a numerical value that represents the membership of the object to the action. This value is computed depending on how similar the object and the action are. The work concludes with the application of the proposed technique to identify the behavior of vehicles in road traffic scenes.