Abstract: Building life cycle will never be excused from the existence of defects and deterioration. They are common problems in building, existed in newly build or in aged building. Buildings constructed from wood are indeed affected by its agent and serious defects and damages can reduce values to a building. In repair works, it is important to identify the causes and repair techniques that best suites with the condition. This paper reviews the conservation of traditional timber mosque in Malaysia comprises the concept, principles and approaches of mosque conservation in general. As in conservation practice, wood in historic building can be conserved by using various restoration and conservation techniques which this can be grouped as Fully and Partial Replacement, Mechanical Reinforcement, Consolidation by Impregnation and Reinforcement, Removing Paint and also Preservation of Wood and Control Insect Invasion, as to prolong and extended the function of a timber in a building. It resulted that the common techniques adopted in timber mosque conservation are from the conventional ways and the understanding of the repair technique requires the use of only preserve wood to prevent the future immature defects.
Abstract: The effects of irrigation with dairy factory wastewater on soil properties were investigated at two sites that had received irrigation for > 60 years. Two adjoining paired sites that had never received DFE were also sampled as well as another seven fields from a wider area around the factory. In comparison with paired sites that had not received effluent, long-term wastewater irrigation resulted in an increase in pH, EC, extractable P, exchangeable Na and K and ESP. These changes were related to the use of phosphoric acid, NaOH and KOH as cleaning agents in the factory. Soil organic C content was unaffected by DFE irrigation but the size (microbial biomass C and N) and activity (basal respiration) of the soil microbial community were increased. These increases were attributed to regular inputs of soluble C (e.g. lactose) present as milk residues in the wastewater. Principal component analysis (PCA) of the soils data from all 11sites confirmed that the main effects of DFE irrigation were an increase in exchangeable Na, extractable P and microbial biomass C, an accumulation of soluble salts and a liming effect. PCA analysis of soil bacterial community structure, using PCR-DGGE of 16S rDNA fragments, generally separated individual sites from one another but did not group them according to irrigation history. Thus, whilst the size and activity of the soil microbial community were increased, the structure and diversity of the bacterial community remained unaffected.
Abstract: The sonochemical decolorization and degradation of azo dye Methyl violet using Fenton-s reagent in the presence of a high-frequency acoustic field has been investigated. Dyeing and textile effluents are the major sources of azo dyes, and are most troublesome among industrial wastewaters, causing imbalance in the eco-system. The effect of various operating conditions (initial concentration of dye, liquid-phase temperature, ultrasonic power and frequency and process time) on sonochemical degradation was investigated. Conversion was found to increase with increase in initial concentration, temperature, power level and frequency. Both horntype and tank-type sonicators were used, at various power levels (250W, 400W and 500W) for frequencies ranging from 20 kHz - 1000 kHz. A 'Process Intensification' parameter PI, was defined to quantify the enhancement of the degradation reaction by ultrasound when compared to control (i.e., without ultrasound). The present work clearly demonstrates that a high-frequency ultrasonic bath can be used to achieve higher process throughput and energy efficiency at a larger scale of operation.
Abstract: Zinc oxide thin films with various microstructures
were grown on substrates by using HCOOH-sols. The reaction
mechanism of the sol system was investigated by performing an XPS
analysis of as-synthesized films, due to the products of hydrolysis
and condensation in the sol system contributing to the chemical state
of the as-synthesized films. The chemical structures of the assynthesized
films related to the microstructures of the final annealed
films were also studied. The results of the Zn 2p3/2, C 1s and O1s
XPS patterns indicate that the hydrolysis reaction in the sol system is
strongly influenced by the HCOOH agent. The results of XRD and
FE-SEM demonstrated the microstructures of the annealed films are
related to the content of hydrolyzed zinc hydrate (Zn-OH) species
present, and that content of the Zn-OH species in the sol system
increases the HCOOH adding, and these Zn-OH species existing in
the sol phase are responsible for large ZnO crystallites in the final
annealed films.
Abstract: In this article, we synthesize a novel chitosan -based
superabsorbent hydrogel via graft copolymerization of mixtures
acrylic acid (AA) and N-vinyl pyrollidon onto chitosan backbones.
The polymerization reaction was carried out in an aqueous medium
and in the presence of ammonium persulfate (APS) as an initiator and
N,N'-methylene bisacrylamide (MBA) as a crosslinker.The hydrogel
structures were confirmed by FTIR spectroscopy. The swelling
behavior of these absorbent polymers was also investigated in
various salt solutions. Results indicated that the swelling capacity
decreased with an increase in the ionic strength of the swelling
medium. Furthermore, the swelling of superabsorbing hydrogels was
examined in solutions with pH values ranging between 1.0 and 13.0.
It showed a reversible pH-responsive behavior at pHs 2.0 and 8.0.
This on-off switching behavior makes the synthesized hydrogels as
an excellent candidate for controlled delivery of bioactive agents.
Abstract: This paper presents an economic game for sybil
detection in a distributed computing environment. Cost parameters
reflecting impacts of different sybil attacks are introduced in the sybil
detection game. The optimal strategies for this game in which both
sybil and non-sybil identities are expected to participate are devised.
A cost sharing economic mechanism called Discriminatory
Rewarding Mechanism for Sybil Detection is proposed based on this
game. A detective accepts a security deposit from each active agent,
negotiates with the agents and offers rewards to the sybils if the latter
disclose their identity. The basic objective of the detective is to
determine the optimum reward amount for each sybil which will
encourage the maximum possible number of sybils to reveal
themselves. Maintaining privacy is an important issue for the
mechanism since the participants involved in the negotiation are
generally reluctant to share their private information. The mechanism
has been applied to Tor by introducing a reputation scoring function.
Abstract: This study was aimed to study the probability about
the production of fiberboard made of durian rind through latex with
phenolic resin as binding agent. The durian rind underwent the
boiling process with NaOH [7], [8] and then the fiber from durian
rind was formed into fiberboard through heat press. This means that
durian rind could be used as replacement for plywood in plywood
industry by using durian fiber as composite material with adhesive
substance. This research would study the probability about the
production of fiberboard made of durian rind through latex with
phenolic resin as binding agent. At first, durian rind was split,
exposed to light, boiled and steamed in order to gain durian fiber.
Then, fiberboard was tested with the density of 600 Kg/m3 and 800
Kg/m3. in order to find a suitable ratio of durian fiber and latex.
Afterwards, mechanical properties were tested according to the
standards of ASTM and JIS A5905-1994. After the suitable ratio was
known, the test results would be compared with medium density
fiberboard (MDF) and other related research studies. According to
the results, fiberboard made of durian rind through latex with
phenolic resin at the density of 800 Kg/m3 at ratio of 1:1, the
moisture was measured to be 5.05% with specific gravity (ASTM D
2395-07a) of 0.81, density (JIS A 5905-1994) of 0.88 g/m3, tensile
strength, hardness (ASTM D2240), flexibility or elongation at break
yielded similar values as the ones by medium density fiberboard
(MDF).
Abstract: According to the mobility of the satellite network nodes and the characteristic of management domain dynamic partition in the satellite network, the login and logout mechanism of the satellite network dynamic management domain partition was proposed in the paper. In the mechanism, a ground branch-station sends the packets of login broadcasting to satellites in view. After received the packets, the SNMP agents on the satellites adopt link-delay test to respond. According to the mechanism, the SNMP primitives were extended, and the new added primitives were as follows: broadcasting, login, login confirmation,delay_testing, test responses, and logout. The definition of primitives, which followed RFC1157 criterion, could be encoded by the BER coding. The policy of the dynamic management domain partition on the basis of the login and logout mechanism, which was supported by the SNMP protocol, was realized by the design of the extended primitives.
Abstract: It is well known that enhancing interfacial adhesion
between inorganic filler and matrix resin in a composite lead to
favorable properties such as excellent mechanical properties, high
thermal resistance, prominent electric insulation, low expansion
coefficient, and so on. But it should be avoided that much excess of
coupling agent is reacted due to a negative impact of their final
composite-s properties. There is no report to achieve classification of
the bonding state excepting investigation of coating layer thickness.
Therefore, the analysis of the bonding state of the coupling agent
reacted with the filler surface such as BN particles with less functional
group and silica particles having much functional group was
performed by thermal gravimetric analysis and pyrolysis GC/MS. The
reacted number of functional groups on the silane-coupling agent was
classified as a result of the analysis. Thus, we succeeded in classifying
the reacted number of the functional groups as a result of this study.
Abstract: In this paper, a Bayesian Network (BN) based system
is presented for providing clinical decision support to healthcare
practitioners in rural or remote areas of India for young infants or
children up to the age of 5 years. The government is unable to
appoint child specialists in rural areas because of inadequate number
of available pediatricians. It leads to a high Infant Mortality Rate
(IMR). In such a scenario, Intelligent Pediatric System provides a
realistic solution. The prototype of an intelligent system has been
developed that involves a knowledge component called an Intelligent
Pediatric Assistant (IPA); and User Agents (UA) along with their
Graphical User Interfaces (GUI). The GUI of UA provides the
interface to the healthcare practitioner for submitting sign-symptoms
and displaying the expert opinion as suggested by IPA. Depending
upon the observations, the IPA decides the diagnosis and the
treatment plan. The UA and IPA form client-server architecture for
knowledge sharing.
Abstract: Wireless sensor networks are consisted of hundreds or
thousands of small sensors that have limited resources.
Energy-efficient techniques are the main issue of wireless sensor
networks. This paper proposes an energy efficient agent-based
framework in wireless sensor networks. We adopt biologically
inspired approaches for wireless sensor networks. Agent operates
automatically with their behavior policies as a gene. Agent aggregates
other agents to reduce communication and gives high priority to nodes
that have enough energy to communicate. Agent behavior policies are
optimized by genetic operation at the base station. Simulation results
show that our proposed framework increases the lifetime of each node.
Each agent selects a next-hop node with neighbor information and
behavior policies. Our proposed framework provides self-healing,
self-configuration, self-optimization properties to sensor nodes.
Abstract: We introduce, a new interactive 3D simulation system of ocular motion and expressions suitable for: (1) character animation applications to game design, film production, HCI (Human Computer Interface), conversational animated agents, and virtual reality; (2) medical applications (ophthalmic neurological and muscular pathologies: research and education); and (3) real time simulation of unconscious cognitive and emotional responses (for use, e.g., in psychological research). The system is comprised of: (1) a physiologically accurate parameterized 3D model of the eyes, eyelids, and eyebrow regions; and (2) a prototype device for realtime control of eye motions and expressions, including unconsciously produced expressions, for application as in (1), (2), and (3) above. The 3D eye simulation system, created using state-of-the-art computer animation technology and 'optimized' for use with an interactive and web deliverable platform, is, to our knowledge, the most advanced/realistic available so far for applications to character animation and medical pedagogy.
Abstract: One of the most important aspects expected from an
ERP system is to mange user\administrator manual documents
dynamically. Since an ERP package is frequently changed during its
implementation in customer sites, it is often needed to add new
documents and/or apply required changes to existing documents in
order to cover new or changed capabilities. The worse is that since
these changes occur continuously, the corresponding documents
should be updated dynamically; otherwise, implementing the ERP
package in the organization encounters serious risks. In this paper, we
propose a new architecture which is based on the agent oriented
vision and supplies the dynamic document generation expected from
ERP systems using several independent but cooperative agents.
Beside the dynamic document generation which is the main issue of
this paper, the presented architecture will address some aspects of
intelligence and learning capabilities existing in ERP.
Abstract: Researchers have been applying artificial/ computational intelligence (AI/CI) methods to computer games. In this research field, further researchesare required to compare AI/CI methods with respect to each game application. In thispaper, we report our experimental result on the comparison of evolution strategy, genetic algorithm and their hybrids, applied to evolving controller agents for MarioAI. GA revealed its advantage in our experiment, whereas the expected ability of ES in exploiting (fine-tuning) solutions was not clearly observed. The blend crossover operator and the mutation operator of GA might contribute well to explore the vast search space.
Abstract: Markov games can be effectively used to design
controllers for nonlinear systems. The paper presents two novel
controller design algorithms by incorporating ideas from gametheory
literature that address safety and consistency issues of the
'learned' control strategy. A more widely used approach for
controller design is the H∞ optimal control, which suffers from high
computational demand and at times, may be infeasible. We generate
an optimal control policy for the agent (controller) via a simple
Linear Program enabling the controller to learn about the unknown
environment. The controller is facing an unknown environment and
in our formulation this environment corresponds to the behavior rules
of the noise modeled as the opponent. Proposed approaches aim to
achieve 'safe-consistent' and 'safe-universally consistent' controller
behavior by hybridizing 'min-max', 'fictitious play' and 'cautious
fictitious play' approaches drawn from game theory. We empirically
evaluate the approaches on a simulated Inverted Pendulum swing-up
task and compare its performance against standard Q learning.
Abstract: Research in distributed artificial intelligence and multiagent systems consider how a set of distributed entities can interact and coordinate their actions in order to solve a given problem. In this paper an overview of this concept and its evolution is presented particularly its application in the design of intelligent tutoring systems. An intelligent tutor based on the concept of agent and centered specifically on the design of a pedagogue agent is illustrated. Our work has two goals: the first one concerns the architecture aspect and the design of a tutor using multiagent approach. The second one deals particularly with the design of a part of a tutor system: the pedagogue agent.
Abstract: The setting agent Ca(OH)2 for activation of slag
cement is used in the proportions of 0%, 2%, 4%, 6%, 8% and 10%
by various methods (substitution and addition by mass of slag
cement). The physical properties of slag cement activated by the
calcium hydroxide at anhydrous and hydrated states (fineness,
particle size distribution, consistency of the cement pastes and setting
times) were studied. The activation method by the mineral activator
of slag cement (latent hydraulicity) accelerates the hydration process
and reduces the setting times of the cement activated.
Abstract: This paper introduces our first efforts of developing a
new team for RoboCup Middle Size Competition. In our robots we
have applied omni directional based mobile system with omnidirectional
vision system and fuzzy control algorithm to navigate
robots. The control architecture of MRL middle-size robots is a three
layered architecture, Planning, Sequencing, and Executing. It also
uses Blackboard system to achieve coordination among agents.
Moreover, the architecture should have minimum dependency on low
level structure and have a uniform protocol to interact with real
robot.
Abstract: This paper describes a simulation model for analyzing artificial emotion injected to design the game characters. Most of the game storyboard is interactive in nature and the virtual characters of the game are equipped with an individual personality and dynamic emotion value which is similar to real life emotion and behavior. The uncertainty in real expression, mood and behavior is also exhibited in game paradigm and this is focused in the present paper through a fuzzy logic based agent and storyboard. Subsequently, a pheromone distribution or labeling is presented mimicking the behavior of social insects.
Abstract: Toxoplasma gondii is an intracellular parasite capable
of infecting all nucleated cells in a diverse array of species.
Toxoplasma plaque assay have been described using Bacto Agar.
Because of its experimental advantages carboxymethyl cellulose
overlay, medium viscosity was choosing and the aim of this work
was to develop alternative method for formation of T. gondii plaques.
Tachyzoites were inoculated onto monolayers of Vero cells and
cultured at 37° C under 5 % CO2. The cultures were followed up by
microscopy inspection. Small plaques were visible by naphtol blue
stain 4 days after infection. Larger plaques could be observed by day
10 of culture. The carboxymethyl cellulose is a cheap reagent and the
methodology is easier, faster than assays under agar overlay. This is
the first description of the carboxymethyl cellulose overlay use for
obtaining the formation of T. gondii plaques and may be useful in
consequent obtaining tachyzoites for detailed studies.