Abstract: One major issue that is regularly cited as a block to
the widespread use of online assessments in eLearning, is that of the
authentication of the student and the level of confidence that an
assessor can have that the assessment was actually completed by that
student. Currently, this issue is either ignored, in which case
confidence in the assessment and any ensuing qualification is
damaged, or else assessments are conducted at central, controlled
locations at specified times, losing the benefits of the distributed
nature of the learning programme. Particularly as we move towards
constructivist models of learning, with intentions towards achieving
heutagogic learning environments, the benefits of a properly
managed online assessment system are clear. Here we discuss some
of the approaches that could be adopted to address these issues,
looking at the use of existing security and biometric techniques,
combined with some novel behavioural elements. These approaches
offer the opportunity to validate the student on accessing an
assessment, on submission, and also during the actual production of
the assessment. These techniques are currently under development in
the DECADE project, and future work will evaluate and report their
use..
Abstract: The aim of this study is to point out whether personalization of mathematical word problems could affect student achievement or not. The research was applied on two-grades students at spring semester 2008-2009. Before the treatment, students personal data were taken and given to the computer. During the treatment, paper-based personalized problems and paper-based non personalized problems were prepared by computer as the same problems and then these problems were given to students. At the end of the treatment, students- opinion was taken. As a result of this research, it was found out that there were no significant differences between learners through personalized or non-personalized materials, and also there were no significant differences between gender through personalized and non-personalized problems. However, opinion of students was highly positive through the personalized problems.
Abstract: Concept maps can be generated manually or
automatically. It is important to recognize differences of the two
types of concept maps. The automatically generated concept maps
are dynamic, interactive, and full of associations between the terms
on the maps and the underlying documents. Through a specific
concept mapping system, Visual Concept Explorer (VCE), this paper
discusses how automatically generated concept maps are different
from manually generated concept maps and how different
applications and learning opportunities might be created with the
automatically generated concept maps. The paper presents several
examples of learning strategies that take advantages of the
automatically generated concept maps for concept learning and
exploration.
Abstract: The new framework the Higher Education is
immersed in involves a complete change in the way lecturers must
teach and students must learn. Whereas the lecturer was the main
character in traditional education, the essential goal now is to
increase the students' participation in the process. Thus, one of the
main tasks of lecturers in this new context is to design activities of
different nature in order to encourage such participation. Seminars
are one of the activities included in this environment. They are active
sessions that enable going in depth into specific topics as support of
other activities. They are characterized by some features such as
favoring interaction between students and lecturers or improving
their communication skills. Hence, planning and organizing strategic
seminars is indeed a great challenge for lecturers with the aim of
acquiring knowledge and abilities. This paper proposes a method
using Artificial Intelligence techniques to obtain student profiles
from their marks and preferences. The goal of building such profiles
is twofold. First, it facilitates the task of splitting the students into
different groups, each group with similar preferences and learning
difficulties. Second, it makes it easy to select adequate topics to be a
candidate for the seminars. The results obtained can be either a
guarantee of what the lecturers could observe during the development
of the course or a clue to reconsider new methodological strategies in
certain topics.
Abstract: While many studies have conducted the achievement
gap between groups of students in school districts, few studies have
utilized resilience research to investigate achievement gaps within
classrooms. This paper aims to summarize and discuss some recent
studies Waxman, Padr├│n, and their colleagues conducted, in which
they examined learning environment differences between resilient
and nonresilient students in reading and mathematics classrooms.
The classes consist of predominantly Hispanic elementary school
students from low-income families. These studies all incorporated
learning environment questionnaires and systematic observation
methods. Significant differences were found between resilient and
nonresilient students on their classroom learning environments and
classroom behaviors. The observation results indicate that the amount
and quality of teacher and student academic interaction are two of the
most influential variables that promote student outcomes. This paper
concludes by suggesting the following teacher practices to promote
resiliency in schools: (a) using feedback from classroom observation
and learning environment measures, (b) employing explicit teaching
practices; and (c) understanding students on a social and personal
level.
Abstract: One of the main advantages of the LO paradigm is to
allow the availability of good quality, shareable learning material
through the Web. The effectiveness of the retrieval process requires a
formal description of the resources (metadata) that closely fits the
user-s search criteria; in spite of the huge international efforts in this
field, educational metadata schemata often fail to fulfil this
requirement. This work aims to improve the situation, by the
definition of a metadata model capturing specific didactic features of
shareable learning resources. It classifies LOs into “teacher-oriented"
and “student-oriented" categories, in order to describe the role a LO
is to play when it is integrated into the educational process. This
article describes the model and a first experimental validation process
that has been carried out in a controlled environment.
Abstract: The pedagogy project has been proven as an active
learning method, which is used to develop learner-s skills and
knowledge.The use of technology in the learning world, has filed
several gaps in the implementation of teaching methods, and online
evaluation of learners. However, the project methodology presents
challenges in the assessment of learners online.
Indeed, interoperability between E-learning platforms (LMS) is
one of the major challenges of project-based learning assessment.
Firstly, we have reviewed the characteristics of online assessment
in the context of project-based teaching. We addressed the
constraints encountered during the peer evaluation process.
Our approach is to propose a meta-model, which will describe a
language dedicated to the conception of peer assessment scenario in
project-based learning. Then we illustrate our proposal by an
instantiation of the meta-model through a business process in a
scenario of collaborative assessment on line.
Abstract: This research investigates the use of digital technology
namely interactive multimedia in effective art education provided by
museum. Several multimedia experience examples created for art
education are study case subjected to assistance audiences- learning
within the context of existing theory in the field of interactive
multimedia.
Abstract: This research aims to develop and evaluate a training
course to promote learning activities of 2nd year, Suan Sunandha
Rajabhat University, faculty of education students using multiple
intelligences theory. The process is divided into two phases: Phase 1
development of training course to promote learning activities
consisting of principles, objectives of the course, structure, training
duration, content, training materials, training activities, media
training, monitoring, measurement and evaluation quality of the
course. Phase 2 evaluation efficiency of training course was to use
the improved curriculum with experimental group which is 2nd year,
Suan Sunandha Rajabhat University, faculty of education students
was drawn randomly 152 students. The experimental pattern was
randomized Control Group Pre-Test Post-Test Design, Analysis Data
by t-Test with the software SPFSS for Windows. Research has shown
that: 1). the ability of teaching and learning according to the theory of
multiple intelligences after training is higher than before training
significantly in statistic at .01 level, 2). The satisfaction of students
to the training courses was overall at the highest level.
Abstract: purpose of this study was to investigate the current status of support services for students with special education needs (SEN) at colleges and universities in Taiwan. Seventy-two college and universities received a questionnaire on its resource room operation process and four resource room staffs each from different areas were interviewed through semi- structured interview forms. The main findings were (1) most colleges and universities did offer sufficient administrative resources; (2) more efforts on preventions for SEN students and establishment of disability awareness should be made for all campus faculties ; (3) more comprehensive services were required to help students to have better transition into post-school life; (4) most schools provided basic administrative resource requirements but qualities of the resource room programs needed to be enhanced; and (5) most resource room staffs lacked of professional knowledge in counseling the SEN students which needed to be strengthened in the future.
Abstract: This paper describes the results and implications of a correlational study of learning styles and learner satisfaction. The relationship of these empirical concepts was examined in the context of traditional versus e-blended modes of course delivery in an introductory graduate research course. Significant results indicated that the visual side of the visual-verbal dimension of students- learning style(s) was positively correlated to satisfaction with themselves as learners in an e-blended course delivery mode and negatively correlated to satisfaction with the classroom environment in the context of a traditional classroom course delivery mode.
Abstract: A key requirement for e-learning materials is
reusability and interoperability, that is the possibility to use at least
part of the contents in different courses, and to deliver them trough
different platforms. These features make possible to limit the cost of
new packages, but require the development of material according to
proper specifications. SCORM (Sharable Content Object Reference
Model) is a set of guidelines suitable for this purpose. A specific
adaptation project has been started to make possible to reuse existing
materials. The paper describes the main characteristics of SCORM
specification, and the procedure used to modify the existing material.
Abstract: The primary purpose of this article is an attempt to
find the implication of globalization on education. Globalization has
an important role as a process in the economical, political, cultural
and technological dimensions in the life of the contemporary human
being and has been affected by it. Education has its effects in this
procedure and while influencing it through educating global citizens
having universal human features and characteristics, has been
influenced by this phenomenon too. Nowadays, the role of education
is not just to develop in the students the knowledge and skills
necessary for the new kinds of jobs. If education wants to help
students be prepared of the new global society, it has to make them
engaged productive and critical citizens for the global era, so that
they can reflect about their roles as key actors in a dynamic often
uneven, matrix of economic and cultural exchanges. If education
wants to reinforce and raise the national identity, the value system
and the children and teenagers, it should make them ready for living
in the global era of this century. The used method in this research is
documentary and analyzing the documents. Studies in this field show
globalization has influences on the processes of the production,
distribution and consuming of knowledge. The happening of this
event in the information era has not only provide the necessary
opportunities for the exchanges of education worldwide but also has
privileges for the developing countries which enables them to
strengthen educational bases of their society and have an important
step toward their future.
Abstract: This research presented in this paper is an on-going
project of an application of neural network and fuzzy models to
evaluate the sociological factors which affect the educational
performance of the students in Sri Lanka. One of its major goals is to
prepare the grounds to device a counseling tool which helps these
students for a better performance at their examinations, especially at
their G.C.E O/L (General Certificate of Education-Ordinary Level)
examination. Closely related sociological factors are collected as raw
data and the noise of these data are filtered through the fuzzy
interface and the supervised neural network is being utilized to
recognize the performance patterns against the chosen social factors.
Abstract: The computer, among the most important inventions of the twentieth century, has become an increasingly important component in our everyday lives. Computer games also have become increasingly popular among people day-by-day, owing to their features based on realistic virtual environments, audio and visual features, and the roles they offer players. In the present study, the metaphors students have for computer games are investigated, as well as an effort to fill the gap in the literature. Students were asked to complete the sentence—‘Computer game is like/similar to….because….’— to determine the middle school students’ metaphorical images of the concept for ‘computer game’. The metaphors created by the students were grouped in six categories, based on the source of the metaphor. These categories were ordered as ‘computer game as a means of entertainment’, ‘computer game as a beneficial means’, ‘computer game as a basic need’, ‘computer game as a source of evil’, ‘computer game as a means of withdrawal’, and ‘computer game as a source of addiction’, according to the number of metaphors they included.
Abstract: This paper presents key challenges reported by a
group of Australian undergraduate Physical Education students in
conducting a program for persons with an intellectual disability.
Strategies adopted to address these challenges are presented together
with representative feedback given by the Physical Education
students at the completion of the program. The significance of the
program’s findings is summarized.
Abstract: The lifelong learning is a crucial element in the
modernization of European education and training systems. The most
important actors in the development process of the lifelong learning
are the trainers, whose professional characteristics need new
competences and skills in the current labour market. The main
objective of this paper is to establish an importance ranking of the
new competences, capabilities and skills that the lifelong learning
Spanish trainers must possess nowadays. A wide study of secondary
sources has allowed the design of a questionnaire that organizes the
trainer-s skills and competences. The e-Delphi method is used for
realizing a creative, individual and anonymous evaluation by experts
on the importance ranking that presents the criteria, sub-criteria and
indicators of the e-Delphi questionnaire. Twenty Spanish experts in
the lifelong learning have participated in two rounds of the e-
DELPHI method. In the first round, the analysis of the experts-
evaluation has allowed to establish the ranking of the most
importance criteria, sub-criteria and indicators and to eliminate the
least valued. The minimum level necessary to reach the consensus
among experts has been achieved in the second round.
Abstract: In this study, how affects the narrative of Positive
Psychothreapy which is named “The Three Small Gold Statues "the
adloescent-s perception is investigated The sample included 90
adolescents who were high school students. Firstly the narrative was
read. Then three questions which were about the narrative were
asked. The questions were: What kind of things did you recall what
kind of results did you conculde, and also how could you use this
narrative in your real life problems. Responds were analyzed by
content analysis method. According to research findings the narrative
had a great effect for adolescent perceptions, and also the tale could
be used at school counselling programs.
Abstract: The number of cross-border student between Hong
Kong and mainland China is increasing due to an increase of
cross-border marriage between Hong Kong and mainland China. Since
the education system is different to the mainland China, the statue
Since all the children who have the right of abode in Hong Kong
entitle to have free education in Hong Kong, many of the cross-border
family prefer to send the children back to Hong Kong for their
education.
Abstract: Does open ended creative technology give positive impact in learning design? Although there are many researchers had examined on the impact of technology on design education but there are very few conclusive researches done on the impact of open ended used of software to learning design. This paper sought to investigate a group of student-s experience on relatively wider range of software application within the context of design project. A typography design project was used to create a learning environment with the aim of inculcate design skills into the learners and increase their creative problem-solving and critical thinking skills. The methods used in this study were questionnaire survey and personal observation which will be focus on the individual and group response during the completion of the task.