Abstract: In this work, we present for the first time in our
perception an efficient digital watermarking scheme for mpeg audio
layer 3 files that operates directly in the compressed data domain,
while manipulating the time and subband/channel domain. In
addition, it does not need the original signal to detect the watermark.
Our scheme was implemented taking special care for the efficient
usage of the two limited resources of computer systems: time and
space. It offers to the industrial user the capability of watermark
embedding and detection in time immediately comparable to the real
music time of the original audio file that depends on the mpeg
compression, while the end user/audience does not face any artifacts
or delays hearing the watermarked audio file. Furthermore, it
overcomes the disadvantage of algorithms operating in the PCMData
domain to be vulnerable to compression/recompression attacks,
as it places the watermark in the scale factors domain and not in the
digitized sound audio data. The strength of our scheme, that allows it
to be used with success in both authentication and copyright
protection, relies on the fact that it gives to the users the enhanced
capability their ownership of the audio file not to be accomplished
simply by detecting the bit pattern that comprises the watermark
itself, but by showing that the legal owner knows a hard to compute
property of the watermark.
Abstract: In this paper, we propose a practical digital music matching system that is robust to variation in sound qualities. The proposed system is subdivided into two parts: client and server. The client part consists of the input, preprocessing and feature extraction modules. The preprocessing module, including the music onset module, revises the value gap occurring on the time axis between identical songs of different formats. The proposed method uses delta-grouped Mel frequency cepstral coefficients (MFCCs) to extract music features that are robust to changes in sound quality. According to the number of sound quality formats (SQFs) used, a music server is constructed with a feature database (FD) that contains different sub feature databases (SFDs). When the proposed system receives a music file, the selection module selects an appropriate SFD from a feature database; the selected SFD is subsequently used by the matching module. In this study, we used 3,000 queries for matching experiments in three cases with different FDs. In each case, we used 1,000 queries constructed by mixing 8 SQFs and 125 songs. The success rate of music matching improved from 88.6% when using single a single SFD to 93.2% when using quadruple SFDs. By this experiment, we proved that the proposed method is robust to various sound qualities.
Abstract: This article provides partial evaluation index and its
standard of sports aerobics, including the following 12 indexes: health
vitality, coordination, flexibility, accuracy, pace, endurance, elasticity,
self-confidence, form, control, uniformity and musicality. The
three-layer BP artificial neural network model including input layer,
hidden layer and output layer is established. The result shows that the
model can well reflect the non-linear relationship between the
performance of 12 indexes and the overall performance. The predicted
value of each sample is very close to the true value, with a relative
error fluctuating around of 5%, and the network training is successful.
It shows that BP network has high prediction accuracy and good
generalization capacity if being applied in sports aerobics performance
evaluation after effective training.
Abstract: This paper presents an improvement method of
the multiple pitch estimation algorithm using comb filters.
Conventionally the pitch was estimated by using parallel
-connected comb filters method (PCF). However, PCF has
problems which often fail in the pitch estimation when there is
the fundamental frequency of higher tone near harmonics of
lower tone. Therefore the estimation is assigned to a wrong
note when shared frequencies happen. This issue often occurs
in estimating octave 3 or more. Proposed method, for solving
the problem, estimates the pitch with every harmonic instead of
every octave. As a result, our method reaches the accuracy of
more than 80%.
Abstract: The research titled “Developing of Thai Classical Music Ensemble in Rattanakosin Period" aimed 1) to study the history of Thai Classical Music Ensemble in Rattanakosin Period and 2) to analyze changing in each period of Rattanakosin Era. This is the historical and documentary research. The data was collected by in-depth interview those musicians, and academic music experts and field study. The focus group discussion was conducted to analyze and conclude the findings. The research found that the history of Thai Classical Music Ensemble in Rattanakosin Period derived from the Ayutthaya period. Thai classical music ensemble consisted of “Wong Pipat", “Wong Mahori", “Wong Kreang Sai". “Wong Kubmai", “Wong Krongkak", “Brass Band", and “Kan Band" which were used to ceremony, ritual, drama, performs and entertainment. Changed of the Thai music in the early Rattanakosin Period were passed from the Ayutthaya Period and the influence of the western civilization. New Band formed in Thai Music were “Orchestra" and “Contemporary Band". The role of Thai music was changed from the ceremonial rituals to entertainment. Development of the Thai music during the reign of King Rama 1 to King Rama 7, was improved from the court. But after the revolution, the musical patronage of the court was maintained by the Government. Thai Classical Music Ensemble were performed to be standard pattern.
Abstract: This paper proposes an architectural and graphical
user interface (GUI) design of a traditional Thai musical instrument
application for tablet computers for practicing “Ranaad Ek" which is
a trough-resonated keyboard percussion instrument. The application
provides percussion methods for a player as real as a physical
instrument. The application consists of two playing modes. The first
mode is free playing, a player can freely multi touches on wooden bar
to produce instrument sounds. The second mode is practicing mode
that guilds the player to follow percussions and rhythms of practice
songs. The application has achieved requirements and specifications.
Abstract: The ARMrayan Multimedia Mobile CMS (Content
Management System) is the first mobile CMS that gives the
opportunity to users for creating multimedia J2ME mobile
applications with their desired content, design and logo; simply,
without any need for writing even a line of code. The low-level
programming and compatibility problems of the J2ME, along with
UI designing difficulties, makes it hard for most people –even
programmers- to broadcast their content to the widespread mobile
phones used by nearly all people. This system provides user-friendly,
PC-based tools for creating a tree index of pages and inserting
multiple multimedia contents (e.g. sound, video and picture) in each
page for creating a J2ME mobile application. The output is a standalone
Java mobile application that has a user interface, shows texts
and pictures and plays music and videos regardless of the type of
devices used as long as the devices support the J2ME platform.
Bitmap fonts have also been used thus Middle Eastern languages can
be easily supported on all mobile phone devices. We omitted
programming concepts for users in order to simplify multimedia
content-oriented mobile applictaion designing for use in educational,
cultural or marketing centers. Ordinary operators can now create a
variety of multimedia mobile applications such as tutorials,
catalogues, books, and guides in minutes rather than months.
Simplicity and power has been the goal of this CMS. In this paper,
we present the software engineered-designed concepts of the
ARMrayan MCMS along with the implementation challenges faces
and solutions adapted.
Abstract: A novel direction-of-arrival (DOA) estimation technique, which uses a conventional multiple signal classification (MUSIC) algorithm with periodic signals, is applied to a single RF-port parasitic array antenna for direction finding. Simulation results show that the proposed method gives high resolution (1 degree) DOA estimation in an uncorrelated signal environment. The novelty lies in that the MUSIC algorithm is applied to a simplified antenna configuration. Only one RF port and one analogue-to-digital converter (ADC) are used in this antenna, which features low DC power consumption, low cost, and ease of fabrication. Modifications to the conventional MUSIC algorithm do not bring much additional complexity. The proposed technique is also free from the negative influence by the mutual coupling between elements. Therefore, the technique has great potential to be implemented into the existing wireless mobile communications systems, especially at the power consumption limited mobile terminals, to provide additional position location (PL) services.
Abstract: As a multicultural country, Indonesia has many subcultures
with unique performing arts. Some of them are well-known
to international tourists, such as music ensemble (known as gamelan)
in Bali and Java, shadow puppet play (wayang) in Java, and martial
arts (known as pencak silat) in Sumatra. Some examples of famous
traditional dances in Indonesia are Srimpi from Yogyakarta and Solo,
Legong from Bali, and Gong dance from Kalimantan. Performing arts
show the identity of a nation. However, they are a complex subject,
especially when they are addressed to children. The performing arts,
e.g. music, dance theatre, and opera are experiential, experimental,
and emotionally charged. Therefore, the right strategy and promotion
need to be developed to engage children to appreciate and preserve
traditional dances. This study aims to explore and identify
possibilities of internet usage as a medium to promote traditional
dances, especially to children in Indonesia.
Abstract: As the remedy used music becomes active and
meditation effect through the music is verified, people take a growing
interest about psychological balance or remedy given by music. From
traditional studies, it is verified that the music of which spectral
envelop varies approximately as 1/f (f is frequency) down to a
frequency of low frequency bandwidth gives psychological balance.
In this paper, we researched signal properties of music which gives
psychological balance. In order to find this, we derived the property
from voice. Music composed by voice shows large value in NCSD.
We confirmed the degree of deference between music by curvature of
normalized cumulative spectral distribution. In the music that gives
psychological balance, the curvature shows high value, otherwise, the
curvature shows low value.
Abstract: Eigenvector methods are gaining increasing acceptance in the area of spectrum estimation. This paper presents a successful attempt at testing and evaluating the performance of two of the most popular types of subspace techniques in determining the parameters of multiexponential signals with real decay constants buried in noise. In particular, MUSIC (Multiple Signal Classification) and minimum-norm techniques are examined. It is shown that these methods perform almost equally well on multiexponential signals with MUSIC displaying better defined peaks.
Abstract: Lately there has been a significant boost of interest in
music digital libraries, which constitute an attractive area of research
and development due to their inherent interesting issues and
challenging technical problems, solutions to which will be highly
appreciated by enthusiastic end-users. We present here a DL that we
have developed to support users in their quest for classical music
pieces within a particular collection of 18,000+ audio recordings.
To cope with the early DL model limitations, we have used a refined
socio-semantic and contextual model that allows rich bibliographic
content description, along with semantic annotations, reviewing,
rating, knowledge sharing etc. The multi-layered service model
allows incorporation of local and distributed information,
construction of rich hypermedia documents, expressing the complex
relationships between various objects and multi-dimensional spaces,
agents, actors, services, communities, scenarios etc., and facilitates
collaborative activities to offer to individual users the needed
collections and services.
Abstract: The performance of time-reversal MUSIC algorithm will be dramatically degrades in presence of strong noise and multiple scattering (i.e. when scatterers are close to each other). This is due to error in determining the number of scatterers. The present paper provides a new approach to alleviate such a problem using an information theoretic criterion referred as minimum description length (MDL). The merits of the novel approach are confirmed by the numerical examples. The results indicate the time-reversal MUSIC yields accurate estimate of the target locations with considerable noise and multiple scattering in the received signals.
Abstract: In this paper a novel scheme for watermarking digital
audio during its compression to MPEG-1 Layer III format is
proposed. For this purpose we slightly modify some of the selected
MDCT coefficients, which are used during MPEG audio
compression procedure. Due to the possibility of modifying different
MDCT coefficients, there will be different choices for embedding the
watermark into audio data, considering robustness and transparency
factors. Our proposed method uses a genetic algorithm to select the
best coefficients to embed the watermark. This genetic selection is
done according to the parameters that are extracted from the
perceptual content of the audio to optimize the robustness and
transparency of the watermark. On the other hand the watermark
security is increased due to the random nature of the genetic
selection. The information of the selected MDCT coefficients that
carry the watermark bits, are saves in a database for future extraction
of the watermark. The proposed method is suitable for online MP3
stores to pursue illegal copies of musical artworks. Experimental
results show that the detection ratio of the watermarks at the bitrate
of 128kbps remains above 90% while the inaudibility of the
watermark is preserved.
Abstract: An array antenna system with innovative signal
processing can improve the resolution of a source direction of arrival
(DoA) estimation. High resolution techniques take the advantage of
array antenna structures to better process the incoming waves. They
also have the capability to identify the direction of multiple targets.
This paper investigates performance of the DOA estimation
algorithm namely; Capon and MUSIC on the uniform linear array
(ULA). The simulation results show that in Capon and MUSIC
algorithm the resolution of the DOA techniques improves as number
of snapshots, number of array elements, signal-to-noise ratio and
separation angle between the two sources θ increases.
Abstract: Music has a great effect on human body and mind; it
can have a positive effect on hormone system. Objective of this study
is to analysis the effect of music (carnatic, hard rock and jazz) on
brain activity during mental work load using electroencephalography
(EEG). Eight healthy subjects without special musical education
participated in the study. EEG signals were acquired at frontal (Fz),
parietal (Pz) and central (Cz) lobes of brain while listening to music
at three experimental condition (rest, music without mental task and
music with mental task). Spectral powers features were extracted at
alpha, theta and beta brain rhythms. While listening to jazz music, the
alpha and theta powers were significantly (p < 0.05) high for rest as
compared to music with and without mental task in Cz. While
listening to Carnatic music, the beta power was significantly (p <
0.05) high for with mental task as compared to rest and music
without mental task at Cz and Fz location. This finding corroborates
that attention based activities are enhanced while listening to jazz and
carnatic as compare to Hard rock during mental task.
Abstract: This research aims at development of the Multiple
Intelligences Measurement of Elementary Students. The structural
accuracy test and normality establishment are based on the Multiple
Intelligences Theory of Gardner. This theory consists of eight aspects
namely linguistics, logic and mathematics, visual-spatial relations,
body and movement, music, human relations, self-realization/selfunderstanding
and nature. The sample used in this research consists
of elementary school students (aged between 5-11 years). The size of
the sample group was determined by Yamane Table. The group has
2,504 students. Multistage Sampling was used. Basic statistical
analysis and construct validity testing were done using confirmatory
factor analysis. The research can be summarized as follows; 1.
Multiple Intelligences Measurement consisting of 120 items is
content-accurate. Internal consistent reliability according to the
method of Kuder-Richardson of the whole Multiple Intelligences
Measurement equals .91. The difficulty of the measurement test is
between .39-.83. Discrimination is between .21-.85. 2). The Multiple
Intelligences Measurement has construct validity in a good range,
that is 8 components and all 120 test items have statistical
significance level at .01. Chi-square value equals 4357.7; p=.00 at the
degree of freedom of 244 and Goodness of Fit Index equals 1.00.
Adjusted Goodness of Fit Index equals .92. Comparative Fit Index
(CFI) equals .68. Root Mean Squared Residual (RMR) equals 0.064
and Root Mean Square Error of Approximation equals 0.82. 3). The
normality of the Multiple Intelligences Measurement is categorized
into 3 levels. Those with high intelligence are those with percentiles
of more than 78. Those with moderate/medium intelligence are those
with percentiles between 24 and 77.9. Those with low intelligence
are those with percentiles from 23.9 downwards.
Abstract: The following paper shows an interactive tool which
main purpose is to teach how to play a flute. It consists of three
stages the first one is the instruction and teaching process through a
software application, the second is the practice part when the user
starts to play the flute (hardware specially designed for this
application) this flute is capable of capturing how is being played the
flute and the final stage is the one in which the data captured are sent
to the software and the user is evaluated in order to give him / she a
correction or an acceptance
Abstract: Preparation and negotiation of innovative and future
projects can be characterized as a strategic-type decision situation,
involving many uncertainties and an unpredictable environment.
We will focus in this paper on the bidding process. It includes cooperative
and strategic decisions.
Our approach for bidding process knowledge capitalization is
aimed at information management in project-oriented organizations,
based on the MUSIC (Management and Use of Co-operative
Information Systems) model.
We will show how to capitalize the company strategic knowledge
and also how to organize the corporate memory. The result of the
adopted approach is improvement of corporate memory quality.
Abstract: Support vector machines (SVMs) are considered to be
the best machine learning algorithms for minimizing the predictive
probability of misclassification. However, their drawback is that for
large data sets the computation of the optimal decision boundary is a
time consuming function of the size of the training set. Hence several
methods have been proposed to speed up the SVM algorithm. Here
three methods used to speed up the computation of the SVM
classifiers are compared experimentally using a musical genre
classification problem. The simplest method pre-selects a random
sample of the data before the application of the SVM algorithm. Two
additional methods use proximity graphs to pre-select data that are
near the decision boundary. One uses k-Nearest Neighbor graphs and
the other Relative Neighborhood Graphs to accomplish the task.