Non Inmersive Virtual Reality for Improving Teaching Processes
The following paper shows an interactive tool which
main purpose is to teach how to play a flute. It consists of three
stages the first one is the instruction and teaching process through a
software application, the second is the practice part when the user
starts to play the flute (hardware specially designed for this
application) this flute is capable of capturing how is being played the
flute and the final stage is the one in which the data captured are sent
to the software and the user is evaluated in order to give him / she a
correction or an acceptance
[1] J. Rickards , "The Virtual Campus: Impact on Teaching and Learning",
[International Association of Technological University Libraries
Conference (IATUL), 2000].
[2] M. Burkle, Kinshuk ,"Learning in virtual worlds: The challenges and
opportunities," [2009 International Conference on CyberWorlds, 2009].
[3] Myeung-So. Yoh, "The Reality of Virtual Reality," [Proceedings of the
Seventh International Conference on Virtual Systems and Multimedia
(VSMM-01), 2001].
[4] W. Chung Ho, "Music Students- Perception of the Use of Multi-media
Technology at the Graduate Level in Hong Kong Higher Education",
Asia Pacific Education Review by Education Research Institute , 2007,
Vol. 8, No. 1, 12-26.
[5] R. Hiraga, F. Watanabe, "Music Learning through Visualization,"
[Proceedings of the Second International Conference on WEB
Delivering of Music (WEDELMUSIC.02), 2002].
[6] A. Nijholt, D. Reidsma, R. Ebbers, M. ter Maat, "The Virtual
Conductor: Learning and Teaching about Music, Performing, and
Conducting," Eighth IEEE International Conference on Advanced
Learning Technologies, 2008.
[7] Méndez, C. Metodolog├¡a. Dise├▒o y desarrollo del proceso de
investigaci├│n. Tercera Edici├│n. Colombia: Editorial Mc Graw Hill,
2001.
[8] Lerma, H. Metodología de la investigación: Propuesta, Anteproyecto y
Proyecto. Segunda Edición. Bogotá: Ecoe Ediciones. 2005.
[9] Tamayo, M. El proceso de la investigación científica. Cuarta Edición.
México D.F.: Editorial Limusa, 2005.
[10] Cerda, H. Los elementos de la investigaci├│n. Segunda reimpresi├│n.
Bogotá: Editorial El Búho, 2000.
[11] A. Brown. "Software Development as Music Education Research",
Queensland University of Technology, International Journal of
Education & the Arts, Volume 8 Number 6 July 11, 2007.
[12] Vishay Telefunken. "Document Number 83751".
<http://www.vishay.com> 2005.
[1] J. Rickards , "The Virtual Campus: Impact on Teaching and Learning",
[International Association of Technological University Libraries
Conference (IATUL), 2000].
[2] M. Burkle, Kinshuk ,"Learning in virtual worlds: The challenges and
opportunities," [2009 International Conference on CyberWorlds, 2009].
[3] Myeung-So. Yoh, "The Reality of Virtual Reality," [Proceedings of the
Seventh International Conference on Virtual Systems and Multimedia
(VSMM-01), 2001].
[4] W. Chung Ho, "Music Students- Perception of the Use of Multi-media
Technology at the Graduate Level in Hong Kong Higher Education",
Asia Pacific Education Review by Education Research Institute , 2007,
Vol. 8, No. 1, 12-26.
[5] R. Hiraga, F. Watanabe, "Music Learning through Visualization,"
[Proceedings of the Second International Conference on WEB
Delivering of Music (WEDELMUSIC.02), 2002].
[6] A. Nijholt, D. Reidsma, R. Ebbers, M. ter Maat, "The Virtual
Conductor: Learning and Teaching about Music, Performing, and
Conducting," Eighth IEEE International Conference on Advanced
Learning Technologies, 2008.
[7] Méndez, C. Metodolog├¡a. Dise├▒o y desarrollo del proceso de
investigaci├│n. Tercera Edici├│n. Colombia: Editorial Mc Graw Hill,
2001.
[8] Lerma, H. Metodología de la investigación: Propuesta, Anteproyecto y
Proyecto. Segunda Edición. Bogotá: Ecoe Ediciones. 2005.
[9] Tamayo, M. El proceso de la investigación científica. Cuarta Edición.
México D.F.: Editorial Limusa, 2005.
[10] Cerda, H. Los elementos de la investigaci├│n. Segunda reimpresi├│n.
Bogotá: Editorial El Búho, 2000.
[11] A. Brown. "Software Development as Music Education Research",
Queensland University of Technology, International Journal of
Education & the Arts, Volume 8 Number 6 July 11, 2007.
[12] Vishay Telefunken. "Document Number 83751".
<http://www.vishay.com> 2005.
@article{"International Journal of Business, Human and Social Sciences:55268", author = "Galeano R. Katherine and Rincon L. David and Luengas. Lely and Guevara. Juan Carlos", title = "Non Inmersive Virtual Reality for Improving Teaching Processes", abstract = "The following paper shows an interactive tool which
main purpose is to teach how to play a flute. It consists of three
stages the first one is the instruction and teaching process through a
software application, the second is the practice part when the user
starts to play the flute (hardware specially designed for this
application) this flute is capable of capturing how is being played the
flute and the final stage is the one in which the data captured are sent
to the software and the user is evaluated in order to give him / she a
correction or an acceptance", keywords = "acoustoelectric devices, computer applications,learning systems, music, technological innovation, virtual reality", volume = "4", number = "8", pages = "1893-4", }