Abstract: Recently, ‘play of learning’ becomes important and is
emphasized as a useful learning tool. Therefore, interest in
edutainment contents is growing. Storytelling is considered first as a
method that improves the transmission of information and learner's
interest when planning edutainment contents. In this study, we
designed edutainment contents in the form of an adventure game that
applies the storytelling method. This content provides questions and
items constituted dynamically and reorganized learning contents
through analysis of test results. It allows learners to solve various
questions through effective iterative learning. As a result, the learners
can reach mastery learning.
Abstract: This paper proposes an Interactive Chinese Character
Learning System (ICCLS) based on pictorial evolution as an
edutainment concept in computer-based learning of language. The
advantage of the language origination itself is taken as a learning
platform due to the complexity in Chinese language as compared to
other types of languages. Users especially children enjoy more by
utilize this learning system because they are able to memories the
Chinese Character easily and understand more of the origin of the
Chinese character under pleasurable learning environment, compares
to traditional approach which children need to rote learning Chinese
Character under un-pleasurable environment. Skeletonization is used
as the representation of Chinese character and object with an animated
pictograph evolution to facilitate the learning of the language. Shortest
skeleton path matching technique is employed for fast and accurate
matching in our implementation. User is required to either write a
word or draw a simple 2D object in the input panel and the matched
word and object will be displayed as well as the pictograph evolution
to instill learning. The target of computer-based learning system is for
pre-school children between 4 to 6 years old to learn Chinese
characters in a flexible and entertaining manner besides utilizing
visual and mind mapping strategy as learning methodology.