Abstract: Rapid steps made in the field of Information and Communication Technology (ICT) has facilitated the development of teaching and learning methods and prepared them to serve the needs of an assorted educational institution. In other words, the information age has redefined the fundamentals and transformed the institutions and method of services delivery forever. The vision is the articulation of a desire to transform the method of teaching and learning could proceed through e-learning. E-learning is commonly deliberated to use of networked information and communications technology in teaching and learning practice. This paper deals the general aspects of the e-leaning with its issues, developments, opportunities and challenges, which can the higher institutions own.
Abstract: The paper proposes a unified model for multimedia data retrieval which includes data representatives, content representatives, index structure, and search algorithms. The multimedia data are defined as k-dimensional signals indexed in a multidimensional k-tree structure. The benefits of using the k-tree unified model were demonstrated by running the data retrieval application on a six networked nodes test bed cluster. The tests were performed with two retrieval algorithms, one that allows parallel searching using a single feature, the second that performs a weighted cascade search for multiple features querying. The experiments show a significant reduction of retrieval time while maintaining the quality of results.
Abstract: This paper reports the feasibility of the ARMA model
to describe a bursty video source transmitting over a AAL5 ATM link
(VBR traffic). The traffic represents the activity of the action movie
"Lethal Weapon 3" transmitted over the ATM network using the Fore
System AVA-200 ATM video codec with a peak rate of 100 Mbps
and a frame rate of 25. The model parameters were estimated for a
single video source and independently multiplexed video sources. It
was found that the model ARMA (2, 4) is well-suited for the real data
in terms of average rate traffic profile, probability density function,
autocorrelation function, burstiness measure, and the pole-zero
distribution of the filter model.
Abstract: The proposed Multimedia Pronunciation Learning
Management System (MPLMS) in this study is a technology with
profound potential for inducing improvement in pronunciation
learning. The MPLMS optimizes the digitised phonetic symbols with
the integration of text, sound and mouth movement video. The
components are designed and developed in an online management
system which turns the web to a dynamic user-centric collection of
consistent and timely information for quality sustainable learning.
The aim of this study is to design and develop the MPLMS which
serves as an innovative tool to improve English pronunciation. This
paper discusses the iterative methodology and the three-phase Alessi
and Trollip model in the development of MPLMS. To align with the
flexibility of the development of educational software, the iterative
approach comprises plan, design, develop, evaluate and implement is
followed. To ensure the instructional appropriateness of MPLMS, the
instructional system design (ISD) model of Alessi and Trollip serves
as a platform to guide the important instructional factors and process.
It is expected that the results of future empirical research will support
the efficacy of MPLMS and its place as the premier pronunciation
learning system.
Abstract: In order to accommodate various multimedia
services, next generation wireless networks are characterized
by very high transmission bit rates. Thus, in such systems and
networks, the received signal is not only limited by noise but -
especially with increasing symbols rate often more
significantly by the intersymbol interference (ISI) caused by
the time dispersive radio channels such as those are used in
this work. This paper deals with the study of the performance
of detector for high bit rate transmission on some worst case
models of frequency selective fading channels for outdoor
mobile radio environments. This paper deals with a number of
different wireless channels with different power profiles and
different number of resolvable paths. All the radio channels
generated in this paper are for outdoor vehicular environments
with Doppler spread of 100 Hz. A carrier frequency of 1800
MHz is used and all the channels used in this work are such
that they are useful for next generation wireless systems.
Schemes for mitigation of ISI with adaptive equalizers of
different types have been investigated and their performances
have been investigated in terms of BER measured as a function
of SNR.
Abstract: The main purpose of the study was to determine whether students- interpretation achievement differed with the use of various multimedia presentation types. Four groups of students, text only (T), audio only (A), text and audio (TA), text and image (TI), were arranged and they were presented the same story via different types of multimedia presentations. Inference achievement was measured by a critical thinking inference test. Higher mean scores for the TA group compared to the other three groups were found. Also when compared pairwise, interpretation achievement of the TA group differed significantly from scores of the T and TI groups. These differences were interpreted with the increased cognitive load. Increased cognitive load for the TA group may have invited students to put more effort into comprehending the text, thus resulting in better test scores. Findings of the study can be seen as a sign of the importance of learning situations and learning outcomes in multimedia-supported learning environments and may have practical benefits for instructional designers.
Abstract: With the development of ubiquitous computing,
current user interaction approaches with keyboard, mouse and pen
are not sufficient. Due to the limitation of these devices the useable
command set is also limited. Direct use of hands as an input device is
an attractive method for providing natural Human Computer
Interaction which has evolved from text-based interfaces through 2D
graphical-based interfaces, multimedia-supported interfaces, to fully
fledged multi-participant Virtual Environment (VE) systems.
Imagine the human-computer interaction of the future: A 3Dapplication
where you can move and rotate objects simply by moving
and rotating your hand - all without touching any input device. In this
paper a review of vision based hand gesture recognition is presented.
The existing approaches are categorized into 3D model based
approaches and appearance based approaches, highlighting their
advantages and shortcomings and identifying the open issues.
Abstract: The work presented in this paper focus on Knowledge Management services enabling CSCW (Computer Supported Cooperative Work) applications to provide an appropriate adaptation to the user and the situation in which the user is working. In this paper, we explain how a knowledge management system can be designed to support users in different situations exploiting contextual data, users' preferences, and profiles of involved artifacts (e.g., documents, multimedia files, mockups...). The presented work roots in the experience we had in the MILK project and early steps made in the MAIS project.
Abstract: During recent years, the traditional learning
approaches have undergone fundamental changes due to the
emergence of new technologies such as multimedia, hypermedia and
telecommunication. E-learning is a modern world phenomenon that
has come into existence in the information age and in a knowledgebased
society. E-learning has developed significantly within a short
period of time. Thus it is of a great significant to secure information,
allow a confident access and prevent unauthorized accesses. Making
use of individuals- physiologic or behavioral (biometric) properties is
a confident method to make the information secure. Among the
biometrics, fingerprint is more acceptable and most countries use it as
an efficient methods of identification. This article provides a new
method to compare the fingerprint comparison by pattern recognition
and image processing techniques. To verify fingerprint, the shortest
distance method is used together with perceptronic multilayer neural
network functioning based on minutiae. This method is highly
accurate in the extraction of minutiae and it accelerates comparisons
due to elimination of false minutiae and is more reliable compared
with methods that merely use directional images.
Abstract: The purpose of this study is to investigate the effects
of modality principles in instructional software among first grade
pupils- achievements in the learning of Arabic Language. Two modes
of instructional software were systematically designed and
developed, audio with images (AI), and text with images (TI). The
quasi-experimental design was used in the study. The sample
consisted of 123 male and female pupils from IRBED Education
Directorate, Jordan. The pupils were randomly assigned to any one of
the two modes. The independent variable comprised the two modes
of the instructional software, the students- achievement levels in the
Arabic Language class and gender. The dependent variable was the
achievements of the pupils in the Arabic Language test. The
theoretical framework of this study was based on Mayer-s Cognitive
Theory of Multimedia Learning. Four hypotheses were postulated
and tested. Analyses of Variance (ANOVA) showed that pupils using
the (AI) mode performed significantly better than those using (TI)
mode. This study concluded that the audio with images mode was an
important aid to learning as compared to text with images mode.
Abstract: Lately, an interest has grown greatly in the usages of
RFID in an un-presidential applications. It is shown in the adaptation
of major software companies such as Microsoft, IBM, and Oracle
the RFID capabilities in their major software products. For example
Microsoft SharePoints 2010 workflow is now fully compatible with
RFID platform. In addition, Microsoft BizTalk server is also capable
of all RFID sensors data acquisition. This will lead to applications
that required high bit rate, long range and a multimedia content in
nature. Higher frequencies of operation have been designated for
RFID tags, among them are the 2.45 and 5.8 GHz. The higher the
frequency means higher range, and higher bit rate, but the drawback
is the greater cost. In this paper we present a single layer, low
profile patch antenna operates at 5.8 GHz with pure resistive input
impedance of 50 and close to directive radiation. Also, we propose
a modification to the design in order to improve the operation band
width from 8.7 to 13.8
Abstract: Sequences of execution of algorithms in an interactive
manner using multimedia tools are employed in this paper. It helps to
realize the concept of fundamentals of algorithms such as searching
and sorting method in a simple manner. Visualization gains more
attention than theoretical study and it is an easy way of learning
process. We propose methods for finding runtime sequence of each
algorithm in an interactive way and aims to overcome the drawbacks
of the existing character systems. System illustrates each and every
step clearly using text and animation. Comparisons of its time
complexity have been carried out and results show that our approach
provides better perceptive of algorithms.
Abstract: Image coding based on clustering provides immediate
access to targeted features of interest in a high quality decoded
image. This approach is useful for intelligent devices, as well as for
multimedia content-based description standards. The result of image
clustering cannot be precise in some positions especially on pixels
with edge information which produce ambiguity among the clusters.
Even with a good enhancement operator based on PDE, the quality of
the decoded image will highly depend on the clustering process. In
this paper, we introduce an ambiguity cluster in image coding to
represent pixels with vagueness properties. The presence of such
cluster allows preserving some details inherent to edges as well for
uncertain pixels. It will also be very useful during the decoding phase
in which an anisotropic diffusion operator, such as Perona-Malik,
enhances the quality of the restored image. This work also offers a
comparative study to demonstrate the effectiveness of a fuzzy
clustering technique in detecting the ambiguity cluster without losing
lot of the essential image information. Several experiments have been
carried out to demonstrate the usefulness of ambiguity concept in
image compression. The coding results and the performance of the
proposed algorithms are discussed in terms of the peak signal-tonoise
ratio and the quantity of ambiguous pixels.
Abstract: Regarding to the fast growth of computer, internet, and virtual learning in our country (Iran) and need computer-based learning systems and multimedia tools as an essential part of such education, designing and implementing such systems would help teach different field such as science. This paper describes the basic principle of multimedia. At the end, with a description of learning science to the infant students, the method of this system will be explained.
Abstract: In this article, we are going to do a study that consist in the configuration of a link between an earth station to broadcast multimedia service and a user of this service via a geostationary satellite in Ka- band and the set up of the different components of this link and then to make the calculation of the link budget for this system. The application carried out in this work, allows us to calculate the link budget in both directions: the uplink and downlink, as well as all parameters used in the calculation and the development of a link budget. Finally, we will try to verify using the application developed the feasibility of implementation of this system.
Abstract: In order to accelerate the similarity search in highdimensional database, we propose a new hierarchical indexing method. It is composed of offline and online phases. Our contribution concerns both phases. In the offline phase, after gathering the whole of the data in clusters and constructing a hierarchical index, the main originality of our contribution consists to develop a method to construct bounding forms of clusters to avoid overlapping. For the online phase, our idea improves considerably performances of similarity search. However, for this second phase, we have also developed an adapted search algorithm. Our method baptized NOHIS (Non-Overlapping Hierarchical Index Structure) use the Principal Direction Divisive Partitioning (PDDP) as algorithm of clustering. The principle of the PDDP is to divide data recursively into two sub-clusters; division is done by using the hyper-plane orthogonal to the principal direction derived from the covariance matrix and passing through the centroid of the cluster to divide. Data of each two sub-clusters obtained are including by a minimum bounding rectangle (MBR). The two MBRs are directed according to the principal direction. Consequently, the nonoverlapping between the two forms is assured. Experiments use databases containing image descriptors. Results show that the proposed method outperforms sequential scan and SRtree in processing k-nearest neighbors.
Abstract: This paper takes the actual scene of Aletheia
University campus – the Class 2 national monument, the first
educational institute in northern Taiwan as an example, to present a
3D virtual navigation system which supports user positioning and
pre-download mechanism. The proposed system was designed based
on the principle of Voronoi Diagra) to divide the virtual scenes and
its multimedia information, which combining outdoor GPS
positioning and the indoor RFID location detecting function. When
users carry mobile equipments such as notebook computer, UMPC,
EeePC...etc., walking around the actual scenes of indoor and outdoor
areas of campus, this system can automatically detect the moving
path of users and pre-download the needed data so that users will
have a smooth and seamless navigation without waiting.
Abstract: Over last two decades, due to hostilities of environment
over the internet the concerns about confidentiality of information
have increased at phenomenal rate. Therefore to safeguard the information
from attacks, number of data/information hiding methods have
evolved mostly in spatial and transformation domain.In spatial domain
data hiding techniques,the information is embedded directly on
the image plane itself. In transform domain data hiding techniques the
image is first changed from spatial domain to some other domain and
then the secret information is embedded so that the secret information
remains more secure from any attack. Information hiding algorithms
in time domain or spatial domain have high capacity and relatively
lower robustness. In contrast, the algorithms in transform domain,
such as DCT, DWT have certain robustness against some multimedia
processing.In this work the authors propose a novel steganographic
method for hiding information in the transform domain of the gray
scale image.The proposed approach works by converting the gray
level image in transform domain using discrete integer wavelet
technique through lifting scheme.This approach performs a 2-D
lifting wavelet decomposition through Haar lifted wavelet of the cover
image and computes the approximation coefficients matrix CA and
detail coefficients matrices CH, CV, and CD.Next step is to apply the
PMM technique in those coefficients to form the stego image. The
aim of this paper is to propose a high-capacity image steganography
technique that uses pixel mapping method in integer wavelet domain
with acceptable levels of imperceptibility and distortion in the cover
image and high level of overall security. This solution is independent
of the nature of the data to be hidden and produces a stego image
with minimum degradation.
Abstract: This paper describes the NEAR (Navigating Exhibitions, Annotations and Resources) panel, a novel interactive visualization technique designed to help people navigate and interpret groups of resources, exhibitions and annotations by revealing hidden relations such as similarities and references. NEAR is implemented on A•VI•RE, an extended online information repository. A•VI•RE supports a semi-structured collection of exhibitions containing various resources and annotations. Users are encouraged to contribute, share, annotate and interpret resources in the system by building their own exhibitions and annotations. However, it is hard to navigate smoothly and efficiently in A•VI•RE because of its high capacity and complexity. We present a visual panel that implements new navigation and communication approaches that support discovery of implied relations. By quickly scanning and interacting with NEAR, users can see not only implied relations but also potential connections among different data elements. NEAR was tested by several users in the A•VI•RE system and shown to be a supportive navigation tool. In the paper, we further analyze the design, report the evaluation and consider its usage in other applications.
Abstract: The objective of this project is to produce computer
assisted instruction(CAI) for welding and brazing in order to
determine the efficiency of the instruction package and the study
accomplishment of learner by studying through computer assisted
instruction for welding and brazing it was examined through the
target group surveyed from the 30 students studying in the two year
of 5-year-academic program, department of production technology
education, faculty of industrial education and technology, king
mongkut-s university of technology thonburi. The result of the
research indicated that the media evaluated by experts and subject
matter quality evaluation of computer assisted instruction for welding
and brazing was in line for the good criterion. The mean of score
evaluated before the study, during the study and after the study was
34.58, 83.33 and 83.43, respectively. The efficiency of the lesson was
83.33/83.43 which was higher than the expected value, 80/80. The
study accomplishment of the learner, who utilizes computer assisted
instruction for welding and brazing as a media, was higher and equal
to the significance statistical level of 95%. The value was 1.669
which was equal to 35.36>1.669. It could be summarized that
computer assisted instruction for welding and brazing was the
efficient media to use for studying and teaching.