Abstract: This research involved the use of word distributions
and morphological knowledge by speakers of Arabic learning English
connected different allomorphs in order to realize how the
morphology and syntax of English gives meaning through using
interactive crossword puzzles (ICP). Fifteen chapters covered with a
class of nine learners over an academic year of an intensive English
program were reviewed using the ICP. Learners were questioned
about how the use of this gaming element enhanced and motivated
their learning of English. The findings were positive indicating a
successful implementation of ICP both at creational and user levels.
This indicated a positive role technology had when learning and
teaching English through adopting an interactive gaming element for
learning English.
Abstract: The introduction of a multitude of new and interactive
e-commerce information technology (IT) artifacts has impacted
adoption research. Rather than solely functioning as productivity
tools, new IT artifacts assume the roles of interaction mediators and
social actors. This paper describes the varying roles assumed by IT
artifacts, and proposes and distinguishes between four distinct foci of
how the artifacts are evaluated. It further proposes a theoretical
model that maps the different views of IT artifacts to four distinct
types of evaluations.
Abstract: Game-based learning can enhance the learning
motivation of students and provide a means for them to learn through
playing games. This study used augmented reality technology to
develop an interactive card game as a game-based teaching aid for
delivering elementary school science course content with the aim of
enhancing student learning processes and outcomes. Through playing
the proposed card game, students can familiarize themselves with
appearance, features, and foraging behaviors of insects. The system
records the actions of students, enabling teachers to determine their
students’ learning progress. In this study, 37 students participated in an
assessment experiment and provided feedback through questionnaires.
Their responses indicated that they were significantly more motivated
to learn after playing the game, and their feedback was mostly
positive.
Abstract: Well logging records can help to answer many
questions from a wide range of special interested information and
basic petrophysical properties to formation evaluation of oil and gas
reservoirs. The accurate calculations of porosity in carbonate
reservoirs are the most challenging aspects of the well logging
analysis. Many equations have been developed over the years based
on known physical principles or on empirically derived relationships,
which are used to calculate porosity, estimate lithology, and water
saturation; however these parameters are calculated from well logs by
using modern technique in a current study. Nasiriya oil field is one of
the giant oilfields in the Middle East, and the formation under study
is the Mishrif carbonate formation which is the shallowest
hydrocarbon bearing zone in this oilfield. Neurolog software was
used to digitize the scanned copies of the available logs.
Environmental corrections had been made as per Schlumberger charts
2005, which supplied in the Interactive Petrophysics software. Three
saturation models have been used to calculate water saturation of
carbonate formations, which are simple Archie equation, Dual water
model, and Indonesia model. Results indicate that the Mishrif
formation consists mainly of limestone, some dolomite, and shale.
The porosity interpretation shows that the logging tools have a good
quality after making the environmental corrections. The average
formation water saturation for Mishrif formation is around 0.4-
0.6.This study is provided accurate behavior of petrophysical
properties with depth for this formation by using modern software.
Abstract: This paper presents a model predictive control (MPC)
of a utility interactive three phase inverter (TPI) for a photovoltaic
(PV) system at commercial level. The proposed model uses phase
locked loop (PLL) to synchronize the TPI with the power electric
grid (PEG) and performs MPC control in a dq reference frame. TPI
model consists of a boost converter (BC), maximum power point
tracking (MPPT) control, and a three-leg voltage source inverter
(VSI). The operational model of VSI is used to synthesize the
sinusoidal current and track the reference. The model is validated
using a 35.7 kW PV system in Matlab/Simulink. Implementation
results show simplicity and accuracy, as well as reliability of the
model.
Abstract: In this study, students’ learning has been investigated
and satisfaction in one of the course offered at Qatar University
Foundation Program. Innovative teaching has been implied
methodology that emphasizes on enhancing students’ thinking skills,
decision making, and problem solving skills. Some interesting results
were found which could be used to further improvement of the
teaching methodology. In Fall 2012 in Foundation Program Math
department at Qatar University has started implementing new ways
of teaching Math by introducing MyMathLab (MML) as an
innovative interactive tool in addition of the use Blackboard to
support standard teaching such as Discussion board in Virtual class to
engage students outside of classroom and to enhance independent,
active learning that promote students’ critical thinking skills, decision
making, and problem solving skills through the learning process.
Abstract: This study aims to increase understanding of the
transition of business models in servitization. The significance of
service in all business has increased dramatically during the past
decades. Service-dominant logic (SDL) describes this change in the
economy and questions the goods-dominant logic on which business
has primarily been based in the past. A business model canvas is one
of the most cited and used tools in defining end developing business
models. The starting point of this paper lies in the notion that the
traditional business model canvas is inherently goods-oriented and
best suits for product-based business. However, the basic differences
between goods and services necessitate changes in business model
representations when proceeding in servitization. Therefore, new
knowledge is needed on how the conception of business model and
the business model canvas as its representation should be altered in
servitized firms in order to better serve business developers and interfirm
co-creation. That is to say, compared to products, services are
intangible and they are co-produced between the supplier and the
customer. Value is always co-created in interaction between a
supplier and a customer, and customer experience primarily depends
on how well the interaction succeeds between the actors. The role of
service experience is even stronger in service business compared to
product business, as services are co-produced with the customer. This paper provides business model developers with a service
business model canvas, which takes into account the intangible,
interactive, and relational nature of service. The study employs a
design science approach that contributes to theory development via
design artifacts. This study utilizes qualitative data gathered in
workshops with ten companies from various industries. In particular,
key differences between Goods-dominant logic (GDL) and SDLbased
business models are identified when an industrial firm
proceeds in servitization. As the result of the study, an updated version of the business
model canvas is provided based on service-dominant logic. The
service business model canvas ensures a stronger customer focus and
includes aspects salient for services, such as interaction between
companies, service co-production, and customer experience. It can be
used for the analysis and development of a current service business
model of a company or for designing a new business model. It
facilitates customer-focused new service design and service
development. It aids in the identification of development needs, and
facilitates the creation of a common view of the business model.
Therefore, the service business model canvas can be regarded as a
boundary object, which facilitates the creation of a common
understanding of the business model between several actors involved.
The study contributes to the business model and service business
development disciplines by providing a managerial tool for
practitioners in service development. It also provides research insight
into how servitization challenges companies’ business models.
Abstract: Background in music analysis: Traditionally, when we
think about a composer’s sketches, the chances are that we are
thinking in terms of the working out of detail, rather than the
evolution of an overall concept. Since music is a “time art,” it follows
that questions of a form cannot be entirely detached from
considerations of time. One could say that composers tend to regard
time either as a place gradually and partially intuitively filled, or they
can look for a specific strategy to occupy it. It seems that the one
thing that sheds light on Stockhausen’s compositional thinking is his
frequent use of “form schemas,” that is often a single-page
representation of the entire structure of a piece.
Background in music technology: Sonic Visualiser is a program
used to study a musical recording. It is an open source application for
viewing, analyzing, and annotating music audio files. It contains a
number of visualisation tools, which are designed with useful default
parameters for musical analysis. Additionally, the Vamp plugin
format of SV supports to provide analysis such as for example
structural segmentation.
Aims: The aim of paper is to show how SV may be used to obtain
a better understanding of the specific musical work, and how the
compositional strategy does impact on musical structures and musical
surfaces. It is known that “traditional” music analytic methods don’t
allow indicating interrelationships between musical surface (which is
perceived) and underlying musical/acoustical structure.
Main Contribution: Stockhausen had dealt with the most diverse
musical problems by the most varied methods. A characteristic which
he had never ceased to be placed at the center of his thought and
works, it was the quest for a new balance founded upon an acute
connection between speculation and intuition. In the case with
Mikrophonie I (1964) for tam-tam and 6 players Stockhausen makes
a distinction between the “connection scheme,” which indicates the
ground rules underlying all versions, and the form scheme, which is
associated with a particular version. The preface to the published
score includes both the connection scheme, and a single instance of a
“form scheme,” which is what one can hear on the CD recording. In
the current study, the insight into the compositional strategy chosen
by Stockhausen was been compared with auditory image, that is, with
the perceived musical surface. Stockhausen’s musical work is
analyzed both in terms of melodic/voice and timbre evolution.
Implications: The current study shows how musical structures
have determined of musical surface. The general assumption is this,
that while listening to music we can extract basic kinds of musical
information from musical surfaces. It is shown that interactive
strategies of musical structure analysis can offer a very fruitful way
of looking directly into certain structural features of music.
Abstract: In the field of fashion design, 3D Mannequin is a kind
of assisting tool which could rapidly realize the design concepts.
While the concept of 3D Mannequin is applied to the computer added
fashion design, it will connect with the development and the
application of design platform and system. Thus, the situation
mentioned above revealed a truth that it is very critical to develop a
module of 3D Mannequin which would correspond with the necessity
of fashion design. This research proposes a concrete plan that
developing and constructing a system of 3D Mannequin with Kinect.
In the content, ergonomic measurements of objective human features
could be attained real-time through the implement with depth camera
of Kinect, and then the mesh morphing can be implemented through
transformed the locations of the control-points on the model by
inputting those ergonomic data to get an exclusive 3D mannequin
model. In the proposed methodology, after the scanned points from the
Kinect are revised for accuracy and smoothening, a complete human
feature would be reconstructed by the ICP algorithm with the method
of image processing. Also, the objective human feature could be
recognized to analyze and get real measurements. Furthermore, the
data of ergonomic measurements could be applied to shape morphing
for the division of 3D Mannequin reconstructed by feature curves. Due
to a standardized and customer-oriented 3D Mannequin would be
generated by the implement of subdivision, the research could be
applied to the fashion design or the presentation and display of 3D
virtual clothes. In order to examine the practicality of research
structure, a system of 3D Mannequin would be constructed with JAVA
program in this study. Through the revision of experiments the
practicability-contained research result would come out.
Abstract: This paper introduces a video sharing platform based
on WiFi, which consists of camera, mobile phone and PC server. This
platform can receive wireless signal from the camera and show the live
video on the mobile phone captured by camera. In addition, it is able to
send commands to camera and control the camera’s holder to rotate.
The platform can be applied to interactive teaching and dangerous
area’s monitoring and so on. Testing results show that the platform can
share the live video of mobile phone. Furthermore, if the system’s PC
server and the camera and many mobile phones are connected
together, it can transfer photos concurrently.
Abstract: The rationale behind this study is considering
combating and preventing the phenomenon of trafficking in human
beings from a multidisciplinary perspective that involves many layers
of the society.
Trafficking in human beings is an abhorrent phenomenon highly
affecting negatively the victims and their families in both human and
material aspect, sometimes causing irreversible damages. The longer
term effects of this phenomenon, in countries with a weak economic
development and extremely young and dynamic population, such as
Kosovo, without proper measures to prevented and control can cause
tremendous damages in the society. Given the fact that a complete
eradication of this phenomenon is almost impossible, efforts should
be concentrated at least on the prevention and controlling aspects.
Treating trafficking in human beings based on traditional police
tactics, methods and proceedings cannot bring satisfactory results.
There is no doubt that a multi-disciplinary approach is an
irreplaceable requirement, in other words, a combination of authentic
and functional proactive and reactive methods, techniques and tactics.
Obviously, police must exercise its role in preventing and combating
trafficking in human beings, a role sanctioned by the law, however,
police role and contribution cannot by any means considered
complete if all segments of the society are not included in these
efforts. Naturally, civil society should have an important share in
these collaborative and interactive efforts especially in preventive
activities such as: awareness on trafficking risks and damages,
proactive engagement in drafting appropriate legislation and
strategies, law enforcement monitoring and direct or indirect
involvement in protective and supporting activities which benefit the
victims of trafficking etc.
Abstract: The development of adaptive user interfaces (UI)
presents for a long time an important research area in which
researcher attempt to call upon the full resources and skills of several
disciplines, The adaptive UI community holds a thorough knowledge
regarding the adaptation of UIs with users and with contexts of use.
Several solutions, models, formalisms, techniques and mechanisms
were proposed to develop adaptive UI. In this paper, we propose an
approach based on the fuzzy set theory for modeling the concept of
the appropriateness of different solutions of UI adaptation with
different situations for which interactive systems have to adapt their
UIs.
Abstract: In today’s rapidly changing and increasingly complex
environment, organizations have relied on their members’ positive
attitude toward their employers. In particular, employees’
organizational commitment (primarily, the affective component) has
been recognized as an essential component of organizational
functioning and success. Hence, identifying the determinants of
affective commitment is one of the most important research issues.
This study tested the influence of leader-member exchange (LMX)
and exchange ideology on employee’s affective commitment. In
addition, the interactive effect of LMX and exchange ideology was
examined. Data from 198 members of the Korean military supports
each of the hypotheses. Lastly, implications for research and directions
for future research are discussed.
Abstract: The article deals with the tool in Matlab GUI form
that is designed to analyse a mechatronic system sensitivity and
tolerance. In the analysed mechatronic system, a torque is transferred
from the drive to the load through a coupling containing flexible
elements. Different methods of control system design are used. The
classic form of the feedback control is proposed using Naslin method,
modulus optimum criterion and inverse dynamics method. The
cascade form of the control is proposed based on combination of
modulus optimum criterion and symmetric optimum criterion. The
sensitivity is analysed on the basis of absolute and relative sensitivity
of system function to the change of chosen parameter value of the
mechatronic system, as well as the control subsystem. The tolerance
is analysed in the form of determining the range of allowed relative
changes of selected system parameters in the field of system stability.
The tool allows to analyse an influence of torsion stiffness, torsion
damping, inertia moments of the motor and the load and controller(s)
parameters. The sensitivity and tolerance are monitored in terms of
the impact of parameter change on the response in the form of system
step response and system frequency-response logarithmic
characteristics. The Symbolic Math Toolbox for expression of the
final shape of analysed system functions was used. The sensitivity
and tolerance are graphically represented as 2D graph of sensitivity
or tolerance of the system function and 3D/2D static/interactive graph
of step/frequency response.
Abstract: The present work analyses different parameters of end
milling to minimize the surface roughness for AISI D2 steel. D2 Steel
is generally used for stamping or forming dies, punches, forming
rolls, knives, slitters, shear blades, tools, scrap choppers, tyre
shredders etc. Surface roughness is one of the main indices that
determines the quality of machined products and is influenced by
various cutting parameters. In machining operations, achieving
desired surface quality by optimization of machining parameters, is a
challenging job. In case of mating components the surface roughness
become more essential and is influenced by the cutting parameters,
because, these quality structures are highly correlated and are
expected to be influenced directly or indirectly by the direct effect of
process parameters or their interactive effects (i.e. on process
environment). In this work, the effects of selected process parameters
on surface roughness and subsequent setting of parameters with the
levels have been accomplished by Taguchi’s parameter design
approach. The experiments have been performed as per the
combination of levels of different process parameters suggested by
L9 orthogonal array. Experimental investigation of the end milling of
AISI D2 steel with carbide tool by varying feed, speed and depth of
cut and the surface roughness has been measured using surface
roughness tester. Analyses of variance have been performed for mean
and signal-to-noise ratio to estimate the contribution of the different
process parameters on the process.
Abstract: The planning of geological survey works is an
iterative process which involves planner, geologist, civil engineer and
other stakeholders, who perform different roles and have different
points of view. Traditionally, the team used paper maps or CAD
drawings to present the proposal which is not an efficient way to
present and share idea on the site investigation proposal such as
sitting of borehole location or seismic survey lines. This paper
focuses on how a GIS approach can be utilised to develop a webbased
system to support decision making process in the planning of
geological survey works and also to plan site activities carried out by
Singapore Geological Office (SGO). The authors design a framework
of building an interactive web-based GIS system, and develop a
prototype, which enables the users to obtain rapidly existing
geological information and also to plan interactively borehole
locations and seismic survey lines via a web browser. This prototype
system is used daily by SGO and has shown to be effective in
increasing efficiency and productivity as the time taken in the
planning of geological survey works is shortened. The prototype
system has been developed using the ESRI ArcGIS API 3.7 for Flex
which is based on the ArcGIS 10.2.1 platform.
Abstract: A large amount of data is typically stored in relational
databases (DB). The latter can efficiently handle user queries which
intend to elicit the appropriate information from data sources.
However, direct access and use of this data requires the end users to
have an adequate technical background, while they should also cope
with the internal data structure and values presented. Consequently
the information retrieval is a quite difficult process even for IT or DB
experts, taking into account the limited contributions of relational
databases from the conceptual point of view. Ontologies enable users
to formally describe a domain of knowledge in terms of concepts and
relations among them and hence they can be used for unambiguously
specifying the information captured by the relational database.
However, accessing information residing in a database using
ontologies is feasible, provided that the users are keen on using
semantic web technologies. For enabling users form different
disciplines to retrieve the appropriate data, the design of a Graphical
User Interface is necessary. In this work, we will present an
interactive, ontology-based, semantically enable web tool that can be
used for information retrieval purposes. The tool is totally based on
the ontological representation of underlying database schema while it
provides a user friendly environment through which the users can
graphically form and execute their queries.
Abstract: Random epistemologies and hash tables have garnered
minimal interest from both security experts and experts in the last
several years. In fact, few information theorists would disagree with
the evaluation of expert systems. In our research, we discover how
flip-flop gates can be applied to the study of superpages. Though
such a hypothesis at first glance seems perverse, it is derived from
known results.
Abstract: This study is concerned with the optimization of
fermentation parameters for the hyper production of mannanase from
Fusarium oxysporum SS-25 employing two step statistical strategy
and kinetic characterization of crude enzyme preparation. The
Plackett-Burman design used to screen out the important factors in
the culture medium revealed 20% (w/w) wheat bran, 2% (w/w) each
of potato peels, soyabean meal and malt extract, 1% tryptone, 0.14%
NH4SO4, 0.2% KH2PO4, 0.0002% ZnSO4, 0.0005% FeSO4, 0.01%
MnSO4, 0.012% SDS, 0.03% NH4Cl, 0.1% NaNO3 in brewer’s spent
grain based medium with 50% moisture content, inoculated with
2.8×107 spores and incubated at 30oC for 6 days to be the main
parameters influencing the enzyme production. Of these factors, four
variables including soyabean meal, FeSO4, MnSO4 and NaNO3 were
chosen to study the interactive effects and their optimum levels in
central composite design of response surface methodology with the
final mannanase yield of 193 IU/gds. The kinetic characterization
revealed the crude enzyme to be active over broader temperature and
pH range. This could result in 26.6% reduction in kappa number with
4.93% higher tear index and 1% increase in brightness when used to
treat the wheat straw based kraft pulp. The hydrolytic potential of
enzyme was also demonstrated on both locust bean gum and guar
gum.
Abstract: Physics Education Research (PER) results have shown
that students do not achieve the expected level of competency in
understanding the concepts of different domains of Physics learning
when taught by the traditional teaching methods, the concepts of
Electricity and Magnetism (E&M) being one among them.
Simulation being one of the valuable instructional tools renders an
opportunity to visualize varied experiences with such concepts.
Considering the electric force concept which requires extensive use
of vector representations, we report here the outcome of the research
results pertaining to the student understanding of this concept and the
role of simulation in using vector representation. The simulation
platform provides a positive impact on the use of vector
representation.
The first stage of this study involves eliciting and analyzing
student responses to questions that probe their understanding of the
concept of electrostatic force and this is followed by four stages of
student interviews as they use the interactive simulations of electric
force in one dimension. Student responses to the questions are
recorded in real time using electronic pad. A validation test interview
is conducted to evaluate students' understanding of the electric force
concept after using interactive simulation. Results indicate lack of
procedural knowledge of the vector representation. The study
emphasizes the need for the choice of appropriate simulation and
mode of induction for learning.