Abstract: Game-based learning can enhance the learning
motivation of students and provide a means for them to learn through
playing games. This study used augmented reality technology to
develop an interactive card game as a game-based teaching aid for
delivering elementary school science course content with the aim of
enhancing student learning processes and outcomes. Through playing
the proposed card game, students can familiarize themselves with
appearance, features, and foraging behaviors of insects. The system
records the actions of students, enabling teachers to determine their
students’ learning progress. In this study, 37 students participated in an
assessment experiment and provided feedback through questionnaires.
Their responses indicated that they were significantly more motivated
to learn after playing the game, and their feedback was mostly
positive.
Abstract: In Knowledge Structure Graph, each course unit
represents a phase of learning activities. Both learning portfolios and
Knowledge Structure Graphs contain learning information of students
and let teachers know which content are difficulties and fails. The
study purposes "Dual Mode On-line Learning Diagnosis System" that
integrates two search methods: learning portfolio and knowledge
structure. Teachers can operate the proposed system and obtain the
information of specific students without any computer science
background. The teachers can find out failed students in advance and
provide remedial learning resources.