Abstract: Processes of production of innovative medical tools have interdisciplinary character. They consist of direct and indirect close cooperation of specialists of different scientific branches. The Knowledge they have seems to be important for undertaken design, construction and manufacturing processes. The Knowledge exchange between participants of these processes is therefore crucial for the final result, which are innovative medical products. The paper draws attention to the necessity of feedback from the end user to the designer / manufacturer of medical tools which will allow for more accurate understanding of user needs. The study describes prerequisites of production processes of innovative medical (surgical) tools including participants and category of knowledge resources occurring in these processes. They are the result of research in selected Polish organizations involved in the production of medical instruments and are the basis for further work on the development of knowledge sharing model in interdisciplinary teams geographically dispersed.
Abstract: Urbanization, population growth, climate change and the current increase in water demand have made the adoption of innovative demand management strategies crucial to the water industry. Water conservation in urban areas has to be improved by encouraging consumers to adopt more sustainable habits and behaviours. This includes informing and educating them about their households’ water consumption and advising them about ways to achieve significant savings on a daily basis. This paper presents a study conducted in the context of the European FP7 WISDOM Project. By integrating innovative Information and Communication Technologies (ICT) frameworks, this project aims at achieving a change in water savings. More specifically, behavioural change will be attempted by implementing smart meters and in-home displays in a trial group of selected households within Cardiff (UK). Using this device, consumers will be able to receive feedback and information about their consumption but will also have the opportunity to compare their consumption to the consumption of other consumers and similar households. Following an initial survey, it appeared necessary to implement these in-home displays in a way that matches consumer's motivations to save water. The results demonstrated the importance of various factors influencing people’s daily water consumption. Both the relevant literature on the subject and the results of our survey therefore led us to include within the in-home device a variety of elements. It first appeared crucial to make consumers aware of the economic aspect of water conservation and especially of the significant financial savings that can be achieved by reducing their household’s water consumption on the long term. Likewise, reminding participants of the impact of their consumption on the environment by making them more aware of water scarcity issues around the world will help increasing their motivation to save water. Additionally, peer pressure and social comparisons with neighbours and other consumers, accentuated by the use of online social networks such as Facebook or Twitter, will likely encourage consumers to reduce their consumption. Participants will also be able to compare their current consumption to their past consumption and to observe the consequences of their efforts to save water through diverse graphs and charts. Finally, including a virtual water game within the display will help the whole household, children and adults, to achieve significant reductions by providing them with simple tips and advice to save water on a daily basis. Moreover, by setting daily and weekly goals for them to reach, the game will expectantly generate cooperation between family members. Members of each household will indeed be encouraged to work together to reduce their water consumption within different rooms of the house, such as the bathroom, the kitchen, or the toilets. Overall, this study will allow us to understand the elements that attract consumers the most and the features that are most commonly used by the participants. In this way, we intend to determine the main factors influencing water consumption in order to identify the measures that will most encourage water conservation in both the long and short term.
Abstract: This paper compares the findings of two studies conducted to determine the effectiveness of simulation-based, hands-on and feedback mechanism on students learning by answering the following questions: 1). Does the use of simulation improve students’ learning outcomes? 2). How do students perceive the instructional design features embedded in the simulation program such as exploration and scaffolding support in learning new concepts? 3.) What is the effect of feedback mechanisms on students’ learning in the use of simulation-based labs? The paper also discusses the other aspects of findings which reveal that simulation by itself is not very effective in promoting student learning. Simulation becomes effective when it is followed by hands-on activity and feedback mechanisms. Furthermore, the paper presents recommendations for improving student learning through the use of simulation-based, hands-on, and feedback-based teaching methodologies.
Abstract: Wireless Body Area Network (WBAN) is a short-range
wireless communication around human body for various applications
such as wearable devices, entertainment, military, and especially
medical devices. WBAN attracts the attention of continuous health
monitoring system including diagnostic procedure, early detection of
abnormal conditions, and prevention of emergency situations.
Compared to cellular network, WBAN system is more difficult to
control inter- and inner-cell interference due to the limited power,
limited calculation capability, mobility of patient, and
non-cooperation among WBANs.
In this paper, we compare the performance of resource allocation
scheme based on several Pseudo Orthogonal Codewords (POCs) to
mitigate inter-WBAN interference. Previously, the POCs are widely
exploited for a protocol sequence and optical orthogonal code. Each
POCs have different properties of auto- and cross-correlation and
spectral efficiency according to its construction of POCs. To identify
different WBANs, several different pseudo orthogonal patterns based
on POCs exploits for resource allocation of WBANs. By simulating
these pseudo orthogonal resource allocations of WBANs on
MATLAB, we obtain the performance of WBANs according to
different POCs and can analyze and evaluate the suitability of POCs
for the resource allocation in the WBANs system.
Abstract: Natural gas sweetening process is a controlled process that must be done at maximum efficiency and with the highest quality. In this work, due to complexity and non-linearity of the process, the H2S gas separation and the intelligent fuzzy controller, which is used to enhance the process, are simulated in MATLAB – Simulink. New design of fuzzy control for Gas Separator is discussed in this paper. The design is based on the utilization of linear state-estimation to generate the internal knowledge-base that stores input-output pairs. The obtained input/output pairs are then used to design a feedback fuzzy controller. The proposed closed-loop fuzzy control system maintains the system asymptotically-stability while it enhances the system time response to achieve better control of the concentration of the output gas from the tower. Simulation studies are carried out to illustrate the Gas Separator system performance.
Abstract: Feedback is a vital element for improving student
learning in a simulation-based training as it guides and refines
learning through scaffolding. A number of studies in literature have
shown that students’ learning is enhanced when feedback is provided
with personalized tutoring that offers specific guidance and adapts
feedback to the learner in a one-to-one environment. Thus, emulating
these adaptive aspects of human tutoring in simulation provides an
effective methodology to train individuals. This paper presents the results of a study that investigated the
effectiveness of automating different types of feedback techniques
such as Knowledge-of-Correct-Response (KCR) and Answer-Until-
Correct (AUC) in software simulation for learning basic information
technology concepts. For the purpose of comparison, techniques like
simulation with zero or no-feedback (NFB) and traditional hands-on
(HON) learning environments are also examined. The paper presents the summary of findings based on quantitative
analyses which reveal that the simulation based instructional
strategies are at least as effective as hands-on teaching methodologies
for the purpose of learning of IT concepts. The paper also compares
the results of the study with the earlier studies and recommends
strategies for using feedback mechanism to improve students’
learning in designing and simulation-based IT training.
Abstract: Our purpose is to investigate how the relationship
between employees and innovation management processes can drive
organizations to successful innovations. This research is deeply
related to a new way of thinking about human resources management
practices. It’s not simply about improving the employees’
engagement, but rather about a different and more radical
commitment: the employee can take on the role traditionally played
by the customer, namely to become the first tester of an innovative
product or service, the first user/customer and eventually the first
investor in the innovation. This new perception of employees could
create the basis of a novelty in the innovation process where
innovation is taken to a next level when the problems with customer
driven innovation on the one hand, and employees driven innovation
on the other can be balanced. This research identifies an effective
approach to innovation where the employees will participate
throughout the whole innovation process, not only in the idea
creation but also in the idea definition and development by giving
feedback in parallel to that provided by customers and lead-users.
Abstract: Pedagogical approaches in Asia nowadays are
imported from the West. In Confucian Heritage Culture (CHC),
however, there is a dichotomy between the perceived benefits of
Western pedagogies and the real classroom practices in Chinese
societies. The success of Hong Kong students in large-scale
international assessments has proved that both the strengths of both
Western pedagogies and CHC educational approaches should be
integrated for the sake of the students. University students aim to equip themselves with employability
skills upon graduation. Formative assessments allow students to
receive detailed, positive, and timely feedback and they can identify
their strengths and weaknesses before they start working. However,
there remains a question of whether university year 1 students who
come from an examination-driven secondary education background
are ready to respond to more formative assessments. The findings show that year 1 students are less concerned about
competition in the university and more open to new teaching
approaches that will allow them to improve as professionals in their
major study areas.
Abstract: In order to retrieve images efficiently from a large
database, a unique method integrating color and texture features
using genetic programming has been proposed. Opponent color
histogram which gives shadow, shade, and light intensity invariant
property is employed in the proposed framework for extracting color
features. For texture feature extraction, fast discrete curvelet
transform which captures more orientation information at different
scales is incorporated to represent curved like edges. The recent
scenario in the issues of image retrieval is to reduce the semantic gap
between user’s preference and low level features. To address this
concern, genetic algorithm combined with relevance feedback is
embedded to reduce semantic gap and retrieve user’s preference
images. Extensive and comparative experiments have been conducted
to evaluate proposed framework for content based image retrieval on
two databases, i.e., COIL-100 and Corel-1000. Experimental results
clearly show that the proposed system surpassed other existing
systems in terms of precision and recall. The proposed work achieves
highest performance with average precision of 88.2% on COIL-100
and 76.3% on Corel, the average recall of 69.9% on COIL and 76.3%
on Corel. Thus, the experimental results confirm that the proposed
content based image retrieval system architecture attains better
solution for image retrieval.
Abstract: The paper focuses on the distance laboratory
organisation for training the electrical engineering staff and students
in the fields of electrical drive and power electronics. To support
online knowledge acquisition and professional enhancement, new
challenges in remote education based on an active learning approach
with self-assessment have been emerged by the authors. Following
the literature review and explanation of the improved assessment
methodology, the concept and technological basis of the labs
arrangement are presented. To decrease the gap between the distance
study of the up-to-date equipment and other educational activities in
electrical engineering, the improvements in the following-up the
learners’ progress and feedback composition are introduced. An
authoring methodology that helps to personalise knowledge
acquisition and enlarge Web-based possibilities is described.
Educational management based on self-assessment is discussed.
Abstract: Game-based learning can enhance the learning
motivation of students and provide a means for them to learn through
playing games. This study used augmented reality technology to
develop an interactive card game as a game-based teaching aid for
delivering elementary school science course content with the aim of
enhancing student learning processes and outcomes. Through playing
the proposed card game, students can familiarize themselves with
appearance, features, and foraging behaviors of insects. The system
records the actions of students, enabling teachers to determine their
students’ learning progress. In this study, 37 students participated in an
assessment experiment and provided feedback through questionnaires.
Their responses indicated that they were significantly more motivated
to learn after playing the game, and their feedback was mostly
positive.
Abstract: The paper presents a method in which the expert
knowledge is applied to fuzzy inference model. Even a less
experienced person could benefit from the use of such a system, e.g.
urban planners, officials. The analysis result is obtained in a very
short time, so a large number of the proposed locations can also be
verified in a short time. The proposed method is intended for testing
of locations of car parks in a city. The paper shows selected examples
of locations of the P&R facilities in cities planning to introduce the
P&R. The analyses of existing objects are also shown in the paper
and they are confronted with the opinions of the system users, with
particular emphasis on unpopular locations. The results of the
analyses are compared to expert analysis of the P&R facilities
location that was outsourced by the city and the opinions about
existing facilities users that were expressed on social networking
sites. The obtained results are consistent with actual users’ feedback.
The proposed method proves to be good, but does not require the
involvement of a large experts team and large financial contributions
for complicated research. The method also provides an opportunity to
show the alternative location of P&R facilities. Although the results
of the method are approximate, they are not worse than results of
analysis of employed experts. The advantage of this method is ease of
use, which simplifies the professional expert analysis. The ability of
analyzing a large number of alternative locations gives a broader
view on the problem. It is valuable that the arduous analysis of the
team of people can be replaced by the model's calculation. According
to the authors, the proposed method is also suitable for
implementation on a GIS platform.
Abstract: Cochlear Implantation (CI) which became a routine
procedure for the last decades is an electronic device that provides a
sense of sound for patients who are severely and profoundly deaf.
The optimal success of this implantation depends on the electrode
technology and deep insertion techniques. However, this manual
insertion procedure may cause mechanical trauma which can lead to
severe destruction of the delicate intracochlear structure.
Accordingly, future improvement of the cochlear electrode implant
insertion needs reduction of the excessive force application during
the cochlear implantation which causes tissue damage and trauma.
This study is examined tool-tissue interaction of large prototype scale
digit embedded with distributive tactile sensor based upon cochlear
electrode and large prototype scale cochlea phantom for simulating
the human cochlear which could lead to small scale digit
requirements. The digit, distributive tactile sensors embedded with
silicon-substrate was inserted into the cochlea phantom to measure
any digit/phantom interaction and position of the digit in order to
minimize tissue and trauma damage during the electrode cochlear
insertion. The digit have provided tactile information from the digitphantom
insertion interaction such as contact status, tip penetration,
obstacles, relative shape and location, contact orientation and
multiple contacts. The tests demonstrated that even devices of such a
relative simple design with low cost have potential to improve
cochlear implant surgery and other lumen mapping applications by
providing tactile sensory feedback information and thus controlling
the insertion through sensing and control of the tip of the implant
during the insertion. In that approach, the surgeon could minimize the
tissue damage and potential damage to the delicate structures within
the cochlear caused by current manual electrode insertion of the
cochlear implantation. This approach also can be applied to other
minimally invasive surgery applications as well as diagnosis and path
navigation procedures.
Abstract: Recently, Job Recommender Systems have gained
much attention in industries since they solve the problem of
information overload on the recruiting website. Therefore, we
proposed Extended Personalized Job System that has the capability of
providing the appropriate jobs for job seeker and recommending
some suitable information for them using Data Mining Techniques
and Dynamic User Profile. On the other hands, company can also
interact to the system for publishing and updating job information.
This system have emerged and supported various platforms such as
web application and android mobile application. In this paper, User
profiles, Implicit User Action, User Feedback, and Clustering
Techniques in WEKA libraries were applied and implemented. In
additions, open source tools like Yii Web Application Framework,
Bootstrap Front End Framework and Android Mobile Technology
were also applied.
Abstract: Internship is a supervised and structured learning
experience related to one’s field of study or career goal. Internship
allows students to obtain work experience and the opportunity to
apply skills learned during university. Internship is a valuable
learning experience for students; however, literature on employer
assessment is scarce on Malaysian student’s internship experience.
This study focuses on employer’s perspective on student’s
performances during their three months of internship. The results are
based on the descriptive analysis of 45 sets of question gathered from
the on-site supervisors of the interns. The survey of 45 on-site
supervisor’s feedback was collected through postal mail. It was found
that, interns have not met their on-site supervisor’s expectations in
many areas. The significance of this study is employer’s assessment
on the internship shall be used as feedback to improve on ways how
to prepare students for their internship and employments in future.
Abstract: In this paper, a novel Linear Feedback Shift Register
(LFSR) with Look Ahead Clock Gating (LACG) technique is
presented to reduce the power consumption in modern processors
and System-on-Chip. Clock gating is a predominant technique used
to reduce unwanted switching of clock signals. Several clock gating
techniques to reduce the dynamic power have been developed, of
which LACG is predominant. LACG computes the clock enabling
signals of each flip-flop (FF) one cycle ahead of time, based on the
present cycle data of the flip-flops on which it depends. It overcomes
the timing problems in the existing clock gating methods like datadriven
clock gating and Auto-Gated flip-flops (AGFF) by allotting a
full clock cycle for the determination of the clock enabling signals.
Further to reduce the power consumption in LACG technique, FFs
can be grouped so that they share a common clock enabling signal.
Simulation results show that the novel grouped LFSR with LACG
achieves 15.03% power savings than conventional LFSR with LACG
and 44.87% than data-driven clock gating.
Abstract: The garment manufacturing industry involves
sequential processes that are subjected to uncontrollable variations.
The industry depends on the skill of labour in handling the varieties
of fabrics and accessories, machines, as well as complicated sewing
operation. Due to these reasons, garment manufacturers have created
systems to monitor and to control the quality of the products on a
regular basis by conducting quality approaches to minimize variation.
With that, the aim of this research has been to ascertain the quality
approaches deployed by Malaysian garment manufacturers in three
key areas - quality systems and tools; quality control and types of
inspection; as well as sampling procedures chosen for garment
inspection. Besides, the focus of this research was to distinguish the
quality approaches adopted by companies that supplied finished
garments to both domestic and international markets. Feedback from
each company representative has been obtained via online survey,
which comprised of five sections and 44 questions on the
organizational profile and the quality approaches employed in the
garment industry. As a result, the response rate was 31%. The results
revealed that almost all companies have established their own
mechanism of process control by conducting a series of quality
inspections for daily production, either it was formally set up or
otherwise. In addition, quality inspection has been the predominant
quality control activity in the garment manufacturing, while the level
of complexity of these activities was substantially dictated by the
customers. Moreover, AQL-based sampling was utilized by
companies dealing with exports, whilst almost all the companies that
only concentrated on the domestic market were comfortable using
their own sampling procedures for garment inspection. Hence, this
research has provided insights into the implementation of a number
of quality approaches that were perceived as important and useful in
the garment manufacturing sector, which is truly labour-intensive.
Abstract: This study was conducted to investigate the extent
with which knowledge of results influences the performance of
cricket players. A sample of 160 fresh students in the Department of
Physical and Health Education who are novice in the game were
randomly assigned into two groups. The first group of eighty (80)
subjects was classified as experimental group while the second group
of eighty (80) subjects was the control group. Subjects in both groups
were asked to bowl and bat ten times each for a period of six weeks.
After the first round, the subjects in the experimental group were
allowed feedback on their performance in the first trial while those in
the control group were denied feedback. Two null hypotheses
generated for the study were tested using percentages and chi-square
statistical analysis at 0.05 level of significance. Analysis of data
showed that knowledge of results influenced the performance of
cricket players. It was concluded that knowledge of results is
pertinent for effective skill acquisition and could enhance better
performance among unskilled cricket players. Hence, it is suggested
that immediate feedback on the level of skill acquisition by the
prospective and unskilled cricket players would inspire them for
better performance in cricket tournaments.
Abstract: Multiphase Induction Machine (IM) is normally
controlled using rotor field oriented vector control. Under phase(s)
loss, the machine currents can be optimally controlled to satisfy
certain optimization criteria. In this paper we discuss the performance
of double manifold sliding mode observer (DM-SMO) in Sensorless
control of multiphase induction machine under unsymmetrical
condition (one phase loss). This observer is developed using the IM
model in the stationary reference frame. DM-SMO is constructed by
adding extra feedback term to conventional single mode sliding mode
observer (SM-SMO) which proposed in many literature. This leads to
a fully convergent observer that also yields an accurate estimate of
the speed and stator currents. It will be shown by the simulation
results that the estimated speed and currents by the method are very
well and error between real and estimated quantities is negligible.
Also parameter sensitivity analysis shows that this method is rather
robust against parameter variation.
Abstract: The Adaptive Line Enhancer (ALE) is widely used for
enhancing narrowband signals corrupted by broadband noise. In this
paper, we propose novel ALE methods to improve the enhancing
capability. The proposed methods are motivated by the fact that the
output of the ALE is a fine estimate of the desired narrowband signal
with the broadband noise component suppressed. The proposed
methods preprocess the input signal using ALE filter to regenerate a
finer input signal. Thus the proposed ALE is driven by the input signal
with higher signal-to-noise ratio (SNR). The analysis and simulation
results are presented to demonstrate that the proposed ALE has better
performance than conventional ALE’s.