Abstract: This paper compares the findings of two studies conducted to determine the effectiveness of simulation-based, hands-on and feedback mechanism on students learning by answering the following questions: 1). Does the use of simulation improve students’ learning outcomes? 2). How do students perceive the instructional design features embedded in the simulation program such as exploration and scaffolding support in learning new concepts? 3.) What is the effect of feedback mechanisms on students’ learning in the use of simulation-based labs? The paper also discusses the other aspects of findings which reveal that simulation by itself is not very effective in promoting student learning. Simulation becomes effective when it is followed by hands-on activity and feedback mechanisms. Furthermore, the paper presents recommendations for improving student learning through the use of simulation-based, hands-on, and feedback-based teaching methodologies.
Abstract: Feedback is a vital element for improving student
learning in a simulation-based training as it guides and refines
learning through scaffolding. A number of studies in literature have
shown that students’ learning is enhanced when feedback is provided
with personalized tutoring that offers specific guidance and adapts
feedback to the learner in a one-to-one environment. Thus, emulating
these adaptive aspects of human tutoring in simulation provides an
effective methodology to train individuals. This paper presents the results of a study that investigated the
effectiveness of automating different types of feedback techniques
such as Knowledge-of-Correct-Response (KCR) and Answer-Until-
Correct (AUC) in software simulation for learning basic information
technology concepts. For the purpose of comparison, techniques like
simulation with zero or no-feedback (NFB) and traditional hands-on
(HON) learning environments are also examined. The paper presents the summary of findings based on quantitative
analyses which reveal that the simulation based instructional
strategies are at least as effective as hands-on teaching methodologies
for the purpose of learning of IT concepts. The paper also compares
the results of the study with the earlier studies and recommends
strategies for using feedback mechanism to improve students’
learning in designing and simulation-based IT training.