Abstract: Computed tomography and laminography are heavily investigated in a compressive sensing based image reconstruction framework to reduce the dose to the patients as well as to the radiosensitive devices such as multilayer microelectronic circuit boards. Nowadays researchers are actively working on optimizing the compressive sensing based iterative image reconstruction algorithm to obtain better quality images. However, the effects of the sampled data’s properties on reconstructed the image’s quality, particularly in an insufficient sampled data conditions have not been explored in computed laminography. In this paper, we investigated the effects of two data properties i.e. sampling density and data incoherence on the reconstructed image obtained by conventional computed laminography and a recently proposed method called spherical sinusoidal scanning scheme. We have found that in a compressive sensing based image reconstruction framework, the image quality mainly depends upon the data incoherence when the data is uniformly sampled.
Abstract: In this paper, we propose a morphing method by which face color images can be freely transformed. The main focus of this work is the transformation of one face image to another. This method is fully automatic in that it can morph two face images by automatically detecting all the control points necessary to perform the morph. A face detection neural network, edge detection and medium filters are employed to detect the face position and features. Five control points, for both the source and target images, are then extracted based on the facial features. Triangulation method is then used to match and warp the source image to the target image using the control points. Finally color interpolation is done using a color Gaussian model that calculates the color for each particular frame depending on the number of frames used. A real coded Genetic algorithm is used in both the image warping and color blending steps to assist in step size decisions and speed up the morphing. This method results in ''very smooth'' morphs and is fast to process.
Abstract: Ultrasound is useful in demonstrating bone mineral
density of regenerating osseous tissue as well as structural alterations.
A proposed ultrasound method, which included ultrasonography and
acoustic parameters measurement, was employed to evaluate its
efficacy in monitoring the bone callus changes in a rabbit tibial
distraction osteogenesis (DO) model.
The findings demonstrated that ultrasonographic images depicted
characteristic changes of the bone callus, typical of histology findings,
during the distraction phase. Follow-up acoustic parameters
measurement of the bone callus, including speed of sound, reflection
and attenuation, showed significant linear changes over time during
the distraction phase. The acoustic parameters obtained during the
distraction phase also showed moderate to strong correlation with
consolidated bone callus density and micro-architecture measured by
micro-computed tomography at the end of the consolidation phase.
The results support the preferred use of ultrasound imaging in the
early monitoring of bone callus changes during DO treatment.
Abstract: Lossless compression schemes with secure
transmission play a key role in telemedicine applications that helps in
accurate diagnosis and research. Traditional cryptographic algorithms
for data security are not fast enough to process vast amount of data.
Hence a novel Secured lossless compression approach proposed in
this paper is based on reversible integer wavelet transform, EZW
algorithm, new modified runlength coding for character
representation and selective bit scrambling. The use of the lifting
scheme allows generating truly lossless integer-to-integer wavelet
transforms. Images are compressed/decompressed by well-known
EZW algorithm. The proposed modified runlength coding greatly
improves the compression performance and also increases the
security level. This work employs scrambling method which is fast,
simple to implement and it provides security. Lossless compression
ratios and distortion performance of this proposed method are found
to be better than other lossless techniques.
Abstract: This paper will present the initial findings of a
research into distributed computer rendering. The goal of the
research is to create a distributed computer system capable of
rendering a 3D model into an MPEG-4 stream. This paper outlines
the initial design, software architecture and hardware setup for the
system.
Distributed computing means designing and implementing
programs that run on two or more interconnected computing systems.
Distributed computing is often used to speed up the rendering of
graphical imaging. Distributed computing systems are used to
generate images for movies, games and simulations.
A topic of interest is the application of distributed computing to
the MPEG-4 standard. During the course of the research, a
distributed system will be created that can render a 3D model into an
MPEG-4 stream. It is expected that applying distributed computing
principals will speed up rendering, thus improving the usefulness and
efficiency of the MPEG-4 standard
Abstract: The exhaustive quality control is becoming more and
more important when commercializing competitive products in the
world's globalized market. Taken this affirmation as an undeniable
truth, it becomes critical in certain sector markets that need to offer
the highest restrictions in quality terms. One of these examples is the
percussion cap mass production, a critical element assembled in
firearm ammunition. These elements, built in great quantities at a
very high speed, must achieve a minimum tolerance deviation in
their fabrication, due to their vital importance in firing the piece of
ammunition where they are built in. This paper outlines a machine
vision development for the 100% inspection of percussion caps
obtaining data from 2D and 3D simultaneous images. The acquisition
speed and precision of these images from a metallic reflective piece
as a percussion cap, the accuracy of the measures taken from these
images and the multiple fabrication errors detected make the main
findings of this work.
Abstract: This paper presents a highly efficient algorithm for detecting and tracking humans and objects in video surveillance sequences. Mean shift clustering is applied on backgrounddifferenced image sequences. For efficiency, all calculations are performed on integral images. Novel corresponding exponential integral kernels are introduced to allow the application of nonuniform kernels for clustering, which dramatically increases robustness without giving up the efficiency of the integral data structures. Experimental results demonstrating the power of this approach are presented.
Abstract: Wavelets have provided the researchers with
significant positive results, by entering the texture defect detection domain. The weak point of wavelets is that they are one-dimensional
by nature so they are not efficient enough to describe and analyze two-dimensional functions. In this paper we present a new method to
detect the defect of texture images by using curvelet transform.
Simulation results of the proposed method on a set of standard
texture images confirm its correctness. Comparing the obtained results indicates the ability of curvelet transform in describing
discontinuity in two-dimensional functions compared to wavelet
transform
Abstract: An important problem in speech research is the automatic extraction of information about the shape and dimensions of the vocal tract during real-time speech production. We have previously developed Southampton dynamic magnetic resonance imaging (SDMRI) as an approach to the solution of this problem.However, the SDMRI images are very noisy so that shape extraction is a major challenge. In this paper, we address the problem of tongue shape extraction, which poses difficulties because this is a highly deforming non-parametric shape. We show that combining active shape models with the dynamic Hough transform allows the tongue shape to be reliably tracked in the image sequence.
Abstract: Existing image-based virtual reality applications
allow users to view image-based 3D virtual environment in a more
interactive manner. User could “walkthrough"; looks left, right, up
and down and even zoom into objects in these virtual worlds of
images. However what the user sees during a “zoom in" is just a
close-up view of the same image which was taken from a distant.
Thus, this does not give the user an accurate view of the object from
the actual distance. In this paper, a simple technique for zooming in
an object in a virtual scene is presented. The technique is based on
the 'hotspot' concept in existing application. Instead of navigation
between two different locations, the hotspots are used to focus into
an object in the scene. For each object, several hotspots are created.
A different picture is taken for each hotspot. Each consecutive
hotspot created will take the user closer to the object. This will
provide the user with a correct of view of the object based on his
proximity to the object. Implementation issues and the relevance of
this technique in potential application areas are highlighted.
Abstract: Wireless capsule endoscopy provides real-time images in the digestive tract. Capsule images are usually low resolution and are diverse images due to travel through various regions of human body. Color information has been a primary reference in predicting abnormalities such as bleeding. Often color is not sufficient for this purpose. In this study, we took morphological shapes into account as additional, but important criterion. First, we processed gastric images in order to indentify various objects in the image. Then, we analyzed color information in the object. In this way, we could remove unnecessary information and increase the accuracy. Compared to our previous investigations, we could handle images of various degrees of brightness and improve our diagnostic algorithm.
Abstract: Visual secret sharing (VSS) was proposed by Naor and Shamir in 1995. Visual secret sharing schemes encode a secret image into two or more share images, and single share image can’t obtain any information about the secret image. When superimposes the shares, it can restore the secret by human vision. Due to the traditional VSS have some problems like pixel expansion and the cost of sophisticated. And this method only can encode one secret image. The schemes of encrypting more secret images by random grids into two shares were proposed by Chen et al. in 2008. But when those restored secret images have much distortion, those schemes are almost limited in decoding. In the other words, if there is too much distortion, we can’t encrypt too much information. So, if we can adjust distortion to very small, we can encrypt more secret images. In this paper, four new algorithms which based on Chang et al.’s scheme be held in 2010 are proposed. First algorithm can adjust distortion to very small. Second algorithm distributes the distortion into two restored secret images. Third algorithm achieves no distortion for special secret images. Fourth algorithm encrypts three secret images, which not only retain the advantage of VSS but also improve on the problems of decoding.
Abstract: Face authentication for access control is a face
membership authentication which passes the person of the incoming
face if he turns out to be one of an enrolled person based on face
recognition or rejects if not. Face membership authentication belongs
to the two class classification problem where SVM(Support Vector
Machine) has been successfully applied and shows better performance
compared to the conventional threshold-based classification. However,
most of previous SVMs have been trained using image feature vectors
extracted from face images of each class member(enrolled
class/unenrolled class) so that they are not robust to variations in
illuminations, poses, and facial expressions and much affected by
changes in member configuration of the enrolled class
In this paper, we propose an effective face membership
authentication method based on SVM using class discriminating
features which represent an incoming face image-s associability with
each class distinctively. These class discriminating features are weakly
related with image features so that they are less affected by variations
in illuminations, poses and facial expression.
Through experiments, it is shown that the proposed face
membership authentication method performs better than the threshold
rule-based or the conventional SVM-based authentication methods and
is relatively less affected by changes in member size and membership.
Abstract: In this paper, a novel scheme is proposed for Ownership Identification and Color Image Authentication by deploying Cryptography & Digital Watermarking. The color image is first transformed from RGB to YST color space exclusively designed for watermarking. Followed by color space transformation, each channel is divided into 4×4 non-overlapping blocks with selection of central 2×2 sub-blocks. Depending upon the channel selected two to three LSBs of each central 2×2 sub-block are set to zero to hold the ownership, authentication and recovery information. The size & position of sub-block is important for correct localization, enhanced security & fast computation. As YS ÔèÑ T so it is suitable to embed the recovery information apart from the ownership and authentication information, therefore 4×4 block of T channel along with ownership information is then deployed by SHA160 to compute the content based hash that is unique and invulnerable to birthday attack or hash collision instead of using MD5 that may raise the condition i.e. H(m)=H(m'). For recovery, intensity mean of 4x4 block of each channel is computed and encoded upto eight bits. For watermark embedding, key based mapping of blocks is performed using 2DTorus Automorphism. Our scheme is oblivious, generates highly imperceptible images with correct localization of tampering within reasonable time and has the ability to recover the original work with probability of near one.
Abstract: As the performance of the filtering system depends
upon the accuracy of the noise detection scheme, in this paper, we
present a new scheme for impulse noise detection based on two
levels of decision. In this scheme in the first stage we coarsely
identify the corrupted pixels and in the second stage we finally
decide whether the pixel under consideration is really corrupt or not.
The efficacy of the proposed filter has been confirmed by extensive
simulations.
Abstract: The identification and classification of weeds are of
major technical and economical importance in the agricultural
industry. To automate these activities, like in shape, color and
texture, weed control system is feasible. The goal of this paper is to
build a real-time, machine vision weed control system that can detect
weed locations. In order to accomplish this objective, a real-time
robotic system is developed to identify and locate outdoor plants
using machine vision technology and pattern recognition. The
algorithm is developed to classify images into broad and narrow class
for real-time selective herbicide application. The developed
algorithm has been tested on weeds at various locations, which have
shown that the algorithm to be very effectiveness in weed
identification. Further the results show a very reliable performance
on weeds under varying field conditions. The analysis of the results
shows over 90 percent classification accuracy over 140 sample
images (broad and narrow) with 70 samples from each category of
weeds.
Abstract: In this paper, we propose the robust water level detection method based on the accumulated histogram under small changed image which is acquired from water level surveillance camera. In general surveillance system, this is detecting and recognizing invasion from searching area which is in big change on the sequential images. However, in case of a water level detection system, these general surveillance techniques are not suitable due to small change on the water surface. Therefore the algorithm introduces the accumulated histogram which is emphasizing change of water surface in sequential images. Accumulated histogram is based on the current image frame. The histogram is cumulating differences between previous images and current image. But, these differences are also appeared in the land region. The band pass filter is able to remove noises in the accumulated histogram Finally, this algorithm clearly separates water and land regions. After these works, the algorithm converts from the water level value on the image space to the real water level on the real space using calibration table. The detected water level is sent to the host computer with current image. To evaluate the proposed algorithm, we use test images from various situations.
Abstract: In this paper we propose segmentation approach based
on Vector Quantization technique. Here we have used Kekre-s fast
codebook generation algorithm for segmenting low-altitude aerial
image. This is used as a preprocessing step to form segmented
homogeneous regions. Further to merge adjacent regions color
similarity and volume difference criteria is used. Experiments
performed with real aerial images of varied nature demonstrate that
this approach does not result in over segmentation or under
segmentation. The vector quantization seems to give far better results
as compared to conventional on-the-fly watershed algorithm.
Abstract: Mobile Picture Puzzle is a mobile game application where the player use existing images stored in the mobile phone to create a puzzle to be played. This traditional picture puzzle is not so challenging once the player is familiar with the game. The objective of the developed mobile game application is to have a similar mobile game application that can provide the player with more challenging gaming experience. The developed mobile game application is also a mobile picture puzzle game application to create a puzzle to be played but instead of just using existing images that are stored, the personalised capability allows the player to use the built-in camera phone to capture an image and use the newly captured image to create the puzzle. The development of the mobile game application uses Symbian Operating System (OS), Mobile Media API (Application Programming Interface), Record Management System (RMS) storage and TiledLayer class from Game API.
Abstract: Over last two decades, due to hostilities of environment
over the internet the concerns about confidentiality of information
have increased at phenomenal rate. Therefore to safeguard the information
from attacks, number of data/information hiding methods have
evolved mostly in spatial and transformation domain.In spatial domain
data hiding techniques,the information is embedded directly on
the image plane itself. In transform domain data hiding techniques the
image is first changed from spatial domain to some other domain and
then the secret information is embedded so that the secret information
remains more secure from any attack. Information hiding algorithms
in time domain or spatial domain have high capacity and relatively
lower robustness. In contrast, the algorithms in transform domain,
such as DCT, DWT have certain robustness against some multimedia
processing.In this work the authors propose a novel steganographic
method for hiding information in the transform domain of the gray
scale image.The proposed approach works by converting the gray
level image in transform domain using discrete integer wavelet
technique through lifting scheme.This approach performs a 2-D
lifting wavelet decomposition through Haar lifted wavelet of the cover
image and computes the approximation coefficients matrix CA and
detail coefficients matrices CH, CV, and CD.Next step is to apply the
PMM technique in those coefficients to form the stego image. The
aim of this paper is to propose a high-capacity image steganography
technique that uses pixel mapping method in integer wavelet domain
with acceptable levels of imperceptibility and distortion in the cover
image and high level of overall security. This solution is independent
of the nature of the data to be hidden and produces a stego image
with minimum degradation.