Abstract: The research focus on study, analyze and design the
model of the infrastructure and computer networks for distance
education, online learning via new media, e-learning and blended
learning. The collected information from study and analyze process
that information was evaluated by the index of item objective
congruence (IOC) by 9 specialists to design model. The results of
evaluate the model with the mean and standard deviation by the
sample of 9 specialists value is 3.85. The results showed that the
infrastructure and computer networks are designed to be appropriate
to a great extent appropriate to a great extent.
Abstract: The objective is to study the satisfaction on English with an online learning. Online learning system mainly consists of English lessons, exercises, tests, web boards, and supplementary lessons for language practice. The sample groups are 80 Thai students studying English for Business Communication, majoring in Hotel and Lodging Management. The data are analyzed by mean, standard deviation (S.D.) value from the questionnaires. The results were found that the most average of satisfaction on academic aspects are technological searching tool through E-learning system that support the students’ learning (4.51), knowledge evaluation on pre-post learning and teaching (4.45), and change for project selections according to their interest, subject contents including practice in the real situations (4.45), respectively.
Abstract: This paper proposes a novel e-learning model that is
based on a dynamic formative evaluation. On evaluating the existing
format of e-learning, conditions regarding repetitive learning to
achieve mastery, causes issues for learners to lose tension and become
neglectful of learning. The dynamic formative evaluation proposed is
able to supplement limitation of the existing approaches. Since a
repetitive learning method does not provide a perfect feedback, this
paper puts an emphasis on the dynamic formative evaluation that is
able to maximize learning achievement. Through the dynamic
formative evaluation, the instructor is able to refer to the evaluation
result when making an estimation about the learner. To show the flow
chart of learning, based on the dynamic formative evaluation, the
model proves its effectiveness and validity.
Abstract: This paper was prepared to see the perceptions of online lectures regarding collaborative learning, in terms of how lecturers view online collaborative learning in the higher learning institution. The purpose of this study was conducted to determine the perceptions of online lectures about collaborative learning, especially how lecturers see online collaborative learning in the university. Adult learning education enhance collaborative learning culture with the target of involving learners in the learning process to make teaching and learning more effective and open at the university. This will finally make students learning that will assist each other. It is also to cut down the pressure of loneliness and isolation might felt among adult learners. Their ways in collaborative online was also determined. In this paper, researchers collect data using questionnaires instruments. The collected data were analyzed and interpreted. By analyzing the data, researchers report the results according the proof taken from the respondents. Results from the study, it is not only dependent on the lecturer but also a student to shape a good collaborative learning practice. Rational concepts and pattern to achieve these targets be clear right from the beginning and may be good seen by a number of proposals submitted and include how the higher learning institution has trained with ongoing lectures online. Advantages of online collaborative learning show that lecturers should be trained effectively. Studies have seen that the lecturer aware of online collaborative learning. This positive attitude will encourage the higher learning institution to continue to give the knowledge and skills required.
Abstract: This research was aimed to develop and determine the
quality of online learning activities kit as well as to examine the
learning achievement of students and their satisfaction towards the kit
through authentic assessment. The tools in this research contained
online learning activities kit on plant in Thai literature in compliance
with the School Botanical Garden of Plant Genetic Conservation
Project under the Royal Initiative of Her Royal Highness Princess
Maha Chakri Sirindhorn, the assessment form, the learning
achievement test, the satisfaction form and the authentic assessment
form. The population consisted of 40 students in the second range of
primary years (Prathomsuksa 4 to 6) at Ban Khao Rak School,
Suratthani Province, Thailand. The research results showed that the
content quality of the developed online learning activities kit as
assessed by the experts was 4.70 on average or at very high level.
The pre-test and post-test comparison was made to examine the
learning achievement and it revealed that the post-test score was
higher than the pre-test score with statistical significance at the .01
level. The satisfaction of the sampling group towards the online
learning activities kit was 4.74 or at the highest level. The authentic
assessment showed an average of 1.69 or at good level. Therefore,
the online learning activities kit on plant in Thai literature in
compliance with the School Botanical Garden of Plant Genetic
Conservation Project under the Royal Initiative of Her Royal
Highness Princess Maha Chakri Sirindhorn could be used in real
classroom situations.
Abstract: The adoption of e-learning in Hong Kong has been
increasing rapidly in the past decade. To understand the e-learning
experiences of the students, the School of Professional and Continuing
Education of The University of Hong Kong conducted a survey. The
survey aimed to collect students- experiences in using learning
management system, their perceived e-learning advantages, barriers in
e-learning and preferences in new e-learning development. A
questionnaire with 84 questions was distributed in mid 2012 and 608
valid responds were received. The analysis results showed that the
students found e-learning helpful to their study. They preferred
interactive functions and mobile features. Blended learning mode,
both face-to-face learning mode integrated with online learning and
face-to-face learning mode supplemented with online resources, were
preferred by the students. The results of experiences of Hong Kong
students in e-learning provided a contemporary reference to the
e-learning practitioners to understand the e-learning situation in Asia.
Abstract: This paper presents an assessment study conducted
among the distance learners in India. Open and distance learning
systems have traveled a long way since its inception and its journey
has witnessed the evolution and adoption of different generations of
technology. This study focuses on the distant learners in India.
Sampling for this study has been derived from the mass enrollment
from Tamil Nadu area, a southern state of India. Learners were
chosen from dual mode universities, private universities, Tamil Nadu
Open University and IGNOU. The main focus of the study is to
examine the coverage and appropriation of students support services
and learning aids. It explores two aspects: the facilities available and
the awareness and use of such services. It includes, self-learning
materials, face-to-face counseling, multimedia learning materials,
website, e-learning, radio and television services etc. While exploring
the student-s perspective on these learning aspects, it is important to
understand the perspectives of the teachers. Two different interests
are visible among the teachers. Majority of the teachers support faceto-
face counseling. However, the young teachers are in favour of
online learning and multimedia supports in teaching. Through the
awareness is somewhat high, the actual participation in online is very
low. This is due to the inadequate infrastructure as well as the
traditional attitudes of the teachers. Still the face-to-face sessions
remain popular than online.
Abstract: Based on the combined shape feature and texture
feature, a fast object detection method with rotation invariant features
is proposed in this paper. A quick template matching scheme based
online learning designed for online applications is also introduced in
this paper. The experimental results have shown that the proposed
approach has the features of lower computation complexity and
higher detection rate, while keeping almost the same performance
compared to the HOG-based method, and can be more suitable for
run time applications.
Abstract: Current technological advances pale in comparison to the changes in social behaviors and 'sense of place' that is being empowered since the Internet made it on the scene. Today-s students view the Internet as both a source of entertainment and an educational tool. The development of virtual environments is a conceptual framework that needs to be addressed by educators and it is important that they become familiar with who these virtual learners are and how they are motivated to learn. Massively multiplayer online role playing games (MMORPGs), if well designed, could become the vehicle of choice to deliver learning content. We suggest that these games, in order to accomplish these goals, must begin with well-established instructional design principles that are co-aligned with established principles of video game design. And have the opportunity to provide an instructional model of significant prescriptive power. The authors believe that game designers need to take advantage of the natural motivation player-learners have for playing games by developing them in such a way so as to promote, intrinsic motivation, content learning, transfer of knowledge, and naturalization.
Abstract: Today-s Wi Fi generation utilize the latest technology in their daily lives. Instructors at National University, the second largest non profit private institution of higher learning in California, are incorporating these new tools to modify their Online class formats to better accommodate these new skills in their distance education delivery modes. The University provides accelerated learning in a one-course per month format both Onsite and Online. Since there has been such a significant increase in Online classes over the past three years, and it is expected to grow even more over the over the next five years, Instructors cannot afford to maintain the status quo and not take advantage of these new options. It is at the discretion of the instructors which accessory they use and how comfortable and familiar they are with the technology. This paper explores the effects and summarizes students- comments of some of these new technological options which have been recently provided in order to make students- online learning experience more exciting and meaningful.
Abstract: There has been a strong link between computermediated education and constructivism learning and teaching theory.. Acknowledging how well the constructivism doctrine would work online, it has been established that constructivist views of learning would agreeably correlate with the philosophy of open and distance learning. Asynchronous and synchronous communications have placed online learning on the right track of a constructive learning path. This paper is written based on the social constructivist framework, where knowledge is constructed from social communication and interaction. The study explores the possibility of practicing this theory through incorporating online discussion in the syllabus and the ways it can be implemented to contribute to young people-s personality and social development by addressing some aspects that may contribute to the social problem such as prejudice, ignorance and intolerance.
Abstract: This paper presents an exact pruning algorithm with
adaptive pruning interval for general dynamic neural networks
(GDNN). GDNNs are artificial neural networks with internal dynamics.
All layers have feedback connections with time delays to the
same and to all other layers. The structure of the plant is unknown, so
the identification process is started with a larger network architecture
than necessary. During parameter optimization with the Levenberg-
Marquardt (LM) algorithm irrelevant weights of the dynamic neural
network are deleted in order to find a model for the plant as
simple as possible. The weights to be pruned are found by direct
evaluation of the training data within a sliding time window. The
influence of pruning on the identification system depends on the
network architecture at pruning time and the selected weight to be
deleted. As the architecture of the model is changed drastically during
the identification and pruning process, it is suggested to adapt the
pruning interval online. Two system identification examples show
the architecture selection ability of the proposed pruning approach.
Abstract: While computers are known to facilitate lower levels of learning, such as rote memorization of facts, measurable through electronically administered and graded multiple-choice questions, yes/no, and true/false answers, the imparting and measurement of higher-level cognitive skills is more vexing. These require more open-ended delivery and answers, and may be more problematic in an entirely virtual environment, notwithstanding the advances in technologies such as wikis, blogs, discussion boards, etc. As with the integration of all technology, merit is based more on the instructional design of the course than on the technology employed in, and of, itself. With this in mind, this study examined the perceptions of online students in an introductory Computer Information Systems course regarding the fostering of various higher-order thinking and team-building skills as a result of the activities, resources and technologies (ART) used in the course.
Abstract: This paper presents an online method that learns the
corresponding points of an object from un-annotated grayscale images
containing instances of the object. In the first image being
processed, an ensemble of node points is automatically selected
which is matched in the subsequent images. A Bayesian posterior
distribution for the locations of the nodes in the images is formed.
The likelihood is formed from Gabor responses and the prior assumes
the mean shape of the node ensemble to be similar in a translation
and scale free space. An association model is applied for separating
the object nodes and background nodes. The posterior distribution is
sampled with Sequential Monte Carlo method. The matched object
nodes are inferred to be the corresponding points of the object
instances. The results show that our system matches the object nodes
as accurately as other methods that train the model with annotated
training images.
Abstract: Based on 276 responses from academic staff in an
evaluation of an online learning environment (OLE), this paper
identifies those elements of the OLE that were most used and valued
by staff, those elements of the OLE that staff most wanted to see
improved, and those factors that most contributed to staff perceptions
that the use of the OLE enhanced their teaching. The most used and
valued elements were core functions, including accessing unit
information, accessing lecture/tutorial/lab notes, and reading online
discussions. The elements identified as most needing attention related
to online assessment: submitting assignments, managing assessment
items, and receiving feedback on assignments. Staff felt that using the
OLE enhanced their teaching when they were satisfied that their
students were able to access and use their learning materials, and
when they were satisfied with the professional development they
received and were confident with their ability to teach with the OLE.
Abstract: Nowadays the asynchronous learning has granted the permission to the anywhere and anything learning via the technology and E-media which give the learner more convenient. This research is about the design of the blended and online learning for the asynchronous learning of the process management subject in order to create the prototype of this subject asynchronous learning which will create the easiness and increase capability in the learning. The pattern of learning is the integration between the in-class learning and online learning via the internet. This research is mainly focused on the online learning and the online learning can be divided into 5 parts which are virtual classroom, online content, collaboration, assessment and reference material. After the system design was finished, it was evaluated and tested by 5 experts in blended learning design and 10 students which the user’s satisfaction level is good. The result is as good as the assumption so the system can be used in the process management subject for a real usage.
Abstract: The evolution of information and communication
technology has made a very powerful support for the improvement of
online learning platforms in creation of courses. This paper presents a
study that attempts to explore new web architecture for creating an
adaptive online learning system to profiles of learners, using the Web
as a source for the automatic creation of courses for the online
training platform. This architecture will reduce the time and decrease
the effort performed by the drafters of the current e-learning
platform, and direct adaptation of the Web content will greatly enrich
the quality of online training courses.
Abstract: In this paper, we introduce an e-collaborative learning circles methodology which utilizes the information and communication technologies (ICTs) in e-educational processes. In e-collaborative learning circles methodology, the teachers and students announce their research projects on various mailing lists and discussion boards using available ICTs. The teachers & moderators and students who are already members of the e-forums, discuss the project proposals in their classrooms sent out by the potential global partner schools and return the requested feed back to the proposing school(s) about their level of the participation and contribution in the research. In general, an e-collaborative learning circle project is implemented with a small and diverse group (usually 8-10 participants) from around the world. The students meet regularly over a period of weeks/months through the ICTs during the ecollaborative learning process. When the project is completed, a project product (e-book / DVD) is prepared and sent to the circle members. In this research, when taking into account the interests and motivation of the participating students with the facilitating role of the teacher(s), the students in each circle do research to obtain new data and information, thus enabling them to have the opportunity to meet both different cultures and international understandings across the globe. However, while the participants communicate along with the members in the circle they also practice and develop their communication language skills. Finally, teachers and students find the possibility to develop their skills in using the ICTs as well.
Abstract: Online learning with Intelligent Tutoring System (ITS) is becoming very popular where the system models the student-s learning behavior and presents to the student the learning material (content, questions-answers, assignments) accordingly. In today-s distributed computing environment, the tutoring system can take advantage of networking to utilize the model for a student for students from other similar groups. In the present paper we present a methodology where using Case Based Reasoning (CBR), ITS provides student modeling for online learning in a distributed environment with the help of agents. The paper describes the approach, the architecture, and the agent characteristics for such system. This concept can be deployed to develop ITS where the tutor can author and the students can learn locally whereas the ITS can model the students- learning globally in a distributed environment. The advantage of such an approach is that both the learning material (domain knowledge) and student model can be globally distributed thus enhancing the efficiency of ITS with reducing the bandwidth requirement and complexity of the system.
Abstract: This paper presents a large scale, quantitative investigation of the impact of discipline differences on the student experience of using an online learning environment (OLE). Based on a representative sample of 2526 respondents, a number of significant differences in the mean rating by broad discipline area of the importance of, and satisfaction with, a range of elements of an OLE were found. Broadly speaking, the Arts and Science and Technology discipline areas reported the lowest importance and satisfaction ratings for the OLE, while the Health and Behavioural Sciences area was the most satisfied with the OLE. A number of specific, systematic discipline differences are reported and discussed. Compared to the observed significant differences in mean importance ratings, there were fewer significant differences in mean satisfaction ratings, and those that were observed were less systematic than for importance ratings.