Abstract: Almost all universities include some form of assignment in their courses. The assignments are either carried out in either in groups or individually. To effectively manage these submitted assignments, a well-designed assignment submission system is needed, hence the need for an online assignment submission system to facilitate the distribution, and collection of assignments on due dates. The objective of such system is to facilitate interaction of lecturers and students for assessment and grading purposes. The aim of this study was to create a web based online assignment submission system for University of Mauritius. The system was created to eliminate the traditional process of giving an assignment and collecting the answers for the assignment. Lecturers can also create automated assessment to assess the students online. Moreover, the online submission system consists of an automatic mailing system which acts as a reminder for students about the deadlines of the posted assignments. System was tested to measure its acceptance rate among both student and lecturers.
Abstract: Coverage is one of the main research interests in wireless sensor networks (WSN), it is used to determine the quality of service (QoS) of the networks. Therefore this paper aims to review the common strategies use in solving coverage problem in WSN. The strategies studied are used during deployment phase where the coverage is calculated based on the placement of the sensors on the region of interest (ROI). The strategies reviewed are categorized into three groups based on the approaches used, namely; force based, grid based or computational geometry based approach.
Abstract: This paper discusses a curriculum approach that will
give emphasis on practical portions of teaching network security
subjects in information and communication technology courses. As
we are well aware, the need to use a practice and application oriented
approach in education is paramount. Research on active learning and
cooperative groups have shown that students grasps more and have
more tendency towards obtaining and realizing soft skills like
leadership, communication and team work as opposed to the more
traditional theory and exam based teaching and learning. While this
teaching and learning paradigm is relatively new in Malaysia, it has
been practiced widely in the West. This paper examines a certain
approach whereby students learning wireless security are divided into
and work in small and manageable groups where there will be 2
teams which consist of black hat and white hat teams. The former
will try to find and expose vulnerabilities in a wireless network while
the latter will try their best to prevent such attacks on their wireless
networks using hardware, software, design and enforcement of
security policy and etc. This paper will try to show that the approach
taken plus the use of relevant and up to date software and hardware
and with suitable environment setting will hopefully expose students
to a more fruitful outcome in terms of understanding of concepts,
theories and their motivation to learn.
Abstract: In this paper the concept of Q-fuzzification of ideals of Γ-semigroups has been introduced and some important properties have been investigated. A characterization of regular Γ-semigroup in terms of Q-fuzzy ideals has been obtained. Operator semigroups of a Γ-semigroup has been made to work by obtaining various relationships between Q-fuzzy ideals of a Γ-semigroup and that of its operator semigroups.
Abstract: Ad hoc networks are characterized by multi-hop
wireless connectivity and frequently changing network topology.
Forming security association among a group of nodes in ad-hoc
networks is more challenging than in conventional networks due to the
lack of central authority, i.e. fixed infrastructure. With that view in
mind, group key management plays an important building block of
any secure group communication. The main contribution of this paper
is a low complexity key management scheme that is suitable for fully
self-organized ad-hoc networks. The protocol is also password
authenticated, making it resilient against active attacks. Unlike other
existing key agreement protocols, ours make no assumption about the
structure of the underlying wireless network, making it suitable for
“truly ad-hoc" networks. Finally, we will analyze our protocol to show
the computation and communication burden on individual nodes for
key establishment.
Abstract: Array signal processing involves signal enumeration and source localization. Array signal processing is centered on the ability to fuse temporal and spatial information captured via sampling signals emitted from a number of sources at the sensors of an array in order to carry out a specific estimation task: source characteristics (mainly localization of the sources) and/or array characteristics (mainly array geometry) estimation. Array signal processing is a part of signal processing that uses sensors organized in patterns or arrays, to detect signals and to determine information about them. Beamforming is a general signal processing technique used to control the directionality of the reception or transmission of a signal. Using Beamforming we can direct the majority of signal energy we receive from a group of array. Multiple signal classification (MUSIC) is a highly popular eigenstructure-based estimation method of direction of arrival (DOA) with high resolution. This Paper enumerates the effect of missing sensors in DOA estimation. The accuracy of the MUSIC-based DOA estimation is degraded significantly both by the effects of the missing sensors among the receiving array elements and the unequal channel gain and phase errors of the receiver.
Abstract: This paper examines the concept of simulation from
a modelling viewpoint. How can one Mealy machine simulate the other one? We create formalism for simulation of Mealy machines.
The injective s–morphism of the machine semigroups induces the simulation of machines [1]. We present the example of s–morphism
such that it is not a homomorphism of semigroups. The story for the
surjective s–morphisms is quite different. These are homomorphisms
of semigroups but there exists the surjective s–morphism such that it does not induce the simulation.
Abstract: Obesity is frequent attendant phenomenon of patients
with endocrinological disease. Between BMI and endocrinological
diseases is close correlation. In thesis we focused on the allocation of
hormone concentration – PTH and TSH, CHOL a mineral element Ca
in a blood serum. The examined group was formed by 100
respondents (women) aged 36 – 83 years, who were divided into two
groups – control group (CG), group with diagnosed endocrine disease
(DED). The concentration of PTH and TSH, Ca and CHOL was
measured through the medium of analyzers Cobas e411 (Japan);
Cobas Integra 400 (Switzerland). At individuals was measured body
weight as well as stature and thereupon from those data we
enumerated BMI. On the basis of Student T-test in biochemical
parameter of PTH and Ca we found out significantly meaningful
difference (p
Abstract: This paper describes a research project on Year 3 primary school students in Malaysia in their use of computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject. This study attempts to investigate whether video games could actually contribute to positive effect on children-s learning or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased outcome of the study would render reliable response to the impact of video games in education which would contribute to the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The study adopts a causal-comparative research to investigate the impact of the inclusion of a computer-based video game designed to teach multiplication facts to primary level students. Sample size is 100 students divided into two i.e., A: conventional group and B conventional group aided by video games. The conventional group (A) would be taught multiplication facts (timetables) and skills conventionally. The other group (B) underwent the same lessons but with supplementary activity: a computer-based video game on multiplication which is called Timez-Attack. Analysis of marks accrued from pre-test will be compared to post- test using comparisons of means, t tests, and ANOVA tests to investigate the impact of computer games as an added learning activity. The findings revealed that video games as a supplementary activity to classroom learning brings significant and positive effect on students- retention and mastery of multiplication tables as compared to students who rely only upon formal classroom instructions.
Abstract: Let D = 1 be a positive non-square integer and let δ = √D or 1+√D 2 be a real quadratic irrational with trace t =δ + δ and norm n = δδ. Let γ = P+δ Q be a quadratic irrational for positive integers P and Q. Given a quadratic irrational γ, there exist a quadratic ideal Iγ = [Q, δ + P] and an indefinite quadratic form Fγ(x, y) = Q(x−γy)(x−γy) of discriminant Δ = t
2−4n. In the first section, we give some preliminaries form binary quadratic forms, quadratic irrationals and quadratic ideals. In the second section, we obtain some results on γ, Iγ and Fγ for some specific values of Q and P.
Abstract: This study investigated students- perception of self
efficacy and anxiety in acquiring English language, and consequently
examined the relationship existing among the independent variables,
confounding variables and students- performances in the English
language. The researcher tested the research hypotheses using a
sample group of 318 respondents out of the population size of 400
students. The results obtained revealed that there was a significant
moderate negative relationship between English language anxiety
and performance in English language, but no significant relationship
between self-efficacy and English language performance, among the
middle-school students. There was a significant moderate negative
relationship between English language anxiety and self-efficacy. It
was discovered that general self-efficacy and English language
anxiety represented a significantly more powerful set of predictors
than the set of confounding variables. Thus, the study concluded that
English language anxiety and general self-efficacy were significant
predictors of English language performance among middle-school
students in Satri Si Suriyothai School.
Abstract: Pattern recognition is the research area of Artificial Intelligence that studies the operation and design of systems that recognize patterns in the data. Important application areas are image analysis, character recognition, fingerprint classification, speech analysis, DNA sequence identification, man and machine diagnostics, person identification and industrial inspection. The interest in improving the classification systems of data analysis is independent from the context of applications. In fact, in many studies it is often the case to have to recognize and to distinguish groups of various objects, which requires the need for valid instruments capable to perform this task. The objective of this article is to show several methodologies of Artificial Intelligence for data classification applied to biomedical patterns. In particular, this work deals with the realization of a Computer-Aided Detection system (CADe) that is able to assist the radiologist in identifying types of mammary tumor lesions. As an additional biomedical application of the classification systems, we present a study conducted on blood samples which shows how these methods may help to distinguish between carriers of Thalassemia (or Mediterranean Anaemia) and healthy subjects.
Abstract: Hexapod Machine Tool (HMT) is a parallel robot
mostly based on Stewart platform. Identification of kinematic
parameters of HMT is an important step of calibration procedure. In
this paper an algorithm is presented for identifying the kinematic
parameters of HMT using inverse kinematics error model. Based on
this algorithm, the calibration procedure is simulated. Measurement
configurations with maximum observability are decided as the first
step of this algorithm for a robust calibration. The errors occurring in
various configurations are illustrated graphically. It has been shown
that the boundaries of the workspace should be searched for the
maximum observability of errors. The importance of using
configurations with sufficient observability in calibrating hexapod
machine tools is verified by trial calibration with two different
groups of randomly selected configurations. One group is selected to
have sufficient observability and the other is in disregard of the
observability criterion. Simulation results confirm the validity of the
proposed identification algorithm.
Abstract: Diatoms are an important group of aquatic ecosystems and diatom-based indices are increasingly becoming important tools for the assessment of ecological conditions in lotic systems. Although the studies are very limited about Turkish rivers, diatom indices were used for monitoring rivers in different basins. In the present study, we used OMNIDIA program for estimation of stream quality. Some indices have less sensitive (IDP, WAT, LOBO, GENRE, TID, CEE, PT), intermediate sensitivities (IDSE, DESCY, IPS, DI-CH, SLA, IDAP), the others higher sensitivities (SID, IBD, SHE, EPI-D). Among the investigated diatom communities, only a few taxa indicated alfa-mesosaprobity and polysaprobity. Most of the sites were characterized by a great relative contribution of eutraphent and tolerant ones as well as oligosaprobic and betamesosaprobic diatoms. In general, SID and IBD indices gave the best results. This study suggests that the structure of benthic diatom communities and diatom indices, especially SID, can be applied for monitoring rivers in Southern Turkey.
Abstract: Grid computing is a high performance computing
environment to solve larger scale computational applications. Grid
computing contains resource management, job scheduling, security
problems, information management and so on. Job scheduling is a
fundamental and important issue in achieving high performance in
grid computing systems. However, it is a big challenge to design an
efficient scheduler and its implementation. In Grid Computing, there
is a need of further improvement in Job Scheduling algorithm to
schedule the light-weight or small jobs into a coarse-grained or
group of jobs, which will reduce the communication time,
processing time and enhance resource utilization. This Grouping
strategy considers the processing power, memory-size and
bandwidth requirements of each job to realize the real grid system.
The experimental results demonstrate that the proposed scheduling
algorithm efficiently reduces the processing time of jobs in
comparison to others.
Abstract: Longitudinal data typically have the characteristics of
changes over time, nonlinear growth patterns, between-subjects
variability, and the within errors exhibiting heteroscedasticity and
dependence. The data exploration is more complicated than that of
cross-sectional data. The purpose of this paper is to organize/integrate
of various visual-graphical techniques to explore longitudinal data.
From the application of the proposed methods, investigators can
answer the research questions include characterizing or describing the
growth patterns at both group and individual level, identifying the time
points where important changes occur and unusual subjects, selecting
suitable statistical models, and suggesting possible within-error
variance.
Abstract: Animation is simply defined as the sequencing of a
series of static images to generate the illusion of movement. Most
people believe that actual drawings or creation of the individual
images is the animation, when in actuality it is the arrangement of
those static images that conveys the motion. To become an animator,
it is often assumed that needed the ability to quickly design
masterpiece after masterpiece. Although some semblance of artistic
skill is a necessity for the job, the real key to becoming a great
animator is in the comprehension of timing. This paper will use a
combination of sprite animation, frame animation, and some other
techniques to cause a group of multi-colored static images to slither
around in the bounded area. In addition to slithering, the images
will also change the color of different parts of their body, much like
the real world creatures that have this amazing ability to change the
colors on their bodies do. This paper was implemented by using
Java 2 Standard Edition (J2SE).
It is both time-consuming and expensive to create animations,
regardless if they are created by hand or by using motion-capture
equipment. If the animators could reuse old animations and even
blend different animations together, a lot of work would be saved in
the process. The main objective of this paper is to examine a method
for blending several animations together in real time. This paper
presents and analyses a solution using Weighted Skeleton
Animation (WSA) resulting in limited CPU time and memory waste
as well as saving time for the animators. The idea presented is
described in detail and implemented. In this paper, text animation,
vertex animation, sprite part animation and whole sprite animation
were tested.
In this research paper, the resolution, smoothness and movement
of animated images will be carried out from the parameters, which
will be obtained from the experimental research of implementing
this paper.
Abstract: Decision making preferences to certain criteria
usually focus on positive degrees without considering the negative
degrees. However, in real life situation, evaluation becomes more
comprehensive if negative degrees are considered concurrently.
Preference is expected to be more effective when considering both
positive and negative degrees of preference to evaluate the best
selection. Therefore, the aim of this paper is to propose the
conflicting bifuzzy preference relations in group decision making by
utilization of a novel score function. The conflicting bifuzzy
preference relation is obtained by introducing some modifications on
intuitionistic fuzzy preference relations. Releasing the intuitionistic
condition by taking into account positive and negative degrees
simultaneously and utilizing the novel score function are the main
modifications to establish the proposed preference model. The
proposed model is tested with a numerical example and proved to be
simple and practical. The four-step decision model shows the
efficiency of obtaining preference in group decision making.
Abstract: Film, as an art form playing a vital role and is a powerful tool in documenting, influencing and shaping the society. Films are the collective creation of a large number of separate individuals, each contributing with creative input, unique talents, and technical expertise to the project. Recently, the Malaysian Independent (or “Indie") filmmakers have made their presence felt by winning awards at various international film festivals. Working in the digital video (DV) format, a number of independent filmmakers really hit their stride with a range of remarkably strong titles and international recognition has been quick in coming and their works are now regularly in exhibition or in competition, winning many top prizes at prestigious festivals around the world. The interaction factors among crewmembers are emphasized as imperative for group success. An in-depth interview is conducted to analyze the social interactions and exchanges between filmmakers through Social Exchanges Theory (SET). Certainly the new millennium that was marked as the digital technology revolution has changed the face of filmmaking in Malaysia. There is a clear need to study the Malaysian independent cinema especially from the perspective of understanding what causes the independent filmmakers to work so well given all of the difficulties and constraints.
Abstract: This article presents a method for elections between the members of a group that is founded by fuzzy logic. Linguistic variables are objects for decision on election cards and deduction is based on t-norms and s-norms. In this election-s method election cards are questionnaire. The questionnaires are comprised of some questions with some choices. The choices are words from natural language. Presented method is accompanied by center of gravity (COG) defuzzification added up to a computer program by MATLAB. Finally the method is illustrated by solving two examples; choose a head for a research group-s members and a representative for students.