Abstract: This project utilizes principles derived from the Surrealist movement to prioritize creative and critical thinking in secondary English Language Arts (ELA). The implementation of Surrealist-style pedagogies within an ELA classroom will be rooted in critical, radical pedagogy, which addresses the injustices caused by economic-oriented educational systems. The use of critical pedagogy will enable the subversive artistic and political aims of Surrealism to be transmitted to a classroom context. Through aesthetic reading strategies, appreciative questioning and dialogue, students will actively critique the power dynamics which structure (and often restrict) their lives. Within the ELA domain, cost-effective approaches often replace the actual “arts” of ELA. This research will therefore explore how Surrealist-oriented pedagogies could restore imaginative freedom and deconstruct conceptual barriers (normative standards, curricular constraints, and status quo power relations) in secondary ELA. This research will also examine how Surrealism can be used as a political and pedagogical model to treat societal problems mirrored in ELA classrooms. The stakeholders are teachers, as they experience constant pressure within their practices. Similarly, students encounter rigorous, results-based pressures. These dynamics contribute to feelings of powerlessness, thus reinforcing a formulaic model of ELA. The ELA curriculum has potential to create laboratories for critical discussion and active movement towards social change. This proposed research strategy of Surrealist-oriented pedagogies could enable students to experiment with social issues and develop senses of agency and voice that reflect awareness of contemporary society while simultaneously building their ELA skills.
Abstract: Democracy has been categorially accepted and used as foreign and domestic policy agendas for the hope of peace, economic growth and prosperity for more than 25 years in Cambodia. However, the country is now in the grip of dictatorship, human rights violations, and prospective economic sanctions. This paper examines different perceptions and experiences of democratic assistance. In this study, the author employs discourse theory, idealism and realism as a theory-based methodology for debating and assessing the implications of democratization. Discourse theory is used to establish a platform for understanding discursive formations, body of knowledge and the games of truth of democracy. Idealist approaches give rational arguments for adopting key tenets that work well on the ground. In contrast, realism allows for some sweeping critiques of utopian ideal and offers particular views on why Western hegemonic missions do not work well. From idealist views, the research finds that Cambodian people still believe that democracy is a prima facie universality for peace, growth and prosperity. From realism, democratization is on the brink of death in three reasons. Firstly, there are tensions between Western and local discourses about democratic values and norms. Secondly, democratic tenets have been undermined by the ruling party-controlled courts, corruption, structural oppression and political patronage-based institutions. The third pitfall is partly associated with foreign aid dependency and geopolitical power struggles in the region. Finally, the study offers a precise mosaic of democratic principles that may be used to avoid a future geopolitical and economic crisis.
Abstract: Due to climate change, population growth and rapid urbanization, the demand for water in South Africa is inevitably surpassing supply. To address similar challenges globally, there has been a paradigm shift from conventional urban waste water management “government” to a “governance” paradigm. From the governance paradigm, Integrated Urban Water Management (IUWM) principle emerged. This principle emphasizes efficient urban waste water treatment and production of high-quality recyclable effluent. In so doing mimicking natural water systems, in their processes of recycling water efficiently, and averting depletion of natural water resources. The objective of this study was to investigate drivers of shifting the current urban waste water management approach from a “government” paradigm towards “governance”. The study was conducted through Interactive Management soft systems research methodology which follows a qualitative research design. A case study methodology was employed, guided by realism research philosophy. Qualitative data gathered were analyzed through interpretative structural modelling using Concept Star for Professionals Decision-Making tools (CSPDM) version 3.64. The constructed model deduced that the main drivers in shifting the Stellenbosch municipal urban waste water management towards IUWM “governance” principles are mainly social elements characterized by overambitious expectations of the public on municipal water service delivery, mis-interpretation of the constitution on access to adequate clean water and sanitation as a human right and perceptions on recycling water by different communities. Inadequate public participation also emerged as a strong driver. However, disruptive events such as draught may play a positive role in raising an awareness on the value of water, resulting in a shift on the perceptions on recycled water. Once the social elements are addressed, the alignment of governance and administration elements towards IUWM are achievable. Hence, the point of departure for the desired paradigm shift is the change of water service authorities and serviced communities’ perceptions and behaviors towards shifting urban waste water management approaches from “government” to “governance” paradigm.
Abstract: The main focus of this research will be on analyzing correlative links between terrorism as an asymmetrical threat and the consequences it leaves on conventional security forces. The methodology behind the research will include qualitative research methods focusing on comparative analysis of books, scientific papers, documents and other sources, in order to deduce, explore and formulate the results of the research. With the coming of the 21st century and the rising multi-polar, new world threats quickly emerged. The realistic approach in international relations deems that relations among nations are in a constant state of anarchy since there are no definitive rules and the distribution of power varies widely. International relations are further characterized by egoistic and self-orientated human nature, anarchy or absence of a higher government, security and lack of morality. The asymmetry of power is also reflected on countries' security capabilities and its abilities to project power. With the coming of the new millennia and the rising multi-polar world order, the asymmetry of power can be also added as an important trait of the global society which consequently brought new threats. Among various others, terrorism is probably the most well-known, well-based and well-spread asymmetric threat. In today's global political arena, terrorism is used by state and non-state actors to fulfill their political agendas. Terrorism is used as an all-inclusive tool for regime change, subversion or a revolution. Although the nature of terrorist groups is somewhat inconsistent, terrorism as a security and social phenomenon has a one constant which is reflected in its political dimension. The state's security apparatus, which was embodied in the form of conventional armed forces, is now becoming fragile, unable to tackle new threats and to a certain extent outdated. Conventional security forces were designed to defend or engage an exterior threat which is more or less symmetric and visible. On the other hand, terrorism as an asymmetrical threat is a part of hybrid, special or asymmetric warfare in which specialized units, institutions or facilities represent the primary pillars of security. In today's global society, terrorism is probably the most acute problem which can paralyze entire countries and their political systems. This problem, however, cannot be engaged on an open field of battle, but rather it requires a different approach in which conventional armed forces cannot be used traditionally and their role must be adjusted. The research will try to shed light on the phenomena of modern day terrorism and to prove its correlation with the state conventional armed forces. States are obliged to adjust their security apparatus to the new realism of global society and terrorism as an asymmetrical threat which is a side-product of the unbalanced world.
Abstract: We present and analyze reliable numerical techniques
for simulating complex flow and transport phenomena related to
natural gas transportation in pipelines. Such kind of problems
are of high interest in the field of petroleum and environmental
engineering. Modeling and understanding natural gas flow and
transformation processes during transportation is important for the
sake of physical realism and the design and operation of pipeline
systems. In our approach a two fluid flow model based on a system
of coupled hyperbolic conservation laws is considered for describing
natural gas flow undergoing hydratization. The accurate numerical
approximation of two-phase gas flow remains subject of strong
interest in the scientific community. Such hyperbolic problems are
characterized by solutions with steep gradients or discontinuities, and
their approximation by standard finite element techniques typically
gives rise to spurious oscillations and numerical artefacts. Recently,
stabilized and discontinuous Galerkin finite element techniques
have attracted researchers’ interest. They are highly adapted to the
hyperbolic nature of our two-phase flow model. In the presentation
a streamline upwind Petrov-Galerkin approach and a discontinuous
Galerkin finite element method for the numerical approximation of
our flow model of two coupled systems of Euler equations are
presented. Then the efficiency and reliability of stabilized continuous
and discontinous finite element methods for the approximation is
carefully analyzed and the potential of the either classes of numerical
schemes is investigated. In particular, standard benchmark problems
of two-phase flow like the shock tube problem are used for the
comparative numerical study.
Abstract: This paper aims to analyse how Ian Hacking states the
theoretical basis of his research on the classification of people.
Although all his early philosophical education had been based in
Foucault, it is also true that Erving Goffman’s perspective provided
him with epistemological and methodological tools for understanding
face-to-face relationships. Hence, all his works must be thought of as
social science texts that combine the research on how the individuals
are constituted ‘top-down’ (as in Foucault), with the inquiry into how
people renegotiate ‘bottom-up’ the classifications about them. Thus,
Hacking´s proposal constitutes a middle ground between the French
Philosopher and the American Sociologist. Placing himself between
both authors allows Hacking to build a frame that is expected to
adjust to Social Sciences’ main particularity: the fact that they study
interactive kinds. These are kinds of people, which imply that those
who are classified can change in certain ways that prompt the need
for changing previous classifications themselves. It is all about the
interaction between the labelling of people and the people who are
classified. Consequently, understanding the way in which Hacking
uses Foucault’s and Goffman’s theories is essential to fully
comprehend the social dynamic between individuals and concepts,
what Bert Hansen had called dialectical realism. His theoretical
proposal, therefore, is not only valuable because it combines diverse
perspectives, but also because it constitutes an utterly original and
relevant framework for Sociological theory and particularly for
Criminology.
Abstract: During manned exploration of space, missions will require astronaut crewmembers to perform Extra Vehicular Activities (EVAs) for a variety of tasks. These EVAs take place after long periods of operations in space, and in and around unique vehicles, space structures and systems. Considering the remoteness and time spans in which these vehicles will operate, EVA system operations should utilize common worksites, tools and procedures as much as possible to increase the efficiency of training and proficiency in operations. All of the preparations need to be carried out based on studies of astronaut motions. Until now, development and training activities associated with the planned EVAs in Russian and U.S. space programs have relied almost exclusively on physical simulators. These experimental tests are expensive and time consuming. During the past few years a strong increase has been observed in the use of computer simulations due to the fast developments in computer hardware and simulation software. Based on this idea, an effort to develop a computational simulation system to model human dynamic motion for EVA is initiated. This study focuses on the simulation of an astronaut moving the orbital replaceable units into the worksites or removing them from the worksites. Our physics-based methodology helps fill the gap in quantitative analysis of astronaut EVA by providing a multisegment human arm model. Simulation work described in the study improves on the realism of previous efforts, incorporating joint stops to account for the physiological limits of range of motion. To demonstrate the utility of this approach human arm model is simulated virtually using ADAMS/LifeMOD® software. Kinematic mechanism for the astronaut’s task is studied from joint angles and torques. Simulation results obtained is validated with numerical simulation based on the principles of Newton-Euler method. Torques determined using mathematical model are compared among the subjects to know the grace and consistency of the task performed. We conclude that due to uncertain nature of exploration-class EVA, a virtual model developed using multibody dynamics approach offers significant advantages over traditional human modeling approaches.
Abstract: From an organizational perspective, leaders are a
variation of the same talent pool in that they all score a larger than
average value on the bell curve that maps leadership behaviors and
characteristics, namely competence, vision, communication,
confidence, cultural sensibility, stewardship, empowerment,
authenticity, reinforcement, and creativity. The question that remains
unanswered and essentially unresolved is how to explain the irony
that leaders are so much alike yet their organizations diverge so
noticeably in their ability to innovate. Leadership intersects with
innovation at the point where human interactions get exceedingly
complex and where certain paradoxical forces cohabit: conflict with
conciliation, sovereignty with interdependence, and imagination with
realism. Rather than accepting that leadership is without context, we
argue that leaders are specialists of their domain and that those
effective at leading for innovation are distinct within the broader pool
of leaders. Keeping in view the extensive literature on leadership and
innovation, we carried out a quantitative study with data collected
over a five-year period involving 240 participants from across five
dissimilar companies based in the United States. We found that while
innovation and leadership are, in general, strongly interrelated (r =
.89, p = 0.0), there are five qualities that set leaders apart on
innovation. These qualities include a large radius of trust, a restless
curiosity with a low need for acceptance, an honest sense of self and
other, a sense for knowledge and creativity as the yin and yang of
innovation, and an ability to use multiple senses in the engagement
with followers. When these particular behaviors and characteristics
are present in leaders, organizations out-innovate their rivals by a
margin of 29.3 per cent to gain an unassailable edge in a business
environment that is regularly disruptive. A strategic outcome of this
study is a psychometric scale named iLeadership, proposed with the
underlying evidence, limitations, and potential for leadership and
innovation in organizations.c
Abstract: The objective of presenting this article is to analyze between Thai’s film and Thai society in political crisis, to study the development and trend of the film which reflects society in Thailand from political crisis of 14 October 1973 and the present day political crisis using a comparative study of the two era, both the similarities and differences in the film reflects the society in an era of change.
Abstract: Nowadays, we are facing with network threats that
cause enormous damage to the Internet community day by day. In
this situation, more and more people try to prevent their network
security using some traditional mechanisms including firewall,
Intrusion Detection System, etc. Among them honeypot is a versatile
tool for a security practitioner, of course, they are tools that are meant
to be attacked or interacted with to more information about attackers,
their motives and tools. In this paper, we will describe usefulness of
low-interaction honeypot and high-interaction honeypot and
comparison between them. And then we propose hybrid honeypot
architecture that combines low and high -interaction honeypot to
mitigate the drawback. In this architecture, low-interaction honeypot
is used as a traffic filter. Activities like port scanning can be
effectively detected by low-interaction honeypot and stop there.
Traffic that cannot be handled by low-interaction honeypot is handed
over to high-interaction honeypot. In this case, low-interaction
honeypot is used as proxy whereas high-interaction honeypot offers
the optimal level realism. To prevent the high-interaction honeypot
from infections, containment environment (VMware) is used.
Abstract: In this paper we report a study aimed at determining
the most effective animation technique for representing ASL
(American Sign Language) finger-spelling. Specifically, in the study
we compare two commonly used 3D computer animation methods
(keyframe animation and motion capture) in order to ascertain which
technique produces the most 'accurate', 'readable', and 'close to
actual signing' (i.e. realistic) rendering of ASL finger-spelling. To
accomplish this goal we have developed 20 animated clips of fingerspelled
words and we have designed an experiment consisting of a
web survey with rating questions. 71 subjects ages 19-45 participated
in the study. Results showed that recognition of the words was
correlated with the method used to animate the signs. In particular,
keyframe technique produced the most accurate representation of the
signs (i.e., participants were more likely to identify the words
correctly in keyframed sequences rather than in motion captured
ones). Further, findings showed that the animation method had an
effect on the reported scores for readability and closeness to actual
signing; the estimated marginal mean readability and closeness was
greater for keyframed signs than for motion captured signs. To our
knowledge, this is the first study aimed at measuring and comparing
accuracy, readability and realism of ASL animations produced with
different techniques.
Abstract: Shadows add great amount of realism to a scene and
many algorithms exists to generate shadows. Recently, Shadow
volumes (SVs) have made great achievements to place a valuable
position in the gaming industries. Looking at this, we concentrate on
simple but valuable initial partial steps for further optimization in SV
generation, i.e.; model simplification and silhouette edge detection
and tracking. Shadow volumes (SVs) usually takes time in generating
boundary silhouettes of the object and if the object is complex then
the generation of edges become much harder and slower in process.
The challenge gets stiffer when real time shadow generation and
rendering is demanded. We investigated a way to use the real time
silhouette edge detection method, which takes the advantage of
spatial and temporal coherence, and exploit the level-of-details
(LOD) technique for reducing silhouette edges of the model to use
the simplified version of the model for shadow generation speeding
up the running time. These steps highly reduce the execution time of
shadow volume generations in real-time and are easily flexible to any
of the recently proposed SV techniques. Our main focus is to exploit
the LOD and silhouette edge detection technique, adopting them to
further enhance the shadow volume generations for real time
rendering.
Abstract: It is claimed that a new style of urban planning and
policy intertwined with ICT is emerging and urban planning and ICT
policy are no longer considered as separate disciplines. The
interactions between electronic spaces and urban spaces are so
complex and uncertain that confront urban planners and policy makers
with great challenges. However, the assumption about the relationship
between ICT and urban planning is mainly based on North American
and European experiences. In the light of empirical evidence from
Taipei City, this paper shows that this new type of urban planning and
policy intertwined with ICT has existed in Asian city for a decade as
well. Based on these results, this paper further reviews how the Taipei
City government implements this new type of urban ICT planning and
the validity and realism of its underlying assumptions. Finally, it also
explores the extent to which urban ICT planning could promote
positive synergies between physical and electronic developments.
Abstract: The demand for higher performance graphics
continues to grow because of the incessant desire towards realism.
And, rapid advances in fabrication technology have enabled us to
build several processor cores on a single die. Hence, it is important to
develop single chip parallel architectures for such data-intensive
applications. In this paper, we propose an efficient PIM architectures
tailored for computer graphics which requires a large number of
memory accesses. We then address the two important tasks necessary
for maximally exploiting the parallelism provided by the architecture,
namely, partitioning and placement of graphic data, which affect
respectively load balances and communication costs. Under the
constraints of uniform partitioning, we develop approaches for optimal
partitioning and placement, which significantly reduce search space.
We also present heuristics for identifying near-optimal placement,
since the search space for placement is impractically large despite our
optimization. We then demonstrate the effectiveness of our partitioning
and placement approaches via analysis of example scenes; simulation
results show considerable search space reductions, and our heuristics
for placement performs close to optimal – the average ratio of
communication overheads between our heuristics and the optimal was
1.05. Our uniform partitioning showed average load-balance ratio of
1.47 for geometry processing and 1.44 for rasterization, which is
reasonable.
Abstract: The aim of the work presented here was to either use
existing forest dynamic simulation models or calibrate a new one
both within the SYMFOR framework with the purpose of examining
changes in stand level basal area and functional composition in
response to selective logging considering trees > 10 cm d.b.h for two
areas of undisturbed Amazonian non flooded tropical forest in Brazil
and one in Peru. Model biological realism was evaluated for forest in
the undisturbed and selectively logged state and it was concluded that
forest dynamics were realistically represented. Results of the logging
simulation experiments showed that in relation to undisturbed forest
simulation subject to no form of harvesting intervention there was a
significant amount of change over a 90 year simulation period that
was positively proportional to the intensity of logging. Areas which
had in the dynamic equilibrium of undisturbed forest a greater
proportion of a specific ecological guild of trees known as the light
hardwoods (LHW’s) seemed to respond more favorably in terms of
less deviation but only within a specific range of baseline forest
composition beyond which compositional diversity became more
important. These finds are in line partially with practical management
experience and partiality basic systematics theory respectively.
Abstract: One of the essential requirements of a realistic
surgical simulator is to reproduce haptic sensations due to the
interactions in the virtual environment. However, the interaction need
to be performed in real-time, since a delay between the user action
and the system reaction reduces the immersion sensation. In this
paper, a prototype of a coronary stent implant simulator is present;
this system allows real-time interactions with an artery by means of a
specific haptic device. To improve the realism of the simulation, the
building of the virtual environment is based on real patients- images
and a Web Portal is used to search in the geographically remote
medical centres a virtual environment with specific features in terms
of pathology or anatomy. The functional architecture of the system
defines several Medical Centres in which virtual environments built
from the real patients- images and related metadata with specific
features in terms of pathology or anatomy are stored. The searched
data are downloaded from the Medical Centre to the Training Centre
provided with a specific haptic device and with the software
necessary both to manage the interaction in the virtual environment.
After the integration of the virtual environment in the simulation
system it is possible to perform training on the specific surgical
procedure.
Abstract: This paper focuses on the 3D reconstruction of
the architectural design of Darul Ridzuan Museum. It has
concentrated on designing exterior part of the building according
to colored digital photo of the real museum. Besides viewing the
architecture, walkthroughs are generated for the user to control
it in an easier way. User can travel through the museum to get
the feel of the environment and to explore the design of the
museum as a whole; both exterior and interior. The result has
shown positive result in terms of realism, navigation, collision
detection, suitability, usability and user-s acceptance. In brief,
the 3D virtual museum has provided an alternative to present a
real museum.
Abstract: In films, visual effects have played the role of
expressing realities more realistically or describing imaginations as if
they are real. Such images are immediated images representing
realism, and the logic of immediation for the reality of images has
been perceived dominant in visual effects. In order for immediation to
have an identity as immediation, there should be the opposite concept
hypermediation.
In the mid 2000s, hypermediated images were settled as a code of
mass culture in Asia. Thus, among Asian films highly popular in those
days, this study selected five displaying hypermediated images – 2 Korean, 2 Japanese, and 1 Thailand movies – and examined the
semiotic meanings of such images using Roland Barthes- directional and implicated meaning analysis and Metz-s paradigmatic analysis
method, focusing on how hypermediated images work in the general
context of the films, how they are associated with spaces, and what
meanings they try to carry.
Abstract: One of the essential requirements in order to have a
realistic surgical simulator is real-time interaction by means of a
haptic interface is. In fact, reproducing haptic sensations increases
the realism of the simulation. However, the interaction need to be
performed in real-time, since a delay between the user action and the
system reaction reduces the user immersion. In this paper, we present
a prototype of the coronary stent implant simulator developed in the
HERMES Project; this system allows real-time interactions with a
artery by means of a specific haptic device; thus the user can
interactively navigate in a reconstructed artery and force feedback is
produced when contact occurs between the artery walls and the
medical instruments