Abstract: The Slovak Republic is a democratic and plural society consisting of people differing in language and culture, and its citizens should already be well prepared for the coexistence of multiple nations, nationalities or ethnic groups. Reflection on culture, art and literature of the Roma minority has taken on a new dimension in Slovakia in the past two decades when it comes to social, cultural and arts integration of this ethnic group with the plural society. Non-Roma view Roma as a specific ethnic group with their own culture, language, customs and traditions, social norms and coexistence that has retained archetypal qualities of Roma identity (romipen) in their real lives as well as in the literary world. Roma characters in works of art are specific and distinguishable from other literary characters simply by being Roma, that is, of a different origin and social status, they represent a different way of life, a distinctive hierarchy of values. The portrayal of Roma and the life of Roma ethnic group in the most dominant genre of Roma literature for children and youth, a Roma fairy tale (paramisi), can work as a suitable means to learn about, accept and tolerate the otherness of Roma in the conditions of school inclusion of students coming from the Roma ethnic group, and to support their identification with their own ethnic group and its cultural traditions. The paper aims to point out not only the specific nature of Roma identity (romipen) through the selected Roma fairy tale (paramisa) – Children of the Sun, but also the diversity of its uses in the educational process within primary education of pupils at elementary schools, advocating the philosophy of inclusive education. Through the suggestions of multi-cultural, emotional, and language and communication education of pupils through the work with the selected Roma fairy tale (paramisa), the author is exploring ways to overcome the issues stemming from the coexistence of Roma and Non-Roma pupils, which are burdened with prejudice, intolerance, aggression and racism on both sides, in the education process.
Abstract: High Order Thinking Skills (HOTS) are suggested
today as essential for the cognitive development of students and as
preparing them for real life skills. Teachers are encouraged to use
HOTS activities in the classroom to help their students develop
higher order skills and deep thinking. So it is essential to prepare preservice
teachers to write and use HOTS activities for their students.
This paper describes a model for integrating HOTS activities with
GeoGebra in pre-service teachers’ preparation. This model describes
four aspects of HOTS activities and working with them: activity
components, preparation procedure, strategies and processes used in
writing a HOTS activity and types of the HOTS activities. In
addition, the paper describes the pre-service teachers' difficulties in
preparing and working with HOTS activities, as well as their
perceptions regarding the use of these activities and GeoGebra in the
mathematics classroom. The paper also describes the contribution of
a HOTS activity to pupils' learning of mathematics, where this HOTS
activity was prepared and taught by one pre-service teacher.
Abstract: After the internet explosion in the 90’s, technology
was immediately integrated into the school system. Technology
which symbolizes advancement in human knowledge was seen as a
setback by many educators. Efforts have been made to help stem this
erroneous believes and help educators realize the benefits of
technology and ways of implementing it in the classrooms especially
in the sciences. This advancement created a constantly expanding gap
between the pupil’s perception on the use of technology within the
learning atmosphere and the teacher’s perception and limitations
hence, the focus of this paper is on the need to refocus on the use of
Science and Technology in enhancing children’s potentials in
learning at school especially in Science for sustainable development
in Nigeria. The paper recommended measures for facilitating the
sustenance of science and technology in Nigerian schools so as to
enhance the potentials of our children in Science and Technology for
a better tomorrow.
Abstract: Teaching art by digital means is a big challenge for
the majority of teachers of art and design in primary schools, yet it
allows relationships between art, technology and creativity to be
clearly identified. The aim of this article is to present a modern way
of teaching art, using digital tools in the art classroom to improve
creative ability in pupils aged between nine and eleven years. It also
presents a conceptual model for creativity based on digital art. The
model could be useful for pupils interested in learning to draw by
using an e-drawing package, and for teachers who are interested in
teaching modern digital art in order to improve children’s creativity.
By illustrating the strategy of teaching art through technology, this
model may also help education providers to make suitable choices
about which technological approaches are most effective in
enhancing students’ creative ability, and which digital art tools can
benefit children by developing their technical skills. It is also
expected that use of this model will help to develop skills of social
interaction, which may in turn improve intellectual ability.
Abstract: The use of IT equipment has become a part of every
day. However, each device that is part of cyberspace should be
secured against unauthorized use. It is very important to know the
basics of these security devices, but also the basics of safe conduct
their owners. This information should be part of every curriculum
computer science education in primary and secondary schools.
Therefore, the work focuses on the education of pupils in primary and
secondary schools on the Internet. Analysis of the current state
describes approaches to the education of pupils in security issues on
the Internet. The paper presents a questionnaire-based survey which
was carried out in the Czech Republic, whose task was to ascertain
the level of opinion pupils in primary and secondary schools on the
issue of communication in social networks. The research showed that
awareness of socio-pathological phenomena on the Internet
environment is very low. Based on the results it was proposed
appropriate ways of teaching to this issue and its inclusion a proposal
of curriculum for primary and secondary schools.
Abstract: The aim of this research is to explore how pupils in art classes can use creative digital art tools to redesign Tamazight fonts, in order to develop children’s artistic creativity, enable them to learn about a new culture, and to help the teacher assess the creativity of pupils in the art class. It can also help students to improve their talents in drawing. The study could relate to research in Libya among the Amazigh people (better known as Berber) and possibly the development of Tamazight fonts with new uses in art. The research involved students aged 9-10 years old working with digital art tools, and was designed to explore the potential of digital technology by discovering suitable tools and techniques to develop children’s artistic performance using Tamazight fonts. The project also sought to show the aesthetic aspects of these characters and to stimulate the artistic creativity of these young people.
Abstract: Diabetic retinopathy is characterized by the development of retinal microaneurysms. The damage can be prevented if disease is treated in its early stages. In this paper, we are comparing Support Vector Machine (SVM) and Naïve Bayes (NB) classifiers for automatic microaneurysm detection in images acquired through non-dilated pupils. The Nearest Neighbor classifier is used as a baseline for comparison. Detected microaneurysms are validated with expert ophthalmologists’ hand-drawn ground-truths. The sensitivity, specificity, precision and accuracy of each method are also compared.
Abstract: Computers and multimedia equipment have improved a lot in the last years. They have reduced their cost and size while at the same time increased their capabilities. These improvements allowed us to design and implement a portable recording system that also integrates the teacher´s tablet PC to capture what he/she writes on the slides and all that happens in it. This paper explains this system in detail and the validation of the recordings that we did after using it to record all the lectures the “Communications Software” course in our university. The results show that pupils used the recordings for different purposes and consider them useful for a variety of things, especially after missing a lecture.
Abstract: This contribution examines the relationship between the family environment and the level of young pupils’ scholastic success. It comments on the partial results of a research probe carried out in the year 2012 on a sample of 412 Czech Republic primary school pupils of the fourth, fifth and sixths forms within the Project IGA 43 201 15 0004 01. The key links of this project were monitored in relation to the highest education level achieved by the learners´ parents, as well as to the type of family it is (in particular its ability to function), to component factors specific to the family climate (their willingness to share information, communication, parental control) and, finally, to the number of children in the family as an important socialization constituent.
Abstract: Iris-based biometric system is gaining its importance in several applications. However, processing of iris biometric is a challenging and time consuming task. Detection of iris part in an eye image poses a number of challenges such as, inferior image quality, occlusion of eyelids and eyelashes etc. Due to these problems it is not possible to achieve 100% accuracy rate in any iris-based biometric authentication systems. Further, iris detection is a computationally intensive task in the overall iris biometric processing. In this paper, we address these two problems and propose a technique to localize iris part efficiently and accurately. We propose scaling and color level transform followed by thresholding, finding pupil boundary points for pupil boundary detection and dilation, thresholding, vertical edge detection and removal of unnecessary edges present in the eye images for iris boundary detection. Scaling reduces the search space significantly and intensity level transform is helpful for image thresholding. Experimental results show that our approach is comparable with the existing approaches. Following our approach it is possible to detect iris part with 95-99% accuracy as substantiated by our experiments on CASIA Ver-3.0, ICE 2005, UBIRIS, Bath and MMU iris image databases.
Abstract: Microaneurysm is a key indicator of diabetic retinopathy that can potentially cause damage to retina. Early detection and automatic quantification are the keys to prevent further damage. In this paper, which focuses on automatic microaneurysm detection in images acquired through non-dilated pupils, we present a series of experiments on feature selection and automatic microaneurysm pixel classification. We found that the best feature set is a combination of 10 features: the pixel-s intensity of shade corrected image, the pixel hue, the standard deviation of shade corrected image, DoG4, the area of the candidate MA, the perimeter of the candidate MA, the eccentricity of the candidate MA, the circularity of the candidate MA, the mean intensity of the candidate MA on shade corrected image and the ratio of the major axis length and minor length of the candidate MA. The overall sensitivity, specificity, precision, and accuracy are 84.82%, 99.99%, 89.01%, and 99.99%, respectively.
Abstract: Fundamental motivation of this paper is how gaze estimation can be utilized effectively regarding an application to games. In games, precise estimation is not always important in aiming targets but an ability to move a cursor to an aiming target accurately is also significant. Incidentally, from a game producing point of view, a separate expression of a head movement and gaze movement sometimes becomes advantageous to expressing sense of presence. A case that panning a background image associated with a head movement and moving a cursor according to gaze movement can be a representative example. On the other hand, widely used technique of POG estimation is based on a relative position between a center of corneal reflection of infrared light sources and a center of pupil. However, a calculation of a center of pupil requires relatively complicated image processing, and therefore, a calculation delay is a concern, since to minimize a delay of inputting data is one of the most significant requirements in games. In this paper, a method to estimate a head movement by only using corneal reflections of two infrared light sources in different locations is proposed. Furthermore, a method to control a cursor using gaze movement as well as a head movement is proposed. By using game-like-applications, proposed methods are evaluated and, as a result, a similar performance to conventional methods is confirmed and an aiming control with lower computation power and stressless intuitive operation is obtained.
Abstract: The purpose of this study was to investigate the effects of computer–based instructional designs, namely modality and redundancy principles on the attitude and learning of music theory among primary pupils of different Music Intelligence levels. The lesson of music theory was developed in three different modes, audio and image (AI), text with image (TI) and audio with image and text (AIT). The independent variables were the three modes of courseware. The moderator variable was music intelligence. The dependent variables were the post test score. ANOVA was used to determine the significant differences of the pretest scores among the three groups. Analyses of covariance (ANCOVA) and Post hoc were carried out to examine the main effects as well as the interaction effects of the independent variables on the dependent variables. High music intelligence pupils performed significantly better than low music intelligence pupils in all the three treatment modes. The AI mode was found to help pupils with low music intelligence significantly more than the TI and AIT modes.
Abstract: The purpose of this study was to find out the
effectiveness of neurological impress method and repeated reading
technique on reading fluency of children with learning disabilities.
Thirty primary four pupils in three public primary schools
participated in the study. There were two experimental groups and a
control. This research employed a 3 by 2 factorial matrix and the
participants were taught for one session. Two hypotheses were
formulated to guide the research. T-test was used to analyse the data
gathered, and data analysis revealed that pupils exposed to the two
treatment strategies had improvement in their reading fluency. It was
recommended that the two strategies used in the study can be used to
intervene in reading fluency problems in children with learning
disabilities.
Abstract: Paper deals with the topic of questions as important
components of information behavior in the school. By analyzing the
Corpus Schola2010, the state of contemporary education in terms of
questioning is proven unsatisfactory: 80% of the questions are asked
by teachers; most of teacher-s questions are asked at the beginning of
the first grade, than their number decreases and is settling down on
80±10 questions per lesson. The average number of questions within
one lesson per one pupil is generally less than one whole question.
The highest values are achieved in the first, sixth, eighth and tenth
grade,, i.e. in the transition years in which pupils are moving into
higher levels of education and every following year it declines. We
can state Czech school do not support questioning and question skill
of their pupils, thereby typical Czech schools are neglecting the
development of thinking, reasoning and cooperation of their pupils.
Abstract: There have been numerous implementations of
security system using biometric, especially for identification and
verification cases. An example of pattern used in biometric is the iris
pattern in human eye. The iris pattern is considered unique for each
person. The use of iris pattern poses problems in encoding the human
iris.
In this research, an efficient iris recognition method is proposed.
In the proposed method the iris segmentation is based on the
observation that the pupil has lower intensity than the iris, and the
iris has lower intensity than the sclera. By detecting the boundary
between the pupil and the iris and the boundary between the iris and
the sclera, the iris area can be separated from pupil and sclera. A step
is taken to reduce the effect of eyelashes and specular reflection of
pupil. Then the four levels Coiflet wavelet transform is applied to the
extracted iris image. The modified Hamming distance is employed to
measure the similarity between two irises.
This research yields the identification success rate of 84.25% for
the CASIA version 1.0 database. The method gives an accuracy of
77.78% for the left eyes of MMU 1 database and 86.67% for the
right eyes. The time required for the encoding process, from the
segmentation until the iris code is generated, is 0.7096 seconds.
These results show that the accuracy and speed of the method is
better than many other methods.
Abstract: This paper aims to argue that religion and Faith-based Organizations (FBOs) contribute to building democratic process through the provision of education in Sierra Leone. Sierra Leone experienced a civil war from 1991 to 2002 and about 70 percent of the population lives in poverty. While the government has been in the process of rebuilding the nation, many forms of Civil Society Organizations (CSOs), including FBOs, have played a significant role in promoting social development. Education plays an important role in supporting people-s democratic movements through knowledge acquisition, spiritual enlightenment and empowerment. This paper discusses religious tolerance in Sierra Leone and how FBOs have contributed to the provision of primary education in Sierra Leone. This study is based on the author-s field research, which involved interviews with teachers and development stakeholders, notably government officials, Non-governmental Organizations (NGOs) and FBOs, as well as questionnaires completed by pupils, parents and teachers.
Abstract: The purpose of this study is to explore the impacts of
computer games on the mathematics instruction. First, the research
designed and implemented the web-based games according to the
content of existing textbook. And the researcher collected and
analyzed the information related to the mathematics instruction
integrating the computer games. In this study, the researcher focused
on the learning motivation of mathematics, mathematics achievement,
and pupil-teacher interactions in classroom. The results showed that
students under instruction integrating computer games significantly
improved in motivation and achievement. The teacher tended to use
less direct teaching and provide more time for student-s active
learning.
Abstract: The purpose of this study is to investigate the effects
of modality principles in instructional software among first grade
pupils- achievements in the learning of Arabic Language. Two modes
of instructional software were systematically designed and
developed, audio with images (AI), and text with images (TI). The
quasi-experimental design was used in the study. The sample
consisted of 123 male and female pupils from IRBED Education
Directorate, Jordan. The pupils were randomly assigned to any one of
the two modes. The independent variable comprised the two modes
of the instructional software, the students- achievement levels in the
Arabic Language class and gender. The dependent variable was the
achievements of the pupils in the Arabic Language test. The
theoretical framework of this study was based on Mayer-s Cognitive
Theory of Multimedia Learning. Four hypotheses were postulated
and tested. Analyses of Variance (ANOVA) showed that pupils using
the (AI) mode performed significantly better than those using (TI)
mode. This study concluded that the audio with images mode was an
important aid to learning as compared to text with images mode.
Abstract: The study investigates the relationship between
education level, workplace learning behaviors, psychological
empowerment and burnout in a sample of 191 teachers. We
hypothesized that education level will positively affect psychological
state of increased empowerment and decreased burnout, and we
purposed that these effects will be mediated by workplace learning
behaviors. We used multiple regression analyses to test the model
that included also the 6 following control variables: The teachers'
age, gender, and teaching tenure; the schools' religious level, the
pupils' needs: regular/ special needs, and the class level: elementary/
high school. The results support the purposed mediating model.