Integrating Computer Games with Mathematics Instruction in Elementary School- An Analysis of Motivation, Achievement, and Pupil-Teacher Interactions
The purpose of this study is to explore the impacts of
computer games on the mathematics instruction. First, the research
designed and implemented the web-based games according to the
content of existing textbook. And the researcher collected and
analyzed the information related to the mathematics instruction
integrating the computer games. In this study, the researcher focused
on the learning motivation of mathematics, mathematics achievement,
and pupil-teacher interactions in classroom. The results showed that
students under instruction integrating computer games significantly
improved in motivation and achievement. The teacher tended to use
less direct teaching and provide more time for student-s active
learning.
[1] Ito, M. (2006). Engineering Play: Children-s software and the cultural
politics of edutainment. Paper presented at DISCOURSE 2006, Retrieved
October, 17, 2006 from the World Wide Web:
http://journalsonline.tandf.co.uk
[2] Japhet, G.. (1999). Edutainment. How to make Edutainment work for you:
A step by step guide to designing and managing an edutainment project
for social development. Johannesburg: Soul City.
[3] Brown, J. S. & Duguid, P. (1996). Stolen Knowledge. In McLellan, Hilary
(Ed), Situated Learning Perspectives (pp 47-56). NJ: Educational
Technology Publications.
[4] Pea, R. D. (1992). Augmenting the Discourse of Learning with
Computer-Based Learning Environments? In De Corte, E., Linn, M. C.,
Mandl, H., & Verschaffel, L. (Eds.), Computer-Based Learning
Environments and Problem Solving(pp 313-343). Berlin: Spring-Verlag.
[1] Ito, M. (2006). Engineering Play: Children-s software and the cultural
politics of edutainment. Paper presented at DISCOURSE 2006, Retrieved
October, 17, 2006 from the World Wide Web:
http://journalsonline.tandf.co.uk
[2] Japhet, G.. (1999). Edutainment. How to make Edutainment work for you:
A step by step guide to designing and managing an edutainment project
for social development. Johannesburg: Soul City.
[3] Brown, J. S. & Duguid, P. (1996). Stolen Knowledge. In McLellan, Hilary
(Ed), Situated Learning Perspectives (pp 47-56). NJ: Educational
Technology Publications.
[4] Pea, R. D. (1992). Augmenting the Discourse of Learning with
Computer-Based Learning Environments? In De Corte, E., Linn, M. C.,
Mandl, H., & Verschaffel, L. (Eds.), Computer-Based Learning
Environments and Problem Solving(pp 313-343). Berlin: Spring-Verlag.
@article{"International Journal of Business, Human and Social Sciences:60737", author = "Kuo Hung Huang and Chong-Ji Ke", title = "Integrating Computer Games with Mathematics Instruction in Elementary School- An Analysis of Motivation, Achievement, and Pupil-Teacher Interactions", abstract = "The purpose of this study is to explore the impacts of
computer games on the mathematics instruction. First, the research
designed and implemented the web-based games according to the
content of existing textbook. And the researcher collected and
analyzed the information related to the mathematics instruction
integrating the computer games. In this study, the researcher focused
on the learning motivation of mathematics, mathematics achievement,
and pupil-teacher interactions in classroom. The results showed that
students under instruction integrating computer games significantly
improved in motivation and achievement. The teacher tended to use
less direct teaching and provide more time for student-s active
learning.", keywords = "computer games, mathematics instruction,pupil-teacher interaction, technology-enhanced learning", volume = "3", number = "12", pages = "2121-3", }