Abstract: Teaching art by digital means is a big challenge for
the majority of teachers of art and design in primary schools, yet it
allows relationships between art, technology and creativity to be
clearly identified. The aim of this article is to present a modern way
of teaching art, using digital tools in the art classroom to improve
creative ability in pupils aged between nine and eleven years. It also
presents a conceptual model for creativity based on digital art. The
model could be useful for pupils interested in learning to draw by
using an e-drawing package, and for teachers who are interested in
teaching modern digital art in order to improve children’s creativity.
By illustrating the strategy of teaching art through technology, this
model may also help education providers to make suitable choices
about which technological approaches are most effective in
enhancing students’ creative ability, and which digital art tools can
benefit children by developing their technical skills. It is also
expected that use of this model will help to develop skills of social
interaction, which may in turn improve intellectual ability.
Abstract: This study investigated some results of the use of
digital art tools by junior school children in order to discover if these
tools could promote artistic ability and creativity. The study considers
the ease of use and usefulness of the tools as well as how to assess
artwork produced by digital means. As the use of these tools is a
relatively new development in Art education, this study may help
educators in their choice of which tools to use and when to use them.
The study also aims to present a model for the assessment of
students’ artistic development and creativity by studying their artistic
activity. This model can help in determining differences in students’
creative ability and could be useful both for teachers, as a means of
assessing digital artwork, and for students, by providing the
motivation to use the tools to their fullest extent. Sixteen students
aged nine to ten years old were observed and recorded while they
used the digital drawing tools. The study found that, according to the
students’ own statements, it was not the ease of use but the successful
effects the tools provided which motivated the children to use them.
Abstract: The aim of this research is to explore how pupils in art classes can use creative digital art tools to redesign Tamazight fonts, in order to develop children’s artistic creativity, enable them to learn about a new culture, and to help the teacher assess the creativity of pupils in the art class. It can also help students to improve their talents in drawing. The study could relate to research in Libya among the Amazigh people (better known as Berber) and possibly the development of Tamazight fonts with new uses in art. The research involved students aged 9-10 years old working with digital art tools, and was designed to explore the potential of digital technology by discovering suitable tools and techniques to develop children’s artistic performance using Tamazight fonts. The project also sought to show the aesthetic aspects of these characters and to stimulate the artistic creativity of these young people.