Abstract: Although achieving zero-defect software release is
practically impossible, software industries should take maximum
care to detect defects/bugs well ahead in time allowing only bare
minimums to creep into released version. This is a clear indicator of
time playing an important role in the bug detection. In addition to
this, software quality is the major factor in software engineering
process. Moreover, early detection can be achieved only through
static code analysis as opposed to conventional testing.
BugCatcher.Net is a static analysis tool, which detects bugs in .NET®
languages through MSIL (Microsoft Intermediate Language)
inspection. The tool utilizes a Parser based on Finite State Automata
to carry out bug detection. After being detected, bugs need to be
corrected immediately. BugCatcher.Net facilitates correction, by
proposing a corrective solution for reported warnings/bugs to end
users with minimum side effects. Moreover, the tool is also capable
of analyzing the bug trend of a program under inspection.
Abstract: Wikis are considered to be part of Web 2.0
technologies that potentially support collaborative learning and
writing. Wikis provide opportunities for multiple users to work on
the same document simultaneously. Most wikis have also a page for
written group discussion. Nevertheless, wikis may be used in
different ways depending on the pedagogy being used, and the
constraints imposed by the course design. This work explores
students- uses of wiki in teacher education. The analysis is based on a
taxonomy for classifying students- activities and actions carried out
on the wiki. The article also discusses the implications for using
wikis as collaborative writing tools in teacher education.
Abstract: Educational games (EG) seem to have lots of potential due to digital games popularity and preferences of our younger generations of learners. However, most studies focus on game design and its effectiveness while little has been known about the factors that can affect users to accept or to reject EG for their learning. User acceptance research try to understand the determinants of information systems (IS) adoption among users by investigating both systems factors and users factors. Upon the lack of knowledge on acceptance factors for educational games, we seek to understand the issue. This study proposed a model of acceptance factors based on Unified Theory of Acceptance and Use of Technology (UTAUT). We use original model (performance expectancy, effort expectancy and social influence) together with two new determinants (learning opportunities and enjoyment). We will also investigate the effect of gender and gaming experience that moderate the proposed factors.
Abstract: The third generation (3G) of cellular system adopted
the spread spectrum as solution for the transmission of the data in the
physical layer. Contrary to systems IS-95 or CDMAOne (systems
with spread spectrum of the preceding generation), the new standard,
called Universal Mobil Telecommunications System (UMTS), uses
long codes in the down link. The system is conceived for the vocal
communication and the transmission of the data. In particular, the
down link is very important, because of the asymmetrical request of
the data, i.e., more remote loading towards the mobiles than towards
the basic station. Moreover, the UMTS uses for the down link an
orthogonal spreading out with a variable factor of spreading out
(OVSF for Orthogonal Variable Spreading Factor). This
characteristic makes it possible to increase the flow of data of one or
more users by reducing their factor of spreading out without
changing the factor of spreading out of other users. In the current
standard of the UMTS, two techniques to increase the performances
of the down link were proposed, the diversity of sending antenna and
the codes space-time. These two techniques fight only fainding. The
receiver proposed for the mobil station is the RAKE, but one can
imagine a receiver more sophisticated, able to reduce the interference
between users and the impact of the coloured noise and interferences
to narrow band. In this context, where the users have long codes
synchronized with variable factor of spreading out and ignorance by
the mobile of the other active codes/users, the use of the sequences of
code pseudo-noises different lengths is presented in the form of one
of the most appropriate solutions.
Abstract: The paper is concerned with relationships between
SSME and ICTs and focuses on the role of Web 2.0 tools in
the service development process. The research presented aims at
exploring how collaborative technologies can support and improve
service processes, highlighting customer centrality and value coproduction.
The core idea of the paper is the centrality of user
participation and the collaborative technologies as enabling factors;
Wikipedia is analyzed as an example. The result of such analysis is
the identification and description of a pattern characterising specific
services in which users collaborate by means of web tools with value
co-producers during the service process. The pattern of collaborative
co-production concerning several categories of services including
knowledge based services is then discussed.
Abstract: Water has always been a very precious resource.
However, many of us do not fully understand or appreciate water-s
value until there will be a shortage. We intended to analyze the water
consumption into the Spanish households to understand their
behavior according to the habitants of the house. In this research was
carried out a survey of users, asking for water consumption of their
households. The aim of this paper is get a reference value of
consumers in Spanish households to help to check their bill and
realize if their consumption is excessive, including some tips to
decrease it.
Abstract: Human Computer Interaction (HCI) has been an
emerging field that draws in the experts from various fields to
enhance the application of computer programs and the ease of
computer users. HCI has much to do with learning and cognition and
an emerging approach to learning and problem-solving is problembased
learning (PBL). The processes of PBL involve important
cognitive functions in the various stages. This paper will illustrate
how closely related fields to HCI, PBL and cognitive psychology can
benefit from informing each other through analysing various
cognitive functions. Several cognitive functions from cognitive
function disc (CFD) would be presented and discussed in relation to
human-computer interface. This paper concludes with the
implications of bridging the gaps amongst these disciplines.
Abstract: Over the past few years, companies in developing
countries have implemented enterprise resource planning (ERP)
systems. Regardless of the various benefits of the ERP system, its
adoption and implementation have not been without problems. Many
companies have assigned considerable organizational resources to
their ERP projects, but have encountered unexpected challenges.
Neglecting a number of important factors in ERP projects might lead
to failure instead of success. User satisfaction is among those factors
that has a major influence on ERP implementation success. So, this
paper intends to investigate the key factors that create ERP users-
satisfaction and to discover whether ERP users- satisfaction varies
among different users- profiles. The study was conducted using a
survey questionnaire which was distributed to ERP users in Iranian
organizations. A total of 384 responses were collected and analyzed.
The findings indicated that younger ERP users tend to be more
satisfied with ERP systems. Furthermore, ERP users with more
experiences in IT and also more educated users have more
satisfaction with ERP softwares. However, the study found no
satisfaction differences between men and women users.
Abstract: The paper proposes an approach for design of modular
systems based on original technique for modeling and formulation of
combinatorial optimization problems. The proposed approach is
described on the example of personal computer configuration design.
It takes into account the existing compatibility restrictions between
the modules and can be extended and modified to reflect different
functional and users- requirements. The developed design modeling
technique is used to formulate single objective nonlinear mixedinteger
optimization tasks. The practical applicability of the
developed approach is numerically tested on the basis of real modules
data. Solutions of the formulated optimization tasks define the
optimal configuration of the system that satisfies all compatibility
restrictions and user requirements.
Abstract: The goal of this paper is to find Wardrop equilibrium
in transport networks at case of uncertainty situations, where the
uncertainty comes from lack of information. We use simulation tool
to find the equilibrium, which gives only approximate solution, but
this is sufficient for large networks as well. In order to take the
uncertainty into account we have developed an interval-based
procedure for finding the paths with minimal cost using the
Dempster-Shafer theory. Furthermore we have investigated the users-
behaviors using game theory approach, because their path choices
influence the costs of the other users- paths.
Abstract: Interactive public displays give access as an
innovative media to promote enhanced communication between
people and information. However, digital public displays are subject
to a few constraints, such as content presentation. Content
presentation needs to be developed to be more interesting to attract
people’s attention and motivate people to interact with the display. In
this paper, we proposed idea to implement contents with interaction
elements for vision-based digital public display. Vision-based
techniques are applied as a sensor to detect passers-by and theme
contents are suggested to attract their attention for encouraging them
to interact with the announcement content. Virtual object, gesture
detection and projection installation are applied for attracting
attention from passers-by. Preliminary study showed positive
feedback of interactive content designing towards the public display.
This new trend would be a valuable innovation as delivery of
announcement content and information communication through this
media is proven to be more engaging.
Abstract: With the proliferation of mobile computing technology, mobile learning (m-learning) will play a vital role in the rapidly growing electronic learning market. However, the acceptance of m-learning by individuals is critical to the successful implementation of m-learning systems. Thus, there is a need to research the factors that affect users- intention to use m-learning. Based on an updated information system (IS) success model, data collected from 350 respondents in Taiwan were tested against the research model using the structural equation modeling approach. The data collected by questionnaire were analyzed to check the validity of constructs. Then hypotheses describing the relationships between the identified constructs and users- satisfaction were formulated and tested.
Abstract: It is a challenge to provide a wide range of queries to
database query systems for small mobile devices, such as the PDAs
and cell phones. Currently, due to the physical and resource
limitations of these devices, most reported database querying systems
developed for them are only offering a small set of pre-determined
queries for users to possibly pose. The above can be resolved by
allowing free-form queries to be entered on the devices. Hence, a
query language that does not restrict the combination of query terms
entered by users is proposed. This paper presents the free-form query
language and the method used in translating free-form queries to
their equivalent SQL statements.
Abstract: Gradual patterns have been studied for many years as
they contain precious information. They have been integrated in
many expert systems and rule-based systems, for instance to reason
on knowledge such as “the greater the number of turns, the greater
the number of car crashes”. In many cases, this knowledge has been
considered as a rule “the greater the number of turns → the greater
the number of car crashes” Historically, works have thus been
focused on the representation of such rules, studying how implication
could be defined, especially fuzzy implication. These rules were
defined by experts who were in charge to describe the systems they
were working on in order to turn them to operate automatically. More
recently, approaches have been proposed in order to mine databases
for automatically discovering such knowledge. Several approaches
have been studied, the main scientific topics being: how to determine
what is an relevant gradual pattern, and how to discover them as
efficiently as possible (in terms of both memory and CPU usage).
However, in some cases, end-users are not interested in raw level
knowledge, and are rather interested in trends. Moreover, it may be
the case that no relevant pattern can be discovered at a low level of
granularity (e.g. city), whereas some can be discovered at a higher
level (e.g. county). In this paper, we thus extend gradual pattern
approaches in order to consider multiple level gradual patterns. For
this purpose, we consider two aggregation policies, namely
horizontal and vertical.
Abstract: The present study was done primarily to address two major research gaps: firstly, development of an empirical measure of life meaningfulness for substance users and secondly, to determine the psychosocial determinants of life meaningfulness among the substance users. The study is classified into two phases: the first phase which dealt with development of Life Meaningfulness Scale and the second phase which examined the relationship between life meaningfulness and social support, abstinence self efficacy and depression. Both qualitative and quantitative approaches were used for framing items. A Principal Component Analysis yielded three components: Overall Goal Directedness, Striving for healthy lifestyle and Concern for loved ones which collectively accounted for 42.06% of the total variance. The scale and its subscales were also found to be highly reliable. Multiple regression analyses in the second phase of the study revealed that social support and abstinence self efficacy significantly predicted life meaningfulness among 48 recovering inmates of a de-addiction center while level of depression failed to predict life meaningfulness.
Abstract: Social interest and demand on Home-Network has
been increasing greatly. Although various services are being
introduced to respond to such demands, they can cause serious
security problems when linked to the open network such as Internet.
This paper reviews the security requirements to protect the service
users with assumption that the Home-Network environment is
connected to Internet and then proposes the security model based on
the requirement. The proposed security model can satisfy most of the
requirements and further can be dynamically applied to the future
ubiquitous Home-Networks.
Abstract: A new paradigm for software design and development models software by its business process, translates the model into a process execution language, and has it run by a supporting execution engine. This process-oriented paradigm promotes modeling of software by less technical users or business analysts as well as rapid development. Since business process models may be shared by different organizations and sometimes even by different business domains, it is interesting to apply a technique used in traditional software component technology to design reusable business processes. This paper discusses an approach to apply a technique for software component fabrication to the design of process-oriented software units, called process components. These process components result from decomposing a business process of a particular application domain into subprocesses with an aim that the process components can be reusable in different process-based software models. The approach is quantitative because the quality of process component design is measured from technical features of the process components. The approach is also strategic because the measured quality is determined against business-oriented component management goals. A software tool has been developed to measure how good a process component design is, according to the required managerial goals and comparing to other designs. We also discuss how we benefit from reusable process components.
Abstract: The recent developments in computing and
communication technology permit to users to access multimedia
documents with variety of devices (PCs, PDAs, mobile phones...)
having heterogeneous capabilities. This diversification of supports
has trained the need to adapt multimedia documents according to
their execution contexts. A semantic framework for multimedia
document adaptation based on the conceptual neighborhood graphs
was proposed. In this framework, adapting consists on finding
another specification that satisfies the target constraints and which is
as close as possible from the initial document. In this paper, we
propose a new way of building the conceptual neighborhood graphs
to best preserve the proximity between the adapted and the original
documents and to deal with more elaborated relations models by
integrating the relations relaxation graphs that permit to handle the
delays and the distances defined within the relations.
Abstract: In this paper, we address the problem of adaptive radio
resource allocation (RRA) and packet scheduling in the downlink of a
cellular OFDMA system, and propose a downlink multi-carrier
proportional fair (MPF) scheduler and its joint with adaptive RRA
algorithm to distribute radio resources among multiple users according
to their individual QoS requirements. The allocation and scheduling
objective is to maximize the total throughput, while at the same time
maintaining the fairness among users. The simulation results
demonstrate that the methods presented provide for user more explicit
fairness relative to RRA algorithm, but the joint scheme achieves the
higher sum-rate capacity with flexible parameters setting compared
with MPF scheduler.
Abstract: With data centers, end-users can realize the pervasiveness of services that will be one day the cornerstone of our lives. However, data centers are often classified as computing systems that consume the most amounts of power. To circumvent such a problem, we propose a self-adaptive weighted sum methodology that jointly optimizes the performance and power consumption of any given data center. Compared to traditional methodologies for multi-objective optimization problems, the proposed self-adaptive weighted sum technique does not rely on a systematical change of weights during the optimization procedure. The proposed technique is compared with the greedy and LR heuristics for large-scale problems, and the optimal solution for small-scale problems implemented in LINDO. the experimental results revealed that the proposed selfadaptive weighted sum technique outperforms both of the heuristics and projects a competitive performance compared to the optimal solution.