Abstract: Interest in (STEM) Science Technology Engineering
Mathematics education especially Computer Science education has
seen a drastic increase across the country. This fuels effort towards
recruiting and admitting a diverse population of students. Thus the
changing conditions in terms of the student population, diversity
and the expected teaching and learning outcomes give the platform
for use of Innovative Teaching models and technologies. It is
necessary that these methods adapted should also concentrate on
raising quality of such innovations and have positive impact on
student learning. Light-Weight Team is an Active Learning Pedagogy,
which is considered to be low-stake activity and has very little or
no direct impact on student grades. Emotion plays a major role in
student’s motivation to learning. In this work we use the student
feedback data with emotion classification using surveys at a public
research institution in the United States. We use Actionable Pattern
Discovery method for this purpose. Actionable patterns are patterns
that provide suggestions in the form of rules to help the user achieve
better outcomes. The proposed method provides meaningful insight
in terms of changes that can be incorporated in the Light-Weight team
activities, resources utilized in the course. The results suggest how
to enhance student emotions to a more positive state, in particular
focuses on the emotions ‘Trust’ and ‘Joy’.
Abstract: The use of IT equipment has become a part of every
day. However, each device that is part of cyberspace should be
secured against unauthorized use. It is very important to know the
basics of these security devices, but also the basics of safe conduct
their owners. This information should be part of every curriculum
computer science education in primary and secondary schools.
Therefore, the work focuses on the education of pupils in primary and
secondary schools on the Internet. Analysis of the current state
describes approaches to the education of pupils in security issues on
the Internet. The paper presents a questionnaire-based survey which
was carried out in the Czech Republic, whose task was to ascertain
the level of opinion pupils in primary and secondary schools on the
issue of communication in social networks. The research showed that
awareness of socio-pathological phenomena on the Internet
environment is very low. Based on the results it was proposed
appropriate ways of teaching to this issue and its inclusion a proposal
of curriculum for primary and secondary schools.
Abstract: This paper proposes a new teaching and learning approach-project and module based teaching and learning (PMBTL). The PMBTL approach incorporates the merits of project/problem based and module based learning methods, and overcomes the limitations of these methods. The correlation between teaching, learning, practice and assessment is emphasized in this approach, and new methods have been proposed accordingly. The distinct features of these new methods differentiate the PMBTL approach from conventional teaching approaches. Evaluation of this approach on practical teaching and learning activities demonstrates the effectiveness and stability of the approach in improving the performance and quality of teaching and learning. The approach proposed in this paper is also intuitive to the design of other teaching units.
Abstract: Although, all high school students in Japan are required to learn informatics, many of them do not learn this topic sufficiently. In response to this situation, we propose a support package for high school informatics classes. To examine what students learned and if they sufficiently understood the context of the lessons, a questionnaire survey was distributed to 186 students. We analyzed the results of the questionnaire and determined the weakest units, which were “basic computer configuration” and “memory and secondary storage”. We then developed a package for teaching these units. We propose that our package be applied in high school classrooms.
Abstract: The purposes of this paper are to (1) promote excellence in computer science by suggesting a cohesive innovative approach to fill well documented deficiencies in current computer science education, (2) justify (using the authors' and others anecdotal evidence from both the classroom and the real world) why this approach holds great potential to successfully eliminate the deficiencies, (3) invite other professionals to join the authors in proof of concept research. The authors' experiences, though anecdotal, strongly suggest that a new approach involving visual modeling technologies should allow computer science programs to retain a greater percentage of prospective and declared majors as students become more engaged learners, more successful problem-solvers, and better prepared as programmers. In addition, the graduates of such computer science programs will make greater contributions to the profession as skilled problem-solvers. Instead of wearily rememorizing code as they move to the next course, students will have the problem-solving skills to think and work in more sophisticated and creative ways.