Abstract: In general architecture means the art of creating the
space. Comprehensive and complete body which is created by a
creative and purposeful thought to respond the human needs.
Professionally, architecture is the are of designing and
comprehensive planning of physical spaces that is created for
human-s productivity. The purpose of architectural design is to
respond the human needs which is appeared in physical frame.
Human in response to his needs is always looking to achieve comfort.
Throughout history of human civilization this relative comfort has
been inspired by nature and assimilating the facility and natural
achievement in the format of artifact patterns base on the nature, so
that it is achieved in this comfort level and invention of these factors.
All physical factors like regional, social and economical factors are
made available to human in order to achieve a specific goal and are
made to gain an ideal architecture to respond the functional needs and
consider the aesthetics and elemental principles and pay attention to
residents- comfort. In this study the Persian architecture with
exploiting and transforming the energies into the requisite energies of
architecture spaces and importing fuel products, utilities, etc, in order
to achieve a relative comfort level will be investigated. In this paper
the study of structural and physical specialties of traditional houses in
desert regions and Central Plateau of Iran gave us this opportunity to
being more familiar with important specialties of energy productivity
in architecture body of traditional houses in these regions specially
traditional houses of Kashan and in order to use these principles to
create modern architectures in these regions.
Abstract: In its attempt to offer new ways into autonomy for a
large population of disabled people, assistive technology has largely
been inspired by robotics engineering. Recent human-like robots
carry new hopes that it seems to us necessary to analyze by means of
a specific theory of anthropomorphism. We propose to distinguish a
functional anthropomorphism which is the one of actual wheelchairs
from a structural anthropomorphism based on a mimicking of human
physiological systems. If functional anthropomorphism offers the
main advantage of eliminating the physiological systems
interdependence issue, the highly link between the robot for disabled
people and their human-built environment would lead to privilege in
the future the anthropomorphic structural way. In this future
framework, we highlight a general interdependence principle : any
partial or local structural anthropomorphism generates new
anthropomorphic needs due to the physiological systems
interdependency, whose effects can be evaluated by means of
specific anthropomorphic criterions derived from a set theory-based
approach of physiological systems.
Abstract: Every day human life experiences new equipments
more automatic and with more abilities. So the need for faster
processors doesn-t seem to finish. Despite new architectures and
higher frequencies, a single processor is not adequate for many
applications. Parallel processing and networks are previous solutions
for this problem. The new solution to put a network of resources on a
chip is called NOC (network on a chip). The more usual topology for
NOC is mesh topology. There are several routing algorithms suitable
for this topology such as XY, fully adaptive, etc. In this paper we
have suggested a new algorithm named Intermittent X, Y (IX/Y). We
have developed the new algorithm in simulation environment to
compare delay and power consumption with elders' algorithms.
Abstract: Knowledge sharing in general and the contextual
access to knowledge in particular, still represent a key challenge in
the knowledge management framework. Researchers on semantic
web and human machine interface study techniques to enhance this
access. For instance, in semantic web, the information retrieval is
based on domain ontology. In human machine interface, keeping
track of user's activity provides some elements of the context that can
guide the access to information. We suggest an approach based on
these two key guidelines, whilst avoiding some of their weaknesses.
The approach permits a representation of both the context and the
design rationale of a project for an efficient access to knowledge. In
fact, the method consists of an information retrieval environment
that, in the one hand, can infer knowledge, modeled as a semantic
network, and on the other hand, is based on the context and the
objectives of a specific activity (the design). The environment we
defined can also be used to gather similar project elements in order to
build classifications of tasks, problems, arguments, etc. produced in a
company. These classifications can show the evolution of design
strategies in the company.
Abstract: Knowledge development in companies relies on
knowledge-intensive business processes, which are characterized by
a high complexity in their execution, weak structuring,
communication-oriented tasks and high decision autonomy, and often the need for creativity and innovation. A foundation of knowledge development is provided, which is based on a new conception of
knowledge and knowledge dynamics. This conception consists of a three-dimensional model of knowledge with types, kinds and qualities. Built on this knowledge conception, knowledge dynamics is
modeled with the help of general knowledge conversions between
knowledge assets. Here knowledge dynamics is understood to cover
all of acquisition, conversion, transfer, development and usage of
knowledge. Through this conception we gain a sound basis for
knowledge management and development in an enterprise. Especially
the type dimension of knowledge, which categorizes it according to
its internality and externality with respect to the human being, is crucial for enterprise knowledge management and development,
because knowledge should be made available by converting it to
more external types.
Built on this conception, a modeling approach for knowledgeintensive
business processes is introduced, be it human-driven,e-driven or task-driven processes. As an example for this approach, a model of the creative activity for the renewal planning of
a product is given.
Abstract: Metal stamping die design is a complex, experiencebased
and time-consuming task. Various artificial intelligence (AI)
techniques are being used by worldwide researchers for stamping die
design to reduce complexity, dependence on human expertise and
time taken in design process as well as to improve design efficiency.
In this paper a comprehensive review of applications of AI
techniques in manufacturability evaluation of sheet metal parts, die
design and process planning of metal stamping die is presented.
Further the salient features of major research work published in the
area of metal stamping are presented in tabular form and scope of
future research work is identified.
Abstract: IVE toolkit has been created for facilitating research,education and development in the field of virtual storytelling and computer games. Primarily, the toolkit is intended for modelling action selection mechanisms of virtual humans, investigating level-of-detail AI techniques for large virtual environments, and for exploring joint behaviour and role-passing technique (Sec. V). Additionally, the toolkit can be used as an AI middleware without any changes. The main facility of IVE is that it serves for prototyping both the AI and virtual worlds themselves. The purpose of this paper is to describe IVE's features in general and to present our current work - including an educational game - on this platform.
Abstract: Historical monuments as architectural heritage are,
economically and culturally, considered one of the key aspects for
modern communities. Cultural heritage represents a country-s
national identity and pride and maintains and enriches that country-s
culture. Therefore, conservation of the monuments remained from
our ancestors requires everybody-s serious and unremitting effort.
Conservation, renewal, restoration, and technical study of cultural
and historical matters are issues which have a special status among
various forms of art and science in the present century and this is due
to two reasons: firstly, progress of humankind in this century has
created a factor called environmental pollution which not only has
caused new destructive processes of cultural/historical monuments
but also has accelerated the previous destructive processes by several
times, and secondly, the rapid advance of various sciences, especially
chemistry, has lead to the contribution of new methods and materials
to this significant issue.
Abstract: Y chromosome microdeletions are the most common
genetic cause of male infertility and screening for these
microdeletions in azoospermic or severely oligospermic men is now
standard practice. Analysis of the Y chromosome in men with
azoospermia or severe oligozoospermia has resulted in the
identification of three regions in the euchromatic part of the long arm
of the human Y chromosome (Yq11) that are frequently deleted in
men with otherwise unexplained spermatogenic failure. PCR analysis
of microdeletions in the AZFa, AZFb and AZFc regions of the
human Y chromosome is an important screening tool. The aim of this
study was to analyse the type of microdeletions in men with fertility
disorders in Slovakia. We evaluated 227 patients with azoospermia
and with normal karyotype. All patient samples were analyzed
cytogenetically. For PCR amplification of sequence-tagged sites
(STS) of the AZFa, AZFb and AZFc regions of the Y chromosome
was used Devyser AZF set. Fluorescently labeled primers for all
markers in one multiplex PCR reaction were used and for automated
visualization and identification of the STS markers we used genetic
analyzer ABi 3500xl (Life Technologies). We reported 13 cases of
deletions in the AZF region 5,73%. Particular types of deletions were
recorded in each region AZFa,b,c .The presence of microdeletions in
the AZFc region was the most frequent. The study confirmed that
percentage of microdeletions in the AZF region is low in Slovak
azoospermic patients, but important from a prognostic view.
Abstract: The need to implement intelligent highways is much
more emphasized with the growth of vehicle production line as well as vehicle intelligence. The control of intelligent vehicles in order to
reduce human error and boost ease congestion is not accomplished solely by the aid of human resources. The present article is an attempt
to introduce an intelligent control system based on a single central computer. In this project, central computer, without utilizing Global
Positioning System (GPS), is capable of tracking all vehicles, crisis management and control, traffic guidance and recording traffic
crimes along the highway. By the help of RFID technology, vehicles
are connected to computerized systems, intelligent light poles and
other available hardware along the way. By the aid of Wimax
communicative technology, all components of the system are
virtually connected together through local and global networks
devised in them and the energy of the network is provided by the
solar cells installed on the intelligent light poles.
Abstract: Skin color is an important visual cue for computer
vision systems involving human users. In this paper we combine skin
color and optical flow for detection and tracking of skin regions. We
apply these techniques to gesture recognition with encouraging
results. We propose a novel skin similarity measure. For grouping
detected skin regions we propose a novel skin region grouping
mechanism. The proposed techniques work with any number of skin
regions making them suitable for a multiuser scenario.
Abstract: Human ability is a major source of constraint to manufacturing industries in Nigeria. This paper therefore, discusses the importance of human influences on manufacturing and consequently to industrialization and National development. In this paper, the development of manufacturing was anchored on two main factors; Infrastructural Capacity Development (ICD) and Human Capacity Development (HCD). However, a wider view was given to the HCD and the various contemporary human capacity issues militating against manufacturing in Nigeria. It went further to discuss various ways of acquiring and upgrading workers’ skills and finally, suggestions were made on how to tackle the onerous human capacity issues in manufacturing.
Abstract: In this study, three subtypes of influenza A viruses (pH1N1, H5N1 and H3N2) which naturally infected human were analyzed by bioinformatic approaches to find candidate human cellular miRNAs targeting viral genomes. There were 76 miRNAs targeting influenza A viruses. Among these candidates, 70 miRNAs were subtypes specifically targeting each subtype of influenza A virus including 21 miRNAs targeted subtype H1N1, 27 miRNAs targeted subtype H5N1 and 22 miRNAs targeted subtype H3N2. The remaining 6 miRNAs target on multiple subtypes of influenza A viruses. Uniquely, hsa-miR-3145 is the only one candidate miRNA targeting PB1 gene of all three subtypes. Obviously, most of the candidate miRNAs are targeting on polymerase complex genes (PB2, PB1 and PA) of influenza A viruses. This study predicted potential human miRNAs targeting on different subtypes of influenza A viruses which might be useful for inhibition of viral replication and for better understanding of the interaction between virus and host cell.
Abstract: The growing problem of youth unemployment in
Egypt after the 25th January Revolution has directed the attention of
some human resource experts towards considering remote
employment as a partial remedy for the unemployed youth instead of
the unavailable traditional jobs, a trend which will also help with the
congested offices and unsolved traffic problem in Cairo and spread
a flexible work culture, but despite of that, the main issue remains
unresolved for these organizations to deal with the system challenges.
In the past few years, in developed countries, there has been a
growing trend for many companies to shift to remote employment
instead of the traditional office employment for many reasons: due to
the growing technological advances that helped some employees do
their work from home on a part time basis, the need for achieving an
employee-s work balance in the middle of unbalanced complicated
life, top management focus on employee-s productivity rather their
time spent at work. The objective of this paper is to study and analyze
the advantages and challenges that Egypt-s labor force will be facing
in their implementation of remote or virtual employment in both
government and private organizations after the 25th January
revolution. Therefore, the research question will be: What are the
advantages and different challenges that Egyptian organizations
might face in their implementation for remote employment system
and how can they manage these challenges for the system to work
effectively? The study is divided into six main parts: the introduction,
objective and importance of the study, research problem,
methodology, experience of some countries that implemented remote
employment, advantages and challenges of implementing remote
employment in Egypt and then the conclusion which discuses the
results and recommendations of the study.
Abstract: We introduce a new interactive 3D simulator of ocular motion and expressions suitable for: (1) character animation applications to game design, film production, HCI (Human Computer Interface), conversational animated agents, and virtual reality; (2) medical applications (ophthalmic neurological and muscular pathologies: research and education); and (3) real time simulation of unconscious cognitive and emotional responses (for use, e.g., in psychological research). Using state-of-the-art computer animation technology we have modeled and rigged a physiologically accurate 3D model of the eyes, eyelids, and eyebrow regions and we have 'optimized' it for use with an interactive and web deliverable platform. In addition, we have realized a prototype device for realtime control of eye motions and expressions, including unconsciously produced expressions, for application as in (1), (2), and (3) above. The 3D simulator of eye motion and ocular expression is, to our knowledge, the most advanced/realistic available so far for applications in character animation and medical pedagogy.
Abstract: Using bottom-up image processing algorithms to predict human eye fixations and extract the relevant embedded information in images has been widely applied in the design of active machine vision systems. Scene text is an important feature to be extracted, especially in vision-based mobile robot navigation as many potential landmarks such as nameplates and information signs contain text. This paper proposes an edge-based text region extraction algorithm, which is robust with respect to font sizes, styles, color/intensity, orientations, and effects of illumination, reflections, shadows, perspective distortion, and the complexity of image backgrounds. Performance of the proposed algorithm is compared against a number of widely used text localization algorithms and the results show that this method can quickly and effectively localize and extract text regions from real scenes and can be used in mobile robot navigation under an indoor environment to detect text based landmarks.
Abstract: Natural Language Understanding Systems (NLU) will not be widely deployed unless they are technically mature and cost effective to develop. Cost effective development hinges on the availability of tools and techniques enabling the rapid production of NLU applications through minimal human resources. Further, these tools and techniques should allow quick development of applications in a user friendly way and should be easy to upgrade in order to continuously follow the evolving technologies and standards. This paper presents a visual tool for the structuring and editing of dialog forms, the key element of driving conversation in NLU applications based on IBM technology. The main focus is given on the basic component used to describe Human – Machine interactions of that kind, the Dialogue Manager. In essence, the description of a tool that enables the visual representation of the Dialogue Manager mainly during the implementation phase is illustrated.
Abstract: This research aims at development of the Multiple
Intelligences Measurement of Elementary Students. The structural
accuracy test and normality establishment are based on the Multiple
Intelligences Theory of Gardner. This theory consists of eight aspects
namely linguistics, logic and mathematics, visual-spatial relations,
body and movement, music, human relations, self-realization/selfunderstanding
and nature. The sample used in this research consists
of elementary school students (aged between 5-11 years). The size of
the sample group was determined by Yamane Table. The group has
2,504 students. Multistage Sampling was used. Basic statistical
analysis and construct validity testing were done using confirmatory
factor analysis. The research can be summarized as follows; 1.
Multiple Intelligences Measurement consisting of 120 items is
content-accurate. Internal consistent reliability according to the
method of Kuder-Richardson of the whole Multiple Intelligences
Measurement equals .91. The difficulty of the measurement test is
between .39-.83. Discrimination is between .21-.85. 2). The Multiple
Intelligences Measurement has construct validity in a good range,
that is 8 components and all 120 test items have statistical
significance level at .01. Chi-square value equals 4357.7; p=.00 at the
degree of freedom of 244 and Goodness of Fit Index equals 1.00.
Adjusted Goodness of Fit Index equals .92. Comparative Fit Index
(CFI) equals .68. Root Mean Squared Residual (RMR) equals 0.064
and Root Mean Square Error of Approximation equals 0.82. 3). The
normality of the Multiple Intelligences Measurement is categorized
into 3 levels. Those with high intelligence are those with percentiles
of more than 78. Those with moderate/medium intelligence are those
with percentiles between 24 and 77.9. Those with low intelligence
are those with percentiles from 23.9 downwards.
Abstract: The main objectif of this paper is to present a tool that
we have developed subject to characterize and modelling indoor radio
channel propagation at millimetric wave. The tool is based on the
ray tracing technique (RTT). As, in realistic environment we cannot
neglect the significant impact of Human Body Shadowing and other
objects in motion on indoor 60 GHz propagation channel. Hence,
our proposed model allows a simulation of propagation in a dynamic
indoor environment. First, we describe a model of human body.
Second, RTT with this model is used to simulate the propagation
of millimeter waves in the presence of persons in motion. Results
of the simulation show that this tool gives results in agreement with
those reported in the literature. Specially, the effects of people motion
on temporal channel properties.
Abstract: The evaluation and measurement of human body
dimensions are achieved by physical anthropometry. This research
was conducted in view of the importance of anthropometric indices
of the face in forensic medicine, surgery, and medical imaging. The
main goal of this research is to optimization of facial feature point by
establishing a mathematical relationship among facial features and
used optimize feature points for age classification. Since selected
facial feature points are located to the area of mouth, nose, eyes and
eyebrow on facial images, all desire facial feature points are extracted
accurately. According this proposes method; sixteen Euclidean
distances are calculated from the eighteen selected facial feature
points vertically as well as horizontally. The mathematical
relationships among horizontal and vertical distances are established.
Moreover, it is also discovered that distances of the facial feature
follows a constant ratio due to age progression. The distances
between the specified features points increase with respect the age
progression of a human from his or her childhood but the ratio of the
distances does not change (d = 1 .618 ) . Finally, according to the
proposed mathematical relationship four independent feature
distances related to eight feature points are selected from sixteen
distances and eighteen feature point-s respectively. These four feature
distances are used for classification of age using Support Vector
Machine (SVM)-Sequential Minimal Optimization (SMO) algorithm
and shown around 96 % accuracy. Experiment result shows the
proposed system is effective and accurate for age classification.