Abstract: New Product Development (NPD) has got its roots on an Engineering background. Thus, one might wonder about the interest, opportunity, contents and delivery process, if students from soft sciences were involved. This paper addressed «What to teach?» and «How to do it?», as the preliminary research questions that originated the introduced propositions. The curriculum-developer model that was purposefully chosen to adapt the coursebook by pursuing macro/micro strategies was found significant by an exploratory qualitative case study. Moreover, learning was developed and value created by implementing the institutional curriculum through a creative, hands-on, experiencing, problem-solving, problem-based but organized teamwork approach. Product design of an orange squeezer complying with ill-defined requirements, including drafts, sketches, prototypes, CAD simulations and a business plan, plus a website, written reports and presentations were the deliverables that confirmed an innovative contribution towards research and practice of teaching and learning of engineering subjects to non-specialist operations managers candidates.
Abstract: Virtual environments are a hot topic in academia and more importantly in courses offered via distance education. Today-s gaming generation view virtual worlds as strong social and interactive mediums for communicating and socializing. And while institutions of higher education are challenged with increasing enrollment while balancing budget cuts, offering effective courses via distance education become a valid option. Educators can utilize virtual worlds to offer students an enhanced learning environment which has the power to alleviate feelings of isolation through the promotion of communication, interaction, collaboration, teamwork, feedback, engagement and constructivists learning activities. This paper focuses on the use of virtual environments to facilitate interaction in distance education courses so as to produce positive learning outcomes for students. Furthermore, the instructional strategies were reviewed and discussed for use in virtual worlds to enhance learning within a social context.
Abstract: Work-life balance has been acknowledged and
promoted for the sake of employee retention. It is essential for a
manager to realize the human resources situation within a company to
help employees work happily and perform at their best. This paper
suggests knowledge management and critical thinking are useful to
motivate employees to think about their work-life balance. A
qualitative case study is presented, which aimed to discover the
meaning of work-life balance-s meaning from the perspective of Thai
knowledge workers and how it affects their decision-making towards
work resignation. Results found three types of work-life balance
dimensions; a work- life balance including a workplace and a private
life setting, an organizational working life balance only, and a worklife
balance only in a private life setting. These aspects all influenced
the decision-making of the employees. Factors within a theme of an
organizational work-life balance were involved with systematic
administration, fair treatment, employee recognition, challenging
assignments to gain working experience, assignment engagement,
teamwork, relationship with superiors, and working environment,
while factors concerning private life settings were about personal
demands such as an increasing their salary or starting their own
business.
Abstract: Software engineering education not only embraces
technical skills of software development but also necessitates
communication and interaction among learners. In this paper, it is
proposed to adapt the PBL methodology that is especially designed to
be integrated into software engineering classroom in order to promote
collaborative learning environment. This approach helps students
better understand the significance of social aspects and provides a
systematic framework to enhance teamwork skills. The adaptation of
PBL facilitates the transition to an innovative software development
environment where cooperative learning can be actualized.
Abstract: This paper reports on an effort to address the issue of
inequality in girls- and women-s access to science, engineering and
technology (SET) education and careers through raising awareness on
SET among secondary school girls in South Africa. Girls participated
in hands-on high-tech rapid prototyping environment of a fabrication
laboratory that was aimed at stimulating creativity and innovation as
part of a Fab Kids initiative. The Fab Kids intervention is about
creating a SET pipeline as part of the Young Engineers and Scientists
of Africa Initiative.The methodology was based on a real world
situation and a hands-on approach. In the process, participants
acquired a number of skills including computer-aided design,
research skills, communication skills, teamwork skills, technical
drawing skills, writing skills and problem-solving skills. Exposure to
technology enhanced the girls- confidence in being able to handle
technology-related tasks.
Abstract: This research aimed to find out the determining
factors for ISO 14001 EMS implementation among SMEs in
Malaysia from the Resource based view. A cross-sectional approach
using survey was conducted. A research model been proposed which
comprises of ISO 14001 EMS implementation as the criterion
variable while physical capital resources (i.e. environmental
performance tracking and organizational infrastructures), human
capital resources (i.e. top management commitment and support,
training and education, employee empowerment and teamwork) and
organizational capital resources (i.e. recognition and reward,
organizational culture and organizational communication) as the
explanatory variables. The research findings show that only
environmental performance tracking, top management commitment
and support and organizational culture are found to be positively and
significantly associated with ISO 14001 EMS implementation. It is
expected that this research will shed new knowledge and provide a
base for future studies about the role played by firm-s internal
resources.
Abstract: This study focuses on teamwork in Finnish working
life. Through a wide cross-section of teams the study examines the
causes to which team members attribute the outcomes of their teams.
Qualitative data was collected from 314 respondents. They wrote 616
stories to describe memorable experiences of success and failure in
teamwork. The stories revealed 1930 explanations. The findings
indicate that both favorable and unfavorable team outcomes are
perceived as being caused by the characteristics of team members,
relationships between members, team communication, team
structure, team goals, team leadership, and external forces. The types
represent different attribution levels in the context of organizational
teamwork.
Abstract: Effective knowledge support relies on providing
operation-relevant knowledge to workers promptly and accurately. A
knowledge flow represents an individual-s or a group-s
knowledge-needs and referencing behavior of codified knowledge
during operation performance. The flow has been utilized to facilitate
organizational knowledge support by illustrating workers-
knowledge-needs systematically and precisely. However,
conventional knowledge-flow models cannot work well in cooperative
teams, which team members usually have diverse knowledge-needs in
terms of roles. The reason is that those models only provide one single
view to all participants and do not reflect individual knowledge-needs
in flows. Hence, we propose a role-based knowledge-flow view model
in this work. The model builds knowledge-flow views (or virtual
knowledge flows) by creating appropriate virtual knowledge nodes
and generalizing knowledge concepts to required concept levels. The
customized views could represent individual role-s knowledge-needs
in teamwork context. The novel model indicates knowledge-needs in
condensed representation from a roles perspective and enhances the
efficiency of cooperative knowledge support in organizations.
Abstract: With high speed vessels getting ever more sophisti-cated, travelling at higher and higher speeds and operating in With high speed vessels getting ever more sophisticated,
travelling at higher and higher speeds and operating in areas of
high maritime traffic density, training becomes of the highest priority
to ensure that safety levels are maintained, and risks are adequately
mitigated. Training onboard the actual craft on the actual route still
remains the most effective way for crews to gain experience. However,
operational experience and incidents during the last 10 years
demonstrate the need for supplementary training whether in the area
of simulation or man to man, man/ machine interaction. Training and
familiarisation of the crew is the most important aspect in preventing
incidents. The use of simulator, computer and web based training
systems in conjunction with onboard training focusing on critical
situations will improve the man machine interaction and thereby
reduce the risk of accidents. Today, both ship simulator and bridge
teamwork courses are now becoming the norm in order to improve
further emergency response and crisis management skills. One of the
main causes of accidents is the human factor. An efficient way to
reduce human errors is to provide high-quality training to the personnel
and to select the navigators carefully.areas of high maritime traffic density, training becomes of the highest priority to ensure that safety levels are maintained, and risks are adequately mitigated. Training onboard the actual craft on the actual route still remains the most effective way for crews to gain experience. How-ever, operational experience and incidents during the last 10 years demonstrate the need for supplementary training whether in the area of simulation or man to man, man/ machine interaction. Training and familiarisation of the crew is the most important aspect in preventing incidents. The use of simulator, computer and web based training systems in conjunction with onboard training focusing on critical situations will improve the man machine interaction and thereby reduce the risk of accidents. Today, both ship simulator and bridge teamwork courses are now becoming the norm in order to improve further emergency response and crisis management skills. One of the main causes of accidents is the human factor. An efficient way to reduce human errors is to provide high-quality training to the person-nel and to select the navigators carefully. KeywordsCBT - WBT systems, Human factors.
Abstract: Graduate attributes have received increasing attention
over recent years as universities incorporate these attributes into the
curriculum. Graduates who have adequate technical knowledge only
are not sufficiently equipped to compete effectively in the work
place; they also need non disciplinary skills ie, graduate attributes.
The purpose of this paper is to investigate the impact of an eportfolio
in a technical communication course to enhance engineering
students- graduate attributes: namely, learning of communication,
critical thinking and problem solving and teamwork skills. Two
questionnaires were used to elicit information from the students: one
on their preferred and the other on the actual learning process. In
addition, student perceptions of the use of eportfolio as a learning
tool were investigated. Preliminary findings showed that most of the
students- expectations have been met with their actual learning. This
indicated that eportfolio has the potential as a tool to enhance
students- graduate attributes.
Abstract: Implementing Information Technology/ Information
System (IT/IS) is critical for every industry as its potential benefits
have been to motivate many industries including the Malaysian
construction industry to invest in it. To successfully implement IT/IS
has become the major concern for every organisation. Identifying the
critical success factors (CSFs) has become the main agenda for
researchers, academicians and practitioners due to the wide number
of failures reported. This research paper seeks to identify the CSFs
that influence the successful implementation of IT/IS in construction
industry in Malaysia. Limited factors relating to people issue will be
highlighted here to showcase some as it becomes one of the major
contributing factors to the failure. Three (3) organisations have
participated in this study. Semi-structured interviews are employed as
they offer sufficient flexibility to ensure that all relevant factors are
covered. Several key issues contributing to successful
implementations of IT/IS are identified. The results of this study
reveal that top management support, communication, user
involvement, IT staff roles and responsibility, training/skills, leader/
IT Leader, organisation culture, knowledge/ experience, motivation,
awareness, focus and ambition, satisfaction, teamwork/ collaboration,
willingness to change, attitude, commitment, management style,
interest in IT, employee behaviour towards collaborative
environment, trust, interpersonal relationship, personal characteristic
and competencies are significantly associated with the successful
implementations of IT/IS. It is anticipated that this study will create
awareness and contribute to a better understanding amongst
construction industry players and will assist them to successfully
implement IT/IS.
Abstract: Gurus of the Classical Management School (like
Taylor, Fayol and Ford) had an opinion that work must be delegated
to the individual and the individual has to be instructed, his work
assessed and paid based on individual performance. The theories of
the Human Relations School have changed this mentality regarding
the concept of groups. They came to the conclusion that the influence
of groups greatly affects the behaviour and performance of its
members.
Group theories today are characterized by problem-solving teams
and self-managing groups authorized to make decisions and execute;
professional communities also play an important role during the
operation of knowledge management systems.
In this theoretical research we try to find answers to a question:
what kind of characteristics (professional competencies, personal
features, etc.) a successful team needs to manage a change to operate
a knowledge management system step by step.
Abstract: The paper presents the service learning project titled
DicDucFac (idea-leadership-product), that was planned and
conducted by the team of information sciences students. It was
planned as a workshop dealing with the application of modern social
media (Facebook, YouTube, Gmail) for the purposes of selfpromotion,
free advertising via social networks and marketing own
ideas and/or products in the virtual world. The workshop was
organized for highly-skilled computer literate unemployed youth.
These youth, as final beneficiaries, will be able to apply what they
learned in this workshop to “the real world“, increasing their chances
for employment and self-employment. The results of the project
reveal that the basic, active-learning principles embodied in our
teaching approach allow students to learn more effectively and gain
essential life skills (from computer applications to teamwork) that
can only be learned by doing. It also shows that our students received
the essentials of professional ethics and citizenship through direct,
personal engagement in professional activities and the life of the
community.