Abstract: Computer-based decision support (CDSS) systems can
deliver real patient care and increase chances of long-term survival in
areas of chronic disease management prone to poor control. One such
CDSS, for the management of warfarin, is described in this paper and
the outcomes shown. Data is derived from the running system and
show a performance consistently around 20% better than the
applicable guidelines.
Abstract: In the current age, retrieval of relevant information
from massive amount of data is a challenging job. Over the years,
precise and relevant retrieval of information has attained high
significance. There is a growing need in the market to build systems,
which can retrieve multimedia information that precisely meets the
user's current needs. In this paper, we have introduced a framework
for refining query results before showing it to the user, using ambient
intelligence, user profile, group profile, user location, time, day, user
device type and extracted features. A prototypic tool was also
developed to demonstrate the efficiency of the proposed approach.
Abstract: Multicast transmissions allow an host (the source) to send only one flow bound for a group of hosts (the receivers). Any equipment eager to belong to the group may explicitly register itself to that group via its multicast router. This router will be given the responsibility to convey all information relating to the group to all registered hosts. However in an environment in which the final receiver or the source frequently moves, the multicast flows need particular treatment. This constitutes one of the multicast transmissions problems around which several proposals were made in the Mobile IPv6 case in general. In this article, we describe the problems involved in this IPv6 multicast mobility and the existing proposals for their resolution. Then architecture will be proposed aiming to satisfy and optimize these transmissions in the specific case of a mobile multicast receiver in NC-HMIPv6 environment.
Abstract: This paper presents a formalisation of the different existing code mutation techniques (polymorphism and metamorphism) by means of formal grammars. While very few theoretical results are known about the detection complexity of viral mutation techniques, we exhaustively address this critical issue by considering the Chomsky classification of formal grammars. This enables us to determine which family of code mutation techniques are likely to be detected or on the contrary are bound to remain undetected. As an illustration we then present, on a formal basis, a proof-of-concept metamorphic mutation engine denoted PB MOT, whose detection has been proven to be undecidable.
Abstract: In this paper, we propose a texture feature-based
language identification using wavelet-domain BDIP (block difference
of inverse probabilities) and BVLC (block variance of local
correlation coefficients) features and FFT (fast Fourier transform)
feature. In the proposed method, wavelet subbands are first obtained
by wavelet transform from a test image and denoised by Donoho-s
soft-thresholding. BDIP and BVLC operators are next applied to the
wavelet subbands. FFT blocks are also obtained by 2D (twodimensional)
FFT from the blocks into which the test image is
partitioned. Some significant FFT coefficients in each block are
selected and magnitude operator is applied to them. Moments for each
subband of BDIP and BVLC and for each magnitude of significant
FFT coefficients are then computed and fused into a feature vector. In
classification, a stabilized Bayesian classifier, which adopts variance
thresholding, searches the training feature vector most similar to the
test feature vector. Experimental results show that the proposed
method with the three operations yields excellent language
identification even with rather low feature dimension.
Abstract: This paper is concerned with the design and implementation of MICOSim, an event-driven simulator written in Java for evaluating the performance of Grid entities (users, brokers and resources) under different scenarios such as varying the numbers of users, resources and brokers and varying their specifications and employed strategies.
Abstract: In this paper, 3X3 routing nodes are proposed to
provide speedup and parallel processing capability in Data Vortex
network architectures. The new design not only significantly
improves network throughput and latency, but also eliminates the
need for distributive traffic control mechanism originally embedded
among nodes and the need for nodal buffering. The cost effectiveness
is studied by a comparison study with the previously proposed 2-
input buffered networks, and considerable performance enhancement
can be achieved with similar or lower cost of hardware. Unlike
previous implementation, the network leaves small probability of
contention, therefore, the packet drop rate must be kept low for such
implementation to be feasible and attractive, and it can be achieved
with proper choice of operation conditions.
Abstract: Software crisis refers to the situation in which the developers are not able to complete the projects within time and budget constraints and moreover these overscheduled and over budget projects are of low quality as well. Several methodologies have been adopted form time to time to overcome this situation and now in the focus is component based software engineering. In this approach, emphasis is on reuse of already existing software artifacts. But the results can not be achieved just by preaching the principles; they need to be practiced as well. This paper highlights some of the very basic elements of this approach, which has to be in place to get the desired goals of high quality, low cost with shorter time-to-market software products.
Abstract: Nowadays, the rapid development of multimedia
and internet allows for wide distribution of digital media data.
It becomes much easier to edit, modify and duplicate digital
information Besides that, digital documents are also easy to
copy and distribute, therefore it will be faced by many
threatens. It-s a big security and privacy issue with the large
flood of information and the development of the digital
format, it become necessary to find appropriate protection
because of the significance, accuracy and sensitivity of the
information. Nowadays protection system classified with more
specific as hiding information, encryption information, and
combination between hiding and encryption to increase information
security, the strength of the information hiding science is due to the
non-existence of standard algorithms to be used in hiding secret
messages. Also there is randomness in hiding methods such as
combining several media (covers) with different methods to pass a
secret message. In addition, there are no formal methods to be
followed to discover the hidden data. For this reason, the task of this
research becomes difficult. In this paper, a new system of information
hiding is presented. The proposed system aim to hidden information
(data file) in any execution file (EXE) and to detect the hidden file
and we will see implementation of steganography system which
embeds information in an execution file. (EXE) files have been
investigated. The system tries to find a solution to the size of the
cover file and making it undetectable by anti-virus software. The
system includes two main functions; first is the hiding of the
information in a Portable Executable File (EXE), through the
execution of four process (specify the cover file, specify the
information file, encryption of the information, and hiding the
information) and the second function is the extraction of the hiding
information through three process (specify the steno file, extract the
information, and decryption of the information). The system has
achieved the main goals, such as make the relation of the size of the
cover file and the size of information independent and the result file
does not make any conflict with anti-virus software.
Abstract: The world is moving rapidly toward the deployment
of information and communication systems. Nowadays, computing
systems with their fast growth are found everywhere and one of the main challenges for these systems is increasing attacks and security threats against them. Thus, capturing, analyzing and verifying security requirements becomes a very important activity in
development process of computing systems, specially in developing
systems such as banking, military and e-business systems. For
developing every system, a process model which includes a process,
methods and tools is chosen. The Rational Unified Process (RUP) is
one of the most popular and complete process models which is used
by developers in recent years. This process model should be extended to be used in developing secure software systems. In this
paper, the Requirement Discipline of RUP is extended to improve RUP for developing secure software systems. These proposed extensions are adding and integrating a number of Activities, Roles,
and Artifacts to RUP in order to capture, document and model threats
and security requirements of system. These extensions introduce a
group of clear and stepwise activities to developers. By following these activities, developers assure that security requirements are
captured and modeled. These models are used in design, implementation and test activitie
Abstract: Components of a software system may be related in a
wide variety of ways. These relationships need to be represented in
software architecture in order develop quality software. In practice, software architecture is immensely challenging, strikingly
multifaceted, extravagantly domain based, perpetually changing,
rarely cost-effective, and deceptively ambiguous. This paper analyses
relations among the major components of software systems and
argues for using several broad categories for software architecture for
assessment purposes: strongly adequate, weakly adequate and
functionally adequate software architectures among other categories.
These categories are intended for formative assessments of
architectural designs.
Abstract: The innovative intelligent fuzzy weighted input
estimation method (FWIEM) can be applied to the inverse heat
transfer conduction problem (IHCP) to estimate the unknown
time-varying heat flux of the multilayer materials as presented in this
paper. The feasibility of this method can be verified by adopting the
temperature measurement experiment. The experiment modular may
be designed by using the copper sample which is stacked up 4
aluminum samples with different thicknesses. Furthermore, the
bottoms of copper samples are heated by applying the standard heat
source, and the temperatures on the tops of aluminum are measured by
using the thermocouples. The temperature measurements are then
regarded as the inputs into the presented method to estimate the heat
flux in the bottoms of copper samples. The influence on the estimation
caused by the temperature measurement of the sample with different
thickness, the processing noise covariance Q, the weighting factor γ ,
the sampling time interval Δt , and the space discrete interval Δx ,
will be investigated by utilizing the experiment verification. The
results show that this method is efficient and robust to estimate the
unknown time-varying heat input of the multilayer materials.
Abstract: This research investigates the design of a low-cost 3D
spatial interaction approach using the Wii Remote for immersive
Head-Mounted Display (HMD) virtual reality. Current virtual reality
applications that incorporate the Wii Remote are either desktop
virtual reality applications or systems that use large screen displays.
However, the requirements for an HMD virtual reality system differ
from such systems. This is mainly because in HMD virtual reality,
the display screen does not remain at a fixed location. The user views
the virtual environment through display screens that are in front of
the user-s eyes and when the user moves his/her head, these screens
move as well. This means that the display has to be updated in realtime
based on where the user is currently looking. Normal usage of
the Wii Remote requires the controller to be pointed in a certain
direction, typically towards the display. This is too restrictive for
HMD virtual reality systems that ideally require the user to be able to
turn around in the virtual environment. Previous work proposed a
design to achieve this, however it suffered from a number of
drawbacks. The aim of this study is to look into a suitable method of
using the Wii Remote for 3D interaction in a space around the user
for HMD virtual reality. This paper presents an overview of issues
that had to be considered, the system design as well as experimental
results.
Abstract: This paper describes a new approach of classification
using genetic programming. The proposed technique consists of
genetically coevolving a population of non-linear transformations on
the input data to be classified, and map them to a new space with a
reduced dimension, in order to get a maximum inter-classes
discrimination. The classification of new samples is then performed
on the transformed data, and so become much easier. Contrary to the
existing GP-classification techniques, the proposed one use a
dynamic repartition of the transformed data in separated intervals, the
efficacy of a given intervals repartition is handled by the fitness
criterion, with a maximum classes discrimination. Experiments were
first performed using the Fisher-s Iris dataset, and then, the KDD-99
Cup dataset was used to study the intrusion detection and
classification problem. Obtained results demonstrate that the
proposed genetic approach outperform the existing GP-classification
methods [1],[2] and [3], and give a very accepted results compared to
other existing techniques proposed in [4],[5],[6],[7] and [8].
Abstract: This study analyzes the effect of discretization on
classification of datasets including continuous valued features. Six
datasets from UCI which containing continuous valued features are
discretized with entropy-based discretization method. The
performance improvement between the dataset with original features
and the dataset with discretized features is compared with k-nearest
neighbors, Naive Bayes, C4.5 and CN2 data mining classification
algorithms. As the result the classification accuracies of the six
datasets are improved averagely by 1.71% to 12.31%.
Abstract: On-line handwritten scripts are usually dealt with pen tip traces from pen-down to pen-up positions. Time evaluation of the pen coordinates is also considered along with trajectory information. However, the data obtained needs a lot of preprocessing including filtering, smoothing, slant removing and size normalization before recognition process. Instead of doing such lengthy preprocessing, this paper presents a simple approach to extract the useful character information. This work evaluates the use of the counter- propagation neural network (CPN) and presents feature extraction mechanism in full detail to work with on-line handwriting recognition. The obtained recognition rates were 60% to 94% using the CPN for different sets of character samples. This paper also describes a performance study in which a recognition mechanism with multiple thresholds is evaluated for counter-propagation architecture. The results indicate that the application of multiple thresholds has significant effect on recognition mechanism. The method is applicable for off-line character recognition as well. The technique is tested for upper-case English alphabets for a number of different styles from different peoples.
Abstract: We present an implementation of an Online Exhibition System (OES) web service(s) that reflects our experiences with using web service development packages and software process models. The system provides major functionality that exists in similar packages. While developing such a complex web service, we gained insightful experience (i) in the traditional software development processes: waterfall model and evolutionary development and their fitness to web services development, (ii) in the fitness and effectiveness of a major web services development kit.
Abstract: In this article, LQR based PID controller design for
3DOF helicopter system is investigated. The 3-DOF helicopter
system is a benchmark laboratory model having strongly nonlinear
characteristics and unstable dynamics which make the control of such
system a challenging task. This article first presents the mathematical
model of the 3DOF helicopter system and then illustrates the basic
idea and technical formulation for controller design. The paper
explains the simple approach for the approximation of PID design
parameters from the LQR controller gain matrix. The simulation
results show that the investigated controller has both static and
dynamic performance, therefore the stability and the quick control
effect can be obtained simultaneously for the 3DOF helicopter
system.
Abstract: Realistic 3D face model is more precise in representing
pose, illumination, and expression of face than 2D face model so that it
can be utilized usefully in various applications such as face recognition,
games, avatars, animations, and etc.
In this paper, we propose a 3D face modeling method based on 3D
dense morphable shape model. The proposed 3D modeling method
first constructs a 3D dense morphable shape model from 3D face scan
data obtained using a 3D scanner. Next, the proposed method extracts
and matches facial landmarks from 2D image sequence containing a
face to be modeled, and then reconstructs 3D vertices coordinates of
the landmarks using a factorization-based SfM technique. Then, the
proposed method obtains a 3D dense shape model of the face to be
modeled by fitting the constructed 3D dense morphable shape model
into the reconstructed 3D vertices. Also, the proposed method makes a
cylindrical texture map using 2D face image sequence. Finally, the
proposed method generates a 3D face model by rendering the 3D dense
face shape model using the cylindrical texture map. Through building
processes of 3D face model by the proposed method, it is shown that
the proposed method is relatively easy, fast and precise.
Abstract: In this paper we introduce new data oriented modeling
of uniform random variable well-matched with computing systems. Due to this conformity with current computers structure, this modeling will be efficiently used in statistical inference.