Abstract: This paper discusses ways to foster cooperative learning through the integration of online communication technology. While the education experts believe constructivism produces a more positive learning experience, the educators are still facing problems in getting students to participate due to numerous reasons such as shy personality, language and cultural barriers. This paper will look into the factors that lead to lack of participations among students and how technology can be implemented to overcome these issues.
Abstract: Adolescents in Northern Uganda are at risk of teenage
pregnancies, unsafe abortions and sexually transmitted infections
(STIs). There is silence on sex both at home and school. This cross
sectional descriptive analytical study interviews a random sample of
827 students and 13 teachers on knowledge, perception and
acceptability to a comprehensive adolescent sexual and reproductive
health education in “O” and “A” level secondary schools in Gulu
District. Quantitative data was analyzed using SPSS 16.0. Directed
content analysis of themes of transcribed qualitative data was
conducted manually for common codes, sub-categories and
categories. Of the 827 students; 54.3% (449) reported being in a
sexual relationship especially those aged 15-17 years. Majority
96.1% (807) supported the teaching of a comprehensive ASRHE,
citing no negative impact 71.5% (601). Majority 81.6% (686) agreed
that such education could help prevention of STIs, abortions and
teenage pregnancies, and that it should be taught by health workers
69.0% (580). Majority 76.6% (203) reported that ASRHE was not
currently being taught in their schools. Students had low knowledge
levels and misconceptions about ASRHE. ASRHE was highly
acceptable though not being emphasized; its success in school
settings requires multidisciplinary culturally sensitive approaches
amongst which health workers should be frontiers.
Abstract: Previous researches found that conventional WBL is effective for meaningful learner, because rote learner learn by repeating without thinking or trying to understand. It is impossible to have full benefit from conventional WBL. Understanding of rote learner-s intention and what influences it becomes important. Poorly designed user interface will discourage rote learner-s cultivation and intention to use WBL. Thus, user interface design is an important factor especially when WBL is used as comprehensive replacement of conventional teaching. This research proposes the influencing factors that can enhance learner-s intention to use the system. The enhanced TAM is used for evaluating the proposed factors. The research result points out that factors influencing rote learner-s intention are Perceived Usefulness of Homepage Content Structure, Perceived User Friendly Interface, Perceived Hedonic Component, and Perceived (homepage) Visual Attractiveness.
Abstract: Overall, the findings of the present study suggest that
teachers have low to moderate levels of professionalisation, high
level of career identity and moderate levels of career resilience, and
career planning. From the T-tests and F-tests conducted, it was found
that gender has a significant impact on career identity whereas age
and marital status have significant impact on career planning and also
on career identity. The results indicate that there is a higher
possibility of male teachers to leave the teaching profession than the
female teachers. The result of the T-test on career identity in relation
to gender supports this deduction in which female teachers have
significantly higher career identity than their male counterparts.
Marital status was also found to have a significant impact on career
identity.
Abstract: This paper describes part of a project about Learningby-
Modeling (LbM). Studying complex systems is increasingly
important in teaching and learning many science domains. Many
features of complex systems make it difficult for students to develop
deep understanding. Previous research indicates that involvement
with modeling scientific phenomena and complex systems can play a
powerful role in science learning. Some researchers argue with this
view indicating that models and modeling do not contribute to
understanding complexity concepts, since these increases the
cognitive load on students. This study will investigate the effect of
different modes of involvement in exploring scientific phenomena
using computer simulation tools, on students- mental model from the
perspective of structure, behavior and function. Quantitative and
qualitative methods are used to report about 121 freshmen students
that engaged in participatory simulations about complex phenomena,
showing emergent, self-organized and decentralized patterns. Results
show that LbM plays a major role in students' concept formation
about complexity concepts.
Abstract: The study investigated the effects of Teaching Games
for Understanding approach on students ‘cognitive learning outcome.
The study was a quasi-experimental non-equivalent pretest-posttest
control group design whereby 10 year old primary school students
(n=72) were randomly assigned to an experimental and a control
group. The experimental group students were exposed with TGfU
approach and the control group with the Traditional Skill approach of
handball game. Game Performance Assessment Instrument (GPAI)
was used to measure students' tactical understanding and decision
making in 3 versus 3 handball game situations. Analysis of
covariance (ANCOVA) was used to analyze the data. The results
reveal that there was a significant difference between the TGfU
approach group and the traditional skill approach group students on
post test score (F (1, 69) = 248.83, p < .05). The findings of this
study suggested the importance of TGfU approach to improve
primary students’ tactical understanding and decision making in
handball game.
Abstract: This paper investigated the impact of ceiling height and window head heights variation on daylighting inside architectural teaching studio with a full width window. In architectural education, using the studio is more than normal classroom in most credit hours. Therefore, window position, size and dimension of studio have direct influence on level of daylighting. Daylighting design is a critical factor that improves student learning, concentration and behavior, in addition to these, it also reduces energy consumption. The methodology of analysis involves using Radiance in IES software under overcast and cloudy sky in Malaysia. It has been established that presentation of daylighting of architecture studio can be enhanced by changing the ceiling heights and window level, because, different ceiling heights and window head heights can contribute to different range of daylight levels.
Abstract: Recent developments in information and
communication technologies (ICT) have created excellent conditions
for profoundly enhancing the traditional learning and teaching
practices. New modes of teaching in higher education subjects can
profoundly enhance ones ability to proactively constructing his or her
personal learning universe. These developments have contributed to
digital learning environments becoming widely available and
accessible. In addition, there is a trend towards enlargement and
specialization in higher education in Europe. With as a result that
existing Master of Science (MSc) programmes are merged or new
programmes have been established that are offered as joint MSc
programmes to students. In these joint MSc programmes, the need for
(common) digital learning environments capable of surmounting the
barriers of time and location has become evident. This paper
discusses the past and ongoing efforts to establish such common
digital learning environments in two joint MSc programmes in
Europe and discusses the way technology-based learning
environments affect the traditional way of learning.
Abstract: The study investigates the relationship between
education level, workplace learning behaviors, psychological
empowerment and burnout in a sample of 191 teachers. We
hypothesized that education level will positively affect psychological
state of increased empowerment and decreased burnout, and we
purposed that these effects will be mediated by workplace learning
behaviors. We used multiple regression analyses to test the model
that included also the 6 following control variables: The teachers'
age, gender, and teaching tenure; the schools' religious level, the
pupils' needs: regular/ special needs, and the class level: elementary/
high school. The results support the purposed mediating model.
Abstract: Regarding to the fast growth of computer, internet, and virtual learning in our country (Iran) and need computer-based learning systems and multimedia tools as an essential part of such education, designing and implementing such systems would help teach different field such as science. This paper describes the basic principle of multimedia. At the end, with a description of learning science to the infant students, the method of this system will be explained.
Abstract: Education, as the most important resource in any country, has multiplying effects on all facets of development in a society. The new social realities, particularly the interplay between democratization of education; unprecedented developments in IT sector; emergence of knowledge society, liberalization of economy and globalization have greatly influenced the educational process of all nations. This turbulence entails upon education to undergo dramatic changes to keep up with the new expectations. Growth of entrepreneurship among Indian women is highly important for empowering them and this is highly essential for socio-economic development of a society. Unfortunately in India there is poor acceptance of entrepreneurship among women as unfounded myths and fears restrain them to be enterprising. To remove these inhibitions, education system needs to be re-engineered to make entrepreneurship more acceptable. This paper empirically analyses the results of a survey done on around 500 female graduates in North India to measure and evaluate various entrepreneurial traits present in them. A formative model has been devised in this context, which should improve the teaching-learning process in our education system, which can lead to sustainable growth of women entrepreneurship in India.
Abstract: The objective of this project is to produce computer
assisted instruction(CAI) for welding and brazing in order to
determine the efficiency of the instruction package and the study
accomplishment of learner by studying through computer assisted
instruction for welding and brazing it was examined through the
target group surveyed from the 30 students studying in the two year
of 5-year-academic program, department of production technology
education, faculty of industrial education and technology, king
mongkut-s university of technology thonburi. The result of the
research indicated that the media evaluated by experts and subject
matter quality evaluation of computer assisted instruction for welding
and brazing was in line for the good criterion. The mean of score
evaluated before the study, during the study and after the study was
34.58, 83.33 and 83.43, respectively. The efficiency of the lesson was
83.33/83.43 which was higher than the expected value, 80/80. The
study accomplishment of the learner, who utilizes computer assisted
instruction for welding and brazing as a media, was higher and equal
to the significance statistical level of 95%. The value was 1.669
which was equal to 35.36>1.669. It could be summarized that
computer assisted instruction for welding and brazing was the
efficient media to use for studying and teaching.
Abstract: Mobile learning (M-learning) is the current technology that is becoming more popular. It uses the current mobile and wireless computing technology to complement the effectiveness of traditional learning process. The objective of this paper is presents a survey from 90 undergraduate students of Universiti Teknologi PETRONAS (UTP), to identify the students- perception on Mlearning. From the results, the students are willing to use M-learning. The acceptance level of the students is high, and the results obtained revealed that the respondents almost accept M-learning as one method of teaching and learning process and also able to improve the educational efficiency by complementing traditional learning in UTP.
Abstract: This preliminary study attempts to see if a learning
environment influences instructor’s teaching strategies and learners’
in-class activities in a foreign language class at a university in Japan.
The class under study was conducted in a computer room, while the
majority of classes of the same course were offered in traditional
classrooms without computers. The study also sees if the unplanned
blended learning environment, enhanced, or worked against, in
achieving course goals, by paying close attention to in-class artefacts,
such as computers. In the macro-level analysis, the course syllabus
and weekly itinerary of the course were looked at; and in the microlevel
analysis, nonhuman actors in their environments were named
and analyzed to see how they influenced the learners’ task processes.
The result indicated that students were heavily influenced by the
presence of computers, which lead them to disregard some aspects of
intended learning objectives.
Abstract: The purpose of this study was to examine to what
extend classroom management efficacy, marital status, gender, and
teaching experience predict burnout among primary school teachers.
Participants of this study were 523 (345 female, 178 male) teachers
who completed inventories. The results of multiple regression
analysis indicated that three dimensions of teacher burnout
(Emotional Exhaustion, Depersonalization, Personal
Accomplishment) were affected differently from four predictor
variables. Findings indicated that for the emotional exhaustion,
classroom management efficacy, marital status and teaching
experience; for depersonalization dimension, classroom management
efficacy and marital status and finally for the personal
accomplishment dimension, classroom management efficacy, gender,
and teaching experience were significant predictors.
Abstract: At present time, competition, unpredictable fluctuations have made communication engineering education in the global sphere really difficult. Confront with new situation in the engineering education sector. Communication engineering education has to be reformed and ready to use more advanced technologies. We realized that one of the general problems of student`s education is that after graduating from their universities, they are not prepared to face the real life challenges and full skilled to work in industry. They are prepared only to think like engineers and professionals but they also need to possess some others non-technical skills. In today-s environment, technical competence alone is not sufficient for career success. Employers want employees (graduate engineers) who have good oral and written communication (soft) skills. It does require for team work, business awareness, organization, management skills, responsibility, initiative, problem solving and IT competency. This proposed curriculum brings interactive, creative, interesting, effective learning methods, which includes online education, virtual labs, practical work, problem-based learning (PBL), and lectures given by industry experts. Giving short assignments, presentations, reports, research papers and projects students can significantly improve their non-technical skills. Also, we noticed the importance of using ICT technologies in engineering education which used by students and teachers, and included that into proposed teaching and learning methods. We added collaborative learning between students through team work which builds theirs skills besides course materials. The prospective on this research that we intent to update communication engineering curriculum in order to get fully constructed engineer students to ready for real industry work.
Abstract: The use of computer hardware and software in
education and training dates to the early 1940s, when American
researchers developed flight simulators which used analog computers
to generate simulated onboard instrument data.Computer software is
widely used to help engineers and undergraduate student solve their
problems quickly and more accurately. This paper presents the list of
computer software in geotechnical engineering.
Abstract: Systems Analysis and Design is a key subject in
Information Technology courses, but students do not find it easy to
cope with, since it is not “precise" like programming and not exact
like Mathematics. It is a subject working with many concepts,
modeling ideas into visual representations and then translating the
pictures into a real life system. To complicate matters users who are
not necessarily familiar with computers need to give their inputs to
ensure that they get the system the need. Systems Analysis and
Design also covers two fields, namely Analysis, focusing on the
analysis of the existing system and Design, focusing on the design of
the new system. To be able to test the analysis and design of a
system, it is necessary to develop a system or at least a prototype of
the system to test the validity of the analysis and design. The skills
necessary in each aspect differs vastly. Project Management Skills,
Database Knowledge and Object Oriented Principles are all
necessary. In the context of a developing country where students
enter tertiary education underprepared and the digital divide is alive
and well, students need to be motivated to learn the necessary skills,
get an opportunity to test it in a “live" but protected environment –
within the framework of a university. The purpose of this article is to
improve the learning experience in Systems Analysis and Design
through reviewing the underlying teaching principles used, the
teaching tools implemented, the observations made and the
reflections that will influence future developments in Systems
Analysis and Design. Action research principles allows the focus to
be on a few problematic aspects during a particular semester.
Abstract: Japan is known to be a technological powerhouse, being noted for its automobiles, consumer electronics, laptop computers, portable gaming devices, and more recently healing animal robots. Japan is also noted for its popular culture; manga, anime, novels, films, character goods, game programs, cosplay cafes, karaoke and so on. It may be natural for people outside Japan to assume that e-learning in Japan must be well advanced and innovative. In reality, the application of technologies in education in Japan is far behind of other developed countries. Especially in higher education, apathy of students towards their study prevails and teachers continue ignoring such student attitudes. E-learning, which is supposed to revolutionalize the way people learn as it has potentials to enable more student-centered learning, has not been realized in Japan and mostly used to perpetuate the teachercentered teaching in a different format.
Abstract: Describes the current situation of educational Robotics
"the State of the art" its concept, its evolution their niches of
opportunity, academic and business and the importance of education
and academic outreach. It shows that the development of high-tech
automated educational materials influence the teaching-learning
process and that communication between machines and humans is a
reality.