Abstract: Recently, Massive Open Online Courses (MOOCs) are becoming the new trend of education. There are many problems under the environment of Database Principle curriculum teaching process in MOOCs, such as teaching ideas and theories which are out of touch with the reality, how to carry out the technical teaching and interactive practice in the MOOCs environment, thus the methods of database course under the environment of MOOCs are proposed. There are three processes to deal with problem solving in the research, which are problems proposed, problems solved, and inductive analysis. The present research includes the design of teaching contents, teaching methods in classroom, flipped classroom teaching mode under the environment of MOOCs, learning flow method and large practice homework. The database designing ability is systematically improved based on the researching methods.
Abstract: Teaching art by digital means is a big challenge for
the majority of teachers of art and design in primary schools, yet it
allows relationships between art, technology and creativity to be
clearly identified. The aim of this article is to present a modern way
of teaching art, using digital tools in the art classroom to improve
creative ability in pupils aged between nine and eleven years. It also
presents a conceptual model for creativity based on digital art. The
model could be useful for pupils interested in learning to draw by
using an e-drawing package, and for teachers who are interested in
teaching modern digital art in order to improve children’s creativity.
By illustrating the strategy of teaching art through technology, this
model may also help education providers to make suitable choices
about which technological approaches are most effective in
enhancing students’ creative ability, and which digital art tools can
benefit children by developing their technical skills. It is also
expected that use of this model will help to develop skills of social
interaction, which may in turn improve intellectual ability.