Abstract: Pineapples can be classified using an index with seven
levels of maturity based on the green and yellow color of the skin. As
the pineapple ripens, the skin will change from pale green to a golden
or yellowish color. The issues that occur in agriculture nowadays are
to do with farmers being unable to distinguish between the indexes of
pineapple maturity correctly and effectively. There are several
reasons for why farmers cannot properly follow the guideline provide
by Federal Agriculture Marketing Authority (FAMA) and one of
reason is that due to manual inspection done by experts, there are no
specific and universal guidelines to be adopted by farmers due to the
different points of view of the experts when sorting the pineapples
based on their knowledge and experience. Therefore, an automatic
system will help farmers to identify pineapple maturity effectively
and will become a universal indicator to farmers.
Abstract: Social cognitive theory explains the power to inaugurate change is determined by the mutual influence of personal proclivity and social factors which will shape ones- motivations and expectations. In construction industry, green concept offers an opportunity to leave a lighter footprint on the environment. This opportunity, however, has not been fully grasped by many countries. As such, venturing into green construction for many practitioners would be their maiden experience. Decision to venture into new practice such as green construction will be influenced by certain drivers. This paper explores these drivers which is further expanded into motivational factors and later becomes the platform upon which expectation for green construction stands. This theoretical concept of motivation and expectations, which is adapted from social cognitive theory, focus on developers- view because of their crucial role in green application. This conceptual framework, which serves as the basis for further research, will benefit the industry as it elucidate cognitive angles to attract more new entrants to green business.
Abstract: The purpose of this paper was to study motivation
factors affecting job performance effectiveness. This paper drew
upon data collected from an Internal Audit Staffs of Internal Audit
Line of Head Office of Krung Thai Public Company Limited.
Statistics used included frequency, percentage, mean and standard
deviation, t-test, and one-way ANOVA test. The finding revealed that
the majority of the respondents were female of 46 years of age and
over, married and live together, hold a bachelor degree, with an
average monthly income over 70,001 Baht. The majority of
respondents had over 15 years of work experience. They generally
had high working motivation as well as high job performance
effectiveness.
The hypotheses testing disclosed that employees with different
working status had different level of job performance effectiveness at
a 0.01 level of significance. Working motivation factors had an effect
on job performance in the same direction with high level. Individual
working motivation included working completion, reorganization,
working progression, working characteristic, opportunity,
responsibility, management policy, supervision, relationship with
their superior, relationship with co-worker, working position,
working stability, safety, privacy, working conditions, and payment.
All of these factors related to job performance effectiveness in the
same direction with medium level.
Abstract: The number of people using SNS with their mobile devices is soaring. This research focuses on the Twitter service that has the most third-party applications and delved into the fact that there were not sufficient studies on the UX design aspects of Twitter applications. Among social network services which have emerged as a major social topic lately, this research try to analyze the UX design of the Twitter application which is also called micro-blogging service. Therefore this research sets its goal to draw components of the UX design aspect of the Tweeter application on which there are not enough analysis yet. Moreover, this research suggests improvement of mobile application which will assure better users- experience. In order to analyze the UX design aspect of the mobile twitter application, with relevant document and user research, evaluating factors of the UX Design which would affect users- experience were organized. The subjects for cases were selected among six paid and free social networking applications that had been consistently ranked from 1st to 100th in the Korean application store during May, 2012 after closely monitoring the rank. From May 15th to May 11th in 2012, in accordance with the evaluating standard, surveys were conducted in a form of interviews with 20 subjects who have used the Twitter application to find out problems and solutions for the UX design of the mobile Twitter application.
Abstract: The notion of communicative competence has been deemed fuzzy in communication studies. This fuzziness has led to tensions among engineers across tenures in interpreting what constitutes communicative competence. The study seeks to investigate novice and professional engineers- understanding of the said notion in terms of two main elements of communicative competence: linguistic and rhetorical competence. Novice engineers are final year engineering students, whilst professional engineers represent engineers who have at least 5 years working experience. Novice and professional engineers were interviewed to gauge their perceptions on linguistic and rhetorical features deemed necessary to enhance communicative competence for the profession. Both groups indicated awareness and differences on the importance of the sub-sets of communicative competence, namely, rhetorical explanatory competence, linguistic oral immediacy competence, technical competence and meta-cognitive competence. Such differences, a possible attribute of the learning theory, inadvertently indicate sublime differences in the way novice and professional engineers perceive communicative competence.
Abstract: Mobile Picture Puzzle is a mobile game application where the player use existing images stored in the mobile phone to create a puzzle to be played. This traditional picture puzzle is not so challenging once the player is familiar with the game. The objective of the developed mobile game application is to have a similar mobile game application that can provide the player with more challenging gaming experience. The developed mobile game application is also a mobile picture puzzle game application to create a puzzle to be played but instead of just using existing images that are stored, the personalised capability allows the player to use the built-in camera phone to capture an image and use the newly captured image to create the puzzle. The development of the mobile game application uses Symbian Operating System (OS), Mobile Media API (Application Programming Interface), Record Management System (RMS) storage and TiledLayer class from Game API.
Abstract: Through 1980s, management accounting researchers
described the increasing irrelevance of traditional control and
performance measurement systems. The Balanced Scorecard (BSC)
is a critical business tool for a lot of organizations. It is a
performance measurement system which translates mission and
strategy into objectives. Strategy map approach is a development
variant of BSC in which some necessary causal relations must be
established. To recognize these relations, experts usually use
experience. It is also possible to utilize regression for the same
purpose. Structural Equation Modeling (SEM), which is one of the
most powerful methods of multivariate data analysis, obtains more
appropriate results than traditional methods such as regression. In the
present paper, we propose SEM for the first time to identify the
relations between objectives in the strategy map, and a test to
measure the importance of relations. In SEM, factor analysis and test
of hypotheses are done in the same analysis. SEM is known to be
better than other techniques at supporting analysis and reporting. Our
approach provides a framework which permits the experts to design
the strategy map by applying a comprehensive and scientific method
together with their experience. Therefore this scheme is a more
reliable method in comparison with the previously established
methods.
Abstract: The sequence Analyze, Design, Develop, Implement, and Evaluate (ADDIE) provides a powerful methodology for designing computer-based educational materials. Helping students to understand this design process sequence may be achieved by providing them with direct, guided experience. This article examines such help and guidance and the overall learning process from a student-s personal experience.
Abstract: In this study, the Multi-Layer Perceptron (MLP)with Back-Propagation learning algorithm are used to classify to effective diagnosis Parkinsons disease(PD).It-s a challenging problem for medical community.Typically characterized by tremor, PD occurs due to the loss of dopamine in the brains thalamic region that results in involuntary or oscillatory movement in the body. A feature selection algorithm along with biomedical test values to diagnose Parkinson disease.Clinical diagnosis is done mostly by doctor-s expertise and experience.But still cases are reported of wrong diagnosis and treatment. Patients are asked to take number of tests for diagnosis.In many cases,not all the tests contribute towards effective diagnosis of a disease.Our work is to classify the presence of Parkinson disease with reduced number of attributes.Original,22 attributes are involved in classify.We use Information Gain to determine the attributes which reduced the number of attributes which is need to be taken from patients.The Artificial neural networks is used to classify the diagnosis of patients.Twenty-Two attributes are reduced to sixteen attributes.The accuracy is in training data set is 82.051% and in the validation data set is 83.333%.
Abstract: Although the World Wide Web is considered the
largest source of information there exists nowadays, due to its
inherent dynamic characteristics, the task of finding useful and
qualified information can become a very frustrating experience. This
study presents a research on the information mining systems in the
Web; and proposes an implementation of these systems by means of
components that can be built using the technology of Web services.
This implies that they can encompass features offered by a services
oriented architecture (SOA) and specific components may be used by
other tools, independent of platforms or programming languages.
Hence, the main objective of this work is to provide an architecture
to Web mining systems, divided into stages, where each step is a
component that will incorporate the characteristics of SOA. The
separation of these steps was designed based upon the existing
literature. Interesting results were obtained and are shown here.
Abstract: In line with changes of consumers modern lifestyle has call for the advertising strategy to change. This research is to find out how game with telepresence and product experience embedded in the computer game to affect users- intention to purchase. Game content developers are urging to consider of placing product message as part of game design strategy that can influence the game player-s intention to purchase. Experiment was carried out on two hundred and fifty undergraduate students who volunteered to participate in the Internet game playing activities. A factor analysis and correlation analysis was performed on items designed to measure telepresence, attitudes toward telepresence, and game player intention to purchase the product advertise in the game that respondents experienced. The results indicated that telepresence consist of interactive experience and product experience. The study also found that product experience is positively related to the game players- intention to purchase. The significance of product experience implies the usefulness of an interactive advertising in the game playing to attract players- intention to purchase the advertised product placed in the creative game design.
Abstract: Growing world population has fundamental impacts
and often catastrophic on natural habitat. The immethodical
consumption of energy, destruction of the forests and extinction of
plant and animal species are the consequence of this experience.
Urban sustainability and sustainable urban development, that is so
spoken these days, should be considered as a strategy, goal and
policy, beyond just considering environmental issues and protection.
The desert-s climate has made a bunch of problems for its residents.
Very hot and dry climate in summers of the Iranian desert areas,
when there was no access to modern energy source and mechanical
cooling systems in the past, made Iranian architects to design a
natural ventilation system in their buildings. The structure, like a
tower going upward the roof, besides its ornamental application and
giving a beautiful view to the building, was used as a spontaneous
ventilation system. In this paper, it has been tried to name the
problems of the area and it-s inconvenience, then some answers has
pointed out in order to solve the problems and as an alternative
solution BADGIR (wind-catcher) has been introduced as a solution
knowing that it has been playing a major role in dealing with the
problems.
Abstract: As mobile service's subscriber is increasing; mobile
contents services are getting more and more variables. So, mobile
contents development needs not only contents design but also
guideline for just mobile. And when mobile contents are developed, it
is important to pass the limit and restriction of the mobile. The
restrictions of mobile are small browser and screen size, limited
download size and uncomfortable navigation. So each contents of
mobile guideline will be presented for user's usability, easy of
development and consistency of rule. This paper will be proposed
methodology which is each contents of mobile guideline. Mobile web
will be developed by mobile guideline which I proposed.
Abstract: Explosions may cause intensive damage to buildings
and sometimes lead to total and progressive destruction. Pressures
induced by explosions are one of the most destructive loads a
structure may experience. While designing structures for great
explosions may be expensive and impractical, engineers are looking
for methods for preventing destructions resulted from explosions. A
favorable structural system is a system which does not disrupt totally
due to local explosion, since such structures sustain less loss in
comparison with structural ones which really bear the load and
suddenly disrupt. Designing and establishing vital and necessary
installations in a way that it is resistant against direct hit of bomb and
rocket is not practical, economical, or expedient in many cases,
because the cost of construction and installation with such
specifications is several times more than the total cost of the related
equipment.
Abstract: Chronic conditions carry with them strong emotions
and often lead to charged relationships between patients and their
health providers and, by extension, patients and health researchers.
Persons are both autonomous and relational and a purely cognitive
model of autonomy neglects the social and relational basis of chronic
illness. Ensuring genuine informed consent in research requires a
thorough understanding of how participants perceive a study and
their reasons for participation. Surveys may not capture the
complexities of reasoning that underlies study participation.
Contradictory reasons for participation, for instance an initial claim
of altruism as rationale and a subsequent claim of personal benefit
(therapeutic misconception), affect the quality of informed consent.
Individuals apply principles through the filter of personal values and
lived experience. Authentic autonomy, and hence authentic consent
to research, occurs within the context of patients- unique life
narratives and illness experiences.
Abstract: This questionnaire-based study, aimed to measure and
compare the awareness of English reading strategies among EFL
learners at Bangkok University (BU) classified by their gender, field
of study, and English learning experience. Proportional stratified
random sampling was employed to formulate a sample of 380 BU
students. The data were statistically analyzed in terms of the mean
and standard deviation. t-Test analysis was used to find differences in
awareness of reading strategies between two groups (-male and
female- /-science and social-science students). In addition, one-way
analysis of variance (ANOVA) was used to compare reading strategy
awareness among BU students with different lengths of English
learning experience. The results of this study indicated that the
overall awareness of reading strategies of EFL learners at BU was at
a high level (ðÑ = 3.60) and that there was no statistically significant
difference between males and females, and among students who have
different lengths of English learning experience at the significance
level of 0.05. However, significant differences among students
coming from different fields of study were found at the same level of
significance.
Abstract: This study examined the role of driving experience in hazard perception and categorization using traffic scene pictures. Specifically, young-inexperienced, moderately experienced and very experienced (taxi) drivers observed traffic scene pictures while connected to an eye tracking system and were asked to rate the level of hazardousness of each picture and to mention the three most prominent hazards in it. Target pictures included nine, nearly identical, pairs of pictures where one picture in each pair included an actual hazard as an additional element. Altogether, 22 areas of interest (AOIs) were predefined and included 13 potential hazards and 9 actual hazards. Data analysis included both verbal reports and eye scanning patterns of these AOIs. Generally, both experienced and taxi drivers noted a relatively larger number of potential hazards than young inexperienced drivers Thus, by relating to less salient potential hazards, experienced drivers have demonstrated a better situation model of the traffic environment.
Abstract: Genetic algorithms (GAs) have been widely used for
global optimization problems. The GA performance depends highly
on the choice of the search space for each parameter to be optimized.
Often, this choice is a problem-based experience. The search space
being a set of potential solutions may contain the global optimum
and/or other local optimums. A bad choice of this search space
results in poor solutions. In this paper, our approach consists in
extending the search space boundaries during the GA optimization,
only when it is required. This leads to more diversification of GA
population by new solutions that were not available with fixed search
space boundaries. So, these dynamic search spaces can improve the
GA optimization performances. The proposed approach is applied to
power system stabilizer optimization for multimachine power system
(16-generator and 68-bus). The obtained results are evaluated and
compared with those obtained by ordinary GAs. Eigenvalue analysis
and nonlinear system simulation results show the effectiveness of the
proposed approach to damp out the electromechanical oscillation and
enhance the global system stability.
Abstract: Multi criteria decision analysis (MDCA) covers both
data and experience. It is very common to solve the problems with
many parameters and uncertainties. GIS supported solutions improve
and speed up the decision process. Weighted grading as a MDCA
method is employed for solving the geotechnical problems. In this
study, geotechnical parameters namely soil type; SPT (N) blow
number, shear wave velocity (Vs) and depth of underground water
level (DUWL) have been engaged in MDCA and GIS. In terms of
geotechnical aspects, the settlement suitability of the municipal area
was analyzed by the method. MDCA results were compatible with
the geotechnical observations and experience. The method can be
employed in geotechnical oriented microzoning studies if the criteria
are well evaluated.
Abstract: With high speed vessels getting ever more sophisti-cated, travelling at higher and higher speeds and operating in With high speed vessels getting ever more sophisticated,
travelling at higher and higher speeds and operating in areas of
high maritime traffic density, training becomes of the highest priority
to ensure that safety levels are maintained, and risks are adequately
mitigated. Training onboard the actual craft on the actual route still
remains the most effective way for crews to gain experience. However,
operational experience and incidents during the last 10 years
demonstrate the need for supplementary training whether in the area
of simulation or man to man, man/ machine interaction. Training and
familiarisation of the crew is the most important aspect in preventing
incidents. The use of simulator, computer and web based training
systems in conjunction with onboard training focusing on critical
situations will improve the man machine interaction and thereby
reduce the risk of accidents. Today, both ship simulator and bridge
teamwork courses are now becoming the norm in order to improve
further emergency response and crisis management skills. One of the
main causes of accidents is the human factor. An efficient way to
reduce human errors is to provide high-quality training to the personnel
and to select the navigators carefully.areas of high maritime traffic density, training becomes of the highest priority to ensure that safety levels are maintained, and risks are adequately mitigated. Training onboard the actual craft on the actual route still remains the most effective way for crews to gain experience. How-ever, operational experience and incidents during the last 10 years demonstrate the need for supplementary training whether in the area of simulation or man to man, man/ machine interaction. Training and familiarisation of the crew is the most important aspect in preventing incidents. The use of simulator, computer and web based training systems in conjunction with onboard training focusing on critical situations will improve the man machine interaction and thereby reduce the risk of accidents. Today, both ship simulator and bridge teamwork courses are now becoming the norm in order to improve further emergency response and crisis management skills. One of the main causes of accidents is the human factor. An efficient way to reduce human errors is to provide high-quality training to the person-nel and to select the navigators carefully. KeywordsCBT - WBT systems, Human factors.