Abstract: The recent tendency of ”Internet of Things” (IoT) has
developed in the last years, causing the emergence of innovative
communication methods among multiple devices. The appearance of
Bluetooth Low Energy (BLE) has allowed a push to IoT in relation
to smartphones. In this moment, a set of new applications related to
several topics like entertainment and advertisement has begun to be
developed but not much has been done till now to take advantage
of the potential that these technologies can offer on many business
areas and in everyday tasks. In the present work, the application of
BLE technology and smartphones is proposed on some business areas
related to the optimization of resource allocation in huge facilities
like airports. An indoor location system has been developed through
triangulation methods with the use of BLE beacons. The described
system can be used to locate all employees inside the building
in such a way that any task can be automatically assigned to a
group of employees. It should be noted that this system cannot
only be used to link needs with employees according to distances,
but it also takes into account other factors like occupation level or
category. In addition, it has been endowed with a security system
to manage business and personnel sensitive data. The efficiency of
communications is another essential characteristic that has been taken
into account in this work.
Abstract: Younger and younger children are now using a smartphone, a device which has become ‘a must have’ and the life of children would be almost ‘unthinkable’ without one. Devices are becoming lighter and lighter but offering an array of options and applications as well as the unavoidable access to the Internet, without which it would be almost unusable. Numerous features such as taking of photographs, listening to music, information search on the Internet, access to social networks, usage of some of the chatting and messaging services, are only some of the numerous features offered by ‘smart’ devices. They have replaced the alarm clock, home phone, camera, tablet and other devices. Their use and possession have become a part of the everyday image of young people. Apart from the positive aspects, the use of smartphones has also some downsides. For instance, free time was usually spent in nature, playing, doing sports or other activities enabling children an adequate psychophysiological growth and development. The greater usage of smartphones during classes to check statuses on social networks, message your friends, play online games, are just some of the possible negative aspects of their application. Considering that the age of the population using smartphones is decreasing and that smartphones are no longer ‘foreign’ to children of pre-school age (smartphones are used at home or in coffee shops or shopping centers while waiting for their parents, playing video games often inappropriate to their age), particular attention must be paid to a very sensitive group, the teenagers who almost never separate from their ‘pets’. This paper is divided into two sections, theoretical and empirical ones. The theoretical section gives an overview of the pros and cons of the usage of smartphones, while the empirical section presents the results of a research conducted in three elementary schools regarding the usage of smartphones and, specifically, their usage during classes, during breaks and to search information on the Internet, check status updates and 'likes’ on the Facebook social network.
Abstract: Cloud computing can reduce the start-up expenses of implementing EHR (Electronic Health Records). However, many of the healthcare institutions are yet to implement cloud computing due to the associated privacy and security issues. In this paper, we analyze the challenges and opportunities of implementing cloud computing in healthcare. We also analyze data of over 5000 US hospitals that use Telemedicine applications. This analysis helps to understand the importance of smart phones over the desktop systems in different departments of the healthcare institutions. The wide usage of smartphones and cloud computing allows ubiquitous and affordable access to the health data by authorized persons, including patients and doctors. Cloud computing will prove to be beneficial to a majority of the departments in healthcare. Through this analysis, we attempt to understand the different healthcare departments that may benefit significantly from the implementation of cloud computing.
Abstract: The UK is leading in online retail and mobile
adoption. However, there is a dearth of information relating to mobile
apparel retail, and developing an understanding about consumer
browsing and purchase behaviour in m-retail channel would provide
apparel marketers, mobile website and app developers with the
necessary understanding of consumers’ needs. Despite the rapid
growth of mobile retail businesses, no published study has examined
shopping behaviour on fashion mobile apps and websites. A mixed method approach helped to understand why fashion
consumers prefer websites on smartphones, when diverse mobile
apps are also available. The following research methods were
employed: survey, eye-tracking experiments, observation, and
interview with retrospective think aloud. The mobile gaze tracking
device by SensoMotoric Instruments was used to understand
frustrations in navigation and other issues facing consumers in
mobile channel. This method helped to validate and compliment
other traditional user-testing approaches in order to optimize user
experience and enhance the development of mobile retail channel.
The study involved eight participants - females aged 18 to 35 years
old, who are existing mobile shoppers. The participants used the
Topshop mobile app and website on a smart phone to complete a task
according to a specified scenario leading to a purchase. The
comparative study was based on: duration and time spent at different
stages of the shopping journey, number of steps involved and product
pages visited, search approaches used, layout and visual clues, as
well as consumer perceptions and expectations. The results from the data analysis show significant differences in
consumer behaviour when using a mobile app or website on a smart
phone. Moreover, two types of problems were identified, namely
technical issues and human errors. Having a mobile app does not
guarantee success in satisfying mobile fashion consumers. The
differences in the layout and visual clues seem to influence the
overall shopping experience on a smart phone. The layout of search
results on the website was different from the mobile app. Therefore,
participants, in most cases, behaved differently on different
platforms. The number of product pages visited on the mobile app
was triple the number visited on the website due to a limited visibility
of products in the search results. Although, the data on traffic trends
held by retailers to date, including retail sector breakdowns for visits
and views, data on device splits and duration, might seem a valuable
source of information, it cannot explain why consumers visit many
product pages, stay longer on the website or mobile app, or abandon
the basket. A comprehensive list of pros and cons was developed by
highlighting issues for website and mobile app, and recommendations
provided. The findings suggest that fashion retailers need to be aware of
actual consumers’ behaviour on the mobile channel and their expectations in order to offer a seamless shopping experience. Added
to which is the challenge of retaining existing and acquiring new
customers. There seem to be differences in the way fashion
consumers search and shop on mobile, which need to be explored in
further studies.
Abstract: This paper explores and provides substantiated
evidence on the usage patterns of Information and Communication
Technologies (ICTs) by female users at Vhembe District in Limpopo-
Province, South Africa. The study presents a comprehensive picture
on the usage of ICTs from female users’ perspective. The
significance of this study stems from the need to assess the role,
relevance and usage patterns of ICTs such as smartphones,
computers, laptops, and iPods, the internet and social networking
sites among females following the developments of new media
technologies in society. The objective of the study is to investigate
the usability and accessibility of ICTs to empower female users in
South Africa. The study used quantitative and qualitative research
methods to determine the major ideas, perceptions and usage patterns
of ICTs by users. Data collection involved the use of structured selfadministered
questionnaire from two groups of respondents who
participated in this study. Thus, (n=50) female students at the
University of Venda provided their ideas and perceptions about the
usefulness and usage patterns of ICTs such as smartphones, the
Internet and computers at the university level, whereas, the second
group were (n=50) learners from Makhado Comprehensive School
who provided their perceptions and ideas about the use of ICTs at the
high school level. The researcher also noted that the findings of the
study were useful as a guideline and model for ICT intervention that
could work as an empowerment to women in South Africa. It was
observed that the central purpose of ICTs among female users was to
search for information regarding assignment writing, conducting
research, dating, exchanging ideas and networking with friends and
relatives. This was demonstrated by a high number of females who
used ICTs for e-learning (62%) and social purposes (85%).
Therefore, the study revealed that most females used ICTs for social
purposes and accessing the internet rather than for entertainment, a
gesture that provides an opportune space to empower rural women in
South Africa.
Abstract: As smartphones are equipped with various sensors,
there have been many studies focused on using these sensors to create
valuable applications. Human activity recognition is one such
application motivated by various welfare applications, such as the
support for the elderly, measurement of calorie consumption, lifestyle
and exercise patterns analyses, and so on. One of the challenges one
faces when using smartphone sensors for activity recognition is that
the number of sensors should be minimized to save battery power. In
this paper, we show that a fairly accurate classifier can be built that
can distinguish ten different activities by using only a single sensor
data, i.e., the smartphone accelerometer data. The approach that we
adopt to deal with this twelve-class problem uses various methods.
The features used for classifying these activities include not only the
magnitude of acceleration vector at each time point, but also the
maximum, the minimum, and the standard deviation of vector
magnitude within a time window. The experiments compared the
performance of four kinds of basic multi-class classifiers and the
performance of four kinds of ensemble learning methods based on
three kinds of basic multi-class classifiers. The results show that
while the method with the highest accuracy is ECOC based on
Random forest.
Abstract: Surf is an increasingly popular sport and its performance evaluation is often qualitative. This work aims at using a smartphone to collect and analyze the GPS and inertial sensors data in order to obtain quantitative metrics of the surfing performance. Two approaches are compared for detection of wave rides, computing the number of waves rode in a surfing session, the starting time of each wave and its duration. The first approach is based on computing the velocity from the Global Positioning System (GPS) signal and finding the velocity thresholds that allow identifying the start and end of each wave ride. The second approach adds information from the Inertial Measurement Unit (IMU) of the smartphone, to the velocity thresholds obtained from the GPS unit, to determine the start and end of each wave ride. The two methods were evaluated using GPS and IMU data from two surfing sessions and validated with similar metrics extracted from video data collected from the beach. The second method, combining GPS and IMU data, was found to be more accurate in determining the number of waves, start time and duration. This paper shows that it is feasible to use smartphones for quantification of performance metrics during surfing. In particular, detection of the waves rode and their duration can be accurately determined using the smartphone GPS and IMU.
Abstract: With increasingly more mobile health applications
appearing due to the popularity of smartphones, the possibility arises
that these data can be used to improve the medical diagnostic process,
as well as the overall quality of healthcare, while at the same time
lowering costs. However, as of yet there have been no reports of a
successful combination of patient-generated data from smartphones
with data from clinical routine. In this paper we describe how these
two types of data can be combined in a secure way without
modification to hospital information systems, and how they can
together be used in a medical expert system for automatic nutritional
classification and triage.
Abstract: In this era of globalization, adoption of technology is quite difficult for people with physical disabilities compared to people with normal abilities. The advancement in mobile based accessible applications have opened up several different avenues for the visually challenged across the globe. Smartphones applications are not very common for blind people, but they access and use these applications in their daily lives to some extent. Several smartphone applications have a number of usability issues for the visually impaired. In this paper, we evaluate the usability of various android & iPhone applications for blind people through analysis and surveys. This paper aspires to provide guidance in order to increase smartphone application accessibility for the visually impaired. An abstract application design is also proposed to overcome usability issues in smartphone applications for visually challenged people.
Abstract: Due the proliferation of smartphones in everyday use, several different outdoor navigation systems have become available. Since these smartphones are able to connect to the Internet, the users can obtain location-based information during the navigation as well. The users could interactively get to know the specifics of a particular area (for instance, ancient cultural area, Statue Park, cemetery) with the help of thus obtained information. In this paper, we present an Augmented Reality system which uses Semantic Web technologies and is based on the interaction between the user and the smartphone. The system allows navigating through a specific area and provides information and details about the sight an interactive manner.
Abstract: This paper suggests using smartphones and community GPS application to make alerts more accurate and therefore positively influence the entire warning process. The paper is based on formerly published paper describing a Radio-HELP system. It summarizes existing methods and lists the advantages of proposed solution. The paper analyzes the advantages and disadvantages of each possible input, processing and output of the warning system.
Abstract: Many contemporary telemedical applications rely on
regular consultations over the phone or video conferencing which
consumes valuable resources such as the time of the doctors. Some
applications or treatments allow automated diagnostics on the patient
side which only notifies the doctors in case a significant worsening
of patient’s condition is measured.
Such programs can save valuable resources but an important
implementation issue is how to ensure effective and cheap diagnostics
on the patient side. First, specific diagnostic devices on patient side
are expensive and second, they need to be user-˜friendly to encourage
patient’s cooperation and reduce errors in usage which may cause
noise in diagnostic data.
This article proposes the use of modern smartphones and various
build-in or attachable sensors as universal diagnostic devices applicable
in a wider range of telemedical programs and demonstrates their
application on a case-study – a program for schizophrenic relapse
prevention.
Abstract: Recent communications environment significantly
expands the mobile environment. The popularization of smartphones
with various mobile services has emerged, and smartphone users are
rapidly increasing. Because of these symptoms, existing wired
environment in a variety of mobile traffic entering to mobile network
has threatened the stability of the mobile network. Unlike traditional
wired infrastructure, mobile networks has limited radio resources and
signaling procedures for complex radio resource management. So
these traffic is not a problem in wired networks but mobile networks, it
can be a threat. In this paper, we analyze the security threats in mobile
networks and provide direction to solve it.
Abstract: Due to the fast development of technology, the
competition of technological products is turbulent; therefore, it is
important to understand the market trend, consumers- demand and
preferences. As the smartphones are prevalent, the main purpose of
this paper is to utilize Analytic Hierarchy Process (AHP) to analyze
consumer-s purchase evaluation factors of smartphones. Through the
AHP expert questionnaire, the smartphones- main functions are
classified as “user interface", “mobile commerce functions",
“hardware and software specifications", “entertainment functions" and
“appearance and design", five aspects to analyze the weights. Then
four evaluation criteria are evaluated under each aspect to rank the
weights. Based on an analysis of data shows that consumers consider
when purchase factors are “hardware and software specifications",
“user interface", “appearance and design", “mobile commerce
functions" and “entertainment functions" in sequence. The “hardware
and software specifications" aspect obtains the weight of 33.18%; it is
the most important factor that consumers are taken into account. In
addition, the most important evaluation criteria are central processing
unit, operating system, touch screen, and battery function in sequence.
The results of the study can be adopted as reference data for mobile
phone manufacturers in the future on the design and marketing
strategy to satisfy the voice of customer.
Abstract: Rapid advancement in computing technology brings
computers and humans to be seamlessly integrated in future. The
emergence of smartphone has driven computing era towards
ubiquitous and pervasive computing. Recognizing human activity has
garnered a lot of interest and has raised significant researches-
concerns in identifying contextual information useful to human
activity recognition. Not only unobtrusive to users in daily life,
smartphone has embedded built-in sensors that capable to sense
contextual information of its users supported with wide range
capability of network connections. In this paper, we will discuss the
classification algorithms used in smartphone-based human activity.
Existing technologies pertaining to smartphone-based researches in
human activity recognition will be highlighted and discussed. Our
paper will also present our findings and opinions to formulate
improvement ideas in current researches- trends. Understanding
research trends will enable researchers to have clearer research
direction and common vision on latest smartphone-based human
activity recognition area.
Abstract: In this research, the diffusion of innovation regarding
smartphone usage is analysed through a consumer behaviour theory.
This research aims to determine whether a pattern surrounding the
diffusion of innovation exists. As a methodology, an empirical study
of the switch from a conventional cell phone to a smartphone was
performed. Specifically, a questionnaire survey was completed by
general consumers, and the situational and behavioural characteristics
of switching from a cell phone to a smartphone were analysed. In
conclusion, we found that the speed of the diffusion of innovation, the
consumer behaviour characteristics, and the utilities of the product
vary according to the stage of the product life cycle.
Abstract: The client server systems using mobile
communications networks for data transmission became very
attractive for many economic agents, in the purpose of promoting and
offering electronic services to their clients. E-services are suitable for
business developing and financial benefits increasing. The products
or services can be efficiently delivered to a large number of clients,
using mobile Internet access technologies. The clients can have
access to e-services, anywhere and anytime, with the support of 3G,
GPRS, WLAN, etc., channels bandwidth, data services and protocols.
Based on the mobile communications networks evolution and
development, a convergence of technological and financial interests
of mobile operators, software developers, mobile terminals producers
and e-content providers is established. These will lead to a high level
of integration of IT&C resources and will facilitate the value added
services delivery through the mobile communications networks. In
this paper it is presented a client server system, for e-services access,
with Smartphones and PDA-s mobile software applications, installed
on Symbian and Windows Mobile operating systems.
Abstract: Since Cloud environment has appeared as the most powerful
keyword in the computing industry, the growth in VDI (Virtual Desktop
Infrastructure) became remarkable in domestic market. In recent years, with the trend
that mobile devices such as smartphones and pads spread so rapidly, the strengths of
VDI that allows people to access and perform business on the move along with
companies' office needs expedite more rapid spread of VDI.
In this paper, mobile OTP (One-Time Password) authentication method is proposed
to secure mobile device portability through rapid and secure authentication using
mobile devices such as mobile phones or pads, which does not require additional
purchase or possession of OTP tokens of users. To facilitate diverse and wide use of
Services in the future, service should be continuous and stable, and above all, security
should be considered the most important to meet advanced portability and user
accessibility, the strengths of VDI.
Abstract: The advancement of smartphones, wireless
networking and Near Field Communication (NFC) technology have
opened up a new approach to indoor navigation. Although NFC
technology has been used to support electronic commerce, access
control, and ticketing, there is a lack of research work on building
NFC-based indoor navigation system for smartphone users. This
paper presents an indoor interactive navigation system (named
I2Navi) based on NFC technology for users to navigate within a
building with ease using their smartphones. The I2Navi system has
been implemented at the Faculty of Engineering (FOE), Multimedia
University (MMU) to enable students, parents, visitors who own
NFC-enabled Android smartphones to navigate themselves within the
faculty. An evaluation is carried out and the results show positive
response to the proposed indoor navigation system using NFC and
smartphone technologies.
Abstract: Emergence of smartphones brings to live the concept
of converged devices with the availability of web amenities. Such
trend also challenges the mobile devices manufactures and service
providers in many aspects, such as security on mobile phones,
complex and long time design flow, as well as higher development
cost. Among these aspects, security on mobile phones is getting more
and more attention. Microkernel based virtualization technology will
play a critical role in addressing these challenges and meeting mobile
market needs and preferences, since virtualization provides essential
isolation for security reasons and it allows multiple operating systems
to run on one processor accelerating development and cutting development
cost. However, virtualization benefits do not come for free.
As an additional software layer, it adds some inevitable virtualization
overhead to the system, which may decrease the system performance.
In this paper we evaluate and analyze the virtualization performance
cost of L4 microkernel based virtualization on a competitive mobile
phone by comparing the L4Linux, a para-virtualized Linux on top of
L4 microkernel, with the native Linux performance using lmbench
and a set of typical mobile phone applications.