Abstract: The Internet telephony employs a new type of Internet communication on which a mutual communication is realized by establishing sessions. Session Initiation Protocol (SIP) is used to establish sessions between end-users. For unreliable transmission (UDP), SIP message should be retransmitted when it is lost. The retransmissions increase a load of the SIP signaling network, and sometimes lead to performance degradation when a network is overloaded. The paper proposes an overload control for a SIP signaling network to protect from a performance degradation. Introducing two thresholds in a queue of a SIP proxy server, the SIP proxy server detects a congestion. Once congestion is detected, a SIP signaling network restricts to make new calls. The proposed overload control is evaluated using the network simulator (ns-2). With simulation results, the paper shows the proposed overload control works well.
Abstract: The mobile users with Laptops need to have an
efficient access to i.e. their home personal data or to the Internet from
any place in the world, regardless of their location or point of
attachment, especially while roaming outside the home subnet. An
efficient interpretation of packet losses problem that is encountered
from this roaming is to the centric of all aspects in this work, to be
over-highlighted. The main previous works, such as BER-systems,
Amigos, and ns-2 implementation that are considered to be in
conjunction with that problem under study are reviewed and
discussed. Their drawbacks and limitations, of stopping only at
monitoring, and not to provide an actual solution for eliminating or
even restricting these losses, are mentioned. Besides that, the
framework around which we built a Triple-R sequence as a costeffective
solution to eliminate the packet losses and bridge the gap
between subnets, an area that until now has been largely neglected, is
presented. The results show that, in addition to the high bit error rate
of wireless mobile networks, mainly the low efficiency of mobile-IP
registration procedure is a direct cause of these packet losses.
Furthermore, the output of packet losses interpretation resulted an
illustrated triangle of the registration process. This triangle should be
further researched and analyzed in our future work.
Abstract: Stream Control Transmission Protocol (SCTP) has been
proposed to provide reliable transport of real-time communications.
Due to its attractive features, such as multi-streaming and multihoming,
the SCTP is often expected to be an alternative protocol
for TCP and UDP. In the original SCTP standard, the secondary path
is mainly regarded as a redundancy. Recently, most of researches
have focused on extending the SCTP to enable a host to send its
packets to a destination over multiple paths simultaneously. In order
to transfer packets concurrently over the multiple paths, the SCTP
should be well designed to avoid unnecessary fast retransmission
and the mis-estimation of congestion window size through the paths.
Therefore, we propose an Enhanced Cooperative ACK SCTP (ECASCTP)
to improve the path recovery efficiency of multi-homed host
which is under concurrent multiple transfer mode. We evaluated the
performance of our proposed scheme using ns-2 simulation in terms
of cwnd variation, path recovery time, and goodput. Our scheme
provides better performance in lossy and path asymmetric networks.
Abstract: The nature of wireless ad hoc and sensor networks
make them very attractive to attackers. One of the most popular and
serious attacks in wireless ad hoc networks is wormhole attack and
most proposed protocols to defend against this attack used
positioning devices, synchronized clocks, or directional antennas.
This paper analyzes the nature of wormhole attack and existing
methods of defending mechanism and then proposes round trip time
(RTT) and neighbor numbers based wormhole detection mechanism.
The consideration of proposed mechanism is the RTT between two
successive nodes and those nodes- neighbor number which is needed
to compare those values of other successive nodes. The identification
of wormhole attacks is based on the two faces. The first consideration
is that the transmission time between two wormhole attack affected
nodes is considerable higher than that between two normal neighbor
nodes. The second detection mechanism is based on the fact that by
introducing new links into the network, the adversary increases the
number of neighbors of the nodes within its radius. This system does
not require any specific hardware, has good performance and little
overhead and also does not consume extra energy. The proposed
system is designed in ad hoc on-demand distance vector (AODV)
routing protocol and analysis and simulations of the proposed system
are performed in network simulator (ns-2).
Abstract: Long Term Evolution (LTE) is a 4G wireless
broadband technology developed by the Third Generation
Partnership Project (3GPP) release 8, and it's represent the
competitiveness of Universal Mobile Telecommunications System
(UMTS) for the next 10 years and beyond. The concepts for LTE
systems have been introduced in 3GPP release 8, with objective of
high-data-rate, low-latency and packet-optimized radio access
technology. In this paper, performance of different TCP variants
during LTE network investigated. The performance of TCP over
LTE is affected mostly by the links of the wired network and total
bandwidth available at the serving base station. This paper describes
an NS-2 based simulation analysis of TCP-Vegas, TCP-Tahoe, TCPReno,
TCP-Newreno, TCP-SACK, and TCP-FACK, with full
modeling of all traffics of LTE system. The Evaluation of the
network performance with all TCP variants is mainly based on
throughput, average delay and lost packet. The analysis of TCP
performance over LTE ensures that all TCP's have a similar
throughput and the best performance return to TCP-Vegas than other
variants.
Abstract: A study on the performance of TCP Vegas versus
different TCP variants in homogeneous and heterogeneous wired
networks are performed via simulation experiment using network
simulator (ns-2). This performance evaluation prepared a comparison
medium for the performance evaluation of enhanced-TCP Vegas in
wired network and for wireless network. In homogeneous network,
the performance of TCP Tahoe, TCP Reno, TCP NewReno, TCP
Vegas and TCP SACK are analyzed. In heterogeneous network, the
performances of TCP Vegas against TCP variants are analyzed. TCP
Vegas outperforms other TCP variants in homogeneous wired
network. However, TCP Vegas achieves unfair throughput in
heterogeneous wired network.
Abstract: Mobile Ad Hoc network is an infrastructure less
network which operates with the coordination of each node. Each node
believes to help another node, by forwarding its data to/from another
node. Unlike a wired network, nodes in an ad hoc network are resource
(i.e. battery, bandwidth computational capability and so on)
constrained. Such dependability of one node to another and limited
resources of nodes can result in non cooperation by any node to
accumulate its resources. Such non cooperation is known as selfish
behavior.
This paper discusses the performance analysis of very well known
MANET single-path (i.e. AODV) and multi-path (i.e. AOMDV)
routing protocol, in the presence of selfish behaviors. Along with
existing selfish behaviors, a new variation is also studied. Extensive
simulations were carried out using ns-2 and the study concluded that
the multi-path protocol (i.e. AOMDV) with link disjoint configuration
outperforms the other two configurations.
Abstract: Wireless Sensor Network is widely used in electronics. Wireless sensor networks are now used in many applications including military, environmental, healthcare applications, home automation and traffic control. We will study one area of wireless sensor networks, which is the routing protocol. Routing protocols are needed to send data between sensor nodes and the base station. In this paper, we will discuss two routing protocols, such as datacentric and hierarchical routing protocol. We will show the output of the protocols using the NS-2 simulator. This paper will compare the simulation output of the two routing protocol using Nam. We will simulate using Xgraph to find the throughput and delay of the protocol.
Abstract: This paper presents a Particle Swarm Optimization
(PSO) method for determining the optimal parameters of a first-order
controller for TCP/AQM system. The model TCP/AQM is described
by a second-order system with time delay. First, the analytical
approach, based on the D-decomposition method and Lemma of
Kharitonov, is used to determine the stabilizing regions of a firstorder
controller. Second, the optimal parameters of the controller are
obtained by the PSO algorithm. Finally, the proposed method is
implemented in the Network Simulator NS-2 and compared with the
PI controller.
Abstract: IP multicasting is a key technology for many existing and emerging applications on the Internet. Furthermore, with increasing popularity of wireless devices and mobile equipment, it is necessary to determine the best way to provide this service in a wireless environment. IETF Mobile IP, that provides mobility for hosts in IP networks, proposes two approaches for mobile multicasting, namely, remote subscription (MIP-RS) and bi-directional tunneling (MIP-BT). In MIP-RS, a mobile host re-subscribes to the multicast groups each time it moves to a new foreign network. MIP-RS suffers from serious packet losses while mobile host handoff occurs. In MIP-BT, mobile hosts send and receive multicast packets by way of their home agents (HAs), using Mobile IP tunnels. Therefore, it suffers from inefficient routing and wastage of system resources. In this paper, we propose a protocol called Mobile Multicast support using Old Foreign Agent (MMOFA) for Mobile Hosts. MMOFA is derived from MIP-RS and with the assistance of Mobile host's Old foreign agent, routes the missing datagrams due to handoff in adjacent network via tunneling. Also, we studied the performance of the proposed protocol by simulation under ns-2.27. The results demonstrate that MMOFA has optimal routing efficiency and low delivery cost, as compared to other approaches.
Abstract: Wireless ad hoc nodes are freely and dynamically
self-organize in communicating with others. Each node can act as
host or router. However it actually depends on the capability of
nodes in terms of its current power level, signal strength, number
of hops, routing protocol, interference and others. In this research,
a study was conducted to observe the effect of hops count over
different network topologies that contribute to TCP Congestion
Control performance degradation. To achieve this objective, a
simulation using NS-2 with different topologies have been
evaluated. The comparative analysis has been discussed based on
standard observation metrics: throughput, delay and packet loss
ratio. As a result, there is a relationship between types of topology
and hops counts towards the performance of ad hoc network. In
future, the extension study will be carried out to investigate the
effect of different error rate and background traffic over same
topologies.
Abstract: As wireless sensor networks are energy constraint networks
so energy efficiency of sensor nodes is the main design issue.
Clustering of nodes is an energy efficient approach. It prolongs the
lifetime of wireless sensor networks by avoiding long distance communication.
Clustering algorithms operate in rounds. Performance of
clustering algorithm depends upon the round time. A large round
time consumes more energy of cluster heads while a small round
time causes frequent re-clustering. So existing clustering algorithms
apply a trade off to round time and calculate it from the initial
parameters of networks. But it is not appropriate to use initial
parameters based round time value throughout the network lifetime
because wireless sensor networks are dynamic in nature (nodes can be
added to the network or some nodes go out of energy). In this paper
a variable round time approach is proposed that calculates round
time depending upon the number of active nodes remaining in the
field. The proposed approach makes the clustering algorithm adaptive
to network dynamics. For simulation the approach is implemented
with LEACH in NS-2 and the results show that there is 6% increase
in network lifetime, 7% increase in 50% node death time and 5%
improvement over the data units gathered at the base station.
Abstract: In this paper, we first consider the quality of service
problems in heterogeneous wireless networks for sending the video
data, which their problem of being real-time is pronounced. At last,
we present a method for ensuring the end-to-end quality of service at
application layer level for adaptable sending of the video data at
heterogeneous wireless networks. To do this, mechanism in different
layers has been used. We have used the stop mechanism, the
adaptation mechanism and the graceful degrade at the application
layer, the multi-level congestion feedback mechanism in the network
layer and connection cutting off decision mechanism in the link
layer. At the end, the presented method and the achieved
improvement is simulated and presented in the NS-2 software.
Abstract: This paper describes the performance of TCP Vegas
over the wireless IPv6 network. The performance of TCP Vegas is
evaluated using network simulator (ns-2). The simulation experiment
investigates how packet spacing affects the network delay, network
throughput and network efficiency of TCP Vegas. Moreover, we
investigate how the variable FTP packet sizes affect the network
performance. The result of the simulation experiment shows that as
the packet spacing is implements, the network delay is reduces,
network throughput and network efficiency is optimizes. As the FTP
packet sizes increase, the ratio of delay per throughput decreases.
From the result of experiment, we propose the appropriate packet size
in transmitting file transfer protocol application using TCP Vegas
with packet spacing enhancement over wireless IPv6 environment in
ns-2. Additionally, we suggest the appropriate ratio in determining
the appropriate RTT and buffer size in a network.
Abstract: In real-time networks a large number of application programs are relying on video data and heterogeneous data transmission techniques. The aim of this research is presenting a method for end-to-end vouch quality service in surface applicationlayer for sending video data in comparison form in wireless heterogeneous networks. This method tries to improve the video sending over the wireless heterogeneous networks with used techniques in surface layer, link and application. The offered method is showing a considerable improvement in quality observing by user. In addition to this, other specifications such as shortage of data load that had require to resending and limited the relation period length to require time for second data sending, help to be used the offered method in the wireless devices that have a limited energy. The presented method and the achieved improvement is simulated and presented in the NS-2 software.