Abstract: With the development of ubiquitous computing,
current user interaction approaches with keyboard, mouse and pen
are not sufficient. Due to the limitation of these devices the useable
command set is also limited. Direct use of hands as an input device is
an attractive method for providing natural Human Computer
Interaction which has evolved from text-based interfaces through 2D
graphical-based interfaces, multimedia-supported interfaces, to fully
fledged multi-participant Virtual Environment (VE) systems.
Imagine the human-computer interaction of the future: A 3Dapplication
where you can move and rotate objects simply by moving
and rotating your hand - all without touching any input device. In this
paper a review of vision based hand gesture recognition is presented.
The existing approaches are categorized into 3D model based
approaches and appearance based approaches, highlighting their
advantages and shortcomings and identifying the open issues.
Abstract: This paper will present the initial findings of a
research into distributed computer rendering. The goal of the
research is to create a distributed computer system capable of
rendering a 3D model into an MPEG-4 stream. This paper outlines
the initial design, software architecture and hardware setup for the
system.
Distributed computing means designing and implementing
programs that run on two or more interconnected computing systems.
Distributed computing is often used to speed up the rendering of
graphical imaging. Distributed computing systems are used to
generate images for movies, games and simulations.
A topic of interest is the application of distributed computing to
the MPEG-4 standard. During the course of the research, a
distributed system will be created that can render a 3D model into an
MPEG-4 stream. It is expected that applying distributed computing
principals will speed up rendering, thus improving the usefulness and
efficiency of the MPEG-4 standard
Abstract: Simulation of occlusal function during laboratory
material-s testing becomes essential in predicting long-term
performance before clinical usage. The aim of the study was to assess
the influence of chamfer preparation depth on failure risk of heat
pressed ceramic crowns with and without zirconia framework by
means of finite element analysis. 3D models of maxillary central
incisor, prepared for full ceramic crowns with different depths of the
chamfer margin (between 0.8 and 1.2 mm) and 6-degree tapered
walls together with the overlying crowns were generated using
literature data (Fig. 1, 2). The crowns were designed with and
without a zirconia framework with a thickness of 0.4 mm. For all
preparations and crowns, stresses in the pressed ceramic crown,
zirconia framework, pressed ceramic veneer, and dentin were
evaluated separately. The highest stresses were registered in the
dentin. The depth of the preparations had no significant influence on
the stress values of the teeth and pressed ceramics for the studied
cases, only for the zirconia framework. The zirconia framework
decreases the stress values in the veneer.
Abstract: The human head representations usually are based on
the morphological – structural components of a real model. Over the
time became more and more necessary to achieve full virtual models
that comply very rigorous with the specifications of the human
anatomy. Still, making and using a model perfectly fitted with the
real anatomy is a difficult task, because it requires large hardware
resources and significant times for processing. That is why it is
necessary to choose the best compromise solution, which keeps the
right balance between the details perfection and the resources
consumption, in order to obtain facial animations with real-time
rendering. We will present here the way in which we achieved such a
3D system that we intend to use as a base point in order to create
facial animations with real-time rendering, used in medicine to find
and to identify different types of pathologies.
Abstract: Creating3D environments, including characters and
cities, is a significantly time consuming process due to a large amount
of workinvolved in designing and modelling.There have been a
number of attempts to automatically generate 3D objects employing
shape grammars. However it is still too early to apply the mechanism
to real problems such as real-time computer games.The purpose of this
research is to introduce a time efficient and cost effective method to
automatically generatevarious 3D objects for real-time 3D games.
This Shape grammar-based real-time City Generation (RCG) model is
a conceptual model for generating 3Denvironments in real-time and
can be applied to 3D gamesoranimations. The RCG system can
generate even a large cityby applying fundamental principles of shape
grammars to building elementsin various levels of detailin real-time.
Abstract: A complete CAD procedure to model a twisted-bladed
vertical-axis wind turbine (VAWT) is presented with the aim of
determining some practical guidelines to be used for the generation
of an easily-meshable CAD geometry to be adopted as the basis of
both CFD and FEM numerical simulations.
Abstract: Previous the 3D model texture generation from multi-view images and mapping algorithms has issues in the texture chart generation which are the self-intersection and the concentration of the texture in texture space. Also we may suffer from some problems due to the occluded areas, such as inside parts of thighs. In this paper we propose a texture mapping technique for 3D models using multi-view images on the GPU. We do texture mapping directly on the GPU fragment shader per pixel without generation of the texture map. And we solve for the occluded area using the 3D model depth information. Our method needs more calculation on the GPU than previous works, but it has shown real-time performance and previously mentioned problems do not occur.
Abstract: This paper presents a ray tracing simulation technique for characterize the radiowave propagation inside building. The implementation of an algorithm capable of enumerating a large number of propagation paths in interactive time for the special case of 2.5D. The effective dielectric constants of the building structure in the simulations are indicated. The study describes an efficient 2.5D model of ray tracing algorithm were compared with 3D model. The result of the first investigations is that the environment of the indoor wave significantly changes as we change the electric parameters of material constructions. A detailed analysis of the dependence of the indoor wave on the wideband characteristics of the channel: root mean square (RMS) delay spread characteristics and Mean excess delay, is also investigated.
Abstract: We introduce a new interactive 3D simulator of ocular motion and expressions suitable for: (1) character animation applications to game design, film production, HCI (Human Computer Interface), conversational animated agents, and virtual reality; (2) medical applications (ophthalmic neurological and muscular pathologies: research and education); and (3) real time simulation of unconscious cognitive and emotional responses (for use, e.g., in psychological research). Using state-of-the-art computer animation technology we have modeled and rigged a physiologically accurate 3D model of the eyes, eyelids, and eyebrow regions and we have 'optimized' it for use with an interactive and web deliverable platform. In addition, we have realized a prototype device for realtime control of eye motions and expressions, including unconsciously produced expressions, for application as in (1), (2), and (3) above. The 3D simulator of eye motion and ocular expression is, to our knowledge, the most advanced/realistic available so far for applications in character animation and medical pedagogy.
Abstract: Protection and proper management of archaeological heritage are an essential process of studying and interpreting the generations present and future. Protecting the archaeological heritage is based upon multidiscipline professional collaboration. This study aims to gather data by different sources (Photogrammetry and Geographic Information System (GIS)) integrated for the purpose of documenting one the of significant archeological sites (Ahl-Alkahf, Jordan). 3D modeling deals with the actual image of the features, shapes and texture to represent reality as realistically as possible by using texture. The 3D coordinates that result of the photogrammetric adjustment procedures are used to create 3D-models of the study area. Adding Textures to the 3D-models surfaces gives a 'real world' appearance to the displayed models. GIS system combined all data, including boundary maps, indicating the location of archeological sites, transportation layer, digital elevation model and orthoimages. For realistic representation of the study area, 3D - GIS model prepared, where efficient generation, management and visualization of such special data can be achieved.
Abstract: At present, the tendency to implement the conditionbased
maintenance (CBM), which allows the optimization of the
expenses for equipment monitoring, is more and more evident; also,
the transformer substations with remote monitoring are increasingly
used. This paper reviews all the advantages of the on-line monitoring
and presents an equipment for on-line monitoring of bushings, which
is the own contribution of specialists who are the authors of this
paper. The paper presents a study of the temperature field, using the
finite element method. For carrying out this study, the 3D modelling
of the above mentioned bushing was performed. The analysis study is
done taking into account the extreme thermal stresses, focusing at the
level of the first cooling wing section of the ceramic insulator. This
fact enables to justify the tanδ variation in time, depending on the
transformer loading and the environmental conditions. With a view
to reducing the variation of dielectric losses in bushing insulation, the
use of ferrofuids instead of mineral oils is proposed.
Abstract: The study of the generated defects on manufactured
parts shows the difficulty to maintain parts in their positions during
the machining process and to estimate them during the pre-process
plan. This work presents a contribution to the development of 3D
models for the optimization of the manufacturing tolerances. An
experimental study allows the measurement of the defects of part
positioning for the determination of ε and the choice of an optimal
setup of the part. An approach of 3D tolerance based on the small
displacements method permits the determination of the
manufacturing errors upstream. A developed tool, allows an
automatic generation of the tolerance intervals along the three axes.
Abstract: Existing methods in which the animation data of all frames are stored and reproduced as with vertex animation cannot be used in mobile device environments because these methods use large amounts of the memory. So 3D animation data reduction methods aimed at solving this problem have been extensively studied thus far and we propose a new method as follows. First, we find and remove frames in which motion changes are small out of all animation frames and store only the animation data of remaining frames (involving large motion changes). When playing the animation, the removed frame areas are reconstructed using the interpolation of the remaining frames. Our key contribution is to calculate the accelerations of the joints of individual frames and the standard deviations of the accelerations using the information of joint locations in the relevant 3D model in order to find and delete frames in which motion changes are small. Our methods can reduce data sizes by approximately 50% or more while providing quality which is not much lower compared to original animations. Therefore, our method is expected to be usefully used in mobile device environments or other environments in which memory sizes are limited.
Abstract: This paper presents the study of hardness profile of spur gear heated by induction heating process in function of the machine parameters, such as the power (kW), the heating time (s) and the generator frequency (kHz). The global work is realized by 3D finite-element simulation applied to the process by coupling and resolving the electromagnetic field and the heat transfer problems, and it was performed in three distinguished steps. First, a Comsol 3D model was built using an adequate formulation and taking into account the material properties and the machine parameters. Second, the convergence study was conducted to optimize the mesh. Then, the surface temperatures and the case depths were deeply analyzed in function of the initial current density and the heating time in medium frequency (MF) and high frequency (HF) heating modes and the edge effect were studied. Finally, the simulations results are validated using experimental tests.
Abstract: In the last two decades radiofrequency ablation (RFA)
has been considered a promising medical procedure for the treatment
of primary and secondary malignancies. However, the needle-based
electrodes so far developed for this kind of treatment are not suitable
for the thermal ablation of tumors located in hollow organs like
esophagus, colon or bile duct. In this work a tubular electrode
solution is presented. Numerical and experimental analyses were
performed to characterize the volume of the lesion induced. Results
show that this kind of electrode is a feasible solution and numerical
simulation might provide a tool for planning RFA procedure with
some accuracy.
Abstract: In this paper, we proposed the distribution of mesh
normal vector direction as a feature descriptor of a 3D model. A
normal vector shows the entire shape of a model well. The
distribution of normal vectors was sampled in proportion to each
polygon's area so that the information on the surface with less surface
area may be less reflected on composing a feature descriptor in order
to enhance retrieval performance. At the analysis result of ANMRR,
the enhancement of approx. 12.4%~34.7% compared to the existing
method has also been indicated.
Abstract: Radio-frequency identification has entered as a beneficial means with conforming GS1 standards to provide the best solutions in the manufacturing area. It competes with other automated identification technologies e.g. barcodes and smart cards with regard to high speed scanning, reliability and accuracy as well. The purpose of this study is to improve production line-s performance by implementing RFID system in the manufacturing area on the basis of radio-frequency identification (RFID) system by 3D modeling in the program Cinema 4D R13 which provides obvious graphical scenes for users to portray their applications. Finally, with regard to improving system performance, it shows how RFID appears as a well-suited technology in a comparison of the barcode scanner to handle different kinds of raw materials in the production line base on logical process.
Abstract: Real-time 3D applications have to guarantee
interactive rendering speed. There is a restriction for the number of
polygons which is rendered due to performance of a graphics hardware
or graphics algorithms. Generally, the rendering performance will be
drastically increased when handling only the dynamic 3d models,
which is much fewer than the static ones. Since shapes and colors of
the static objects don-t change when the viewing direction is fixed, the
information can be reused. We render huge amounts of polygon those
cannot handled by conventional rendering techniques in real-time by
using a static object image and merging it with rendering result of the
dynamic objects. The performance must be decreased as a
consequence of updating the static object image including removing
an static object that starts to move, re-rending the other static objects
being overlapped by the moving ones. Based on visibility of the object
beginning to move, we can skip the updating process. As a result, we
enhance rendering performance and reduce differences of rendering
speed between each frame. Proposed method renders total
200,000,000 polygons that consist of 500,000 dynamic polygons and
the rest are static polygons in about 100 frames per second.
Abstract: Many medical devices are driven by motor pumps. Some researchers reported that the vibration mainly affected medical devices using a motor pump. The purpose of this study was to examine the effect of stiffness and damping coefficient in a 3-dimensional (3D) model of a motor pump and spring. In the present paper, experimental and mathematical tests for the moments of inertia of the 3D model and the material properties were investigated by an INSTRON machine. The response surfaces could be generated by using 3D multi-body analysis and the design of experiment method. It showed that differences in contours of the response surface were clearly found for the particular area. Displacement of the center of the motor pump was decreased at K≈2000 N/M, C≈12.5 N-sec/M. However, the frequency was increased at K≈2000 N/M, C≈15 N-sec/M. In this study, this study suggested experimental technique for vibration reduction for a motor pump in medical device. The combined method suggested in this study will greatly contribute to design of medical devices concerning vibration and noise intervention.
Abstract: This paper focuses on the 3D reconstruction of
the architectural design of Darul Ridzuan Museum. It has
concentrated on designing exterior part of the building according
to colored digital photo of the real museum. Besides viewing the
architecture, walkthroughs are generated for the user to control
it in an easier way. User can travel through the museum to get
the feel of the environment and to explore the design of the
museum as a whole; both exterior and interior. The result has
shown positive result in terms of realism, navigation, collision
detection, suitability, usability and user-s acceptance. In brief,
the 3D virtual museum has provided an alternative to present a
real museum.