Abstract: Realistic 3D face model is more precise in representing
pose, illumination, and expression of face than 2D face model so that it
can be utilized usefully in various applications such as face recognition,
games, avatars, animations, and etc.
In this paper, we propose a 3D face modeling method based on 3D
dense morphable shape model. The proposed 3D modeling method
first constructs a 3D dense morphable shape model from 3D face scan
data obtained using a 3D scanner. Next, the proposed method extracts
and matches facial landmarks from 2D image sequence containing a
face to be modeled, and then reconstructs 3D vertices coordinates of
the landmarks using a factorization-based SfM technique. Then, the
proposed method obtains a 3D dense shape model of the face to be
modeled by fitting the constructed 3D dense morphable shape model
into the reconstructed 3D vertices. Also, the proposed method makes a
cylindrical texture map using 2D face image sequence. Finally, the
proposed method generates a 3D face model by rendering the 3D dense
face shape model using the cylindrical texture map. Through building
processes of 3D face model by the proposed method, it is shown that
the proposed method is relatively easy, fast and precise.
Abstract: Ant Colony Algorithms have been applied to difficult
combinatorial optimization problems such as the travelling salesman
problem and the quadratic assignment problem. In this paper gridbased
and random-based ant colony algorithms are proposed for
automatic 3D hose routing and their pros and cons are discussed. The
algorithm uses the tessellated format for the obstacles and the
generated hoses in order to detect collisions. The representation of
obstacles and hoses in the tessellated format greatly helps the
algorithm towards handling free-form objects and speeds up
computation. The performance of algorithm has been tested on a
number of 3D models.
Abstract: In this paper, we propose a geometric modeling of
illumination on the patterned image containing etching transistor. This
image is captured by a commercial camera during the inspection of
a TFT-LCD panel. Inspection of defect is an important process in the
production of LCD panel, but the regional difference in brightness,
which has a negative effect on the inspection, is due to the uneven
illumination environment. In order to solve this problem, we present
a geometric modeling of illumination consisting of an interpolation
using the least squares method and 3D modeling using bezier surface.
Our computational time, by using the sampling method, is shorter
than the previous methods. Moreover, it can be further used to correct
brightness in every patterned image.
Abstract: Minimally invasive surgery (MIS) is now being widely used as a preferred choice for various types of operations. The need to detect various tactile properties, justifies the key role of tactile sensing that is currently missing in MIS. In this regard, Laparoscopy is one of the methods of minimally invasive surgery that can be used in kidney stone removal surgeries. At this moment, determination of the exact location of stone during laparoscopy is one of the limitations of this method that no scientific solution has been found for so far. Artificial tactile sensing is a new method for obtaining the characteristics of a hard object embedded in a soft tissue. Artificial palpation is an important application of artificial tactile sensing that can be used in different types of surgeries. In this study, a new method for determining the exact location of stone during laparoscopy is presented. In the present study, the effects of stone existence on the surface of kidney were investigated using conceptual 3D model of kidney containing a simulated stone. Having imitated palpation and modeled it conceptually, indications of stone existence that appear on the surface of kidney were determined. A number of different cases were created and solved by the software and using stress distribution contours and stress graphs, it is illustrated that the created stress patterns on the surface of kidney show not only the existence of stone inside, but also its exact location. So three-dimensional analysis leads to a novel method of predicting the exact location of stone and can be directly applied to the incorporation of tactile sensing in artificial palpation, helping surgeons in non-invasive procedures.
Abstract: This paper presented the potential of smart phone to
provide support on mapping the indoor asset. The advantage of using
the smart phone to generate the indoor map is that it has the ability to
capture, store and reproduces still or video images; indeed most of us
do have this powerful gadget. The captured images usually used by
maintenance team to save a record for future reference. Here, these
images are used to generate 3D models of an object precisely and
accurately for efficient and effective solution in data gathering. Thus,
it could be a resource for an informative database in asset
management.
Abstract: In this work a surgical simulator is produced which
enables a training otologist to conduct a virtual, real-time prosthetic
insertion. The simulator provides the Ear, Nose and Throat surgeon
with real-time visual and haptic responses during virtual cochlear
implantation into a 3D model of the human Scala Tympani (ST). The
parametric model is derived from measured data as published in the
literature and accounts for human morphological variance, such as
differences in cochlear shape, enabling patient-specific pre- operative
assessment. Haptic modeling techniques use real physical data and
insertion force measurements, to develop a force model which
mimics the physical behavior of an implant as it collides with the ST
walls during an insertion. Output force profiles are acquired from the
insertion studies conducted in the work, to validate the haptic model.
The simulator provides the user with real-time, quantitative insertion
force information and associated electrode position as user inserts the
virtual implant into the ST model. The information provided by this
study may also be of use to implant manufacturers for design
enhancements as well as for training specialists in optimal force
administration, using the simulator. The paper reports on the methods
for anatomical modeling and haptic algorithm development, with
focus on simulator design, development, optimization and validation.
The techniques may be transferrable to other medical applications
that involve prosthetic device insertions where user vision is
obstructed.