Abstract: Lurking behavior is common in information-seeking oriented communities. Transferring users with lurking behavior to be contributors can assist virtual communities to obtain competitive advantages. Based on the ecological cognition framework, this study proposes a model to examine the antecedents of lurking behavior in information-seeking oriented virtual communities. This study argues desire for emotional support, desire for information support, desire for performance-approach, desire for performance -avoidance, desire for mastery-approach, desire for mastery-avoidance, desire for ability trust, desire for benevolence trust, and desire for integrity trust effect on lurking behavior. This study offers an approach to understanding the determinants of lurking behavior in online contexts.
Abstract: The problem addressed herein is the efficient management of the Grid/Cluster intense computation involved, when the preconditioned Bi-CGSTAB Krylov method is employed for the iterative solution of the large and sparse linear system arising from the discretization of the Modified Helmholtz-Dirichlet problem by the Hermite Collocation method. Taking advantage of the Collocation ma-trix's red-black ordered structure we organize efficiently the whole computation and map it on a pipeline architecture with master-slave communication. Implementation, through MPI programming tools, is realized on a SUN V240 cluster, inter-connected through a 100Mbps and 1Gbps ethernet network,and its performance is presented by speedup measurements included.
Abstract: Modern civilization has come in recent decades into a new phase in its development, called the information society. The concept of "information society" has become one of the most common. Therefore, the attempt to understand what exactly the society we live in, what are its essential features, and possible future scenarios, is important to the social and philosophical analysis. At the heart of all these deep transformations is more increasing, almost defining role knowledge and information as play substrata of «information society». The mankind opened for itself and actively exploits a new resource – information. Information society puts forward on the arena new type of the power, at the heart of which activity – mastering by a new resource: information and knowledge. The password of the new power – intelligence as synthesis of knowledge, information and communications, the strength of mind, fundamental sociocultural values. In a postindustrial society, the power of knowledge and information is crucial in the management of the company, pushing into the background the influence of money and state coercion.
Abstract: Information and communication technology (ICT) has
become, within a very short time, one of the basic building blocks of
modern society. Many countries now understanding the importance
of ICT and mastering the basic skills and concepts of it as part of the
core of education. Organizations, experts and practitioners in the
education sector increasingly recognizing the importance of ICT in
supporting educational improvement and reform. This paper
addresses the convergence of ICT and education. When two
technologies are converging to each other, together they will generate
some great opportunities and challenges. This paper focuses on these
issues. In introduction section, it explains the ICT, education, and
ICT-enhanced education. In next section it describes need of ICT in
education, relationship between ICT skills and education, and stages
of teaching learning process. The next two sections describe
opportunities and challenges in integrating ICT in education. Finally
the concluding section summaries the idea and its usefulness.
Abstract: Time delay in bilateral teleoperation system was
introduced as a sufficient reason to make the system unstable or
certainly degrade the system performance. In this paper, simulations
and experimental results of implementing p-like control scheme,
under different ranges of variable time delay, will be presented to
verify a certain criteria, which guarantee the system stability and
position tracking. The system consists of two Phantom premium 1.5A
devices. One of them acts as a master and the other acts as a slave.
The study includes deriving the Phantom kinematic and dynamic
model, establishing the link between the two Phantoms over
Simulink in Matlab, and verifying the stability criteria with
simulations and real experiments.
Abstract: These This paper looks into frameworks which aim at
furthering the discussion of the role of regenerative design practices
in a city-s historic core and the tool of urban design to achieve urban
revitalization on the island of Cyprus. It also examines the region-s
demographic mix, the effectiveness of its governmental coordination
and the strategies of adaptive reuse and strategic investments in older
areas with existing infrastructure. The two main prongs of
investigation will consider the effect of the existing and proposed
changes in the physical infrastructure and fabric of the city, as well as
the catalytic effect of sustainable urban design practices. Through this
process, the work hopes to integrate the contained potential within
the existing historic core and the contributions and participation of
the migrant and immigrant populations to the local economy. It also
examines ways in which this coupling of factors can bring to the front
the positive effects of this combined effort on an otherwise sluggish
local redevelopment effort. The data for this study is being collected
and organized as part of ongoing urban design and development
student workshop efforts in urban planning and design education.
The work is presented in graphic form and includes data collected
from interviews with study area organizations and the community at
large. Planning work is also based on best practices initiated by the
staff of the Nicosia Master Plan task force, which coordinates holistic
planning efforts for the historic center of the city of Nicosia.
Abstract: This study created new graphical icons and operating
functions in a CAD/CAM software system by analyzing icons in some
of the popular systems, such as AutoCAD, AlphaCAM, Mastercam
and the 1st edition of LiteCAM. These software systems all focused on
geometric design and editing, thus how to transmit messages
intuitively from icon itself to users is an important function of
graphical icons. The primary purpose of this study is to design
innovative icons and commands for new software.
This study employed the TRIZ method, an innovative design
method, to generate new concepts systematically. Through literature
review, it then investigated and analyzed the relationship between
TRIZ and idea development. Contradiction Matrix and 40 Principles
were used to develop an assisting tool suitable for icon design in
software development. We first gathered icon samples from the
selected CAD/CAM systems. Then grouped these icons by
meaningful functions, and compared useful and harmful properties.
Finally, we developed new icons for new software systems in order to
avoid intellectual property problem.
Abstract: Bluetooth is a personal wireless communication
technology and is being applied in many scenarios. It is an emerging
standard for short range, low cost, low power wireless access
technology. Current existing MAC (Medium Access Control)
scheduling schemes only provide best-effort service for all masterslave
connections. It is very challenging to provide QoS (Quality of
Service) support for different connections due to the feature of
Master Driven TDD (Time Division Duplex). However, there is no
solution available to support both delay and bandwidth guarantees
required by real time applications. This paper addresses the issue of
how to enhance QoS support in a Bluetooth piconet. The Bluetooth
specification proposes a Round Robin scheduler as possible solution
for scheduling the transmissions in a Bluetooth Piconet. We propose
an algorithm which will reduce the bandwidth waste and enhance the
efficiency of network. We define token counters to estimate traffic of
real-time slaves. To increase bandwidth utilization, a back-off
mechanism is then presented for best-effort slaves to decrease the
frequency of polling idle slaves. Simulation results demonstrate that
our scheme achieves better performance over the Round Robin
scheduling.
Abstract: Failure in mastery of motor skills proficiency during
childhood has been seen as a detrimental factor for children to be
physically active. Lack of motor skills proficiency tends to reduce
children’s competency and confidence level to participate in physical
activity. As a consequence of less participation in physical activity,
children will turn to be overweight and obese. It has been suggested
that children who master motor skill proficiency will be more
involved in physical activity thus preventing them from being
overweight. Obesity has become a serious childhood health issues
worldwide. Previous studies have found that children who were
overweight and obese were generally less active however these
studies focused on one gender. This study aims to compare motor
skill proficiency of underweight, normal-weight, overweight and
obese young boys as well as to determine the relationship between
motor skills proficiency and body composition. 112 boys aged
between 8 to 10 years old participated in this study. Participants were
assigned to four groups; underweight, normal-weight, overweight and
obese using BMI-age percentile chart for children. Bruininks-
Oseretsky Test Second Edition-Short Form was administered to
assess their motor skill proficiency. Meanwhile, body composition
was determined by the skinfold thickness measurement. Result
indicated that underweight and normal children were superior in
motor skills proficiency compared to overweight and obese children
(p < 0.05). A significant strong inverse correlation between motor
skills proficiency and body composition (r = -0.849) is noted. The
findings of this study could be explained by non-contributory mass
that carried by overweight and obese children leads to biomechanical
movement inefficiency which will become detrimental to motor skills
proficiency. It can be concluded that motor skills proficiency is
inversely correlated with body composition.
Abstract: The PAX6, a transcription factor, is essential for the morphogenesis of the eyes, brain, pituitary and pancreatic islets. In rodents, the loss of Pax6 function leads to central nervous system defects, anophthalmia, and nasal hypoplasia. The haplo-insufficiency of Pax6 causes microphthalmia, aggression and other behavioral abnormalities. It is also required in brain patterning and neuronal plasticity. In human, heterozygous mutation of Pax6 causes loss of iris [aniridia], mental retardation and glucose intolerance. The 3- deletion in Pax6 leads to autism and aniridia. The phenotypes are variable in peneterance and expressivity. However, mechanism of function and interaction of PAX6 with other proteins during development and associated disease are not clear. It is intended to explore interactors of PAX6 to elucidated biology of PAX6 function in the tissues where it is expressed and also in the central regulatory pathway. This report describes In-silico approaches to explore interacting proteins of PAX6. The models show several possible proteins interacting with PAX6 like MITF, SIX3, SOX2, SOX3, IPO13, TRIM, and OGT. Since the Pax6 is a critical transcriptional regulator and master control gene of eye and brain development it might be interacting with other protein involved in morphogenesis [TGIF, TGF, Ras etc]. It is also presumed that matricelluar proteins [SPARC, thrombospondin-1 and osteonectin etc] are likely to interact during transport and processing of PAX6 and are somewhere its cascade. The proteins involved in cell survival and cell proliferation can also not be ignored.
Abstract: Flood zoning studies have become more efficient in
recent years because of the availability of advanced computational
facilities and use of Geographic Information Systems (GIS). In the
present study, flood inundated areas were mapped using GIS for the
Dikrong river basin of Arunachal Pradesh, India, corresponding to
different return periods (2, 5, 25, 50, and 100 years). Further, the developed inundation maps corresponding to 25, 50, and 100 year return period floods were compared to corresponding maps
developed by conventional methods as reported in the Brahmaputra Board Master Plan for Dikrong basin. It was found that, the average
deviation of modelled flood inundation areas from reported map
inundation areas is below 5% (4.52%). Therefore, it can be said that
the modelled flood inundation areas matched satisfactorily with
reported map inundation areas. Hence, GIS techniques were proved to be successful in extracting the flood inundation extent in a time and cost effective manner for the remotely located hilly basin of Dikrong, where conducting conventional surveys is very difficult.
Abstract: This paper describes a research project on Year 3 primary school students in Malaysia in their use of computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject. This study attempts to investigate whether video games could actually contribute to positive effect on children-s learning or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased outcome of the study would render reliable response to the impact of video games in education which would contribute to the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The study adopts a causal-comparative research to investigate the impact of the inclusion of a computer-based video game designed to teach multiplication facts to primary level students. Sample size is 100 students divided into two i.e., A: conventional group and B conventional group aided by video games. The conventional group (A) would be taught multiplication facts (timetables) and skills conventionally. The other group (B) underwent the same lessons but with supplementary activity: a computer-based video game on multiplication which is called Timez-Attack. Analysis of marks accrued from pre-test will be compared to post- test using comparisons of means, t tests, and ANOVA tests to investigate the impact of computer games as an added learning activity. The findings revealed that video games as a supplementary activity to classroom learning brings significant and positive effect on students- retention and mastery of multiplication tables as compared to students who rely only upon formal classroom instructions.
Abstract: Teaching and learning about sustainability is a pedagogical endeavour with various innate difficulties and increased demands. Higher education has a dual role to play in addressing this challenge: to identify and explore innovative approaches and tools for addressing the complex and value-laden nature of sustainability in more meaningful ways, and to help teachers to integrate these approaches into their practice through appropriate professional development programs. The study reported here was designed and carried out within the context of a Masters course in Environmental Education. Eight teachers were collaboratively engaged in reconstructing a digital game microworld which was deliberately designed by the researchers to be questioned and evoke critical discussion on the idea of ‘sustainable city’. The study was based on the design-based research method. The findings indicate that the teachers’ involvement in processes of co-constructing the microworld initiated discussion and reflection upon the concepts of sustainability and sustainable lifestyles.
Abstract: Animation is simply defined as the sequencing of a
series of static images to generate the illusion of movement. Most
people believe that actual drawings or creation of the individual
images is the animation, when in actuality it is the arrangement of
those static images that conveys the motion. To become an animator,
it is often assumed that needed the ability to quickly design
masterpiece after masterpiece. Although some semblance of artistic
skill is a necessity for the job, the real key to becoming a great
animator is in the comprehension of timing. This paper will use a
combination of sprite animation, frame animation, and some other
techniques to cause a group of multi-colored static images to slither
around in the bounded area. In addition to slithering, the images
will also change the color of different parts of their body, much like
the real world creatures that have this amazing ability to change the
colors on their bodies do. This paper was implemented by using
Java 2 Standard Edition (J2SE).
It is both time-consuming and expensive to create animations,
regardless if they are created by hand or by using motion-capture
equipment. If the animators could reuse old animations and even
blend different animations together, a lot of work would be saved in
the process. The main objective of this paper is to examine a method
for blending several animations together in real time. This paper
presents and analyses a solution using Weighted Skeleton
Animation (WSA) resulting in limited CPU time and memory waste
as well as saving time for the animators. The idea presented is
described in detail and implemented. In this paper, text animation,
vertex animation, sprite part animation and whole sprite animation
were tested.
In this research paper, the resolution, smoothness and movement
of animated images will be carried out from the parameters, which
will be obtained from the experimental research of implementing
this paper.
Abstract: Whilst there is growing evidence that activity across the lifespan is beneficial for improved health, there are also many changes involved with the aging process and subsequently the potential for reduced indices of health. Data gathered on a subsample of 535 football code athletes, aged 31-72 yrs ( = 47.4, s = ±7.1), competing at the Sydney World Masters Games (2009) demonstrated a significantly (p < 0.001), reduced classification of obesity using Body Mass Index (BMI) when compared to the general Australian population. This evidence of improved classification in one index of health (BMI < 30) for master athletes (when compared to the general population) implies there are either improved levels of this index of health due to adherence to sport or possibly the reduced BMI is advantageous and contributes to this cohort adhering (or being attracted) to masters sport. Demonstration of this proportionately under-investigated World Masters Games population having improved health over the general population is of particular interest.
Abstract: Thailand is one of the world-s leaders of rice
producers and exporters. Farmers have to increase the rice cultivation
frequency for serving the national increasing of export-s demand. It
leads to an elimination of rice residues by open burning which is the
quickest and costless management method. The open burning of rice
residue is one of the major causes of air pollutants and greenhouse
gas (GHG) emission. Under ASEAN agreement on trans-boundary
haze, Thailand set the master plan to mitigate air pollutant emission
from open burning of agricultural residues. In this master plan,
residues incorporation is promoted as alternative management
method to open burning. However, the assessment of both options in
term of GHG emission in order to investigate their contribution to
long-term global warming is still scarce or inexistent. In this study, a
method on rice residues assessment was first developed in order to
estimate and compare GHG emissions from rice cultivation under
rice residues open burning and the case with incorporation of the
same amount of rice residues, using 2006 IPCC guidelines for
emission estimation and Life Cycle Analysis technique. The
emission from rice cultivation in different preparing area practice
was also discussed.
Abstract: Societal security, continuity scenarios and methodological cycling approach explained in this article. Namely societal security organizational challenges ask implementation of international standards BS 25999-2 & global ISO 22300 which is a family of standards for business continuity management system. Efficient global organization system is distinguished of high entity´s complexity, connectivity & interoperability, having not only cooperative relations in a fact. Competing business have numerous participating ´enemies´, which are in apparent or hidden opponent and antagonistic roles with prosperous organization system, resulting to a crisis scene or even to a battle theatre. Organization business continuity scenarios are necessary for such ´a play´ preparedness, planning, management & overmastering in real environments.
Abstract: Design and land use are closely linked to the
energy efficiency levels for an urban area. The current city
planning practice does not involve an effective land useenergy
evaluation in its 'blueprint' urban plans. The study
proposed an appraisal method that can be embedded in GIS
programs using five planning criteria as how far a planner can
give away from the planning principles (criteria) for the most
energy output s/he can obtain. The case of Balcova, a district
in the Izmir Metropolitan area, is used conformingly for
evaluating the proposed master plan and the geothermal
energy (heating only) use for the concern district.
If the land use design were proposed accordingly at-most
energy efficiency (a 30% obtained), mainly increasing the
density around the geothermal wells and also proposing more
mixed use zones, we could have 17% distortion (infidelity to
the main planning principles) from the original plan. The
proposed method can be an effective tool for planners as
simulation media, of which calculations can be made by GIS
ready tools, to evaluate efficiency levels for different plan
proposals, letting to know how much energy saving causes
how much deviation from the other planning ideals. Lower
energy uses can be possible for different land use proposals
for various policy trials.
Abstract: Cameron Highlands is a mountainous area subjected
to torrential tropical showers. It extracts 5.8 million liters of water
per day for drinking supply from its rivers at several intake points.
The water quality of rivers in Cameron Highlands, however, has
deteriorated significantly due to land clearing for agriculture,
excessive usage of pesticides and fertilizers as well as construction
activities in rapidly developing urban areas. On the other hand, these
pollution sources known as non-point pollution sources are diverse
and hard to identify and therefore they are difficult to estimate.
Hence, Geographical Information Systems (GIS) was used to provide
an extensive approach to evaluate landuse and other mapping
characteristics to explain the spatial distribution of non-point sources
of contamination in Cameron Highlands. The method to assess
pollution sources has been developed by using Cameron Highlands
Master Plan (2006-2010) for integrating GIS, databases, as well as
pollution loads in the area of study. The results show highest annual
runoff is created by forest, 3.56 × 108 m3/yr followed by urban
development, 1.46 × 108 m3/yr. Furthermore, urban development
causes highest BOD load (1.31 × 106 kgBOD/yr) while agricultural
activities and forest contribute the highest annual loads for
phosphorus (6.91 × 104 kgP/yr) and nitrogen (2.50 × 105 kgN/yr),
respectively. Therefore, best management practices (BMPs) are
suggested to be applied to reduce pollution level in the area.
Abstract: This paper features the modeling and design of a Fast
Output Sampling (FOS) Feedback control technique for the Active
Vibration Control (AVC) of a smart flexible aluminium cantilever
beam for a Single Input Single Output (SISO) case. Controllers are
designed for the beam by bonding patches of piezoelectric layer as
sensor / actuator to the master structure at different locations along
the length of the beam by retaining the first 2 dominant vibratory
modes. The entire structure is modeled in state space form using the
concept of piezoelectric theory, Euler-Bernoulli beam theory, Finite
Element Method (FEM) and the state space techniques by dividing
the structure into 3, 4, 5 finite elements, thus giving rise to three
types of systems, viz., system 1 (beam divided into 3 finite
elements), system 2 (4 finite elements), system 3 (5 finite elements).
The effect of placing the sensor / actuator at various locations along
the length of the beam for all the 3 types of systems considered is
observed and the conclusions are drawn for the best performance and
for the smallest magnitude of the control input required to control the
vibrations of the beam. Simulations are performed in MATLAB. The
open loop responses, closed loop responses and the tip displacements
with and without the controller are obtained and the performance of
the proposed smart system is evaluated for vibration control.