Abstract: In films, visual effects have played the role of
expressing realities more realistically or describing imaginations as if
they are real. Such images are immediated images representing
realism, and the logic of immediation for the reality of images has
been perceived dominant in visual effects. In order for immediation to
have an identity as immediation, there should be the opposite concept
hypermediation.
In the mid 2000s, hypermediated images were settled as a code of
mass culture in Asia. Thus, among Asian films highly popular in those
days, this study selected five displaying hypermediated images – 2 Korean, 2 Japanese, and 1 Thailand movies – and examined the
semiotic meanings of such images using Roland Barthes- directional and implicated meaning analysis and Metz-s paradigmatic analysis
method, focusing on how hypermediated images work in the general
context of the films, how they are associated with spaces, and what
meanings they try to carry.
Abstract: Quality evaluation of an image is an important task in image processing applications. In case of image compression, quality of decompressed image is also the criterion for evaluation of given coding scheme. In the process of compression -decompression various artifacts such as blocking artifacts, blur artifact, ringing or edge artifact are observed. However quantification of these artifacts is a difficult task. We propose here novel method to quantify blur and ringing artifact in an image.
Abstract: Distance visualization of large datasets often takes the direction of remote viewing and zooming techniques of stored static images. However, the continuous increase in the size of datasets and visualization operation causes insufficient performance with traditional desktop computers. Additionally, the visualization techniques such as Isosurface depend on the available resources of the running machine and the size of datasets. Moreover, the continuous demand for powerful computing powers and continuous increase in the size of datasets results an urgent need for a grid computing infrastructure. However, some issues arise in current grid such as resources availability at the client machines which are not sufficient enough to process large datasets. On top of that, different output devices and different network bandwidth between the visualization pipeline components often result output suitable for one machine and not suitable for another. In this paper we investigate how the grid services could be used to support remote visualization of large datasets and to break the constraint of physical co-location of the resources by applying the grid computing technologies. We show our grid enabled architecture to visualize large medical datasets (circa 5 million polygons) for remote interactive visualization on modest resources clients.
Abstract: This paper introduces a technique of distortion
estimation in image watermarking using Genetic Programming (GP).
The distortion is estimated by considering the problem of obtaining a
distorted watermarked signal from the original watermarked signal as
a function regression problem. This function regression problem is
solved using GP, where the original watermarked signal is
considered as an independent variable. GP-based distortion
estimation scheme is checked for Gaussian attack and Jpeg
compression attack. We have used Gaussian attacks of different
strengths by changing the standard deviation. JPEG compression
attack is also varied by adding various distortions. Experimental
results demonstrate that the proposed technique is able to detect the
watermark even in the case of strong distortions and is more robust
against attacks.
Abstract: The article presents a new method for detection of
artificial objects and materials from images of the environmental
(non-urban) terrain. Our approach uses the hue and saturation (or Cb
and Cr) components of the image as the input to the segmentation
module that uses the mean shift method. The clusters obtained as the
output of this stage have been processed by the decision-making
module in order to find the regions of the image with the significant
possibility of representing human. Although this method will detect
various non-natural objects, it is primarily intended and optimized for
detection of humans; i.e. for search and rescue purposes in non-urban
terrain where, in normal circumstances, non-natural objects shouldn-t
be present. Real world images are used for the evaluation of the
method.
Abstract: In this paper a class of analog algorithms based on the
concept of Cellular Neural Network (CNN) is applied in some
processing operations of some important medical images, namely
retina images, for detecting various symptoms connected with
diabetic retinopathy. Some specific processing tasks like
morphological operations, linear filtering and thresholding are
proposed, the corresponding template values are given and
simulations on real retina images are provided.
Abstract: The purpose of this paper is to conceptualize a futureoriented
human work environment and organizational activity in
deep mines that entails a vision of good and safe workplace. Futureoriented
technological challenges and mental images required for
modern work organization design were appraised. It is argued that an
intelligent-deep-mine covering the entire value chain, including
environmental issues and with work organization that supports good
working and social conditions towards increased human productivity
could be designed. With such intelligent system and work
organization in place, the mining industry could be seen as a place
where cooperation, skills development and gender equality are key
components. By this perspective, both the youth and women might
view mining activity as an attractive job and the work environment
as a safe, and this could go a long way in breaking the unequal
gender balance that exists in most mines today.
Abstract: This paper presents the communication network for
machine vision system to implement to control systems and logistics
applications in industrial environment. The real-time distributed over
the network is very important for communication among vision node,
image processing and control as well as the distributed I/O node. A
robust implementation both with respect to camera packaging and
data transmission has been accounted. This network consists of a
gigabit Ethernet network and a switch with integrated fire-wall is
used to distribute the data and provide connection to the imaging
control station and IEC-61131 conform signal integration comprising
the Modbus TCP protocol. The real-time and delay time properties
each part on the network were considered and worked out in this
paper.
Abstract: Pattern recognition is the research area of Artificial Intelligence that studies the operation and design of systems that recognize patterns in the data. Important application areas are image analysis, character recognition, fingerprint classification, speech analysis, DNA sequence identification, man and machine diagnostics, person identification and industrial inspection. The interest in improving the classification systems of data analysis is independent from the context of applications. In fact, in many studies it is often the case to have to recognize and to distinguish groups of various objects, which requires the need for valid instruments capable to perform this task. The objective of this article is to show several methodologies of Artificial Intelligence for data classification applied to biomedical patterns. In particular, this work deals with the realization of a Computer-Aided Detection system (CADe) that is able to assist the radiologist in identifying types of mammary tumor lesions. As an additional biomedical application of the classification systems, we present a study conducted on blood samples which shows how these methods may help to distinguish between carriers of Thalassemia (or Mediterranean Anaemia) and healthy subjects.
Abstract: The error diffusion method generates worm artifacts,
and weakens the edge of the halftone image when the continuous gray
scale image is reproduced by a binary image. First, to enhance the
edges, we propose the edge-enhancing filter by considering the
quantization error information and gradient of the neighboring pixels.
Furthermore, to remove worm artifacts often appearing in a halftone
image, we add adaptively random noise into the weights of an error
filter.
Abstract: In this paper, we evaluate the performance of some wavelet based coding algorithms such as 3D QT-L, 3D SPIHT and JPEG2K. In the first step we achieve an objective comparison between three coders, namely 3D SPIHT, 3D QT-L and JPEG2K. For this purpose, eight MRI head scan test sets of 256 x 256x124 voxels have been used. Results show superior performance of 3D SPIHT algorithm, whereas 3D QT-L outperforms JPEG2K. The second step consists of evaluating the robustness of 3D SPIHT and JPEG2K coding algorithm over wireless transmission. Compressed dataset images are then transmitted over AWGN wireless channel or over Rayleigh wireless channel. Results show the superiority of JPEG2K over these two models. In fact, it has been deduced that JPEG2K is more robust regarding coding errors. Thus we may conclude the necessity of using corrector codes in order to protect the transmitted medical information.
Abstract: CT assessment of postoperative spine is challenging in the presence of metal streak artifacts that could deteriorate the
quality of CT images. In this paper, we studied the influence of different acquisition parameters on the magnitude of metal streaking.
A water-bath phantom was constructed with metal insertion similar with postoperative spine assessment. The phantom was scanned with
different acquisition settings and acquired data were reconstructed
using various reconstruction settings. Standardized ROIs were defined within streaking region for image analysis. The result shows
increased kVp and mAs enhanced SNR values by reducing image
noise. Sharper kernel enhanced image quality compared to smooth
kernel, but produced more noise in the images with higher CT fluctuation. The noise between both kernels were significantly
different (P
Abstract: Image processing for capsule endoscopy requires large
memory and it takes hours for diagnosis since operation time is
normally more than 8 hours. A real-time analysis algorithm of capsule
images can be clinically very useful. It can differentiate abnormal
tissue from health structure and provide with correlation information
among the images. Bleeding is our interest in this regard and we
propose a method of detecting frames with potential bleeding in
real-time. Our detection algorithm is based on statistical analysis and
the shapes of bleeding spots. We tested our algorithm with 30 cases of
capsule endoscopy in the digestive track. Results were excellent where
a sensitivity of 99% and a specificity of 97% were achieved in
detecting the image frames with bleeding spots.
Abstract: In this paper, a fast motion compensation algorithm is
proposed that improves coding efficiency for video sequences with
brightness variations. We also propose a cross entropy measure
between histograms of two frames to detect brightness variations. The
framewise brightness variation parameters, a multiplier and an offset
field for image intensity, are estimated and compensated. Simulation
results show that the proposed method yields a higher peak signal to
noise ratio (PSNR) compared with the conventional method, with a
greatly reduced computational load, when the video scene contains
illumination changes.
Abstract: Animation is simply defined as the sequencing of a
series of static images to generate the illusion of movement. Most
people believe that actual drawings or creation of the individual
images is the animation, when in actuality it is the arrangement of
those static images that conveys the motion. To become an animator,
it is often assumed that needed the ability to quickly design
masterpiece after masterpiece. Although some semblance of artistic
skill is a necessity for the job, the real key to becoming a great
animator is in the comprehension of timing. This paper will use a
combination of sprite animation, frame animation, and some other
techniques to cause a group of multi-colored static images to slither
around in the bounded area. In addition to slithering, the images
will also change the color of different parts of their body, much like
the real world creatures that have this amazing ability to change the
colors on their bodies do. This paper was implemented by using
Java 2 Standard Edition (J2SE).
It is both time-consuming and expensive to create animations,
regardless if they are created by hand or by using motion-capture
equipment. If the animators could reuse old animations and even
blend different animations together, a lot of work would be saved in
the process. The main objective of this paper is to examine a method
for blending several animations together in real time. This paper
presents and analyses a solution using Weighted Skeleton
Animation (WSA) resulting in limited CPU time and memory waste
as well as saving time for the animators. The idea presented is
described in detail and implemented. In this paper, text animation,
vertex animation, sprite part animation and whole sprite animation
were tested.
In this research paper, the resolution, smoothness and movement
of animated images will be carried out from the parameters, which
will be obtained from the experimental research of implementing
this paper.
Abstract: One of the main image representations in Mathematical Morphology is the 3D Shape Decomposition Representation, useful for Image Compression and Representation,and Pattern Recognition. The 3D Morphological Shape Decomposition representation can be generalized a number of times,to extend the scope of its algebraic characteristics as much as possible. With these generalizations, the Morphological Shape Decomposition 's role to serve as an efficient image decomposition tool is extended to grayscale images.This work follows the above line, and further develops it. Anew evolutionary branch is added to the 3D Morphological Shape Decomposition's development, by the introduction of a 3D Multi Structuring Element Morphological Shape Decomposition, which permits 3D Morphological Shape Decomposition of 3D binary images (grayscale images) into "multiparameter" families of elements. At the beginning, 3D Morphological Shape Decomposition representations are based only on "1 parameter" families of elements for image decomposition.This paper addresses the gray scale inter frame interpolation by means of mathematical morphology. The new interframe interpolation method is based on generalized morphological 3D Shape Decomposition. This article will present the theoretical background of the morphological interframe interpolation, deduce the new representation and show some application examples.Computer simulations could illustrate results.
Abstract: In general the images used for compression are of
different types like dark image, high intensity image etc. When these
images are compressed using Counter Propagation Neural Network,
it takes longer time to converge. The reason for this is that the given
image may contain a number of distinct gray levels with narrow
difference with their neighborhood pixels. If the gray levels of the
pixels in an image and their neighbors are mapped in such a way that
the difference in the gray levels of the neighbor with the pixel is
minimum, then compression ratio as well as the convergence of the
network can be improved. To achieve this, a Cumulative Distribution
Function is estimated for the image and it is used to map the image
pixels. When the mapped image pixels are used the Counter
Propagation Neural Network yield high compression ratio as well as
it converges quickly.
Abstract: A real-time tracking system was built to track performers on an interactive stage. Using an ordinary, up to date, desktop workstation, the performers- silhouette was segmented from the background and parameterized by calculating the normalized central image moments. In the stage system, the silhouette moments were then sent to a parallel workstation, which used them to generate corresponding 3D virtual geometry and projected the generated graphic back onto the stage.
Abstract: In this paper, we were introduces a skin detection
method using a histogram approximation based on the mean shift
algorithm. The proposed method applies the mean shift procedure to a
histogram of a skin map of the input image, generated by comparison
with standard skin colors in the CbCr color space, and divides the
background from the skin region by selecting the maximum value
according to brightness level. The proposed method detects the skin
region using the mean shift procedure to determine a maximum value
that becomes the dividing point, rather than using a manually selected
threshold value, as in existing techniques. Even when skin color is
contaminated by illumination, the procedure can accurately segment
the skin region and the background region. The proposed method may
be useful in detecting facial regions as a pretreatment for face
recognition in various types of illumination.
Abstract: In this paper, an extended study is performed on the
effect of different factors on the quality of vector data based on a
previous study. In the noise factor, one kind of noise that appears in
document images namely Gaussian noise is studied while the previous
study involved only salt-and-pepper noise. High and low levels of
noise are studied. For the noise cleaning methods, algorithms that were
not covered in the previous study are used namely Median filters and
its variants. For the vectorization factor, one of the best available
commercial raster to vector software namely VPstudio is used to
convert raster images into vector format. The performance of line
detection will be judged based on objective performance evaluation
method. The output of the performance evaluation is then analyzed
statistically to highlight the factors that affect vector quality.