Abstract: Skin color is an important visual cue for computer
vision systems involving human users. In this paper we combine skin
color and optical flow for detection and tracking of skin regions. We
apply these techniques to gesture recognition with encouraging
results. We propose a novel skin similarity measure. For grouping
detected skin regions we propose a novel skin region grouping
mechanism. The proposed techniques work with any number of skin
regions making them suitable for a multiuser scenario.
Abstract: In this paper we have developed a FDTD simulation
code which can treat wave propagation of a monopole antenna in a
metallic case which covers with PML, and performed a series of three
dimensional FDTD simulations of electromagnetic wave propagation
in this space .We also provide a measurement set up in antenna lab
and fortunately the simulations and measurements show good
agreement. According to simulation and measurement results, we
confirmed that the computer program which had been written in
FORTRAN, works correctly.
Abstract: In this paper, we are presenting a new type of pointing interface for computers which provides mouse functionalities with near surface haptic feedback. Further, it can be configured as a haptic display where users may feel the basic geometrical shapes in the GUI by moving the finger on top of the device surface. These functionalities are achieved by tracking three dimensional positions of the neodymium magnet using Hall Effect sensors grid and generating like polarity haptic feedback using an electromagnet array. This interface brings the haptic sensations to the 3D space where previously it is felt only on top of the buttons of the haptic mouse implementations.
Abstract: Texture classification is a trendy and a catchy
technology in the field of texture analysis. Textures, the repeated
patterns, have different frequency components along different
orientations. Our work is based on Texture Classification and its
applications. It finds its applications in various fields like Medical
Image Classification, Computer Vision, Remote Sensing,
Agricultural Field, and Textile Industry. Weed control has a major
effect on agriculture. A large amount of herbicide has been used for
controlling weeds in agriculture fields, lawns, golf courses, sport
fields, etc. Random spraying of herbicides does not meet the exact
requirement of the field. Certain areas in field have more weed
patches than estimated. So, we need a visual system that can
discriminate weeds from the field image which will reduce or even
eliminate the amount of herbicide used. This would allow farmers to
not use any herbicides or only apply them where they are needed. A
machine vision precision automated weed control system could
reduce the usage of chemicals in crop fields. In this paper, an
intelligent system for automatic weeding strategy Multi Resolution
Combined Statistical & spatial Frequency is used to discriminate the
weeds from the crops and to classify them as narrow, little and broad
weeds.
Abstract: We introduce a new interactive 3D simulator of ocular motion and expressions suitable for: (1) character animation applications to game design, film production, HCI (Human Computer Interface), conversational animated agents, and virtual reality; (2) medical applications (ophthalmic neurological and muscular pathologies: research and education); and (3) real time simulation of unconscious cognitive and emotional responses (for use, e.g., in psychological research). Using state-of-the-art computer animation technology we have modeled and rigged a physiologically accurate 3D model of the eyes, eyelids, and eyebrow regions and we have 'optimized' it for use with an interactive and web deliverable platform. In addition, we have realized a prototype device for realtime control of eye motions and expressions, including unconsciously produced expressions, for application as in (1), (2), and (3) above. The 3D simulator of eye motion and ocular expression is, to our knowledge, the most advanced/realistic available so far for applications in character animation and medical pedagogy.
Abstract: Computer animation is a widely adopted technique used to specify the movement of various objects on screen. The key issue of this technique is the specification of motion. Motion Control Methods are such methods which are used to specify the actions of objects. This paper discusses the various types of motion control methods with special focus on behavioral animation. A behavioral model is also proposed which takes into account the emotions and perceptions of an actor which in turn generate its behavior. This model makes use of an expert system to generate tasks for the actors which specify the actions to be performed in the virtual environment.
Abstract: Due to insufficient frequency band and tremendous growth of the mobile users, complex computation is needed for the use of resources. Long distance communication began with the introduction of telegraphs and simple coded pulses, which were used to transmit short messages. Since then numerous advances have rendered reliable transfer of information both easier and quicker. Wireless network refers to any type of computer network that is wireless, and is commonly associated with a telecommunications network whose interconnections between nodes is implemented without the use of wires. Wireless network can be broadly categorized in infrastructure network and infrastructure less network. Infrastructure network is one in which we have a base station to serve the mobile users and in the infrastructure less network is one in which no infrastructure is available to serve the mobile users this kind of networks are also known as mobile Adhoc networks. In this paper we have simulated the result for different scenarios with protocols like AODV and DSR; we simulated the result for throughput, delay and receiving traffic in the given scenario.
Abstract: To understand complex living system an effort has
made by mechanical engineers and dentists to deliver prompt
products and services to patients concerned about their aesthetic look.
Since two decades various bracket systems have designed involving
techniques like milling, injection molding which are technically not
flexible for the customized dental product development. The aim of
this paper to design, develop a customized system which is
economical and mainly emphasizes the expertise design and
integration of engineering and dental fields. A custom made selfadjustable
lingual bracket and customized implants are designed and
developed using computer aided design (CAD) and rapid prototyping
technology (RPT) to improve the smiles and to overcome the
difficulties associated with conventional ones. Lengthy orthodontic
treatment usually not accepted by the patients because the patient
compliance is lost. Patient-s compliance can be improved by
facilitating faster tooth movements by designing a localized dental
vibrator using advanced engineering principles.
Abstract: Total liquid ventilation can support gas exchange in animal models of lung injury. Clinical application awaits further technical improvements and performance verification. Our aim was to develop a liquid ventilator, able to deliver accurate tidal volumes, and a computerized system for measuring lung mechanics. The computer-assisted, piston-driven respirator controlled ventilatory parameters that were displayed and modified on a real-time basis. Pressure and temperature transducers along with a lineal displacement controller provided the necessary signals to calculate lung mechanics. Ten newborn lambs (
Abstract: This paper addresses the problem of blind source separation
(BSS). To recover original signals, from linear instantaneous
mixtures, we propose a new contrast function based on the use of a
double referenced system. Our approach assumes statistical independence
sources. The reference vectors will be incrusted in the cumulant
to evaluate the independence. The estimation of the separating matrix
will be performed in two steps: whitening observations and joint
diagonalization of a set of referenced cumulant matrices. Computer
simulations are presented to demonstrate the effectiveness of the
suggested approach.
Abstract: This paper presents a web based remote access
microcontroller laboratory. Because of accelerated development in
electronics and computer technologies, microcontroller-based devices
and appliances are found in all aspects of our daily life. Before the
implementation of remote access microcontroller laboratory an
experiment set is developed by teaching staff for training
microcontrollers. Requirement of technical teaching and industrial
applications are considered when experiment set is designed.
Students can make the experiments by connecting to the experiment
set which is connected to the computer that set as the web server. The
students can program the microcontroller, can control digital and
analog inputs and can observe experiment. Laboratory experiment
web page can be accessed via www.elab.aku.edu.tr address.
Abstract: Historic religious buildings located in seismic areas
have developed different failure mechanisms. Simulation of failure
modes is done with computer programs through a nonlinear dynamic
analysis or simplified using the method of failure blocks. Currently
there are simulation methodologies of failure modes based on the
failure rigid blocks method only for Roman Catholic churches type.
Due to differences of shape in plan, elevation and construction
systems between Orthodox churches and Catholic churches, for the
first time there were initiated researches in the development of this
simulation methodology for Orthodox churches. In this article are
presented the first results from the researches. The theoretical results
were compared with real failure modes recorded at an Orthodox
church from Banat region, severely damaged by earthquakes in
1991. Simulated seismic response, using a computer program based
on finite element method was confirmed by cracks after earthquakes.
The consolidation of the church was made according to these
theoretical results, realizing a rigid floor connecting all the failure
blocks.
Abstract: This paper presents an optimization of the hull
separation, i.e. transverse clearance. The main objective is to identify
the feasible speed ranges and find the optimum transverse clearance
considering the minimum wave-making resistance. The dimensions
and the weight of hardware systems installed in the catamaran
structured fuel cell powered USV (Unmanned Surface Vehicle) were
considered as constraints. As the CAE (Computer Aided Engineering)
platform FRIENDSHIP-Framework was used. The hull surface
modeling, DoE (Design of Experiment), Tangent search optimization,
tool integration and the process automation were performed by
FRIENDSHIP-Framework. The hydrodynamic result was evaluated
by XPAN the potential solver of SHIPFLOW.
Abstract: In a complex project environment, project teams face
multi-dimensional communication problems that can ultimately lead
to project breakdown. Team Performance varies in Face-to-Face
(FTF) environment versus groups working remotely in a computermediated
communication (CMC) environment. A brief review of the
Input_Process_Output model suggested by James E. Driskell, Paul H.
Radtke and Eduardo Salas in “Virtual Teams: Effects of
Technological Mediation on Team Performance (2003)", has been
done to develop the basis of this research. This model theoretically
analyzes the effects of technological mediation on team processes,
such as, cohesiveness, status and authority relations, counternormative
behavior and communication. An empirical study
described in this paper has been undertaken to test the
“cohesiveness" of diverse project teams in a multi-national
organization. This study uses both quantitative and qualitative
techniques for data gathering and analysis. These techniques include
interviews, questionnaires for data collection and graphical data
representation for analyzing the collected data. Computer-mediated
technology may impact team performance because of difference in
cohesiveness among teams and this difference may be moderated by
factors, such as, the type of communication environment, the type of
task and the temporal context of the team. Based on the reviewed
model, sets of hypotheses are devised and tested. This research,
reports on a study that compared team cohesiveness among virtual
teams using CMC and non-CMC communication mediums. The
findings suggest that CMC can help virtual teams increase team
cohesiveness among their members, making CMC an effective
medium for increasing productivity and team performance.
Abstract: This paper features the kinematic modelling of a 5-axis stationary articulated robot arm which is used for doing successful robotic manipulation task in its workspace. To start with, a 5-axes articulated robot was designed entirely from scratch and from indigenous components and a brief kinematic modelling was performed and using this kinematic model, the pick and place task was performed successfully in the work space of the robot. A user friendly GUI was developed in C++ language which was used to perform the successful robotic manipulation task using the developed mathematical kinematic model. This developed kinematic model also incorporates the obstacle avoiding algorithms also during the pick and place operation.
Abstract: In this paper, a novel and fast algorithm for segmental
and subsegmental lung vessel segmentation is introduced using
Computed Tomography Angiography images. This process is quite
important especially at the detection of pulmonary embolism, lung
nodule, and interstitial lung disease. The applied method has been
realized at five steps. At the first step, lung segmentation is achieved.
At the second one, images are threshold and differences between the
images are detected. At the third one, left and right lungs are gathered
with the differences which are attained in the second step and Exact
Lung Image (ELI) is achieved. At the fourth one, image, which is
threshold for vessel, is gathered with the ELI. Lastly, identifying and
segmentation of segmental and subsegmental lung vessel have been
carried out thanks to image which is obtained in the fourth step. The
performance of the applied method is found quite well for
radiologists and it gives enough results to the surgeries medically.
Abstract: Segmentation is an important step in medical image
analysis and classification for radiological evaluation or computer
aided diagnosis. This paper presents the problem of inaccurate lung
segmentation as observed in algorithms presented by researchers
working in the area of medical image analysis. The different lung
segmentation techniques have been tested using the dataset of 19
patients consisting of a total of 917 images. We obtained datasets of
11 patients from Ackron University, USA and of 8 patients from
AGA Khan Medical University, Pakistan. After testing the algorithms
against datasets, the deficiencies of each algorithm have been
highlighted.
Abstract: Today, computer systems are more and more complex and support growing security risks. The security managers need to find effective security risk assessment methodologies that allow modeling well the increasing complexity of current computer systems but also maintaining low the complexity of the assessment procedure. This paper provides a brief analysis of common security risk assessment methodologies leading to the selection of a proper methodology to fulfill these requirements. Then, a detailed analysis of the most effective methodology is accomplished, presenting numerical examples to demonstrate how easy it is to use.
Abstract: This paper provides an introduction into the evolution
of information and communication technology and illustrates its
usage in the work domain. The paper is sub-divided into two parts.
The first part gives an overview over the different phases of
information processing in the work domain. It starts by charting the
past and present usage of computers in work environments and shows
current technological trends, which are likely to influence future
business applications. The second part starts by briefly describing,
how the usage of computers changed business processes in the past,
and presents first Ambient Intelligence applications based on
identification and localization information, which are already used in
the production and retail sector. Based on current systems and
prototype applications, the paper gives an outlook of how Ambient
Intelligence technologies could change business processes in the
future.
Abstract: This paper presents an approach based on the
adoption of a distributed cognition framework and a non parametric
multicriteria evaluation methodology (DEA) designed specifically to
compare e-commerce websites from the consumer/user viewpoint. In
particular, the framework considers a website relative efficiency as a
measure of its quality and usability. A website is modelled as a black
box capable to provide the consumer/user with a set of
functionalities. When the consumer/user interacts with the website to
perform a task, he/she is involved in a cognitive activity, sustaining a
cognitive cost to search, interpret and process information, and
experiencing a sense of satisfaction. The degree of ambiguity and
uncertainty he/she perceives and the needed search time determine
the effort size – and, henceforth, the cognitive cost amount – he/she
has to sustain to perform his/her task. On the contrary, task
performing and result achievement induce a sense of gratification,
satisfaction and usefulness. In total, 9 variables are measured,
classified in a set of 3 website macro-dimensions (user experience,
site navigability and structure). The framework is implemented to
compare 40 websites of businesses performing electronic commerce
in the information technology market. A questionnaire to collect
subjective judgements for the websites in the sample was purposely
designed and administered to 85 university students enrolled in
computer science and information systems engineering
undergraduate courses.