Abstract: In two studies we tested the hypothesis that the
appropriate linguistic formulation of a deontic rule – i.e. the
formulation which clarifies the monadic nature of deontic operators
- should produce more correct responses than the conditional
formulation in Wason selection task. We tested this assumption by
presenting a prescription rule and a prohibition rule in conditional
vs. proper deontic formulation. We contrasted this hypothesis with
two other hypotheses derived from social contract theory and
relevance theory. According to the first theory, a deontic rule
expressed in terms of cost-benefit should elicit a cheater detection
module, sensible to mental states attributions and thus able to
discriminate intentional rule violations from accidental rule
violations. We tested this prevision by distinguishing the two types
of violations. According to relevance theory, performance in
selection task should improve by increasing cognitive effect and
decreasing cognitive effort. We tested this prevision by focusing
experimental instructions on the rule vs. the action covered by the
rule. In study 1, in which 480 undergraduates participated, we
tested these predictions through a 2 x 2 x 2 x 2 (type of the rule x
rule formulation x type of violation x experimental instructions)
between-subjects design. In study 2 – carried out by means of a 2 x
2 (rule formulation x type of violation) between-subjects design -
we retested the hypothesis of rule formulation vs. the cheaterdetection
hypothesis through a new version of selection task in
which intentional vs. accidental rule violations were better
discriminated. 240 undergraduates participated in this study.
Results corroborate our hypothesis and challenge the contrasting
assumptions. However, they show that the conditional formulation
of deontic rules produces a lower performance than what is
reported in literature.
Abstract: This paper aims to argue that religion and Faith-based
Organizations (FBOs) contribute to building democratic process
through the provision of education in Sierra Leone. Sierra Leone
experienced a civil war from 1991 to 2002 and about 70 percent of the
population lives in poverty. While the government has been in the
process of rebuilding the nation, many forms of Civil Society
Organizations (CSOs), including FBOs, have played a significant role
in promoting social development. Education plays an important role in
supporting people-s democratic movements through knowledge
acquisition, spiritual enlightenment and empowerment. This paper
discusses religious tolerance in Sierra Leone and how FBOs have
contributed to the provision of primary education in Sierra Leone. This
study is based on the author-s field research, which involved
interviews with teachers and development stakeholders, notably
government officials, Non-governmental Organizations (NGOs) and
FBOs, as well as questionnaires completed by pupils, parents and
teachers.
Abstract: The process of constructing a scale measuring the attitudes of youth toward violence on televisions is reported. A 30-item draft attitude scale was applied to a working group of 232 students attending the Faculty of Educational Sciences at Ankara University between the years 2005-2006. To introduce the construct validity and dimensionality of the scale, exploratory and confirmatory factor analysis was applied to the data. Results of the exploratory factor analysis showed that the scale had three factors that accounted for 58,44% (22,46% for the first, 22,15% for the second and 13,83% for the third factor) of the common variance. It is determined that the first factor considered issues related individual effects of violence on televisions, the second factor concerned issues related social effects of violence on televisions and the third factor concerned issues related violence on television programs. Results of the confirmatory factor analysis showed that all the items under each factor are fitting the concerning factors structure. An alpha reliability of 0,90 was estimated for the whole scale. It is concluded that the scale is valid and reliable.
Abstract: Based on a theoretical erbium-doped fiber amplifier
(EDFA) model, we have proposed an application of disturbance
observer(DOB) with proportional/integral/differential(PID) controller
to EDFA for minimizing gain-transient time of wavelength
-division-multiplexing (WDM) multi channels in optical amplifier in
channel add/drop networks. We have dramatically reduced the
gain-transient time to less than 30μsec by applying DOB with PID
controller to the control of amplifier gain. The proposed DOB-based
gain control algorithm for EDFA was implemented as a digital control
system using TI's DSP(TMS320C28346) chip and experimental
results of the system verify the excellent performance of the proposed
gain control methodology.
Abstract: The successful use of CDMA technology is based on
the construction of large families of encoding sequences with good
correlation properties. This paper discusses PN sequence generation
based on Residue Arithmetic with an effort to improve the performance
of existing interference-limited CDMA technology for mobile
cellular systems. All spreading codes with residual number system
proposed earlier did not consider external interferences, multipath
propagation, Doppler effect etc. In literature the use of residual
arithmetic in DS-CDMA was restricted to encoding of already spread
sequence; where spreading of sequence is done by some existing
techniques. The novelty of this paper is the use of residual number
system in generation of the PN sequences which is used to spread
the message signal. The significance of cross-correlation factor in
alleviating multi-access interference is also discussed. The RNS based
PN sequence has superior performance than most of the existing
codes that are widely used in DS-CDMA applications. Simulation
results suggest that the performance of the proposed system is
superior to many existing systems.
Abstract: This paper proposes view-point insensitive human
pose recognition system using neural network. Recognition system
consists of silhouette image capturing module, data driven database,
and neural network. The advantages of our system are first, it is
possible to capture multiple view-point silhouette images of 3D human
model automatically. This automatic capture module is helpful to
reduce time consuming task of database construction. Second, we
develop huge feature database to offer view-point insensitivity at pose
recognition. Third, we use neural network to recognize human pose
from multiple-view because every pose from each model have similar
feature patterns, even though each model has different appearance and
view-point. To construct database, we need to create 3D human model
using 3D manipulate tools. Contour shape is used to convert silhouette
image to feature vector of 12 degree. This extraction task is processed
semi-automatically, which benefits in that capturing images and
converting to silhouette images from the real capturing environment is
needless. We demonstrate the effectiveness of our approach with
experiments on virtual environment.
Abstract: There are many researches to detect collision between real object and virtual object in 3D space. In general, these techniques are need to huge computing power. So, many research and study are constructed by using cloud computing, network computing, and distribute computing. As a reason of these, this paper proposed a novel fast 3D collision detection algorithm between real and virtual object using 2D intersection area. Proposed algorithm uses 4 multiple cameras and coarse-and-fine method to improve accuracy and speed performance of collision detection. In the coarse step, this system examines the intersection area between real and virtual object silhouettes from all camera views. The result of this step is the index of virtual sensors which has a possibility of collision in 3D space. To decide collision accurately, at the fine step, this system examines the collision detection in 3D space by using the visual hull algorithm. Performance of the algorithm is verified by comparing with existing algorithm. We believe proposed algorithm help many other research, study and application fields such as HCI, augmented reality, intelligent space, and so on.
Abstract: Finger spelling is an art of communicating by signs
made with fingers, and has been introduced into sign language to serve
as a bridge between the sign language and the verbal language.
Previous approaches to finger spelling recognition are classified into
two categories: glove-based and vision-based approaches. The
glove-based approach is simpler and more accurate recognizing work
of hand posture than vision-based, yet the interfaces require the user to
wear a cumbersome and carry a load of cables that connected the
device to a computer. In contrast, the vision-based approaches provide
an attractive alternative to the cumbersome interface, and promise
more natural and unobtrusive human-computer interaction. The
vision-based approaches generally consist of two steps: hand
extraction and recognition, and two steps are processed independently.
This paper proposes real-time vision-based Korean finger spelling
recognition system by integrating hand extraction into recognition.
First, we tentatively detect a hand region using CAMShift algorithm.
Then fill factor and aspect ratio estimated by width and height
estimated by CAMShift are used to choose candidate from database,
which can reduce the number of matching in recognition step. To
recognize the finger spelling, we use DTW(dynamic time warping)
based on modified chain codes, to be robust to scale and orientation
variations. In this procedure, since accurate hand regions, without
holes and noises, should be extracted to improve the precision, we use
graph cuts algorithm that globally minimize the energy function
elegantly expressed by Markov random fields (MRFs). In the
experiments, the computational times are less than 130ms, and the
times are not related to the number of templates of finger spellings in
database, as candidate templates are selected in extraction step.
Abstract: Localization is one of the critical issues in the field of
robot navigation. With an accurate estimate of the robot pose, robots will be capable of navigating in the environment autonomously and efficiently. In this paper, a hybrid Distributed Vision System (DVS)
for robot localization is presented. The presented approach integrates
odometry data from robot and images captured from overhead cameras
installed in the environment to help reduce possibilities of fail
localization due to effects of illumination, encoder accumulated errors,
and low quality range data. An odometry-based motion model is applied to predict robot poses, and robot images captured by overhead
cameras are then used to update pose estimates with HSV histogram-based measurement model. Experiment results show the
presented approach could localize robots in a global world coordinate system with localization errors within 100mm.
Abstract: In this paper, we propose an improved 3D star skeleton
technique, which is a suitable skeletonization for human posture representation
and reflects the 3D information of human posture.
Moreover, the proposed technique is simple and then can be performed
in real-time. The existing skeleton construction techniques, such as
distance transformation, Voronoi diagram, and thinning, focus on the
precision of skeleton information. Therefore, those techniques are not
applicable to real-time posture recognition since they are computationally
expensive and highly susceptible to noise of boundary. Although
a 2D star skeleton was proposed to complement these problems,
it also has some limitations to describe the 3D information of the
posture. To represent human posture effectively, the constructed skeleton
should consider the 3D information of posture. The proposed 3D
star skeleton contains 3D data of human, and focuses on human action
and posture recognition. Our 3D star skeleton uses the 8 projection
maps which have 2D silhouette information and depth data of human
surface. And the extremal points can be extracted as the features of 3D
star skeleton, without searching whole boundary of object. Therefore,
on execution time, our 3D star skeleton is faster than the “greedy" 3D
star skeleton using the whole boundary points on the surface. Moreover,
our method can offer more accurate skeleton of posture than the
existing star skeleton since the 3D data for the object is concerned.
Additionally, we make a codebook, a collection of representative 3D
star skeletons about 7 postures, to recognize what posture of constructed
skeleton is.
Abstract: Sensory input plays an important role to human
posture control system to initiate strategy in order to counterpart any
unbalance condition and thus, prevent fall. In previous study, joint
stiffness was observed able to describe certain issues regarding to
movement performance. But, correlation between balance ability and
joint stiffness is still remains unknown. In this study, joint stiffening
strategy at ankle and hip were observed under different sensory
manipulations and its correlation with conventional clinical test
(Functional Reach Test) for balance ability was investigated. In order
to create unstable condition, two different surface perturbations (tilt
up-tilt (TT) down and forward-backward (FB)) at four different
frequencies (0.2, 0.4, 0.6 and 0.8 Hz) were introduced. Furthermore,
four different sensory manipulation conditions (include vision and
vestibular system) were applied to the subject and they were asked to
maintain their position as possible. The results suggested that joint
stiffness were high during difficult balance situation. Less balance
people generated high average joint stiffness compared to balance
people. Besides, adaptation of posture control system under repetitive
external perturbation also suggested less during sensory limited
condition. Overall, analysis of joint stiffening response possible to
predict unbalance situation faced by human
Abstract: In this article, we expose our research work in
Human-machine Interaction. The research consists in manipulating
the workspace by eyes. We present some of our results, in particular
the detection of eyes and the mouse actions recognition. Indeed, the
handicaped user becomes able to interact with the machine in a more
intuitive way in diverse applications and contexts. To test our
application we have chooses to work in real time on videos captured
by a camera placed in front of the user.
Abstract: To realize the vision of ubiquitous computing, it is
important to develop a context-aware infrastructure which can help
ubiquitous agents, services, and devices become aware of their
contexts because such computational entities need to adapt themselves
to changing situations. A context-aware infrastructure manages the
context model representing contextual information and provides
appropriate information. In this paper, we introduce Context-Aware
Middleware for URC System (hereafter CAMUS) as a context-aware
infrastructure for a network-based intelligent robot system and discuss
the ontology-based context modeling and reasoning approach which is
used in that infrastructure.
Abstract: This research is to study the types of products and
services that employs 'ambient media and respective techniques in its
advertisement materials. Data collection has been done via analyses of a total of 62 advertisements that employed ambient media
approach in Thailand during the years 2004 to 2011. The 62 advertisement were qualifying advertisements of the Adman Awards
& Symposium under the category of Outdoor & Ambience. Analysis
results reveal that there is a total of 14 products and services that
chooses to utilize ambient media in its advertisement. Amongst all ambient media techniques, 'intrusion' uses the value of a medium in
its representation of content most often. Following intrusion is 'interaction', where consumers are invited to participate and interact
with the advertising materials. 'Illusion' ranks third in its ability to subject the viewers to distortions of reality that makes the division
between reality and fantasy less clear.
Abstract: The dynamics of Min proteins plays a center role in
accurate cell division. Although the nucleoids may presumably play
an important role in prokaryotic cell division, there is a lack of
models to account for its participation. In this work, we apply the
lattice Boltzmann method to investigate protein oscillation based on a
mesoscopic model that takes into account the nucleoid-s role. We
found that our numerical results are in reasonably good agreement
with the previous experimental results On comparing with the other
computational models without the presence of nucleoids, the
highlight of our finding is that the local densities of MinD and MinE
on the cytoplasmic membrane increases, especially along the cell
width, when the size of the obstacle increases, leading to a more
distinct cap-like structure at the poles. This feature indicated the
realistic pattern and reflected the combination of Min protein
dynamics and nucleoid-s role.
Abstract: Optical burst switching (OBS) has been proposed to
realize the next generation Internet based on the wavelength division
multiplexing (WDM) network technologies. In the OBS, the burst
contention is one of the major problems. The deflection routing has
been designed for resolving the problem. However, the deflection
routing becomes difficult to prevent from the burst contentions as the
network load becomes high. In this paper, we introduce a flow rate
control methods to reduce burst contentions. We propose new flow
rate control methods based on the leaky bucket algorithm and
deflection routing, i.e. separate leaky bucket deflection method, and
dynamic leaky bucket deflection method. In proposed methods, edge
nodes which generate data bursts carry out the flow rate control
protocols. In order to verify the effectiveness of the flow rate control in
OBS networks, we show that the proposed methods improve the
network utilization and reduce the burst loss probability through
computer simulations.
Abstract: Aiming at the problems existing in low-carbon technology of Chinese manufacturing industries, such as irrational energy structure, lack of technological innovation, financial constraints, this paper puts forward the suggestion that the leading role of the government is combined with the roles of enterprises and market. That is, through increasing the governmental funding the adjustment of the industrial structures and enhancement of the legal supervision are supported. Technological innovation is accelerated by the enterprises, and the carbon trading will be promoted so as to trigger the low-carbon revolution in Chinese manufacturing field.
Abstract: Human computer interaction has progressed
considerably from the traditional modes of interaction. Vision based
interfaces are a revolutionary technology, allowing interaction
through human actions, gestures. Researchers have developed
numerous accurate techniques, however, with an exception to few
these techniques are not evaluated using standard HCI techniques. In
this paper we present a comprehensive framework to address this
issue. Our evaluation of a computer vision application shows that in
addition to the accuracy, it is vital to address human factors
Abstract: Employees commitments of vision and mission of
organization is effected due to manager’s executes by approach of
leadership The leaders who have attributions like vision, confidence
and correctitude, sharing and participation, creativeness, progressive
learning –improvement and responsibility are effective to increase
organizational commitment if they are sensitive to expectation and
requirement of employees in an organization. Studies about
organizational commitment appear results that employees who have
strong organizational commitment have the most contribution. In this
study, “Leadership” and “Organizational Commitment” conduct
surveys to 31 employees of Ahmet Özdemir Nak. Tic. San. A.Ş.
which has operations in road and railway transportation sector. It is
analyzed the effects of leadership approach to organizational
commitment deals with result of survey.
Abstract: Direction of Arrival estimation refers to defining a mathematical function called a pseudospectrum that gives an indication of the angle a signal is impinging on the antenna array. This estimation is an efficient method of improving the quality of service in a communication system by focusing the reception and transmission only in the estimated direction thereby increasing fidelity with a provision to suppress interferers. This improvement is largely dependent on the performance of the algorithm employed in the estimation. Many DOA algorithms exists amongst which are MUSIC, Root-MUSIC and ESPRIT. In this paper, performance of these three algorithms is analyzed in terms of complexity, accuracy as assessed and characterized by the CRLB and memory requirements in various environments and array sizes. It is found that the three algorithms are high resolution and dependent on the operating environment and the array size.