Abstract: In the last years numerous applications of Human-
Computer Interaction have exploited the capabilities of Time-of-
Flight cameras for achieving more and more comfortable and precise
interactions. In particular, gesture recognition is one of the most active
fields. This work presents a new method for interacting with a virtual
object in a 3D space. Our approach is based on the fusion of depth
data, supplied by a ToF camera, with color information, supplied
by a HD webcam. The hand detection procedure does not require
any learning phase and is able to concurrently manage gestures of
two hands. The system is robust to the presence in the scene of
other objects or people, thanks to the use of the Kalman filter for
maintaining the tracking of the hands.
Abstract: Through the analysis of the process digital design
based on digital mockup, the fact indicates that a distributed
cooperative supporting environment is the foundation conditions to
adopt design approach based on DMU. Data access authorization is
concerned firstly because the value and sensitivity of the data for the
enterprise. The access control for administrators is often rather weak
other than business user. So authors established an enhanced system to
avoid the administrators accessing the engineering data by potential
approach and without authorization. Thus the data security is
improved.
Abstract: When a small H/W IP is designed, we can develop an
appropriate verification environment by observing the simulated
signal waves, or using the serial test vectors for the fixed output. In the
case of design and verification of a massive parallel processor with
multiple IPs, it-s difficult to make a verification system with existing
common verification environment, and to verify each partial IP. A
TestDrive verification environment can build easy and reliable
verification system that can produce highly intuitive results by
applying Modelsim and SystemVerilog-s DPI. It shows many
advantages, for example a high-level design of a GPGPU processor
design can be migrate to FPGA board immediately.
Abstract: The implementation of the new software and hardware-s technologies for tritium processing nuclear plants, and especially those with an experimental character or of new technology developments shows a coefficient of complexity due to issues raised by the implementation of the performing instrumentation and equipment into a unitary monitoring system of the nuclear technological process of tritium removal. Keeping the system-s flexibility is a demand of the nuclear experimental plants for which the change of configuration, process and parameters is something usual. The big amount of data that needs to be processed stored and accessed for real time simulation and optimization demands the achievement of the virtual technologic platform where the data acquiring, control and analysis systems of the technological process can be integrated with a developed technological monitoring system. Thus, integrated computing and monitoring systems needed for the supervising of the technological process will be executed, to be continued with the execution of optimization system, by choosing new and performed methods corresponding to the technological processes within the tritium removal processing nuclear plants. The developing software applications is executed with the support of the program packages dedicated to industrial processes and they will include acquisition and monitoring sub-modules, named “virtually" as well as the storage sub-module of the process data later required for the software of optimization and simulation of the technological process for tritium removal. The system plays and important role in the environment protection and durable development through new technologies, that is – the reduction of and fight against industrial accidents in the case of tritium processing nuclear plants. Research for monitoring optimisation of nuclear processes is also a major driving force for economic and social development.
Abstract: Due to memory leaks, often-valuable system memory
gets wasted and denied for other processes thereby affecting the
computational performance. If an application-s memory usage
exceeds virtual memory size, it can leads to system crash. Current
memory leak detection techniques for clusters are reactive and
display the memory leak information after the execution of the
process (they detect memory leak only after it occur).
This paper presents a Dynamic Memory Monitoring Agent
(DMMA) technique. DMMA framework is a dynamic memory leak
detection, that detects the memory leak while application is in
execution phase, when memory leak in any process in the cluster is
identified by DMMA it gives information to the end users to enable
them to take corrective actions and also DMMA submit the affected
process to healthy node in the system. Thus provides reliable service
to the user. DMMA maintains information about memory
consumption of executing processes and based on this information
and critical states, DMMA can improve reliability and
efficaciousness of cluster computing.
Abstract: Virtual engineering technology has undergone rapid progress in recent years and is being adopted increasingly by manufacturing companies of many engineering disciplines. There is an increasing demand from industry for qualified virtual engineers. The qualified virtual engineers should have the ability of applying engineering principles and mechanical design methods within the commercial software package environment. It is a challenge to the engineering education in universities which traditionally tends to lack the integration of knowledge and skills required for solving real world problems. In this paper, a case study shows some recent development of a MSc Mechanical Engineering course at Department of Engineering and Technology in MMU, and in particular, two units Simulation of Mechanical Systems(SMS) and Computer Aided Fatigue Analysis(CAFA) that emphasize virtual engineering education and promote integration of knowledge acquisition, skill training and industrial application.
Abstract: With the turn of this century, many researchers
started showing interest in Embedded Firewall (EF) implementations.
These are not the usual firewalls that are used as checkpoints at network gateways. They are, rather, applied near those hosts that need protection. Hence by using them, individual or grouped network
components can be protected from the inside as well as from external attacks.
This paper presents a study of EF-s, looking at their architecture and problems. A comparative study assesses how practical each kind is. It particularly focuses on the architecture, weak points, and
portability of each kind. A look at their use by different categories of users is also presented.
Abstract: As the latest advancement and trend in IT field, Green
& Smart IT has attracted more and more attentions from researchers.
This study focuses on the development of assessing tools which can be
used for evaluating Green & Smart IT level within an organization. In
order to achieve meaningful results, a comprehensive review of
relevant literature was performed in advance, then, Delphi survey and
other processes were also employed to develop the assessment tools
for Green & Smart IT level. Two rounds of Delphi questionnaire
survey were conducted with 20 IT experts in public sector. The results
reveal that the top five weighted KPIs to evaluate maturity of Green &
Smart IT were: (1) electronic execution of business process; (2)
shutdown of unused IT devices; (3) virtualization of severs; (4)
automation of constant temperature and humidity; and (5) introduction
of smart-work system. Finally, these tools were applied to case study
of a public research institute in Korea. The findings presented in this
study provide organizations with useful implications for the
introduction and promotion of Green & Smart IT in the future
Abstract: With the development of ubiquitous computing,
current user interaction approaches with keyboard, mouse and pen
are not sufficient. Due to the limitation of these devices the useable
command set is also limited. Direct use of hands as an input device is
an attractive method for providing natural Human Computer
Interaction which has evolved from text-based interfaces through 2D
graphical-based interfaces, multimedia-supported interfaces, to fully
fledged multi-participant Virtual Environment (VE) systems.
Imagine the human-computer interaction of the future: A 3Dapplication
where you can move and rotate objects simply by moving
and rotating your hand - all without touching any input device. In this
paper a review of vision based hand gesture recognition is presented.
The existing approaches are categorized into 3D model based
approaches and appearance based approaches, highlighting their
advantages and shortcomings and identifying the open issues.
Abstract: Nowadays the asynchronous learning has granted the permission to the anywhere and anything learning via the technology and E-media which give the learner more convenient. This research is about the design of the blended and online learning for the asynchronous learning of the process management subject in order to create the prototype of this subject asynchronous learning which will create the easiness and increase capability in the learning. The pattern of learning is the integration between the in-class learning and online learning via the internet. This research is mainly focused on the online learning and the online learning can be divided into 5 parts which are virtual classroom, online content, collaboration, assessment and reference material. After the system design was finished, it was evaluated and tested by 5 experts in blended learning design and 10 students which the user’s satisfaction level is good. The result is as good as the assumption so the system can be used in the process management subject for a real usage.
Abstract: In this paper, a study on the modes of collapse of
compress- expand members are presented. Compress- expand member
is a compact, multiple-combined cylinders, to be proposed as energy
absorbers. Previous studies on the compress- expand member have
clarified its energy absorption efficiency, proposed an approximate
equation to describe its deformation characteristics and also
highlighted the improvement that it has brought. However, for the
member to be practical, the actual range of geometrical dimension that
it can maintain its applicability must be investigated. In this study,
using a virtualized materials that comply the bilinear hardening law,
Finite element Method (FEM) analysis on the collapse modes of
compress- expand member have been conducted. Deformation maps
that plotted the member's collapse modes with regards to the member's
geometric and material parameters were then presented in order to
determine the dimensional range of each collapse modes.
Abstract: The method of modeling is the key technology for
digital mockup (DMU). Based upon the developing for mechanical
product DMU, the theory, method and approach for virtual
environment (VE) and virtual object (VO) were studied. This paper
has expounded the design goal and architecture of DMU system,
analyzed the method of DMU application, and researched the general
process of physics modeling and behavior modeling.
Abstract: A computational platform is presented in this
contribution. It has been designed as a virtual laboratory to be used
for exploring optimization algorithms in biological problems. This
platform is built on a blackboard-based agent architecture. As a test
case, the version of the platform presented here is devoted to the
study of protein folding, initially with a bead-like description of the
chain and with the widely used model of hydrophobic and polar
residues (HP model). Some details of the platform design are
presented along with its capabilities and also are revised some
explorations of the protein folding problems with different types of
discrete space. It is also shown the capability of the platform to
incorporate specific tools for the structural analysis of the runs in
order to understand and improve the optimization process.
Accordingly, the results obtained demonstrate that the ensemble of
computational tools into a single platform is worthwhile by itself,
since experiments developed on it can be designed to fulfill different
levels of information in a self-consistent fashion. By now, it is being
explored how an experiment design can be useful to create a
computational agent to be included within the platform. These
inclusions of designed agents –or software pieces– are useful for the
better accomplishment of the tasks to be developed by the platform.
Clearly, while the number of agents increases the new version of the
virtual laboratory thus enhances in robustness and functionality.
Abstract: This paper presents the design and implementation of CASTE, a Cloud-based automatic software test environment. We first present the architecture of CASTE, then the main packages and classes of it are described in detail. CASTE is built upon a private Infrastructure as a Service platform. Through concentrated resource management of virtualized testing environment and automatic execution control of test scripts, we get a better solution to the testing resource utilization and test automation problem. Experiments on CASTE give very appealing results.
Abstract: Increasing the demand for effectively use of the
production facility requires the tools for sharing the manufacturing
facility through remote operation of the machining process. This
research introduces the methodology of machining technology for
direct remote operation of networked milling machine. The
integrated tools with virtual simulation, remote desktop protocol and
Setup Free Attachment for remote operation of milling process are
proposed. Accessing and monitoring of machining operation is
performed by remote desktop interface and 3D virtual simulations.
Capability of remote operation is supported by an auto setup
attachment with a reconfigurable pin type setup free technology
installed on the table of CNC milling machine to perform unattended
machining process. The system is designed using a computer server
and connected to a PC based controlled CNC machine for real time
monitoring. A client will access the server through internet
communication and virtually simulate the machine activity. The
result has been presented that combination between real time virtual
simulation and remote desktop tool is enabling to operate all machine
tool functions and as well as workpiece setup..
Abstract: Virtual environment induces simulator sickness effect
for some users. The purpose of this research is to compare the
simulation sickness relative with parallax affect in one-screen and
three-screen HoloStageTM system, measured by Simulation Sickness
Questionnaire (SSQ). The results show the subjects tested in
three-screen has less sickness than one-screen and effect from the
Oculomotor (O) more than from the Disorientation (D) and more than
from the Nausea (N) or represented in O>D>N.
Abstract: It is important to give input information without other device in AR system. One solution is using hand for augmented reality application. Many researchers have proposed different solutions for hand interface in augmented reality. Analyze Histogram and connecting factor is can be example for that. Various Direction searching is one of robust way to recognition hand but it takes too much calculating time. And background should be distinguished with skin color. This paper proposes a hand tracking method to control the 3D object in augmented reality using depth device and skin color. Also in this work discussed relationship between several markers, which is based on relationship between camera and marker. One marker used for displaying virtual object and three markers for detecting hand gesture and manipulating the virtual object.
Abstract: Existing image-based virtual reality applications
allow users to view image-based 3D virtual environment in a more
interactive manner. User could “walkthrough"; looks left, right, up
and down and even zoom into objects in these virtual worlds of
images. However what the user sees during a “zoom in" is just a
close-up view of the same image which was taken from a distant.
Thus, this does not give the user an accurate view of the object from
the actual distance. In this paper, a simple technique for zooming in
an object in a virtual scene is presented. The technique is based on
the 'hotspot' concept in existing application. Instead of navigation
between two different locations, the hotspots are used to focus into
an object in the scene. For each object, several hotspots are created.
A different picture is taken for each hotspot. Each consecutive
hotspot created will take the user closer to the object. This will
provide the user with a correct of view of the object based on his
proximity to the object. Implementation issues and the relevance of
this technique in potential application areas are highlighted.
Abstract: Regarding to the fast growth of computer, internet, and virtual learning in our country (Iran) and need computer-based learning systems and multimedia tools as an essential part of such education, designing and implementing such systems would help teach different field such as science. This paper describes the basic principle of multimedia. At the end, with a description of learning science to the infant students, the method of this system will be explained.
Abstract: This paper takes the actual scene of Aletheia
University campus – the Class 2 national monument, the first
educational institute in northern Taiwan as an example, to present a
3D virtual navigation system which supports user positioning and
pre-download mechanism. The proposed system was designed based
on the principle of Voronoi Diagra) to divide the virtual scenes and
its multimedia information, which combining outdoor GPS
positioning and the indoor RFID location detecting function. When
users carry mobile equipments such as notebook computer, UMPC,
EeePC...etc., walking around the actual scenes of indoor and outdoor
areas of campus, this system can automatically detect the moving
path of users and pre-download the needed data so that users will
have a smooth and seamless navigation without waiting.